Used JPEG salesman.
I wonder what a "used" copy of Tubgirl would go for?
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Used JPEG salesman.
Did, did I just see someone in space give themselves an injection through their space suit? Between that and the ducted fans/radiators on the ships I just can't buy into this 'realistic' sim.
ALPHA 2.0??? ALPHA???
This has been in development for how long??? ALPHA???
Yes, alpha. That's about where I'd expect them to be at this point in time. I guess if you've never followed game development before it could be shocking to learn how long it takes for them to be made, but it's really not at all surprising once you understand the amount of work that goes into them.
BS! I first read about this game being developed nearly 5 years ago.
...there is not much that will explain what has taken so long with the huge amount of money they have raked in except for poor planning, changing course mid way through development etc, etc.
BS! I first read about this game being developed nearly 5 years ago. Ambitious? Yes but there is not much that will explain what has taken so long with the huge amount of money they have raked in except for poor planning, changing course mid way through development etc, etc. I really, really hope it turns out to be something great but there has been a lot of bad signs up till now.
Usually an alpha stage of development means a buggy, incomplete mess. Good luck space travellers.
BS! I first read about this game being developed nearly 5 years ago.
Wow, I would think trolls like yourself would do at least some research in order to accidentally be taken seriously. CIG just celebrated the 3 year anniversary of the KICKSTARTER launch. The software itself has only been in development for 2 years.
5 Years ago ... whatever troll.
That is literally impossible since the project was first teased on the 11th of September 2012, and formally announced and opened for funding a month later.
I suggest maybe not making things up when trying to form a supporting argument.
Look, I just want a new Freelancer and/or Imperium Galactica. Someone PM me when I can play one of those.
Not too late to demand a refund, provided you aren't using the same or similar nickname on SC forums as you are on here if you are going to be actively critical of the project. They only offer refunds to those who aren't saying bad things about them.
That's how they ROLLLLLLL
At the announcement, CR himself advertised that the game had already been a year in development.
It wasn't until he realized the success of the fund raising, that he threw all previous development in the trash and started from the beginning, effectively lying to the original backers, of which I am one, very low citizen number with a Golden Ticket, and started the current project.
It is all out there for anyone to see. No need to call people trolls and liars. I still remember the original website. Now you have to be a subscriber to see things that were supposed to be transparent.
I do think that there will eventually be a game. I'm not one of those that thinks the whole thing is a sham.
This is simply Starlancer(Squadron42)/Freelancer(StarCitizen) all over again. Which, by the way, is also easily researched history.
Also, the game, as it currently stands, sucks. The immersion neckbeards have ruined it.
It fucking sucks. I will stand by my $150 or so that I've sunk into it and hope Erin Roberts does justice to Squadron42 but it Starlancer is any indication, I spent $ 100 too much so far.
Star Citzen was started in 2012. Self-imposed deadlines (plural) by company have not been met.
So tell me something - at 3-3.5 year mark, should a project with around $100 million in funding still be in a frigging alpha 2? There is some guy on here who said this is "how numbers work", ignoring that his ignorant snarky reply, if they are nearly out of money, how much longer and more money would they need to reach say beta 3 after so many years?
This isn't a big studio that can afford to run this project forever. It took 3-3.5 years to get SECOND alpha out. One that doesn't even wow the original backers. This project is toast.
One of the main original investors, not backers, of the project got back his money and isn't affiliated with SC anymore. What does that tell you about how the project is progressing that a big investor wanted out? No news of any new investor coming in.
One of the main original investors, not backers, of the project got back his money and isn't affiliated with SC anymore. What does that tell you about how the project is progressing that a big investor wanted out? No news of any new investor coming in.
FULL PRODUCTION wasn't started until 2013. The "demo" was a proof of concept. They did not have a full team of developers (nor a full studio) working on the game until 2013.
That's a load of bull. You're saying the dogfighting module is a test demo? It's a full module, which isn't played by the backers much anymore because it simply isn't fun, and is laggy, and buggy. Those comments come from the original backers. I liked the poll one of the backers did to try to find out why this module wasn't played anymore and that was the responses he got.
