Uncharted Remastered coming to PS4

finished Drake's Fortune...some really annoying/difficult fights especially against those sniper enemies...the remaster was pretty impressive for an 8 year old game...Bluepoint did a great job...good game but I didn't think it was this epic game that people hype it up to be...or maybe because so many other games that came after it copied its formula...it felt like a combo Far Cry meets Gears of War (cover mechanics) meets Assassin's Creed (climbing, platform puzzles)...maybe the next 2 games (which are considered the best ones) will feel more epic
 
Two down. Completed #2 a few minutes ago. Managed to even kill the final boss on the first try, although I've played that fight so many times I could probably do it in my sleep.
Definitely more cheap kills in this one. Those guardian enemies are always a sunofabitch, too. Mainly because you almost never face them when you have better weapons.
The first game feels pretty short after playing #2. It's just plain huge. Even the % complete counter is a little off. The game might say you're 70% done, but that last 30% is where the meat of the game is.
On to #3. It was my least favorite of the 3, but I still enjoyed the hell out of it. Maybe age has served it well?

With all of the graphical tidbits they added to #2, it looked like a borderline native PS4 game. It also further irritates me about the Gears of War remaster. There's just no excuse for that only being a single $60 game pulling 30fps.
 
...and Uncharted 3 has the same aiming issue the original did. Headshots are lined up and somehow miss. Aiming is similar to the other games, but it's almost like the reticle is a little off. The game is still fun, but it's a bit frustrating.
 
...and Uncharted 3 has the same aiming issue the original did. Headshots are lined up and somehow miss. Aiming is similar to the other games, but it's almost like the reticle is a little off. The game is still fun, but it's a bit frustrating.

Check the menus. There was a patch that changed it to more like UC2 aiming on PS3. You just have to select it in the menus. I would be surprised if they excluded that for this version.
 
Check the menus. There was a patch that changed it to more like UC2 aiming on PS3. You just have to select it in the menus. I would be surprised if they excluded that for this version.

That patch made the analog dead zones less touchy, but the reticle still isn't quite dead on. This version fixes the analog aiming by default, but it's still off. It only seems to apply to pistols and anything that has the weird circular reticle.
 
had to take a few unexpected days off after finishing Drake's Fortune to fix some issues with my PC but now I'm back...started up Among Thieves and I already like the look and gameplay more then the 1st game...I'm up to Chapter 3- Borneo
 
I think my only visual gripe with #2 is that Elena's face looks weird. Beyond that, with the remake's additional resolution and framerate, it looks like a native PS4 game.
#3, too.

I'm at about the 40% mark in #3 and I think it's a decent game, but it's just not as good as #2. There are elements that are, and the graphics are every bit as good if not even a tiny bit better, but the game itself just isn't as compelling. The weird aiming is also not quite right.

I'm noticing that they seem to have added Resident Evil 4 "invincible frames" to the gunplay. That might account for shots that seem to miss. When you hit an enemy, they go into a stagger. While they're staggering, they seem to be full-on invincible to a headshot. Body shots continue to do damage, but if you pop 'em in the head while they're recoiling, it just passes right through them.
 
I always assumed that Nathan Fillion was the guy voicing and mo-capping Nathan Drake...looks and sounds just like him...but it's always been Nolan North :eek:
 
the technological leap in graphics from Uncharted 1 to 2 is huge...the textures, lighting etc all are noticeably improved...I just reached the Nepal level and wow...totally looks like a native PS4 game
 
the technological leap in graphics from Uncharted 1 to 2 is huge...the textures, lighting etc all are noticeably improved...I just reached the Nepal level and wow...totally looks like a native PS4 game

Agreed. Uncharted 2 is beautiful. I thought the first game looked nice with the remastering they did but damn 2 is on another level.
 
Agreed. Uncharted 2 is beautiful. I thought the first game looked nice with the remastering they did but damn 2 is on another level.

much better color palette as well...the colors just pop off the screen...and the action set pieces are a lot of fun as well...I just finished the helicopter part in Nepal where the building is coming down while you're inside...really fun game
 
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In playing through #3 today, it bumps the graphics up even more. Not nearly as big as the jump from 1 to 2, but it's still and improvement. I think the main difference is scale. I just made it to the ship graveyard, and it's insane because you can take it all in from a distance, and actually end up exploring all of it. It isn't just a level with a fancy background - it's a massive arena.
Little details like people's faces and animation are better, too.
If the gunplay were better I could see this being the successor people wanted. Unfortunately it's just not quite right. I guess it also lacks some of the over the top craziness (like the train wreck) of #2 as well.
 
In playing through #3 today, it bumps the graphics up even more. Not nearly as big as the jump from 1 to 2, but it's still and improvement. I think the main difference is scale. I just made it to the ship graveyard, and it's insane because you can take it all in from a distance, and actually end up exploring all of it. It isn't just a level with a fancy background - it's a massive arena.
Little details like people's faces and animation are better, too.
If the gunplay were better I could see this being the successor people wanted. Unfortunately it's just not quite right. I guess it also lacks some of the over the top craziness (like the train wreck) of #2 as well.

