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I think I'm just going to be lazy and buy it off steam.
Well you get a "Dota 2 announcer pack" if you go that route, whatever that means. Apparently some people want that.
The Dota 2 Fallout 4 Announcer Pack will replace the Default announcer and Mega-Kills announcer with the voice of everyones favorite robotic butler, Mister Handy.
20% off through GMG is hard to pass up....
$48 out the door.....
And $72 if you want the season pass. First "season pass" I've ever bought.
Bethesda is one company that is easier to trust with that kind of stuff. They have a pretty good track record with DLC.
Horse armor, The Pitt, Operation Anchorage, Hearthfire, Dawnguard. All pretty terrible. I'd say they're 50/50 on DLC.
I liked the Pitt and OA..Well, I liked what they tried to do. The gunplay mechanics of FO3 couldn't hold up to it, but the ideas weren't bad. Hearthfire was neat, it's clearly tied to the settlement stuff in FO4. It probably only should have been a couple bucks, but that's all I paid for it anyway. No comment on Dawnguard since I never really played it, I gave up on Skyrim before then.
I like to pick on Horse Armor as much as the next person but if they sold cheap cosmetic DLC these days would people really be up in arms about it? Though Horse Armor was a bit expensive, wasn't it?
They were all questionable. You get meaty DLC like Old World Blues from NV (Obsidian), but I'd say half the Bethesda DLC are ok to meh. Some pretty decent.
Hearthfire was already done with the House quests in Morrowind. I found it interesting, but shoulda been in base game.
Point Lookout and Broken Steel were decent. So was Knights of the Nine. I didn't play the vvardenfel DLC for Skyrim, but heard it was good.
the list of developers you can trust keeps getting smaller and smaller...CDPR lost a bit of luster with the initial graphics downgrade controversy of Witcher 3, Rocksteady made a mess of Arkham Knight, BioWare used to be the bees knees, ID Software etc etc...I judge games on their own merit nowadays with no preconceived expectations
I've actually never played any of the NV DLC.
Knights of the Nine was cool but Shivering Isles was my favorite. It actually had semi-decent writing and was a well done set of missions (for the most part). Shivering Isles was one of the few parts of Oblivion I really liked.
For anyone who hasn't browsed the perk list yet, the game doesn't show you perks when you start a new character. It just shows your SPECIAL stats and "21 points".
Before you start the game it's a good idea to check over all the perks and decide which ones you want ahead of time. Otherwise you'll be blindly distributing SPECIAL points without knowing what you get.
https://i.imgur.com/Ipbu9Zh.png
You can setup your build and even plan all of your level-ups with this calculator:
http://www.rpg-gaming.com/fo4.html
Actually, a quick question.
Does this game allow for:
1. Mods?
2. If there is an armor with stealth boy ability (like the Chinese Stealth Armor from Operation Anchorage)? Gunslinger, Ninja and Mr. Sandman could make for hilarious killing spree....
Since there is no level cap, unlike FO3/NV, then it doesn't really matter how you start out or allocate. You don't need a specific build to min/max.
The only concern actually would be how level scaling works and if you level too fast relative to combat ability.
It matters to me how i start, since it will shape the majority of the game experience, long term is doesnt matter but the first 30-40 levels are likely where the meat an potatoes of the game will be experienced.
I mean you can go the first 43 levels and just get 10's across the board but it would screw you for perks, and getting to 300+ in level to max everything is likely not going to happen any time soon or before i get bored.
SPECIAL stats are a means to an end.You start with 21 stats which basically means 21 levels. So even if you completely mess up your initial build you end up only 21 levels behind. This is unlike FO3/NV in that if you did not plan from level 1 you literally could not get the build you want at all, well kinda which is the next point.
Aside from this since you have access to the console, and eventually mods, resets are easy.
This is why I wouldn't fret much about getting every initial stat right at the start.
SPECIAL stats are a means to an end.
Perks themselves work similarly to past games except they are each gated behind SPECIAL requirements and each perk has multiple ranks you can buy. So if you mess up at the start of the game you will have to spend time building up your SPECIAL to unlock the perk you want, as well as putting more points into the perk itself.
Perk bonuses are way more important than the base SPECIAL stats so any extra points you have to put into SPECIAL at the start of the game are perks you are missing out on. Ideally you want to spend as few of your skill points on SPECIAL as possible.
I am not sure how i want to set up my character,
I am leaning to:
S: 1
P: 6 (Night Person +2 Int +2 Per at night + Per is my accuracy in VATs)
E: 1
C: 2 (long term will be at least 6 for caravans between settlements)
I: 8 (want it high for xp gain)
A: 6 (want to take this to 10 eventually for Gunfu)
L: 4 (Bloody mess)
I am a little worried about the 1 Endurance on the hardest setting at the start. But if its bad i can always put a few points in it when i level.
For anyone who hasn't browsed the perk list yet, the game doesn't show you perks when you start a new character. It just shows your SPECIAL stats and "21 points".
Before you start the game it's a good idea to check over all the perks and decide which ones you want ahead of time. Otherwise you'll be blindly distributing SPECIAL points without knowing what you get.
https://i.imgur.com/Ipbu9Zh.png
You can setup your build and even plan all of your level-ups with this calculator:
http://www.rpg-gaming.com/fo4.html