Fallout 4

Well you get a "Dota 2 announcer pack" if you go that route, whatever that means. Apparently some people want that.

I believe it actually changes the announcers voice in the game.


They range from $6 to $18

So i guess if someone cares about DOTA2 it might be a good buy for them.

The Dota 2 Fallout 4 Announcer Pack will replace the Default announcer and Mega-Kills announcer with the voice of everyone’s favorite robotic butler, Mister Handy.

Here is the portal Glados one

https://www.youtube.com/watch?v=ZFMDCjJyxUM

If you have played CS:GO there are music kits for that which are sort of similar but instead of changing all the music in the game the announcer packs are for all the audible smack talk you hear.
 
I have a friend or two from college at the FO4 launch party in LA. So jealous. Going to see if I can beg or buy swag off them. :)
 
20% off through GMG is hard to pass up....

$48 out the door.....
 
Looks like I should receive the game and special edition guidebook on Tuesday ... hard part will be finding time to play ... have a busy week next week and week after that I am in Chihuahua Mexico for several days
 
Will the preload dl start Sunday at midnight or sometime Monday?

Hopefully Sunday, cuz this 30ish GB dl is going to be murder on my pitiful 2mbps connection....
 
Bethesda is one company that is easier to trust with that kind of stuff. They have a pretty good track record with DLC.

Horse armor, The Pitt, Operation Anchorage, Hearthfire, Dawnguard. All pretty terrible. I'd say they're 50/50 on DLC.
 
Horse armor, The Pitt, Operation Anchorage, Hearthfire, Dawnguard. All pretty terrible. I'd say they're 50/50 on DLC.

I liked the Pitt and OA..Well, I liked what they tried to do. The gunplay mechanics of FO3 couldn't hold up to it, but the ideas weren't bad. Hearthfire was neat, it's clearly tied to the settlement stuff in FO4. It probably only should have been a couple bucks, but that's all I paid for it anyway. No comment on Dawnguard since I never really played it, I gave up on Skyrim before then.

I like to pick on Horse Armor as much as the next person but if they sold cheap cosmetic DLC these days would people really be up in arms about it? Though Horse Armor was a bit expensive, wasn't it?
 
the list of developers you can trust keeps getting smaller and smaller...CDPR lost a bit of luster with the initial graphics downgrade controversy of Witcher 3, Rocksteady made a mess of Arkham Knight, BioWare used to be the bees knees, ID Software etc etc...I judge games on their own merit nowadays with no preconceived expectations
 
I liked the Pitt and OA..Well, I liked what they tried to do. The gunplay mechanics of FO3 couldn't hold up to it, but the ideas weren't bad. Hearthfire was neat, it's clearly tied to the settlement stuff in FO4. It probably only should have been a couple bucks, but that's all I paid for it anyway. No comment on Dawnguard since I never really played it, I gave up on Skyrim before then.

I like to pick on Horse Armor as much as the next person but if they sold cheap cosmetic DLC these days would people really be up in arms about it? Though Horse Armor was a bit expensive, wasn't it?

They were all questionable. You get meaty DLC like Old World Blues from NV (Obsidian), but I'd say half the Bethesda DLC are ok to meh. Some pretty decent.

Hearthfire was already done with the House quests in Morrowind. I found it interesting, but shoulda been in base game.

Point Lookout and Broken Steel were decent. So was Knights of the Nine. I didn't play the vvardenfel DLC for Skyrim, but heard it was good.
 
So did anyone who ordered the pip boy edition from Best Buy have their order ship yet?

Does Best Buy not usually ship prior to release date?
 
Pretty sure Best Buy is known for screwing people over and not actually delivering promised collectors editions of games.
 
They were all questionable. You get meaty DLC like Old World Blues from NV (Obsidian), but I'd say half the Bethesda DLC are ok to meh. Some pretty decent.

Hearthfire was already done with the House quests in Morrowind. I found it interesting, but shoulda been in base game.

Point Lookout and Broken Steel were decent. So was Knights of the Nine. I didn't play the vvardenfel DLC for Skyrim, but heard it was good.

I've actually never played any of the NV DLC.

Knights of the Nine was cool but Shivering Isles was my favorite. It actually had semi-decent writing and was a well done set of missions (for the most part). Shivering Isles was one of the few parts of Oblivion I really liked.
 
the list of developers you can trust keeps getting smaller and smaller...CDPR lost a bit of luster with the initial graphics downgrade controversy of Witcher 3, Rocksteady made a mess of Arkham Knight, BioWare used to be the bees knees, ID Software etc etc...I judge games on their own merit nowadays with no preconceived expectations

Amen brother.
 
I've actually never played any of the NV DLC.

Knights of the Nine was cool but Shivering Isles was my favorite. It actually had semi-decent writing and was a well done set of missions (for the most part). Shivering Isles was one of the few parts of Oblivion I really liked.

