The Escapist Responds To Cloud Imperium Legal Threats

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Grab your popcorn and take a seat, The Escapist has responded to the legal threats from Cloud Imperium Games' legal team.

Update: The Escapist, notwithstanding Cloud Imperium Games' notice and posting, stands by its coverage of Star Citizen and intends to continue to investigate the developing story. Since publishing our original stories, we have been contacted by, and are currently interviewing, additional sources corroborating a variety of the reported allegations. Additionally, if Mr. Roberts' offer for The Escapist to "meet the developers making the game and see how we're building one of the most ambitious PC games first hand" remains open, we take the opportunity to accept such invitation so as to hopefully provide the public with sufficient information and opportunity to vet such sources' allegations and claims for themselves. We have also communicated the foregoing directly to Cloud Imperium Games.
 
I just want to see an accounting of how they've spent the money, and how much is left.
 
Glassdoor reviews are middling at best. I hope this works out, but I have to say I'm not optimistic.
 
I can't wait for the additional article they'll be writing with the new sources they've gotten. Roberts has been a gold mine for this website.
 
I think he went full Streisand, and we all know you never go full Streisand with serious business such as the interwebs.
 
Chris Roberts is definitely in over his head and if he doesn't want to admit that then maybe he is destined to fail. I hope they at least finish the single-player game.
 
I'm torn. On the one hand Derek Smart is awful.

On the other hand, the second I looked at the kickstarter for it way back when, it failed the basic test of "does this person have their head up their ass." The first of which was the feasibility of the stretch goals on any kind of remotely realistic time line. I'll tolerate about a 30% or less mis-estimate of time to complete, and even then the base goal was borderline. A AAA title in less than 3 years? Without any functioning code? Unlikely. The stretch goals? Those are adding basically whole extra AAA games worht of work on top.

I'm not pre funding something 9 years in the making by my basic estimate of time needs.
 
Honest question; has Star Citizen hit any of their release dates? For the modules, I mean.
 
and Popehat makes a good point THE LAST THING CIG wants is there financial information public a lawsuit is a monumentally bad idea...

i would love to see the suit go to court just to see where the money is going
 
Only people that are going to win out on this are the lawyers. I'm glad I didn't put any of my money in this, and my sincere condolences for anyone who did. I do hope a decent game comes out in the end, but sadly its looking more and more doubtful.
 
Only people that are going to win out on this are the lawyers. I'm glad I didn't put any of my money in this, and my sincere condolences for anyone who did. I do hope a decent game comes out in the end, but sadly its looking more and more doubtful.

I sold my ships and got bought out for a profit a few months ago. Thank god.
 
Good to the The Escapist getting their moment of fame after being irrelevant for so long.
 
I figured it was a bit premature for the fanatics to begin shooting their guns in the air because they believed "ID cards" got CIG off the hook on everything.

Now CIG has stirred up a hornet's nest with even more people coming.

CR should've kept his mouth shut, head down, and kept working on the game. Nothing will quell doubts and criticisms like actually delivering something people can actually play.
 
Favorite - and true - part of the Popehat article:

If you know what you're doing, you bring in the litigators before you start running your mouth. The litigator is there to tell you, in the most supportive and affirming way possible, to shut the fuck up.


I've got my bag of theater butter popcorn and a tall mug of Texas Sweet Tea ready and waiting for the show to begin.
 
So if this goes to court and it turns out The Escapist is completely full of it and that CIG hasn't been mismanaging anything, what then? It seems to me there's this strange desire that a lot of people here want to see this crash and burn. I do not understand it, and I don't think I really want to. Don't get me wrong, I'm not denying the possibility that things could be as bad as some people think... I'm certainly hoping they are not, but why would any self-professed PC enthusiast want to see a PC game fail in such a spectacular manner?
 
So if this goes to court and it turns out The Escapist is completely full of it and that CIG hasn't been mismanaging anything, what then? It seems to me there's this strange desire that a lot of people here want to see this crash and burn. I do not understand it, and I don't think I really want to. Don't get me wrong, I'm not denying the possibility that things could be as bad as some people think... I'm certainly hoping they are not, but why would any self-professed PC enthusiast want to see a PC game fail in such a spectacular manner?

You are assuming want and assume are/mean the same thing, That's where I think you are wrong. I'm of the opinion the only person who WANTS it to fail is Smart - for obvious personal reasons.
 
