World of Warships Enters Open Beta!

Yup, waiting for it too. Hopefully it will be $20-ish no flags package.



Reviews and numbers I've seen so far make it one of the best Tier IV along with maxed Arkansas Beta.



WG did a stealth nerf to bb with their fix of "armor ricochet handling". I guess this changed how bb AP shells penetrated smaller weaker targets and lessened chances of penetration on other bb and cruisers.

The guy said he paid $34 for it, but where ?
 
Ok, I give up. I suck with the Cleveland. Business6, I hope you've done a review of it cause I'm looking up guides lol. I just did skill retraining and got the Advanced Fire Training perk and still no luck. I'm used to playing heavy attack cruisers and I feel the Cleveland is more of a support cruiser that's not suitable for brawling.

The guy said he paid $34 for it, but where ?

Euro servers. It come with a flag package there which sucks.
 
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Ok, I give up. I suck with the Cleveland. Business6, I hope you've done a review of it cause I'm looking up guides lol. I just did skill retraining and got the Advanced Fire Training perk and still no luck. I'm used to playing heavy attack cruisers and I feel the Cleveland is more of a support cruiser that's not suitable for brawling.

You have to compensate and choose the right targets for the ship. At long range, especially when you have AFT, you're not going to hit anything other than battleships or carriers. When you get to about 8km or less it's an incredibly dangerous brawler as the shell arc flattens, except against BBs because it becomes much easier to get nuked with that huge side profile. Also, I'd suggest not doing full salvos at range until you get the lead correct with ripple fire and then start doing the full salvos.

I have a Cleveland review (disregard the anti-AP sentiment at 12:45, I meant using AP against other Clevelands in most situations) and a match on Ocean posted some months ago. Hope that helps!
 
Ok, I give up. I suck with the Cleveland. Business6, I hope you've done a review of it cause I'm looking up guides lol. I just did skill retraining and got the Advanced Fire Training perk and still no luck. I'm used to playing heavy attack cruisers and I feel the Cleveland is more of a support cruiser that's not suitable for brawling.

Adv fire is for opportunistic shots at CV/BB's (and usually over landscape). The thing comes alive under 10k, and you can switch to AP if you've got the right angle to a cruiser. Close distance and keep that sucker angled; you can do a lot of damage. Absolutely deadly to DD's once they're close and extremely disruptive to cap ships from distance.

I do/did like hovering near my team's bb's, provided they knew what they were doing: you do well to enhance his/her play by greatly reducing torpedo threat.
 
Ok, I give up. I suck with the Cleveland. Business6, I hope you've done a review of it cause I'm looking up guides lol. I just did skill retraining and got the Advanced Fire Training perk and still no luck. I'm used to playing heavy attack cruisers and I feel the Cleveland is more of a support cruiser that's not suitable for brawling.



Euro servers. It come with a flag package there which sucks.

I wish these guys would state where and how they get this stuff.

As for the Cleveland, it's a light switch for me. I'm either on or off. I either have a great game, or killed in the first 60 seconds.
 
I either have a great game, or killed in the first 60 seconds.

Honestly, your greatest value at the very beginning of the match is your AA, keep your eyes peeled on where you can position to disrupt an alpha strike, then use your speed to move into engagement. Cleveland's pretty tough if it stays angled, so I'm baffled how you're getting knocked out early (even in a T6-T8 match).
 
Holy shit the AP changes are retarded. I also can't load in before the match starts now even on an SSD. Nice.
 
Honestly, your greatest value at the very beginning of the match is your AA, keep your eyes peeled on where you can position to disrupt an alpha strike, then use your speed to move into engagement. Cleveland's pretty tough if it stays angled, so I'm baffled how you're getting knocked out early (even in a T6-T8 match).

It doesn't happen often, but when it does it's quick.
 
I can't seem to get shit done with the Mahon. Sneaky hasn't worked. Ballsy hasn't worked. Hiding out behind a rock hasn't worked.

AA is off, and yet I still keep getting detected and my ass shot off. I have all the visibility options either on or purchased.

And the short ass torpedo range makes them nearly useless.

I might go back to IJN Destroyers.
 
Thanks. Conducting a successful ambush is hugely rewarding with DDs, sort of miss that gameplay.

I had one this morning in the isokaze, my team further behind me had just finished off a wyoming, and his almost full HP partner (a new mexico) was fleeing towards the border and had an island between me and him. He had no idea I was lurking, and he didn't have much room to maneuver given his location. Dropped all 6 in a tight spread, when he reached the edge of the island, he had a surprise waiting for him. I think all 6 hit and down he went. Devastating strike indeed.
 