I'm pretty sure it's because they designed set pieces then built the story around them. I believe Uncharted 2 was story first then set pieces.
 
I'm pretty sure it's because they designed set pieces then built the story around them. I believe Uncharted 2 was story first then set pieces.

To be fair, the story in Uncharted 2 is basically Indiana Jones. It's fun, but it's fairly typical action movie stuff. The characters are the big story strength of Uncharted 1 and 2.
 
All 3 games follow (more or less) the same general story.
"A simple find turns into an around the world treasure hunt and a race against unspeakable evil. That early item keeps coming back into play and the evil people are nipping at your heels. They always seem to show up right when you discover something new and untouched for hundreds of years. 95% of the terrain and giant puzzles you encounter just also happen to be suited for a trapeze master acrobat. Just when you think things are about to wrap up - a supernatural element kicks in! Oh yeah, Drake literally kills hundreds of people but because they're bad guys, nobody knows or cares."
That's essentially the rundown for all 3. It's ridiculous, but fun and I'm okay with that.
 
wow Uncharted 2 is one giant adrenaline rush!...the train crash chapters were amazing...I'm up to Chapter 22- The Monastery and just finished another intense car chase...before that an intense tank chase through a village
 
It won't let up much, either. Just when it starts to - things are going to get turned upside-down.
The only downer is the final boss battle, which is annoying at best. Without spoiling anything, just keep moving.
 
finished Uncharted 2: Among Thieves...excellent game...very worthy of all the praise it gets...Naughty Dog really knows how to create likable, interesting characters...great dialogue as well...mixed in with some amazing action sequences...Lazarevic was a great villain...I didn't think the final boss battle was difficult at all...all you had to do was destroy those blue pods when Lazarevic gets close to them...those Guardians were tougher because you needed to grab a Crossbow or pump a lot of bullets with another weapon into them

I wish the Uncharted games would do away with the supernatural aspects at least for a game...it's fun but it always follows the same pattern...the Indiana Jones movies had them as well but when they went too far into it with Kingdom of the Crystal Skull the franchise lost it's way

on to Uncharted 3: Drake's Deception...
 
All 3 down on hard mode. Grabbed all of the treasures, although I admittedly used a guide. Having cleared the originals at least 3 times each, I think I'm entitled to that.
#3 was a frustrating experience. I wanted to like it, but the gunplay just became maddening by the end of it. Too many headshots passing through enemies and/or getting hit by invisible geometry. I remember not liking it as much, but after playing all 3 in a row, it became very obvious.
The desert levels were a great locale and the graphics were great, but it honestly feels like a different game aim-wise. I never got used to it, either.
I think I'll probably give 'em all a rest for a bit and then try to clear 'em all on Crushing. The difference between normal and hard isn't that huge, so maybe it won't be so bad.
 
#3 was a frustrating experience. I wanted to like it, but the gunplay just became maddening by the end of it. Too many headshots passing through enemies and/or getting hit by invisible geometry

I'm 5 Chapters into Uncharted 3 and I'm noticing the same thing...at first I thought it was a bug or maybe I was imagining things but headshots don't seem to be registering properly in this game...I'm clearly getting numerous headshots but the hitbox is not registering properly...very strange considering the first 2 games worked fine in this regard
 
50% into Uncharted 2, and the hitbox for headshots is really frustrating me. It's not like they don't register as headshots -- they're not registering as hits at all. Sucks that I'll be done and moved on to a new game by the time they get around to patching this, if they decide to at all. It's really my only complaint -- such a fantastic game.

Although, I am dreading the third game. I remember not liking it even remotely as much as the second one. I guess I'll find out this weekend! :)
 
I never had any real issues with the gunplay in #2, but #3 was nearly enough to get a controller toss.
Enemy hitboxes don't match up with what you see onscreen, and object geometry doesn't line up right either. You'll line up a shot on an enemy who's poking their head around a column only to watch the bullet bounce off of an invisible part of the column that isn't there. Yet it won't keep the enemy from firing back through the exact same invisible column.
Enemies that are doing their weird little "wiggle" to dodge gunfire seem to have invincible frames around their heads, too.
If nothing else, I've learned to shoot for center mass most of the time in Uncharted 3. Weak hits are better than no hits at all. Another decent strategy is to stick to the Mac-10 and start at their crotch and just stitch upward. That will give you a headshot surprisingly often.

If #3 had the gunplay of #2 (or even better, #1) it would have been a much better game.
 
I agree about #3 being the only game of the trilogy having the hitbox issue...is this something new as far as the remaster or was it this way in the original release as well?...I kept thinking that maybe they are trying to emphasize melee over gunplay in #3...I also agree that 5 Chapters in I'm not feeling the story and game as much as the first 2 games...way too many flashbacks and the story seemed slow to get started...Chapter 5 feels like the beginning of the new adventure and it's almost half way through the game
 
I agree about #3 being the only game of the trilogy having the hitbox issue...is this something new as far as the remaster or was it this way in the original release as well?

