World of Warships Enters Open Beta!

We gotta do that again :D

And hopefully have better results, lol.

Here's some Fuso/Cleveland action from a match that happened on-stream. And no, I'm not shooting HE the whole match, it's just another replay bug. I didn't even notice it, lol. But thanks to you guys here as well for helping the channel reach 1k subscribers and also joining myself, kami and/or jason in our divisions. It's a lot of fun to mix things up and smash enemy teams with you guys :D
 
And hopefully have better results, lol.

Here's some Fuso/Cleveland action from a match that happened on-stream. And no, I'm not shooting HE the whole match, it's just another replay bug. I didn't even notice it, lol. But thanks to you guys here as well for helping the channel reach 1k subscribers and also joining myself, kami and/or jason in our divisions. It's a lot of fun to mix things up and smash enemy teams with you guys :D

Well, in each match that we lost, we were the last ones alive usually :D.

Man, had a round in the Montana, was the only T10 on our team, we had me an Iowa and some tirpitizs' they had mostly Iowas and Amagis, the team completely left me, we still won, but litteraly the whole time I Was fending off aircraft strikes from their T9 carrier, and shimakaze torpedo walls, rendering my twelve barrels, hardly effective, I think I did 75k damage that round.
 
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And hopefully have better results, lol.

Here's some Fuso/Cleveland action from a match that happened on-stream. And no, I'm not shooting HE the whole match, it's just another replay bug. I didn't even notice it, lol. But thanks to you guys here as well for helping the channel reach 1k subscribers and also joining myself, kami and/or jason in our divisions. It's a lot of fun to mix things up and smash enemy teams with you guys :D

Congrats!

I got curious about the German cruiser line and...ugh. T4 will take a while (at least emotionally). T1-T3 I could at least use the islands to overcome my inability to do real damage (pop out, hit something until people pay attention and then channel my inner Sir Robin). T4 opens up a lot more maps and ships that so massively outplay the Karlsruhe.
 
God, I forgot how much I loved the Mogami! I sold it off to get the Ibuki (fuck that ship). Had to get a new captain from scratch though, so there was some pain until I got AFT.

ymRltqT.jpg

aTXIa9q.jpg

okPAb20.jpg

Did almost 160k in that game. Man, getting citadelled from a 16 inch guns are brutal.
 
Congrats!

I got curious about the German cruiser line and...ugh. T4 will take a while (at least emotionally). T1-T3 I could at least use the islands to overcome my inability to do real damage (pop out, hit something until people pay attention and then channel my inner Sir Robin). T4 opens up a lot more maps and ships that so massively outplay the Karlsruhe.

definitely, i wasn't a fan of the karlruhe either, but at least now they've fixed the armor pen.. you couldn't even scratch the paint on a phoenix with AP but at least now you have a chance to citadel a phoenix and omaha.. the pain is worth it though once you get to the konnigsberg. the konnig is scary when you use it's insane range effectively. nurnberg is more balanced for it's tier but the rate of fire on that thing is awesome.
 
definitely, i wasn't a fan of the karlruhe either, but at least now they've fixed the armor pen.. you couldn't even scratch the paint on a phoenix with AP but at least now you have a chance to citadel a phoenix and omaha.. the pain is worth it though once you get to the konnigsberg. the konnig is scary when you use it's insane range effectively. nurnberg is more balanced for it's tier but the rate of fire on that thing is awesome.

the Konigsberg is an awesome ship, the guns hit hard, fire often, and torps are a bonus. However, T5 and T6 are a bit fragile, kind of like the Aoba, but with faster turning / firing guns, and a faster rudder.
 
Kiev got a 3k hp nerft. More BB maneuverability nerfs.

Germans got another small boost. Finally no more engine KOs after DD HE spams your engines.

• German cruisers Kolberg, Königsberg and Nürnberg: armor slopes are now taken into account in the calculation of protection for the engine and magazine, when hit by HE shell fragments. The probability of damage to the engine room from shells with a caliber below 6 inches (150 mm) or less is reduced to zero
• Karlsruhe cruiser: the main battery reload time was decreased from 8.57 to 6.5 seconds
• Karlsruhe cruiser: the traversing angles for the front turrets (towards the opposite ship side) were changed from 25 degrees to 70 degrees
• Yorck cruiser: turrets' full rotation time was decreased from 51.4 to 34.6 seconds
• Hindenburg cruiser: anti-torpedo protection ratios were recalculated

https://www.reddit.com/r/WorldOfWar...plete_052_patch_notes_text_for_those_at_work/
 
OOH!

Karma System
Karma is calculated as the difference between the number of compliments and reports received, and may not be less than zero. Karma is displayed by the player's nickname.
It is prohibited to compliment and report players within the same Division.
If a player is complimented or reported, a system message appears after a battle. The system message for reports will be displayed only if a player has been reported by at least two players.

