Coldblackice
[H]ard|Gawd
- Joined
- Aug 14, 2010
- Messages
- 1,152
Couple questions:
My issue:
I've always used RadeonPro's vsync option under "Direct3D Tweaks" tab + triple-buffering. It's worked great. With StarCraft 2, however, some cutscenes are "animated" and don't use Direct3D, so they aren't getting vsynced with RadeonPro's option.
If I enable vsync through the "Visual" tab (equivalent of always forcing vsync via Catalyst Control Center), it works fine -- but then I have two vsyncs working at the same time, and lose the vsync customization options, like dynamic framerate control, etc.
- *Is there a performance to be gained between methods of enabling vsync? (In-game, RP's "Direct3D Tweaks" (enabling/disabling via keyboard), "Visual"/CCC option ("Off, unless app says; On, unless app says; Always on")
- *What happens if more than one vsync option is enabled at the same time? (like "Direct3D vsync Always-on" + Visual/CCC "Always on"
My issue:
I've always used RadeonPro's vsync option under "Direct3D Tweaks" tab + triple-buffering. It's worked great. With StarCraft 2, however, some cutscenes are "animated" and don't use Direct3D, so they aren't getting vsynced with RadeonPro's option.
If I enable vsync through the "Visual" tab (equivalent of always forcing vsync via Catalyst Control Center), it works fine -- but then I have two vsyncs working at the same time, and lose the vsync customization options, like dynamic framerate control, etc.