northrop
grumman
- Joined
- Sep 27, 2005
- Messages
- 10,809
If if you havent played any of them, how can you say none of them have met your expectations? Im having a blast playing Wasteland and PoE.
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I still wish they went with rtwp combat.
Oh? Is this going to be turn-based like D:OS?
All the videos of this game make it look more like an adventure game, ala The Dig. Haven't even seen any combat.
Oh? Is this going to be turn-based like D:OS?
All the videos of this game make it look more like an adventure game, ala The Dig. Haven't even seen any combat.
This game is still in vapor ware mode and the developer is already starting a new game. https://www.kickstarter.com/projects/inxile/the-bards-tale-iv
I understand they operate on a 1.5 timeline but I would think considering Torment is still at minimal 1-2 years out that they would wait a little longer. They got a lot of money for Torment and should be able to have the full team on it.
People Kickstarted inXile to make Torment, not to make Torment and something else at the same time.
They explained this when they launched the Torment: Tides of Numenera kickstarter while Wasteland 2 was still in development.
The way it works is that you have people that finish their part of the game before otheors (concept artist, writers, etc) and these people are usually (in huge publishers) put onto a new project asap, or they end up getting fired (like you've read about many times after a big game is done they lay off a bunch of people because they have no more work for them to do).
Torment (at least according to the wikipedia page) has a Q4 2015 release, so starting a new kickstarter now makes perfect sense and falls intot he same timeline that they did with Torment while Wasteland 2 was still under development.
It's basically a way for them to keep all of their employee's working on projects instead of simply having people just coming to work, having nothing to work on, so you either pay them money for nothing or (in most cases) let them go.
I understand that, as I said in my post it's called a 1.5 development timeline (.5 of a team on the next project).Perfectly said. Either those guys have work or they are let go. I'd rather keep a proven team together than hire new team members for every project. Stardock does the same thing and they are well trusted in the industry.
I understand that, as I said in my post it's called a 1.5 development timeline (.5 of a team on the next project).
That said, I comment because it just seems like Torment is still too early to breaking part of the team off into new projects.
Did anyone get this and try it? i'm surprised by the polarized reviews.
Also a backer and I would agree with braamer. Probably worth a buy when it is on sale and you have nothing else to do.
I don't mind a wall of text in my games but the writing here did not pull me in. Got distracted and never finished it, I do plan to revisit it.