It was problematic in the original, too. Upon release the aiming was too jerky as well. They kept claiming that nothing changed from #2 to #3, but they eventually patched the game to offer a different aiming algorithm that was smoother. I don't remember headshots being this bad, but I think my reference point wasn't as good either. Having played through all 3 in a row, it makes the poor gun mechanics stand out even more.

Game-wise, I'd say that things get much better once you get to the middle east. That's roughly about the 40-50% mark. I wouldn't put a ton of weight behind the in-game % marker, though. There are sequences that take 5 minutes that count for 10% of the game and there are massive sequences that might only account for 5%.
 
Any patches on this game since release?

There was a day 1 patch that claimed to have minor performance and stability improvements. It also supposedly has some aiming tweaks as part of the package.
Considering aiming was a major fault with the original Uncharted 3, I think there's something underlying with the game that can't necessarily be fixed.

Granted, I didn't use it much, but the original had 3D functionality. With all of the claims of the code being the same, I kinda wonder if that had anything to do with it.
 
too many damn puzzles in Uncharted 3...some tricky ones too...I'm up to Chapter 12 and this is definitely a major step down from Uncharted 2...what happened to the big action set pieces?...
 
too many damn puzzles in Uncharted 3...some tricky ones too...I'm up to Chapter 12 and this is definitely a major step down from Uncharted 2...what happened to the big action set pieces?...

Funny enough, you're there right now. Starting with chapter 12, the rest of the game is nearly one big shootout with some platforming mixed in. I think there's only one more puzzle in the whole game. It's definitely unbalanced in that regard.
 
Considering aiming was a major fault with the original Uncharted 3, I think there's something underlying with the game that can't necessarily be fixed.

Have you tried the "Alternate Aim Settings" in options? That was a patch they added on PS3 version that made it feel much more like UC2 aiming. Default was off if I remember right.
 
Have you tried the "Alternate Aim Settings" in options? That was a patch they added on PS3 version that made it feel much more like UC2 aiming. Default was off if I remember right.

I did in the original PS3 version. I think it improved things a lot, but it never did fix all of the weird issues with headshots passing through enemies. I think it just fixed the thumbstick being jerky. There's no alternate aiming option in the Remake.

I might have to try out the old one and see if it's as bad as the new. In the PS4 version, it's almost like the game is keeping you from getting headshots any way it can. From weird sensitivity hiccups to invincibility frames. My wife watched me play through Uncharted 1 and 2 and I generally did pretty well. #3 has been laughter-inducing for her. Bullets passing through enemies, bullets flying everywhere except for a headshot, bullets bouncing off invisible walls, etc.
 
finished Uncharted 3...did not enjoy Part 3 as much as the first 2...the dream/hallucination stuff at the end was corny and not enough big action set pieces...the burning collapsing house, the sinking ship and the airplane scenes were nice but didn't feel as epic as Uncharted 2's big action scenes...overall the series is a lot of fun and although there's definitely a lot of Indiana Jones in them I compare them more to the Mummy movies starring Brendan Fraser

looking forward to Uncharted 4 although I keep hearing about a lot of behind the scenes turmoil...a lot of people left the company and the story apparently was completely re-written...I think the guy in charge of the Last of Us took over...hopefully the series will have a fitting epic conclusion...I bought a PS4 specifically for Bloodborne but I'm glad I also got to play Last of Us and the Uncharted trilogy as they were the only other PlayStation games I was really interested in
 
I tinkered around a little with "Crushing" yesterday. Seems that 2 shots and you're toast is par for the course. Tough, but not impossible. Luckily, most big shootouts tend to have a save immediately first. I can imagine #3 would be controller-toss worthy, though.
Makes me wonder how the game will handle those sequences where you're running away and can't avoid being hit.
 
I hear the Nathan Drake Collection underperformed for Sony and the PS4...apparently sales were not all that great...I guess a lot of people already played the games and didn't feel it was worth a double dip?
 
I hear the Nathan Drake Collection underperformed for Sony and the PS4...apparently sales were not all that great...I guess a lot of people already played the games and didn't feel it was worth a double dip?

That's too bad considering it was actually a great example of how these remasters should be done.
 
Looks like patch 1.02 hit yesterday. Notes are pretty value, but I'm hoping they fixed the targeting now that I'm 80% through the last game...
 
Looks like patch 1.02 hit yesterday. Notes are pretty value, but I'm hoping they fixed the targeting now that I'm 80% through the last game...

According to the PS4’s Update History, this update adjusts some Trophy requirements (details weren’t given), makes some visual improvements, updates the credits, and more

Here’s the full list of patch notes:

•Adjusted trophy requirements
•Adjusted forward movement sensitivity
•Improvements to package installation
•Various visual improvements
•Stability improvements
•Updated credits
 
Yeah, I was hoping the stability improvements line covered the targeting problems...
 
I fully believe the aiming issues are baked into Uncharted 3 and they're unfixable. Whatever tweaks they made to the engine after #2 likely caused it.
 
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