Oculus Rift Let's face it, we will all get one

Question, since the lenses are mere inches from your eyes, do people who are near sighted still need to wear spectacles?

Yes, spectacles or two monocles.

I say old chap and don't forget to set your pipe and cane down before you have a jolly good time in VR land. Pip Pip!
 
I think I am going to go with the Playstation VR at first and then will likely get the Vive much later whenever I get around to upgrading my aging PC unless something better comes out by then.
 
Making up a story to reverse the meaning of an age old saying is a bit odd.

It's what I do, lol. Like when someone says everyone makes mistakes I say I don't, that is the way I meant to do it. I just did it wrong.
 
This is the fourth time I'm being told 3D/VR is the future. First in 1995 with the first crappy VR sets, then around the turn of the century with the shutter glasses that came with every hiend ASUS vga. Then a few years ago when the first 3D capable TVs started popping up, and now with Oculus.

So no I won't commit myself to this before it becomes automatically supported by every game, without hacking, and modding, as none of the above became anything but a very small fringe.

There's a big difference between 3D TV and VR.

The amount of people who are going to be willing to pay to strap a head mounted display for stereoscopic gaming will always be niche compared to those who will be interested in a 3D "VR/AR" solution that is "displayless", instead being projected into the world.

Projected into your retina, anyway. Projected into the world sounds like a hologram.

Retina projection certainly has a lot more applications in terms of interfacing with your phone or for productivity type stuff. But as far as VR gaming, it seems like it'd either have to be built into a set of goggles that block out all other light (making the form factor not much different than Vive/Rift), or you'd only really be able to use it in a pitch black room.
 
I'm curious to know what Facebook are going to do with the Rift, whether it's pitch it as a games device or do an Apple and invent a market that doesn't really exist, but which involves some sort of virtual social networking. Meanwhile, Valve's involvement with the Vive is a big plus and gives it a lot more gaming credibility.

Hololens is much more interesting

Only if you want to spend 10x as much, and play "MS Office: Minority Report Edition".

Essentially this is just a 3D display that you strap to your face at this point, then.

Well... yes?

I bought a GearVR for my S6 just out of curiosity, and while the resolution isn't all that I was actually really surprised by how good the head tracking is (yes I know it's rotation only, not 6 degree).
 
Vive over Oculus all day every day. I know because I've used both.
 
I use my DK2 for racing Project Cars quite often...I like it...the wife and I have already stashed cash away for the Rift and the Vive...we don't mind driving the new innovations.

Oculus kind of hindered the DK2 with the 0.7 update because game developers aren't updating their games for it , but with the consumer version this close I can see their point.

Driving and flying games are quite cool even at the current tech level.

I have not used any VR headset, but the driving and flying games are exactly why I want one.
 
1. Rift is the product name, Oculus is the company name :p

2. Rift and Vive are pretty much the same spec-wise

3. Rift's headphones are optional but perform well, don't knock'em 'till you try'em

4. Oculus Touch is more comfortable/intuitive than Vive's

5. Vive's controllers are still prototypes, they may change form factors slightly

6. Vive will probably include these handheld controllers and support more games at first, as that's what the developer kits were issued with. This is a huge win IMO

7. Laser Stations are obviously more cool (and precise) than IR cameras

8. FB is obviously not a cool company, but at least they have money to spare. HTC is taking a much bigger gamble, this may ruin them. I think most people don't care too much though and will take whichever is cheaper with better games...

9. I think Playstaion VR will be the most successful, as it's simpler and supports a higher concentration of games, some of which can be played with other folks in the same room (them looking at the screen)

10. GearVR is also doing very well, and helping spread the word. It may get positional tracking using outward facing camera soon. They simply didn't have enough interested people working on it before. Once they overcome this challenge, and include some better inputs, it could be the platform of choice for most people. Wireless does help immersion. Cables are annoying...

11. I'm really looking forward to all things VR, but won't spend money on anything until fine folks here review it for me. Thanks to all who have helped in some small way :cool:
 
Went to Autodesk University earlier this month. VR was a big deal there this year. Lots of industries are very interested. I went to a few classes on VR. One of them had about 20 different competing versions coming out Q1. These are the ones we have already seen or are new but using your smart phone.
I got to play with the Oculus quite a bit. I use Revit and my company is looking to buy rendering software. We've been using Showcase up to this point but are looking to take the VR leap. The upper management has bitten hard on this tech and are looking to buy 200 sets when Oculos is ready.

There were about 10 competing companies at the show that had various ways of bringing our work to the Oculos. One of the platforms we are looking very close at had one of our office designs loaded up. They put an Oculus on my head and a Xbox controller in my hand.
I freaking loved it!

I was walking around one of our office designs. I could open doors, turn lights on and off, change the colors on our products to show different styles. If I did make a change it communicated that information back to Revit
If I picked an avatar that was a kid it dropped my view lower to simulate being a little a crumb cruncher. We could turn on a storm outside or have the monitors in the office playing a movie.
At one point another designer jumped into the scene with me. I looked for a gun but couldn't find one.

This is probably old stuff to many but I was really blown away at what is possible in my industry and others.

I saw so much of this stuff at AU that I think Kyle should consider making a VR category. This goes way beyond gaming. One of the classes I sat in was hosted by the premier VR marketer in Europe. In the middle of the class he said, "The world is starving for content right now. If you are in this class you are interested in in VR and augmented VR(also very useful). If you've got some skills, we are hiring."
 
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I used to get car sickness as a kid so no... unless VR sex becomes a thing; then I'm on board.
 
I used to get car sickness as a kid so no... unless VR sex becomes a thing; then I'm on board.

You'd be surprised, I currently have motion sickness problems on cars (when i'm not driving) and planes. Bought a cardboard viewer for my phone to try the VR thing out for cheap and have no issues at all, at least for relatively short (~10 mins total) sessions.
 
I used to get car sickness as a kid so no... unless VR sex becomes a thing; then I'm on board.

That shouldn't be a problem with both the oculus and vive they will both have 90hz refresh and any game that can hit the framerate to match it (90 fps) like the displays are designed to do should eliminate the vast majority of sickness issues.

I experience none with my dk2 as long as I can hold a steady 75fps, 90 will be even better.
 
Want one, waiting to see how many arms and/or legs it will cost.
 
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