So if this goes to court and it turns out The Escapist is completely full of it and that CIG hasn't been mismanaging anything, what then? It seems to me there's this strange desire that a lot of people here want to see this crash and burn. I do not understand it, and I don't think I really want to. Don't get me wrong, I'm not denying the possibility that things could be as bad as some people think... I'm certainly hoping they are not, but why would any self-professed PC enthusiast want to see a PC game fail in such a spectacular manner?

We don't "want" to see star citizen fail spectacularly. We want horrible mismanagement of production to be exposed since if they run out of money and produce nothing, we all end up with nothing(except for some modules no one but the diehard fans care about).

It would be more accurate if I said "it seems that some really die hard fans can't help but have a knee-jerk reaction the moment anything negative is said about the production of SC, CiG, or Chris Roberts".

Wanting accountability for a 90 million dollar budget of a videogame is not the same as wanting to see it fail. There are a small number of people who do want to see it fail, likely out of spite because they're sick of being shouted down by fans to start throwing rocks the moment someone asks where the money is, or questions that the monthly revenue doesn't appear to cover what would be sensible for a staff of 261and multiple offices who aren't working for the salary of a charity.
 
We don't "want" to see star citizen fail spectacularly. We want horrible mismanagement of production to be exposed since if they run out of money and produce nothing, we all end up with nothing(except for some modules no one but the diehard fans care about).

It would be more accurate if I said "it seems that some really die hard fans can't help but have a knee-jerk reaction the moment anything negative is said about the production of SC, CiG, or Chris Roberts".

Wanting accountability for a 90 million dollar budget of a videogame is not the same as wanting to see it fail. There are a small number of people who do want to see it fail, likely out of spite because they're sick of being shouted down by fans to start throwing rocks the moment someone asks where the money is, or questions that the monthly revenue doesn't appear to cover what would be sensible for a staff of 261and multiple offices who aren't working for the salary of a charity.

The original TOS promised an audit and refunds if desired in the event they failed to deliver the game one year after the expected release date (November 2014. I want the promised audit.
 
I don't think anyone honestly believes the star citizen project has not been mismanaged. At this point it's just finding out how badly, where, why, and who's fault it really is. There should be accountability and transparency for a crowdfunded project of this size.

Also, I am glad to see the escapist back but I can't believe they got rid of movie bob and yahtzee. Basically the two that made it work.
 
I've asked for my refund. This game is absolutely ludicrous. They get the backer money "They need" and then proceed not to deliver a game by November 2014. And now it's almost 2015 and they're producing ships that people are buying at $900 which is the cost of a XBone with some good games, that do exist. Tech demos are one thing, real games are another. $90 Million. And the game was not delivered.
I'm out.
 
I've asked for my refund. This game is absolutely ludicrous. They get the backer money "They need" and then proceed not to deliver a game by November 2014. And now it's almost 2015 and they're producing ships that people are buying at $900 which is the cost of a XBone with some good games, that do exist. Tech demos are one thing, real games are another. $90 Million. And the game was not delivered.
I'm out.

You're better off selling your ship(s)/game package/whatever you have to one of the die hards than seeking a refund from them.
 
So if this goes to court and it turns out The Escapist is completely full of it and that CIG hasn't been mismanaging anything, what then? It seems to me there's this strange desire that a lot of people here want to see this crash and burn. I do not understand it, and I don't think I really want to. Don't get me wrong, I'm not denying the possibility that things could be as bad as some people think... I'm certainly hoping they are not, but why would any self-professed PC enthusiast want to see a PC game fail in such a spectacular manner?

There's not going to be any trial, and Escapist is standing by its sources, with more apparently coming forward daily. The wind is not blowing in CIG's favor in terms of the validity of the criticisms levied in the article.

And nobody wants to see it fail. But what *does* motivate and polarize critical posts about the game is astroturfers and baghdad bobs that defend it no matter what, scream "you just don't want to see it fail", or label anyone that questions the game a troll. Most of these arguments in forums and Reddit are really about that clash than anyone seriously thinking CR or CIG is intending to defraud people or something.
 
I'm torn...

I don't have ANY money invested in this game, at all. Yet I kind-of want it to succeed. Knowing just how difficult game design is, I understand just how easy it can be for even a veteran designer to over-innovate and under-budget. Human beings are TERRIBLE planners, and become even more so when their heads are filled with amazing dreams.