Reviews and numbers I've seen so far make it one of the best Tier IV along with maxed Arkansas Beta.

wait... i must be tired or something but did i just read "best" and the Arkansas beta in the same sentence?

*rubs eyes* oh god i did..
 
Holy shit the AP changes are retarded. I also can't load in before the match starts now even on an SSD. Nice.

Yea, I'm going to sideline my BBs until they fix it or make it more manageable. Was in my Iowa, about 4 km away from a fully stopped, boardsided Amagi. Took 3 salvos before I finally got a citadel.
*edit* This video, from reddit, sums it up.
https://youtu.be/i0T5-zQCKk4
 
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Yea, I'm going to sideline my BBs until they fix it or make it more manageable. Was in my Iowa, about 4 km away from a fully stopped, boardsided Amagi. Took 3 salvos before I finally got a citadel.
*edit* This video, from reddit, sums it up.
https://youtu.be/i0T5-zQCKk4

Wow. Talk about puke-cam. Dude likes strokin the zoom button !

But it sure looks like B.b's have been neutered. No need to play that line until it's "un-fixed"
 
Supposedly there will be a patch on Monday to take care of it but really I think it just reminds me of how horribly out of place the armor mechanics are in the game.
 
Wow. Talk about puke-cam. Dude likes strokin the zoom button !

But it sure looks like B.b's have been neutered. No need to play that line until it's "un-fixed"

Yea, that zoom tabbing really pissed me off. You can still do decent with BBs, its just that your not going to kill any CA within 6 km.

As for the patch monday, not going to hold my breath until it comes out. This is wargaming, after all.

As a side-note, been playing high tier US CA, and it seems to be little bit better than pre-patch 5.1.
 
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Yea, I'm going to sideline my BBs until they fix it or make it more manageable. Was in my Iowa, about 4 km away from a fully stopped, boardsided Amagi. Took 3 salvos before I finally got a citadel.
*edit* This video, from reddit, sums it up.
https://youtu.be/i0T5-zQCKk4

Well that sucks. I thought I was having problems with my UberZuchini but figured the Premium ship sucked. Just bought the Fuso with B hull and speed upgrades and now I can't drive it.

wait... i must be tired or something but did i just read "best" and the Arkansas beta in the same sentence?

*rubs eyes* oh god i did..

That's what I read on WG forums. Range upgrade module + other stuff.
 
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There once was a ship named St. Loui.
If you got in her sights it was "Kablewie!!!!".
Then her dev smurfs
came up with some nerfs
And now all I can say is "Phooeeey!!!"

Looks like it's time to finally let this one go. It's no longer any good for racking up XP. When you can put 150-200 solid hits on a ship and still not sink it, it's time to give up on it.
 
The St Louis wasn't nerfed, lol. They haven't touched that ship in forever. They improved other ships that it would face, whether directly or indirectly but that would mean the St Louis earned those indirect improvements as well. The problem with the St Louis is it never had much in the way of competition and I'd still argue that it doesn't to the same degree as other ships/tiers do.

And it was never good for racking up XP because it's Tier 3 and that's a waste of time if you're trying to level up a captain.
 
How the hell do you configure planes on carriers? I've got the bogue, I own everything, yet I don't understand how to configure what I carry, and it never seems to be enough.

I'd just as soon leave dock with ALL fighters, but it doesn't seem you can do that.
 
The St Louis wasn't nerfed, lol. They haven't touched that ship in forever. They improved other ships that it would face, whether directly or indirectly but that would mean the St Louis earned those indirect improvements as well. The problem with the St Louis is it never had much in the way of competition and I'd still argue that it doesn't to the same degree as other ships/tiers do.

And it was never good for racking up XP because it's Tier 3 and that's a waste of time if you're trying to level up a captain.

I used to be able to make as much XP with it as I could anything else. But like I said, I think it's time to let it go.

I have far more fun in the T1 battles with the Orlan and the Hermelin. I can pull in over 2k easy and get a shit load of kills with those things. They are bad ass cruisers at that level.
 
How the hell do you configure planes on carriers? I've got the bogue, I own everything, yet I don't understand how to configure what I carry, and it never seems to be enough.

I'd just as soon leave dock with ALL fighters, but it doesn't seem you can do that.

think the bogue only has 1 or two different load outs, it's the modules on the far left (forget what they call them in the game, lol).. think one is 2 fighters 1 TB or 1 fighter 1 TB 1 bomber?? or maybe thats the independence..

they're preset loadouts there's no custom setups for carriers. if there was everyone would just use TB's because it's the easiest way to get XP, fighter heavy loadouts gets you next to nothing.
 
Yeah, you can set up all offensive. But all your stuff will get shot down.

Best I could find was two fighter, one bomber setups.