Agreed. NV DLC is generally high quality, though.
 
For anyone who hasn't browsed the perk list yet, the game doesn't show you perks when you start a new character. It just shows your SPECIAL stats and "21 points".
Before you start the game it's a good idea to check over all the perks and decide which ones you want ahead of time. Otherwise you'll be blindly distributing SPECIAL points without knowing what you get.

https://i.imgur.com/Ipbu9Zh.png

You can setup your build and even plan all of your level-ups with this calculator:
http://www.rpg-gaming.com/fo4.html

qKzcW09.png
 
For anyone who hasn't browsed the perk list yet, the game doesn't show you perks when you start a new character. It just shows your SPECIAL stats and "21 points".
Before you start the game it's a good idea to check over all the perks and decide which ones you want ahead of time. Otherwise you'll be blindly distributing SPECIAL points without knowing what you get.

https://i.imgur.com/Ipbu9Zh.png

You can setup your build and even plan all of your level-ups with this calculator:
http://www.rpg-gaming.com/fo4.html

qKzcW09.png

I'm OK with starting fresh a few times to figure it out myself, but this is nice.
 
Just had a main plot point spoiled although the user who posted it claims it's fake just to freak people out.
Still though, be careful out there. What I read was a big spoiler and that's saying a lot about Bethesda's shitty writing.
 
So I am still befuddled on what I will make my character like.

I really really want to use power armor, but I also like to use the rifles like in the past games, not scoped ones, but just like classic rifles (like the cowboy repeater in fallout: NV).

Also charisma is a must, I always take skills that give the most dialogue in rpgs.

I loathe being over-encumbered and like to pick up all the loot I can find, I hated getting encumbered in Fallout, Witcher, just about any rpg lol.

Can't decide what to dooooo ugh.
 
I am not sure how i want to set up my character,

I am leaning to:

S: 1
P: 6 (Night Person +2 Int +2 Per at night + Per is my accuracy in VATs)
E: 1
C: 2 (long term will be at least 6 for caravans between settlements)
I: 8 (want it high for xp gain)
A: 6 (want to take this to 10 eventually for Gunfu)
L: 4 (Bloody mess)

I am a little worried about the 1 Endurance on the hardest setting at the start. But if its bad i can always put a few points in it when i level.
 
Depends on the way HP scales with Endurance and how/if implants are implemented.

Back in NV, it was a good idea to at least pump endurance to at least 5 so you can avail of all of the non-endurance character stat implants, along with the one extra as a reward from Lonesome road.

No idea how stats will interact with SPECIAL, but FO3 and NV, at least compared to 1 & 2, SPECIAL plays a smaller role generally speaking.
 
Since there is no level cap, unlike FO3/NV, then it doesn't really matter how you start out or allocate. You don't need a specific build to min/max.

The only concern actually would be how level scaling works and if you level too fast relative to combat ability.
 
Actually, a quick question.

Does this game allow for:

1. Mods?

2. If there is an armor with stealth boy ability (like the Chinese Stealth Armor from Operation Anchorage)? Gunslinger, Ninja and Mr. Sandman could make for hilarious killing spree....
 
Mod tools are slated for q1/2016. Although what I'm wondering is if there will be any complications regarding script extenders, or other modding complications, due to them wanting to expand modding to the consoles.

To be honest, for the PC version specifically, if you're worried about making the most "overpowered" build you can seems like the wrong approach. You have the ingame console and mod tools, there is really no particular need to worry about effectiveness within the constraints of the default game rules.
 
Actually, a quick question.

Does this game allow for:

1. Mods?

2. If there is an armor with stealth boy ability (like the Chinese Stealth Armor from Operation Anchorage)? Gunslinger, Ninja and Mr. Sandman could make for hilarious killing spree....

1. mod tools come out next year some time.

2. i am planning to go heavy vats silenced with mr. sandman, stealth, with gunfu to chain kills in an area ect. seems like it will be a pretty good combo

Since there is no level cap, unlike FO3/NV, then it doesn't really matter how you start out or allocate. You don't need a specific build to min/max.

The only concern actually would be how level scaling works and if you level too fast relative to combat ability.

It matters to me how i start, since it will shape the majority of the game experience, long term is doesnt matter but the first 30-40 levels are likely where the meat an potatoes of the game will be experienced.

I mean you can go the first 43 levels and just get 10's across the board but it would screw you for perks, and getting to 300+ in level to max everything is likely not going to happen any time soon or before i get bored.
 
Overpowered in this game probably won't mean much considering that a fully decked out character, irrespective of its leveling history, would be able to do anything the game allows it to do.

I am just planning on one of the paths getting there, and that is Stealth. FO3's Stealth system was really what got me into Bethesda's stealth system (used it for NV and Skyrim as well), but there are ways and appeal to just go in with the heaviest armor and biggest guns one can find and kill everything in sight.