90 million is a lot of money... for an independent game. Triple-A games easily go over this figure in development costs, marketing etc. Games cost a LOT of money. 90 million for a game of this scope is NOT a lot of money when you think about the triple-A quality CiG is going for. If (and its a big IF) Roberts is allocating funds to the right forms of development in the most efficient way he knows how, it would break my heart to see this project fail. If not, then well: STBY.

Darwinism: If the team isn't fit to do the job: the job shouldn't be done. Eve, No man's Sky, and some others are seemingly doing this whole thing quicker and have gotten / will get to the market earlier.
 
how did you go about doing this?

I have a rear admiral package with the connie and I'm done with RSI

I'm Steam friends with one of the die-hards. He bought them off me fully knowing why I was selling. I keep telling him to sell some of his ships off (not all, I'm not trying to get him completely out of the game he wants to love. Just trying to lessen the potential hit he could take if this all goes under). He is considering selling some off at the end of the month.

He will be, and others are, selling them on ebay.
 
I don't think anyone honestly believes the star citizen project has not been mismanaged.
I don't. Because I don't know. How could anyone know? That seems to be the prevailing sentiment: they must have mismanaged the project, they must have wasted funds, they must be over budget, they must not have any idea what they're doing.

Why must it be so?

I haven't seen irrefutable evidence that that's the case. I haven't even seen circumstantial or anecdotal evidence that would convince me of those claims. What is it about Star Citizen that people here at [H] and abroad know that I don't? What details have provided such iron-clad certainty? What do you know about the inner workings of a game studio that I don't? You say there should be accountability and transparency. Why do you think you deserve it? Would you make that request of any other developer? Have you demanded the same of any other Kickstarter project? I'd wager not; I'd bet you backed those projects and left them to produce the things you'd invested in and either they succeeded or they didn't. Did you demand transparency during that process?

You don't have transparency here but like so many others you've passed judgment without it. Why ask for transparency when you already believe with such certainty that behind the curtain lies an epic clusterfuck of unprecedented magnitude? I suspect it's less about verifying any legitimate concerns than it is about getting an "I told you so" moment. See that figure there? They spent more on that than a lot of Internet nobodies think they should have based on arbitrarily-chosen numbers that reflect our zero years of experience in the field. Mismanagement!

The entire exercise seems like nothing more than an echo chamber for circle-jerking shitposters. Everyone seems to want Star Citizen to be a disaster. They seem to want Chris Roberts to be found incompetent, deluded, or worse. I've never understood the desire of some people to see others fail, yet that's what I've seen every time I read the comments on a Star Citizen story--people who claim they know how bad it is, they know the outcome, they've known since the Kickstarter (and they're so very proud of not having invested any of their money, unlike those gullible saps who fell for the certainly-a-scam-from-the-start scam-fest of scammy scamitude).

The Kickstarter filled me with hope and enthusiasm. I hoped for the game I envisioned. I continue to hope now. I may get that game, I may not. But at least I've spent my time dreaming of what could be, the great starship game I'd love to play, fantasizing about enjoying that universe, of shared experiences with friends, hoping they get it right, or maybe just close enough, even though it will likely fall short of what I imagine. I can imagine a lot. I've been hopeful, cautiously perhaps, tempered by what I know of game development and reality in general. I can, at the very least, rest easy knowing that I haven't spent three years bitching about how much I know about the internal workings of a company I have no personal insight into and how certain I am that they're screwing it all up.

I'm not that guy. I don't know more about game development than game developers. I don't know more about managing millions of dollars than people who do it every day. I don't know how well a project is being managed when I have no proximity to it with which to form such an opinion.

It honestly troubles me, deeply, that so many of you seem to think you are qualified. Your certainty worries me. But mostly I'm just glad I'm so much less certain. I'm much happier just waiting to see what happens and hoping for the best.
 
I got $675 invested in star citizen ships so far.

Initially Star Citizen looked like a Freelancer MMO, but with FPS added in. When I first backed, I thought they would only sell the ships they originall did during kickstarter, and all bigger ships would have to be earned normally.

But then, they started making new kinds of ships, selling those, then bigger ships, and selling those too. The whole "No pay 2 win" thing went way out the window.

Then they keep adding on new features and feature creep is getting pretty crazy. Your expected to have science vessals, have medical transport, explore, and ever drive rovers around on planets. None of which so far even has an explanation of what they are for or really do, just more "features" that suddenly were announced.