I've got the Indy now.
 
I got the 15 days premium and Tachibana destroyer code from my Strix Soar sound card. As I got bored with this game and taking long break, some of you might have a better use of that code :)

Whoever PM me first, gets the destroyer and days :)

EDIT: Code already given away :)
 
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A few times this has happened to me now... a torpedo goes through the target, maybe it's lag, who knows, 2 torps which should have hit, end up going through and not hitting ~.~

What is the number of planes for clear sky? I had a round on the Iowa where I shot down ~47 planes (mid way planes too!)

Hunted that bastard down, did not hit anyone else that round, a baltimore and I chased him down and killed him, he sent waves after wave after wave of planes, the baltimore shot down ~35 planes as well.
 
Looks like all those easy citadels on cruisers were a result of a bug.

If an AP shell bounced off the citadel and exploded in the ship, it was counted as a citadel penetration. The most recent patch corrected that, but seems to have caused a greater decrease in AP usefulness than anticipated. So more data will be collected and balancing will happen down the road depending on what that data shows.

Plunging fire into the citadel should still work just fine as the angle of impact would not be an auto-bounce, but so long to easily nuking a cruiser showing you broadside at short ranges. Will have to see if aiming a bit lower on the water line will compensate for the bug fix.

Info from this post:
From the RU forums on AP changes
 
Looks like all those easy citadels on cruisers were a result of a bug.

If an AP shell bounced off the citadel and exploded in the ship, it was counted as a citadel penetration. The most recent patch corrected that, but seems to have caused a greater decrease in AP usefulness than anticipated. So more data will be collected and balancing will happen down the road depending on what that data shows.

Plunging fire into the citadel should still work just fine as the angle of impact would not be an auto-bounce, but so long to easily nuking a cruiser showing you broadside at short ranges. Will have to see if aiming a bit lower on the water line will compensate for the bug fix.

Info from this post:
From the RU forums on AP changes

I still nuked a Zao into oblivion from 8km out :p(on the Iowa) but yes, generally speaking on salvos where I Would get 3-4x citadells and 1 shot a cruiser, I'm getting 1, 2 tops. or non, (1350dmg poop)

It is harder to Citadel the Yamato now though.. have to be at square angle to nail it under the front guns.
 
This blinky-blinky shit is out of hand.

I was just in a T1 battle and ships less than 1K away were disappearing in and out, and there was no smoke laid.

When I was in the Navy, we would regularly piss on ships 1K away. Especially if they were Russian.

Hey, it was the 80's :)
 
I still nuked a Zao into oblivion from 8km out :p(on the Iowa) but yes, generally speaking on salvos where I Would get 3-4x citadells and 1 shot a cruiser, I'm getting 1, 2 tops. or non, (1350dmg poop)

It is harder to Citadel the Yamato now though.. have to be at square angle to nail it under the front guns.


had a game last night, fuso vs fuso 8km away from each other both perfectly broadside, neither of us could get a single citadel hit on each other, yet magically a new york from 19km away hits me with 1 round right on my ass and citadel's me.. dafuq..

another issue since the patch i have noticed i've been taking damage from rounds being fired from battleships well before they ever hit me on my screen which is making it impossible to dodge shots and is pissing me off right now.


Looks like all those easy citadels on cruisers were a result of a bug.

If an AP shell bounced off the citadel and exploded in the ship, it was counted as a citadel penetration. The most recent patch corrected that, but seems to have caused a greater decrease in AP usefulness than anticipated. So more data will be collected and balancing will happen down the road depending on what that data shows.

Plunging fire into the citadel should still work just fine as the angle of impact would not be an auto-bounce, but so long to easily nuking a cruiser showing you broadside at short ranges. Will have to see if aiming a bit lower on the water line will compensate for the bug fix.

Info from this post:
From the RU forums on AP changes


sounds like bullshit because none of that is what i'm seeing.. it's just as easy now to double citadel cruisers with battleships, but next to impossible to citadel battleships now with sub 400mm guns.. also firing AP from the yorck, pensacola, new orleans is next to useless since you bounce every shot, even on an atlanta sitting perfectly broadside to you. but you can citadel an atlanta using the 150mm guns on the konigsberg/nurnberg even if you fail to hit it where the citadel should be...

citadel's just feel like RNG now, it doesn't seem to matter where you actually hit them, you either get it or you don't get it.


This blinky-blinky shit is out of hand.

I was just in a T1 battle and ships less than 1K away were disappearing in and out, and there was no smoke laid.

When I was in the Navy, we would regularly piss on ships 1K away. Especially if they were Russian.

Hey, it was the 80's :)


yeah since the patch it has gotten a lot worse.


