Nenu
[H]ardened
- Joined
- Apr 28, 2007
- Messages
- 20,315
Why would you compensate someone who did not purchase it?
Because it formed part of a purchase.
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Why would you compensate someone who did not purchase it?
That's pretty brutal. Why wonder they even attempted a second release on an 'unfixable' game.
While it could have been part of the problem, not meeting the sale date couldn't have been the whole problem if it's still broken 4 months later. My guess is it was just really bad management from the get-go, then the same really bad management running the fix.I dunno who to blame here. WB published Dying Light and Shadow of Mordor, which were good ports.
Did WB place too much pressure on Rocksteady to meet a sale date, forcing them to outsource to Iron Galaxy? Did WB not allocate enough money to PC development, requiring Rocksteady to pass the duties on to Iron Galaxy? Did Rocksteady just not give a fuck about the PC port?
I always had issues with this game, SLI or not.
There were constant frame drops, heavy, and I emphasize HEAVY, texture flickering to the point where you can be induced into an epileptic seizure.
And of course, crashes to desktop after 10 minutes.
This all happened to me with the hardware in my signature. I don't know, how can you say the game isn't broken when the company's clearly saying it is?
I guess 8GB of ram is not going to cut it anymore.
I guess 8GB of ram is not going to cut it anymore.
That has to be a loaded statement.
I dunno who to blame here. WB published Dying Light and Shadow of Mordor, which were good ports.
So who here is having issues with this game? It seems like everyone in this thread is saying that it's working for them, including myself. Is this really a huge problem or is it that the game is poorly optimized for lower end hardware but runs well on higher end stuff?
That has to be a loaded statement.
I was playing Rust the other day before they patched it because it had a severe memory leak.
I only noticed the performance dropping after about an hour or so of gaming and that was because I tabbed out to launch my internet browser and noticed everything was surprisingly sluggish.
I checked my memory usage and sure enough it was pegged out at 8GB. But my system was still running and the game was not crashing.
After they patched it, my system only uses a total of 6GB when playing Rust. The highest I have ever seen with a game I believe was FarCry 4 with 7GB total system usage.
I know eventually I will need more RAM but I don't believe that time is now, or anytime in the next year.
The outliers always scream the loudest, everyone else is too busy playing.
Which still does not answer the question as he put it though. I am pleased that my system is running it well and will do much better when I upgrade my video card next year. However, what about those who have issues and have not said anything? What is the actual causes.
That said, I suspect many people having issues would do well to put ego aside and simply turn down their graphics settings to make the game playable.
OK, once again.... tell me why I should pre-order a game, pay full retail price, and face potential game-breaking issues when I can wait a year, pick it up at a discount through a Steam sale, and hopefully, they patched it all up?
Any guesses as to how long before 32GB is going to be the recommended spec?
OK, once again.... tell me why I should pre-order a game, pay full retail price, and face potential game-breaking issues when I can wait a year, pick it up at a discount through a Steam sale, and hopefully, they patched it all up?
Any guesses as to how long before 32GB is going to be the recommended spec?
Honestly the game has ran fine for me Before and After the updates, I must just have gotten lucky.
Game works on two low powered x86 systems.
Zarathustra[H];1041944215 said:Unfixable? Bull.
More like "we don't want to spend any more time/money on this"
Or people trying to play it above what their hardware will allow. I'm running Windows 10 with 12 GB and had to the game clearly points out in the textures option that Low requires 2 GB of VRAM. The game however didn't detect that right on my system and for some reason added up the VRAM of my 3x SLI GTX 680 2GB cards and thought I had 6GB and set the textures to high. Once reduced to low things were smooth as butter. And I think the game still looks very good even with the low textures.
There is nothing in this game that would justify a 12 gigabyte memory requirement other than some absolutely incompetent programming and hoping that throwing enough RAM at the thing conceals the fact that there are memory leaks everywhere.
OK, once again.... tell me why I should pre-order a game, pay full retail price, and face potential game-breaking issues when I can wait a year, pick it up at a discount through a Steam sale, and hopefully, they patched it all up?
Any guesses as to how long before 32GB is going to be the recommended spec?
That's what I run now. Game seems ok on my TitanX - I haven't had the issues that may people report. No idea how the consoles can run it if it takes that much mem to run.
Zarathustra[H];1041946654 said:64GB here, but only because I run a bit of a ramdisk.
Just downloaded the game to test it out for myself on my dual 980ti's.
I got it with the video cards, just never installed it. (Nothing really to do with the bugs, it's just not my kind of game)
Was impressed with FiOS. Only took 30 minutes to download the 34Gig game.