This same dogfighting module is the most advanced of all the modules planned for SC, and is the one they hoped showcase for the whole game. If they cant even get this right, then there is no hope.
That's a load of bull. You're saying the dogfighting module is a test demo? It's a full module, which isn't played by the backers much anymore because it simply isn't fun, and is laggy, and buggy. Those comments come from the original backers. I liked the poll one of the backers did to try to find out why this module wasn't played anymore and that was the responses he got.
This same dogfighting module is the most advanced of all the modules planned for SC, and is the one they hoped showcase for the whole game. If they cant even get this right, then there is no hope.
No, not regardless of ownership. If you are the sole owner of your company, you can do whatever the fuck you want with its property, you just have to be careful how you declare it to the tax authorities.Regardless of ownership, you cannot simply give handouts to your relatives from the company stores. It is a legally separate entity and all management has a fiduciary duty to the company and the shareholders.
Actually, it's about ethics in game industry hiring.I'm complaining about the ethical issues behind it which none of you seem to have a problem with which is grounded in labor laws especially concerning hostile work environment.
I see you're more of a fan of the Activision/EA/Ubisoft development schedule.ALPHA 2.0??? ALPHA???
This has been in development for how long??? ALPHA???
FULL PRODUCTION wasn't started until 2013. The "demo" was a proof of concept. They did not have a full team of developers (nor a full studio) working on the game until 2013.
That was not a "proof of concept" originally. Anyone who says so is being dishonest or deceived.
The original pitch was for money to FINISH, I repeat, FINISH what had already been developed.
I remember the original video and pitch as if it was burned into my brain.
ya I'm referencing what derek smart said about a large investor pulling out. He referenced a twitter post from that investor saying as much
You obviously don't know what you're talking about.
I'm talking about the "demo" video they made when they launched the crowdfunding campaign, it was a proof of concept showing that they knew what they were doing and what they were aiming for.
This was not made with a full development team and full production had not started on the game.
Shortly into 2013 is when they ramped up to full-production mode, getting a full development team together, getting the studio fully into work on the game.
They then released the "hanger module" in August of 2013.
The "dogfighting" module that you are talking about wasn't released until 2014 for crying out loud.
Some of you seriously need to learn your facts and stop acting like RSI/Star Citizen is some kind of failure or they are faaaaaar behind. It's been in full development for a little under three years now, about on track with the same kind of development you'd expect from GTA V and similar huge-scope open world games that take 5'ish years or so to complete.
And actually, I agree with that policy. It's kind of like bitching when you don't vote.
I believe that my contribution allows me certain liberties with my critique. We, collectively, are the money people, the investors. My $150 is a spit in the ocean but as a group...
Many don't believe that. They believe that your contribution entitles you to shut the fuck up.
CIG has made it clear, with their policy, that that is not the case.
No, not regardless of ownership. If you are the sole owner of your company, you can do whatever the fuck you want with its property, you just have to be careful how you declare it to the tax authorities.
Chris Robert hiring his wife is a complete non-issue. The only people with a vested concern are the shareholders of the company. Those are, according to the website, Chris Roberts and his buddy Ortwin Freyermuth. There may be silent partners, but that is speculation. I'm going to assume that Mr. Freyermuth was okay with the hiring.
The backers of Star Citizen are at best stakeholders, i.e. have no legal standing, if you look at Kickstarter's TOS. CIG continued the fundraising through their website, but I can't imagine their TOS gave the backers any further legal standing.
But then again...
Actually, it's about ethics in game industry hiring.
I seriously don't think some of you understand how long it takes to make a game. They did not get into full development until 2013. The game has been in full production for just over two years.
No, not regardless of ownership. If you are the sole owner of your company, you can do whatever the fuck you want with its property, you just have to be careful how you declare it to the tax authorities.
Chris Robert hiring his wife is a complete non-issue.