I do think the game will get made and come out, but I don't like the way they are compromising their promises to milk as much money as possible.
 
I don't. Because I don't know. How could anyone know? That seems to be the prevailing sentiment: they must have mismanaged the project, they must have wasted funds, they must be over budget, they must not have any idea what they're doing.

Why must it be so?

I haven't seen irrefutable evidence that that's the case. I haven't even seen circumstantial or anecdotal evidence that would convince me of those claims. What is it about Star Citizen that people here at [H] and abroad know that I don't? What details have provided such iron-clad certainty? What do you know about the inner workings of a game studio that I don't? You say there should be accountability and transparency. Why do you think you deserve it? Would you make that request of any other developer? Have you demanded the same of any other Kickstarter project? I'd wager not; I'd bet you backed those projects and left them to produce the things you'd invested in and either they succeeded or they didn't. Did you demand transparency during that process?

You don't have transparency here but like so many others you've passed judgment without it. Why ask for transparency when you already believe with such certainty that behind the curtain lies an epic clusterfuck of unprecedented magnitude? I suspect it's less about verifying any legitimate concerns than it is about getting an "I told you so" moment. See that figure there? They spent more on that than a lot of Internet nobodies think they should have based on arbitrarily-chosen numbers that reflect our zero years of experience in the field. Mismanagement!

The entire exercise seems like nothing more than an echo chamber for circle-jerking shitposters. Everyone seems to want Star Citizen to be a disaster. They seem to want Chris Roberts to be found incompetent, deluded, or worse. I've never understood the desire of some people to see others fail, yet that's what I've seen every time I read the comments on a Star Citizen story--people who claim they know how bad it is, they know the outcome, they've known since the Kickstarter (and they're so very proud of not having invested any of their money, unlike those gullible saps who fell for the certainly-a-scam-from-the-start scam-fest of scammy scamitude).

The Kickstarter filled me with hope and enthusiasm. I hoped for the game I envisioned. I continue to hope now. I may get that game, I may not. But at least I've spent my time dreaming of what could be, the great starship game I'd love to play, fantasizing about enjoying that universe, of shared experiences with friends, hoping they get it right, or maybe just close enough, even though it will likely fall short of what I imagine. I can imagine a lot. I've been hopeful, cautiously perhaps, tempered by what I know of game development and reality in general. I can, at the very least, rest easy knowing that I haven't spent three years bitching about how much I know about the internal workings of a company I have no personal insight into and how certain I am that they're screwing it all up.

I'm not that guy. I don't know more about game development than game developers. I don't know more about managing millions of dollars than people who do it every day. I don't know how well a project is being managed when I have no proximity to it with which to form such an opinion.

It honestly troubles me, deeply, that so many of you seem to think you are qualified. Your certainty worries me. But mostly I'm just glad I'm so much less certain. I'm much happier just waiting to see what happens and hoping for the best.

If you aren't a doctor, should you not go to see one if you get sick? Do you just sit back and see what happens and hope for the best?

The game has been delayed how many times? What has been released doesn't add up to anything even close to an actual game and the lack of actual transparency is concerning to people, particularly since the game is crowd funded to the tune of $90 million and has very little to show for it in 2 years.

But hey, at least you can join the circle jerk posters who instead of discussing all the shit going on with this "game," you attack those of us who realize so!ething isn't right with what's going on, namely because at this point the game has been delayed a year and has no actual release date or estimate, but hey, at least you can buy fancy jpegs right!
 
I got $675 invested in star citizen ships so far.

Initially Star Citizen looked like a Freelancer MMO, but with FPS added in. When I first backed, I thought they would only sell the ships they originall did during kickstarter, and all bigger ships would have to be earned normally.

But then, they started making new kinds of ships, selling those, then bigger ships, and selling those too. The whole "No pay 2 win" thing went way out the window.

Then they keep adding on new features and feature creep is getting pretty crazy. Your expected to have science vessals, have medical transport, explore, and ever drive rovers around on planets. None of which so far even has an explanation of what they are for or really do, just more "features" that suddenly were announced.

I do think the game will get made and come out, but I don't like the way they are compromising their promises to milk as much money as possible.

