Anyone use RadeonPro?

Coldblackice

[H]ard|Gawd
Joined
Aug 14, 2010
Messages
1,152
Couple questions:


  • *Is there a performance to be gained between methods of enabling vsync? (In-game, RP's "Direct3D Tweaks" (enabling/disabling via keyboard), "Visual"/CCC option ("Off, unless app says; On, unless app says; Always on")
  • *What happens if more than one vsync option is enabled at the same time? (like "Direct3D vsync Always-on" + Visual/CCC "Always on"

My issue:

I've always used RadeonPro's vsync option under "Direct3D Tweaks" tab + triple-buffering. It's worked great. With StarCraft 2, however, some cutscenes are "animated" and don't use Direct3D, so they aren't getting vsynced with RadeonPro's option.

If I enable vsync through the "Visual" tab (equivalent of always forcing vsync via Catalyst Control Center), it works fine -- but then I have two vsyncs working at the same time, and lose the vsync customization options, like dynamic framerate control, etc.
 
RP works in conjunction CCC, on top so to speak.

If you have an option set in CCC, anything set in RP will override it.

this particularily useful if a game has a CCC driver profile, creating a new one in CCC will disable it.

changing things in RP will not, it will just add to it, or override the specific setting from CCC/driver profile.
 
RP works in conjunction CCC, on top so to speak.

If you have an option set in CCC, anything set in RP will override it.

this particularily useful if a game has a CCC driver profile, creating a new one in CCC will disable it.

changing things in RP will not, it will just add to it, or override the specific setting from CCC/driver profile.

Thanks. So is there more than one "way" to vsync then? Or are they both the same underlying function?


Here's what I've always used for vsync -- however -- it's now leaving Starcraft 2's "animated" cutscenes un-vsynced, because they're not using Direct3D:

cONehNA.png



Then there's this option to force vsync:

MtE4paD.png


...however, I'm wondering if using this method won't get the benefits of triple-buffering (enabled in the "Direct3D Tweaks" tab).
 
the 2nd one controls when its used, the 1st one controls what it does (always on verus dynamic, etc) they are tied together.

ive found RP usually provides better results due to triple buffering being available.

Starcraft uses Bink, a proprietary player, its doesnt use DX AFAIK.
 
RadeonPro is a great program. Too bad the dev stopped working on it. (Rumor was he went to work for AMD) I don't know if it is supported with the new Crimson drivers. I am still on the final beta with the CCC still because World of Warships is unplayable with the new drivers in my case.
 
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