"Cross-Hatching" is a PRO, not a CON - it is called DITHERING

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I see people referring to "Cross-Hatching" as some kind of a negative factor of a display. It is not. It is actually a great addition and the right name for it is "dithering". If you get real close to your display on an image where you can see "Cross-Hatchng", then you will pixels "move" / change color rapidly. That is a great effect, even though it can be seen on some bright white-ish images. Dithering actually increases the number of colors your bran perceives as it processes the image. Just make sure to sit at least arm-length away from 24" monitors and even further from monitors with screens bigger than 24".

Make sure to select the highest color bit depth in your NVidia/AMD Control Panel. If your display has 10-16bit output support, then those should be available. Most VA TV's these days have 12bit output support. Some monitors with only 8bit output (like my Eizo Foris FG2421), but they use display hardware-based dithering on their own, regardless of any graphics card or PC settings. That is also great, but it is not as good as FRC dithering.

I also advice on using ReShade Framework SweetFX dithering in your games. It is going to provide additional dithering on top of FRC or display hardware-based dithering, further improving image accuracy and quality. I advice to select Method 1 (Ordered Dithering) in ReShade SweetFX options because Ordered Dithering is very fast and less noticeable than random dithering.
 
The cross hatching referred to in most places (when being discussed in the correct sense) is not to do with FRC or dithering, it's a pattern seen as a result of the coating on the screen. The Dell U2713HM was the classic example and it's quite hard to spot for a lot of people. You have to look at the screen from a bit of an angle up close, and you can see a grid line pattern over the surface. Some other screens have slight patterns like this on the coating, including models which use 8-bit panels and no dithering. It's a panel coating "feature" (negative if it's really obvious)
 
If you can see dithering as a cross-hatching pattern then you have a 6 bit panel with crappy spatial dithering. FRC is better, and an 8 bit panel is better still.
 
If you can see dithering as a cross-hatching pattern then you have a 6 bit panel with crappy spatial dithering. FRC is better, and an 8 bit panel is better still.

No, you can even have a 10bit panel with dithering on top that can come from FRC dithering (8bit panel + 2bit FRC) or display's own dithering. Good dithering only improves color perception.

I have seen "cross-hatching" on multiple displays, known to have "cross-hatching" by people's and critic's reviews and it really was dithering, but not the best one because it left dither patterns ("cross-hatching" patterns), something that should be avoided and something that would've prevented people from seeing it as "cross-hatching".

I am not if there is another coating-related "cross-hatching".
 
No, you can even have a 10bit panel with dithering on top that can come from FRC dithering (8bit panel + 2bit FRC) or display's own dithering. Good dithering only improves color perception...
You missed the point, which is that dithering is only visible on 6 bit panels because the difference between adjacent colours is large. Dithering a 10 bit image down to 8 bit won't exhibit any obvious pattern (unless you have the gamma set to an extreme value). You need a 10 bit source for that though, which is not common.
 
And it doesn't explain cross hatching patterns on 8-bit panels without any FRC.
 
You missed the point, which is that dithering is only visible on 6 bit panels because the difference between adjacent colours is large. Dithering a 10 bit image down to 8 bit won't exhibit any obvious pattern (unless you have the gamma set to an extreme value). You need a 10 bit source for that though, which is not common.

Not at all. Take a 10bit monitor, then enable ReShade SweetFX Dithering (Random or Ordered) for any game and if you get real close to the screen, staring at pixels, you will undeniably notice pixels "moving" / changing colors.


Even madVR's high-quality Error Diffusion Dithering is visible on 6bit, 8bit, or 10bit monitor. My HDTV has 12bit input and 12bit is what NVidia Control Panel allows me to select for color depth, but there are no known 12bit panels. In reality, they are 10bit panels and the other 2bits can dither be dithering OR internal processing. One way or another, you can notice dithering in games if you enable it in ReShade SweetFX


I DID search more about Cross-Hatching and it appears there is a different effect on some monitors that does not look like dithering at all, but more like screen defect or something like that. Yet, I do know that several sites and people think that dithering is "Cross-Hatching".
 
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