As somebody who has not followed the game at all other than knowing of its existence, all the ships that you guys are buying are earnable in the game correct? I know that at once point it was said how they were not going to sell anything that couldn't be earned in game. If that is true that yeah, this is pretty much pay 2 win as with so many people paying for ships and everything they will have a huge advantage so others will have to start paying to not have their ships destroyed.

That is always once of the things I hate about starting off in an established FPS game or something like that. I am bad enough as it is, but to start with nothing and everyone else has guns that are fully maxed out I get my ass handled to me even more for the first couple days while I start to level up and get better guns and everything. Here you are going to have that issue but on a much larger scale. Which is always the issue with something that allows you to pay to unlock stuff and trying to claim you don't have to pay to play or pay to win. you do, very much so. Because as soon as others start to pay they are going to have a massive advantage over everyone else so then you have to pay to keep up. What would be nice to see more often, but probably wouldn't sell as well sadly is that instead of pay to unlock you pay to get some type of limited multiplier. So in this case instead of $900 getting you a ship, $900 gets you 1.5x money earned in the game for 20 hours. that way you are starting the same as everyone else and are having to earn your way up just like everyone else. You are just earning faster than you would normally. Which is normal for different people to level up at different speeds. And everyone else has a fair chance at getting to that point, it would just take them more hours. So you have somebody that spends 20 hours to get to level X instead of the 13.5ish that somebody that spends money would. That way is it only shaving of hours, not giving somebody some extremely unfair advantage by them starting off the game by having something that normally would take somebody weeks to get.
 
If you aren't a doctor, should you not go to see one if you get sick? Do you just sit back and see what happens and hope for the best?
You'll have to explain what that analogy is meant to demonstrate. Of course I'd see a doctor if I was sick. We're not talking about medical issues, we're talking about game development. Was that just a strawman or am I missing the point?

Of course it's been delayed. Many games get delayed. That's understandable, even more so considering the increase in scope. And of course what's been released so far isn't the actual game. Developing the backend requires a lot of time. Do you have any idea the technological hurdles that must be overcome? That's a whole mess of engineering. And yes, $90 million is a lot of money, but development time is not simply a function of budget. I mean, it could be, I suppose, if you wanted to blow the whole load all at once, but that seems a reckless way to get things done. Plus, how in seven hells would you even manage that? How many employees would it take? How would you ensure each task gets the proper amount of attention with no overlap? And just try managing the communication between so many people.

None of this is even indicative of a problem, let alone evidence of impending failure. The game's taking a long time to release? Yeah, it's a AAA-budget game. There's not much to show yet? I can't think of many AAA games that have much to show off this far away from release. Can you? Seems like double standards at play.

...you attack those of us who realize so!ething isn't right...
I'm sorry you felt attacked. Genuinely. That wasn't my intention. I honestly want to understand what it is you think you know and more importantly how you came to those conclusions. You don't need to lash out; I'll listen to reasoned arguments. ;)
 
Star Citizen screwed themselves when they CC'ed a law firm in the response email. This is a scam at this point which I'm glad I have nothing invested into this game. I've had friends that kept bugging me to kickstart the game which I said no, I don't buy pre-ordered games.
 
I don't. Because I don't know. How could anyone know? That seems to be the prevailing sentiment: they must have mismanaged the project, they must have wasted funds, they must be over budget, they must not have any idea what they're doing.

Why must it be so?

I haven't seen irrefutable evidence that that's the case. I haven't even seen circumstantial or anecdotal evidence that would convince me of those claims. What is it about Star Citizen that people here at [H] and abroad know that I don't? What details have provided such iron-clad certainty? What do you know about the inner workings of a game studio that I don't? You say there should be accountability and transparency. Why do you think you deserve it? Would you make that request of any other developer? Have you demanded the same of any other Kickstarter project? I'd wager not; I'd bet you backed those projects and left them to produce the things you'd invested in and either they succeeded or they didn't. Did you demand transparency during that process?

You don't have transparency here but like so many others you've passed judgment without it. Why ask for transparency when you already believe with such certainty that behind the curtain lies an epic clusterfuck of unprecedented magnitude? I suspect it's less about verifying any legitimate concerns than it is about getting an "I told you so" moment. See that figure there? They spent more on that than a lot of Internet nobodies think they should have based on arbitrarily-chosen numbers that reflect our zero years of experience in the field. Mismanagement!