• Damage from the HE shells of B2LM guns was reduced from 1,900 to 1,600; the chances of causing fire were reduced from 9% to 7%. These changes were made in respect of the following ships: Gnevny, Ognevoi, Kiev, Tashkent and Udaloi

a lot of changes going on this patch

Also increased Credits earned(ratio?) in higher tiers substantially, 28% on the montana 11% on the Iowa, 6% Yamato and 5% Izumo.
 
definitely, i wasn't a fan of the karlruhe either, but at least now they've fixed the armor pen.. you couldn't even scratch the paint on a phoenix with AP but at least now you have a chance to citadel a phoenix and omaha.. the pain is worth it though once you get to the konnigsberg. the konnig is scary when you use it's insane range effectively. nurnberg is more balanced for it's tier but the rate of fire on that thing is awesome.

These kinds of promises and the notes from the patch keep me hopeful. I was actually thinking I probably should stay with the Karlsruhe a bit longer to train--since it seems a ship that will give very very strong feedback for screwing up. :D (or :(, not sure)

Lots harder to learn the basics when you have an OP ship. UP, undergunned and under ranged make for tears or cleverness. At least that's what I'm banking on, hahahahahaha.
 
God, I forgot how much I loved the Mogami! I sold it off to get the Ibuki (fuck that ship). Had to get a new captain from scratch though, so there was some pain until I got AFT.

ymRltqT.jpg

aTXIa9q.jpg

okPAb20.jpg

Did almost 160k in that game. Man, getting citadelled from a 16 inch guns are brutal.

How the hell do you get a Base Defense of X16 ?
 
Congrats!

I got curious about the German cruiser line and...ugh. T4 will take a while (at least emotionally). T1-T3 I could at least use the islands to overcome my inability to do real damage (pop out, hit something until people pay attention and then channel my inner Sir Robin). T4 opens up a lot more maps and ships that so massively outplay the Karlsruhe.

Keep the T1. It's great for Seal Clubbing and some quick XP :)
 
Keep the T1. It's great for Seal Clubbing and some quick XP :)

Well, I haven't spent a dime on the game (my way of trying NOT to become too engrossed), so I generally only keep the ships I really enjoy playing in my harbor (if I cashed in my USN cruiser free XP, I could make quite a jump in tiers). As much as I agree the Hermalin is (so far) the best German cruiser I've played, it's not something I feel compelled to stay with.
 
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I do NOT like flags that tag on disadvantages. That is stoopid.

"Juliet Whiskey Unaone"
• Achievement: Liquidator
• +15% chance to cause flooding
• +5% chance to detonate the magazine (of your own ship, disadvantageous)
"India X-Ray"
• Achievement: Arsonist
• + 1% chance to cause fire by bombs and shells of caliber over 160 mm
• +0.5% chance to cause fire by shells of caliber less 160 mm
• +5% chance to detonate the magazine (of your own ship, disadvantageous)


And

Reduced the maneuverability for ships with displacement exceeding 35,000 tons

This is going to make me dislike BB's even more.
 
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definitely, i wasn't a fan of the karlruhe either, but at least now they've fixed the armor pen.. you couldn't even scratch the paint on a phoenix with AP but at least now you have a chance to citadel a phoenix and omaha.. the pain is worth it though once you get to the konnigsberg. the konnig is scary when you use it's insane range effectively. nurnberg is more balanced for it's tier but the rate of fire on that thing is awesome.

Karlshure and Konigsberg have some odd guns, they get some of the best AP damage of any 6 inch guns in the game (3700 and 3900), and the worst HE damage (1700).
The Karlshrue is still hurt by its short range, but when it gets in close, it can use that big AP damage to tear up other cruisers and destroyers.

I'm still putzing around in my Karlshrue, don't play it often because of flashbacks to before they fixed the penetratio bug and you'd fire a full broadside at someone and do 740 damage with 6 hits... but now if you don't let people exploit your short gun range it has become a pretty decent cruiser killer.
 
Kiev got a 3k hp nerft. More BB maneuverability nerfs.

Germans got another small boost. Finally no more engine KOs after DD HE spams your engines.

• German cruisers Kolberg, Königsberg and Nürnberg: armor slopes are now taken into account in the calculation of protection for the engine and magazine, when hit by HE shell fragments. The probability of damage to the engine room from shells with a caliber below 6 inches (150 mm) or less is reduced to zero
• Karlsruhe cruiser: the main battery reload time was decreased from 8.57 to 6.5 seconds
• Karlsruhe cruiser: the traversing angles for the front turrets (towards the opposite ship side) were changed from 25 degrees to 70 degrees
• Yorck cruiser: turrets' full rotation time was decreased from 51.4 to 34.6 seconds
• Hindenburg cruiser: anti-torpedo protection ratios were recalculated

https://www.reddit.com/r/WorldOfWar...plete_052_patch_notes_text_for_those_at_work/

So kiev takes a massive nerf as expected, and benson appears to have gotten buffed. Because there weren't enough of those in ranked already.
 
That's a bit hyperbolic, given BB's are still *largely* carrying.

Yeah, with more hidden torpedo's, BB steering nerf (on ships that already turn like pregnant ducks), and other changes (major cruiser improvements) we'll see.