A few times this has happened to me now... a torpedo goes through the target, maybe it's lag, who knows, 2 torps which should have hit, end up going through and not hitting ~.~

What is the number of planes for clear sky? I had a round on the Iowa where I shot down ~47 planes (mid way planes too!)

Hunted that bastard down, did not hit anyone else that round, a baltimore and I chased him down and killed him, he sent waves after wave after wave of planes, the baltimore shot down ~35 planes as well.

from what i can tell it's the front(certain ship models) and back of the ship that the torps can go under, so it's possible it's now taking into consideration the actual draft of the ship and not just a square hitbox around it. couple days ago i had a torp go right under the ass end of my ship and just barely missed my rudder. pre 5.1 patch i would of eaten the torp and died.
 
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Been playing in my new Kongo and after a bunch of games and probably 500 landed AP hits, not a single citadel.
 
Had a great match in the isokaze, but at the end I was kind of disappointed with the score. Sunk 4, ~70k in dmg, 2 devastating strikes, solo capture to get the win(was the last ship left on my team), and only get 1390 (before the 1.5x daily)?

The wyoming was chasing me at the end, and pushed into open water. I got away, behind an island, and he was too far away to do stop the cap..lol.
9RBxuk7.jpg

oOB4zUK.jpg

MpUJklT.jpg

edit: and I just followed up with a wickes battle, sink just 1, 4 torp hits, base capture assist (not solo) and only 24k in damage, and I died, and I get 1228. I don't get the scoring at all..
 
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Not playing this again until they figure out what the fuck they're doing. Also, Zone is an awful game mode. If they had the cap circle shrink to half (or more) of its normal size in the last 5 minutes it might be a lot better.
 
Not playing this again until they figure out what the fuck they're doing. Also, Zone is an awful game mode. If they had the cap circle shrink to half (or more) of its normal size in the last 5 minutes it might be a lot better.

only got a single zone match since it was added, i don't think either side knew what was going on it basically just turned into a shitfest team death match.


Had a great match in the isokaze, but at the end I was kind of disappointed with the score. Sunk 4, ~70k in dmg, 2 devastating strikes, solo capture to get the win(was the last ship left on my team), and only get 1390 (before the 1.5x daily)?

The wyoming was chasing me at the end, and pushed into open water. I got away, behind an island, and he was too far away to do stop the cap..lol.
9RBxuk7.jpg

oOB4zUK.jpg

MpUJklT.jpg

edit: and I just followed up with a wickes battle, sink just 1, 4 torp hits, base capture assist (not solo) and only 24k in damage, and I died, and I get 1228. I don't get the scoring at all..


thats because all the ships you killed were same tier or lower. where you get the really good XP is killing ships 1 tier or more higher then you.
 
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commander skills: once you fill the first couple of skills (tier 1/2), do you stockpile points until the next levels, or assign and pay the gold penalty to redistribute?
 
With just a couple of points you should only do the basic (free training.)
By the time you get to Tier 4-6 you should pay the 200k credit fee .
Beyond that you really need those captain skills and I'd recommend the gold fee.
 
commander skills: once you fill the first couple of skills (tier 1/2), do you stockpile points until the next levels, or assign and pay the gold penalty to redistribute?

i usually hold on to mine , do the basic required ones to move to the next tier of skill points til i get my 4 point skill i want then go back and fill in the rest that i want.. once you hit 100k xp per rank for captain skills it's a pain in the ass to try and get to the 4 point skills.
 
Not playing this again until they figure out what the fuck they're doing. Also, Zone is an awful game mode. If they had the cap circle shrink to half (or more) of its normal size in the last 5 minutes it might be a lot better.

I had a game last night where there were still over 10 ships running, and it just 'ended' all of a sudden.

Is that what this was?

If so, I don't like it at all.

Battles should be battles until all ships are gone or the clock runs out. Period. Screw this capping to end the game shit.
 
commander skills: once you fill the first couple of skills (tier 1/2), do you stockpile points until the next levels, or assign and pay the gold penalty to redistribute?

I've done both. I still don't have a captain over 10 points though. Point 11 and above is really tough to get.
 
Played Fuso once yesterday. Kept overpening a Konigsberg even though I was landing repeated AP rounds on citadel and on the spot between the two rear turrets. I know heavy rounds can overpen light armor but I'm pretty sure they'll still blow if they contact engines, machinery or multiple ammo rounds lol .

I did kill two DD"s rather easy though. Destroyed a Nicholas that was chasing me with repeated HE rounds to his front. At the end a Fuijin surprised me by appearing 5 km away from me. Darn islands!

My Fuso broadside was parallel to him so I blew him up with a single HE salvo :D
 
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