I am just looking into possibilities and seeing what is and is not available, that's all.
 
It matters to me how i start, since it will shape the majority of the game experience, long term is doesnt matter but the first 30-40 levels are likely where the meat an potatoes of the game will be experienced.

I mean you can go the first 43 levels and just get 10's across the board but it would screw you for perks, and getting to 300+ in level to max everything is likely not going to happen any time soon or before i get bored.

You start with 21 stats which basically means 21 levels. So even if you completely mess up your initial build you end up only 21 levels behind. This is unlike FO3/NV in that if you did not plan from level 1 you literally could not get the build you want at all, well kinda which is the next point.

Aside from this since you have access to the console, and eventually mods, resets are easy.

This is why I wouldn't fret much about getting every initial stat right at the start.
 
You start with 21 stats which basically means 21 levels. So even if you completely mess up your initial build you end up only 21 levels behind. This is unlike FO3/NV in that if you did not plan from level 1 you literally could not get the build you want at all, well kinda which is the next point.

Aside from this since you have access to the console, and eventually mods, resets are easy.

This is why I wouldn't fret much about getting every initial stat right at the start.
SPECIAL stats are a means to an end.
Perks themselves work similarly to past games except they are each gated behind SPECIAL requirements and each perk has multiple ranks you can buy. So if you mess up at the start of the game you will have to spend time building up your SPECIAL to unlock the perk you want, as well as putting more points into the perk itself.

Perk bonuses are way more important than the base SPECIAL stats so any extra points you have to put into SPECIAL at the start of the game are perks you are missing out on. Ideally you want to spend as few of your skill points on SPECIAL as possible.
 
SPECIAL stats are a means to an end.
Perks themselves work similarly to past games except they are each gated behind SPECIAL requirements and each perk has multiple ranks you can buy. So if you mess up at the start of the game you will have to spend time building up your SPECIAL to unlock the perk you want, as well as putting more points into the perk itself.

Perk bonuses are way more important than the base SPECIAL stats so any extra points you have to put into SPECIAL at the start of the game are perks you are missing out on. Ideally you want to spend as few of your skill points on SPECIAL as possible.

I know the difference between perks and SPECIAL. That doesn't affect the math however. Again assuming you completely distributed SPECIAL wrong at the start it would still only take you a maximum of 21 levels to distribute to what you initially wanted via taking SPECIAL training per level. Realistically you'd have to intentionally mess up that bad.

For example, something ridiculous, if you put 10 str, 10 end, 4 int. but you wanted 10 luck, 10 cha, and 4 per it would only take you 21 levels to fix that. Realistically you won't distribute that wrongly.

For better or worse the same philosophy was used in the design of Skyrim and previous TES games. Some traditionalists disliked the fact that planning (min/maxing) was pointless due to this system. The other side is it really takes out the importance of planning for the play as you go type.
 
I doubt very long unless they've done an about face in approach. I believe every single Bethesda game has had "slow down" leveling mods which were moderately popular. But to be fair everything is relative. But still there is the console if does come to that, a life saver in the PC version of these games (have had to use it to fix quests without restarting for example).

But still the original point was that this isn't FO3/NV. In those you had to restart (or reset via other method) not only if you build 1 line incorrectly at the start but even level/gain skills in the wrong order, otherwise you may not be able to hit the perks you wanted.
 
I am not sure how i want to set up my character,

I am leaning to:

S: 1
P: 6 (Night Person +2 Int +2 Per at night + Per is my accuracy in VATs)
E: 1
C: 2 (long term will be at least 6 for caravans between settlements)
I: 8 (want it high for xp gain)
A: 6 (want to take this to 10 eventually for Gunfu)
L: 4 (Bloody mess)

I am a little worried about the 1 Endurance on the hardest setting at the start. But if its bad i can always put a few points in it when i level.

I'm going to start very similarly to you but with:

S: 1
P: 6
E: 1
C: 1
I: 9
A: 7
L: 3

I'm going to work on sneak, rifles, lockpick, and ninja perk, and eventually make everything a minimum of 5 or so. I'll definitely be pretty weak at first, but I plan to level quickly and get a good base character before I take on many enemies or do too much venturing.
 
For anyone who hasn't browsed the perk list yet, the game doesn't show you perks when you start a new character. It just shows your SPECIAL stats and "21 points".
Before you start the game it's a good idea to check over all the perks and decide which ones you want ahead of time. Otherwise you'll be blindly distributing SPECIAL points without knowing what you get.

https://i.imgur.com/Ipbu9Zh.png

You can setup your build and even plan all of your level-ups with this calculator:
http://www.rpg-gaming.com/fo4.html

Also, thanks for posting this! Great tool!
 
Isolines too complicated for meal ready. I'll stick with World of Warships and iRacing :)

UPDATE: How the hell does iPad read "It sounds too complicated to me" as it did above ?
 
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