I predict BB's will become all but extinct pretty rapidly.
 
Weren't BBs pretty useless and WW2 was world of carriers with torpedo bombers and escort ships so wouldn't that be pretty historically accurate.

What is the ETA on putting clans and clan wars in the game? Pugging it is not very fun with all the yoloing and splitting up.
 
Weren't BBs pretty useless and WW2 was world of carriers with torpedo bombers and escort ships so wouldn't that be pretty historically accurate.

What is the ETA on putting clans and clan wars in the game? Pugging it is not very fun with all the yoloing and splitting up.

It's a game...

Yeah after WWII BBs went extinct because they didn't do much but bombard shores and absorb bombs. Historically accurate wouldn't be much of a game.
 
So kiev takes a massive nerf as expected, and benson appears to have gotten buffed. Because there weren't enough of those in ranked already.

Yea, seriously. Russian and Jap dd's get nerfs while USA dd get another buff.

At least the Atago got another indirect buff because of its repair capability, with 33% of citadel damage being repairable instead of 10%.

Terrible patch, barely fixed anything but broke a ton more shit. This is probably a business strategy at this point. Make cruisers OP and force people to grind em and shell out $ for premiums. Break cruisers, buff BBs so players start grinding those. After a few months, rinse and repeat by releasing and super buffing Russian dd's which generates even more money. At this rate the game is never going to be balanced and instead all the patches are going to be used as cash-grabbing tactics by making new OP ships and classes.
 
Yea, seriously. Russian and Jap dd's get nerfs while USA dd get another buff.

At least the Atago got another indirect buff because of its repair capability, with 33% of citadel damage being repairable instead of 10%.

Terrible patch, barely fixed anything but broke a ton more shit. This is probably a business strategy at this point. Make cruisers OP and force people to grind em and shell out $ for premiums. Break cruisers, buff BBs so players start grinding those. After a few months, rinse and repeat by releasing and super buffing Russian dd's which generates even more money. At this rate the game is never going to be balanced and instead all the patches are going to be used as cash-grabbing tactics by making new OP ships and classes.

Until we own everything. Then what :)
 
Another update?

I updated earlier. just got off work and went to play, and there's another update.
 
Yea, seriously. Russian and Jap dd's get nerfs while USA dd get another buff.

At least the Atago got another indirect buff because of its repair capability, with 33% of citadel damage being repairable instead of 10%.

Terrible patch, barely fixed anything but broke a ton more shit. This is probably a business strategy at this point. Make cruisers OP and force people to grind em and shell out $ for premiums. Break cruisers, buff BBs so players start grinding those. After a few months, rinse and repeat by releasing and super buffing Russian dd's which generates even more money. At this rate the game is never going to be balanced and instead all the patches are going to be used as cash-grabbing tactics by making new OP ships and classes.

You might be on to something where it comes to the money thing.

The cool new permanent Camo's ? Can't purchase with coin. You have to use Dabloons.

And they cost 1000 Dabloons !!!
 
Ok, my first trial run of the new update has been a disaster. The entire game feels different.

Torp hits are off, scores are way way down, and getting blown up nearly every game.

But the sound is frickin' awesome :)

Time to re-learn some things.
 
The ones above 35k tons had a scaling increase to their rudder shift and none of the battleships below that weight are affected. The Montana is now at 17.8 seconds rudder shift, Yamato 17.6, Iowa 15.6, Amagi 13.9 and Tirpitz at 12.8. These numbers are with the -20% rudder shift module.

I still don't see the reasoning behind combining both the rudder shift and torpedo updates in the same goddamn patch.
 
Not that it's a great game or anything, but I think I hit above my weight. :D

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I dunno what I hated more - the Furutaka before the buffs or Karlsruhe when it first came out also without the buffs. Id rather kill myself then have to go thru those ships again! I still have nightmares!
 
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Need to change those pics from url to images.

And I started the update at 12:30 and it is now 7:20 and the update is only 77% done. Got to love slow internet.

*edit* Well, that only took 9 hours to download.


yeah mine took for ever to update as well but mostly the extraction process.. kept getting stuck at random spots, sat at 36% for 20 minutes, then 77% for another 20 minutes then 89%..
 
Well, I finally logged on and instantly got 17 million credits. If only that would happen more often.
 
I think I got about 10. Anywhere you can check and find out? I don't recall exactly what I had before it happened.
 
Ok, so I think I might be wrong about BB's being in trouble. Now, after some of my own games and seeing what is also happening to other people, I think it's actually DD's that are in big trouble.

I haven't been able to complete a match yet. In fact, I haven't been able to sink a single ship yet. I've never lived long enough to do it.

I honestly don't know what the hell is going on. Torp hits have been a total crapshoot, detection seems to have been nerfed though there's noting about it in the notes, and whatever else is going on.

I just don't know.

Torp detection was supposed to have been shortened (made more difficult for the target). As far as I can tell, they can actually see them earlier because I haven't had a SINGLE hit yet, and I've shot from as close as 5k.

I dunno. If their desire was to shake everything up, they were successful.
 
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