Planescape: Torment - Spiritual successor

If if you havent played any of them, how can you say none of them have met your expectations? Im having a blast playing Wasteland and PoE.
 
Oh? Is this going to be turn-based like D:OS?

All the videos of this game make it look more like an adventure game, ala The Dig. Haven't even seen any combat.

Yeah, they even put it up to a vote, a lot of the die hard forum goers voted for RTWP and it was close, then the devs posted a message about it and why they wanted turn based and of course since the devs sided that way everyone after that fell in line so it will be a turn based system now.

I wouldn't mind if it was as good as X-com's turn based system but I think it'll end up more like Shadowrun returns or Wasteland 2s.
 
This game is still in vapor ware mode and the developer is already starting a new game. https://www.kickstarter.com/projects/inxile/the-bards-tale-iv

I understand they operate on a 1.5 timeline but I would think considering Torment is still at minimal 1-2 years out that they would wait a little longer. They got a lot of money for Torment and should be able to have the full team on it.

People Kickstarted inXile to make Torment, not to make Torment and something else at the same time.
 
This game is still in vapor ware mode and the developer is already starting a new game. https://www.kickstarter.com/projects/inxile/the-bards-tale-iv

I understand they operate on a 1.5 timeline but I would think considering Torment is still at minimal 1-2 years out that they would wait a little longer. They got a lot of money for Torment and should be able to have the full team on it.

People Kickstarted inXile to make Torment, not to make Torment and something else at the same time.

They explained this when they launched the Torment: Tides of Numenera kickstarter while Wasteland 2 was still in development.

The way it works is that you have people that finish their part of the game before otheors (concept artist, writers, etc) and these people are usually (in huge publishers) put onto a new project asap, or they end up getting fired (like you've read about many times after a big game is done they lay off a bunch of people because they have no more work for them to do).

Torment (at least according to the wikipedia page) has a Q4 2015 release, so starting a new kickstarter now makes perfect sense and falls intot he same timeline that they did with Torment while Wasteland 2 was still under development.

It's basically a way for them to keep all of their employee's working on projects instead of simply having people just coming to work, having nothing to work on, so you either pay them money for nothing or (in most cases) let them go.
 
I'm fine with it. They did good with wasteland 2 even though I had some huge bug issues late game it was still very enjoyable. They are still continuing to support it so it should do nothing but get better when I get around to playing it again. In my eyes they have proven trustworthy.

And all the reasons Stiler mentioned.

I backed Torment, I backed Bard's Tale, and will probably back the next one if it isn't a vastly different genre. I don't mind if it is years away. I would rather have them make the game and have community feedback about it and zero publisher interference.
 
They explained this when they launched the Torment: Tides of Numenera kickstarter while Wasteland 2 was still in development.

The way it works is that you have people that finish their part of the game before otheors (concept artist, writers, etc) and these people are usually (in huge publishers) put onto a new project asap, or they end up getting fired (like you've read about many times after a big game is done they lay off a bunch of people because they have no more work for them to do).

Torment (at least according to the wikipedia page) has a Q4 2015 release, so starting a new kickstarter now makes perfect sense and falls intot he same timeline that they did with Torment while Wasteland 2 was still under development.

It's basically a way for them to keep all of their employee's working on projects instead of simply having people just coming to work, having nothing to work on, so you either pay them money for nothing or (in most cases) let them go.

Perfectly said. Either those guys have work or they are let go. I'd rather keep a proven team together than hire new team members for every project. Stardock does the same thing and they are well trusted in the industry.
 
Perfectly said. Either those guys have work or they are let go. I'd rather keep a proven team together than hire new team members for every project. Stardock does the same thing and they are well trusted in the industry.
I understand that, as I said in my post it's called a 1.5 development timeline (.5 of a team on the next project).

That said, I comment because it just seems like Torment is still too early to breaking part of the team off into new projects.
 
I understand that, as I said in my post it's called a 1.5 development timeline (.5 of a team on the next project).

That said, I comment because it just seems like Torment is still too early to breaking part of the team off into new projects.

The people planning the game and doing the initial design phases aren't needed for the work on Tides. That work has already been done and locked down so that the people doing the art assets and coding can actually make the game.

The people breaking off of tides to work on bards tale, are those who are no longer needed for tides. Better to have hem working on the day dreaming and planning, while the detail people finish off tides. When tides actually launches, then the detail people move to bards tale.

At that point, the planners and such should be looking to move to a new project as soon as the details are locked down.

We should be encouraging this type of development, as it results in better games, and at a faster time frame that traditional development schemes.
 
The detail in this game is fucking astronomical. I like this style way more than fully 3d environments in top down games as it seems more expressive, or like it has it's own "personality". While 3d environs mostly seem to be more of a cookie cutter representation of what we really want. Although 3d is getting better year by year it blows my mind that it still doesn't surpass this style in many ways.
 
New screens look grand...

caravanserai.jpg


orderoftruth_1920x1080.jpg
 
The second screenshot def sent a chill down my spine.

Awesome, look forward to it!
 
What is early access going to cost?

I mean, you had to pledge like 70 bucks to get beta access on kickstarter.

It's really going to rub some people the wrong way if people are able to buy early access for like 40 bucks while those of us that pledged <70 don't get beta.
 
The graphics alone make me want to buy it. They seem better than any other turn based game I've played recently.
 
Did anyone get this and try it? i'm surprised by the polarized reviews.

I funded it through kickstarter, and have completed the campaign. It took me 40 hours, I did most of the optional content, and overall I found it to be a good (not great) game. I think it's as good as Pillars of Eternity, but not quite to the level of Divinity: Original Sin.
 
Also a backer and I would agree with braamer. Probably worth a buy when it is on sale and you have nothing else to do.
I don't mind a wall of text in my games but the writing here did not pull me in. Got distracted and never finished it, I do plan to revisit it.
 
Also a backer and I would agree with braamer. Probably worth a buy when it is on sale and you have nothing else to do.
I don't mind a wall of text in my games but the writing here did not pull me in. Got distracted and never finished it, I do plan to revisit it.

DOS 2 and it's fully voiced dialog has spoiled me. I can't do walls of text any more.
 
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