The entire exercise seems like nothing more than an echo chamber for circle-jerking shitposters. Everyone seems to want Star Citizen to be a disaster. They seem to want Chris Roberts to be found incompetent, deluded, or worse. I've never understood the desire of some people to see others fail, yet that's what I've seen every time I read the comments on a Star Citizen story--people who claim they know how bad it is, they know the outcome, they've known since the Kickstarter (and they're so very proud of not having invested any of their money, unlike those gullible saps who fell for the certainly-a-scam-from-the-start scam-fest of scammy scamitude).

The Kickstarter filled me with hope and enthusiasm. I hoped for the game I envisioned. I continue to hope now. I may get that game, I may not. But at least I've spent my time dreaming of what could be, the great starship game I'd love to play, fantasizing about enjoying that universe, of shared experiences with friends, hoping they get it right, or maybe just close enough, even though it will likely fall short of what I imagine. I can imagine a lot. I've been hopeful, cautiously perhaps, tempered by what I know of game development and reality in general. I can, at the very least, rest easy knowing that I haven't spent three years bitching about how much I know about the internal workings of a company I have no personal insight into and how certain I am that they're screwing it all up.

I'm not that guy. I don't know more about game development than game developers. I don't know more about managing millions of dollars than people who do it every day. I don't know how well a project is being managed when I have no proximity to it with which to form such an opinion.

It honestly troubles me, deeply, that so many of you seem to think you are qualified. Your certainty worries me. But mostly I'm just glad I'm so much less certain. I'm much happier just waiting to see what happens and hoping for the best.

So, if you re-read what you posted - could you admit just the possibility that maybe you are looking at this through rose-colored glasses/with blinders on?
 
The entire exercise seems like nothing more than an echo chamber for circle-jerking shitposters.

Could we get a definition on shitposting? Posting about the possible fuckups at CIG in a thread that is entirely about the article about the fuckups at CIG is shitposting?

Everyone seems to want Star Citizen to be a disaster. They seem to want Chris Roberts to be found incompetent, deluded, or worse. I've never understood the desire of some people to see others fail

You, like many of your ilk, confuse "want" with "expect."

The Kickstarter filled me with hope and enthusiasm. I hoped for the game I envisioned. I continue to hope now. I may get that game, I may not. But at least I've spent my time dreaming of what could be, the great starship game I'd love to play, fantasizing about enjoying that universe, of shared experiences with friends, hoping they get it right, or maybe just close enough, even though it will likely fall short of what I imagine. I can imagine a lot. I've been hopeful, cautiously perhaps, tempered by what I know of game development and reality in general. I can, at the very least, rest easy knowing that I haven't spent three years bitching about how much I know about the internal workings of a company I have no personal insight into and how certain I am that they're screwing it all up.

No bias here, boys. I'd say it's fairly obvious that you're about as heavily emotionally invested in this game as possible. Definitely also financially invested as well, maybe heavily, maybe not. That, apparently, makes you willing to write off any and all evidence that there are serious problems at CIG. But you don't just stop there, you call anyone that disagrees with you a shitposter. If you guys really want people to stop discussing the alleged problems at CIG, pretty much the worst thing you can do is go around calling everyone shitposters and trolls. Just an FYI.

It honestly troubles me, deeply, that so many of you seem to think you are qualified. Your certainty worries me. But mostly I'm just glad I'm so much less certain. I'm much happier just waiting to see what happens and hoping for the best.

It's not that we're qualified and aware of the inner workings of CIG. It's that people like Jennison and the other numerous sources are.

What would it take for you to think that CIG is a sinking ship? What evidence? What proof?

I'm not really seeing certainty. I'm certainly not certain. There's a difference between "certain" and "expected." In fact I believe I've recently stated that if CR can get enough of a boost from CitCon and his seemingly ramped up frequency of pixel ship sales, he might be able to get enough funding to pull it off even if all the statements/opinions/rumors of his mismanagement and funding problems are true.

But I wouldn't bet on it.
 
So, if you re-read what you posted - could you admit just the possibility that maybe you are looking at this through rose-colored glasses/with blinders on?
How so? Cautious--and admittedly hopeful--optimism? The expectation that regardless of said hopes the end product probably will fall short, but may still be a good game? I'm not expecting miracles, but I don't anticipate outright failure either. This isn't a case of black and white; just because I don't jump on the mismanagement/overbudget/etc. bandwagon doesn't mean I think everything's perfect and the game will meet every expectation.
 
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