So if you watch twitch they switch to a PC client instead of a console on the second day using higher settings than any of the external vidoecard testers have access to. The test server is being used for another purpose right now so I have no way to try and see what crazyness is going on... plus my rig is not fast enough lol... This being a Hex core 3970X running at 4.2 Ghz so I have no idea what it is but the settings that are available are double what they were a week ago. So either Intel one of the sponsors has real time graphics that are roughly three times faster than titan on double precision, or AMD or Nvidia has a new videocard that is really fast. Since to use the settings you need the six gigs of video ram for the texture atlas and to run the ray trace lighting... in SWTOR grin. Which has been an option not a really usable one since 2011. So the emperor shoots his lighting in that scene the lighting is dynamic or ray traced... I have no idea what they used as there was over a thousand dynamic lights in the scene and and everything is smooth. Which is crazy because normally they use texture atlas to store the normal maps which have to interact with the debug lighting... they have been using my machine to see how far the lighting has come for a couple years now. That is why I got the windows on the space station view. I'm sure there are a couple hundred other testers since we are all part of blind group we never know when they are going to toss us on the test server to see if looks good or bad.
So here is the debug client info if you have a SWTOR account and faster machine, these settings are the highest I could get to run on my machine. Note that debug lighting is ray traced and blob is normal lighting that is precomputed. It looks a lot better than it used to but debug when not throwing weird artifacts on everything is better looking. So you may need a sub to get access to the debug stuff not sure, I've been a sub since november of 2011. But this is the settings I am running on 32gb of ram, 4.2 GHz 3970X, the original titan for the double precision, more memory on the later cards might balance this out can not jusifty the cost of anther two thousand dollar cards when this one works fine.
Notes buckets to 11 is the amount of sections the screen is divided into using eleven forces the rendered to stagger the buckets. Normally it is four I think. The peftest is created by the game and if you change it or the deviceid you can break your install, since some of the code path is hand coded for the devices. shaderset 9 is as high as you can get as a player no idea what they use on the workstations maybe dx 11 or 12 who knows.
graphics 6 means custom so that the client knows to let you try running info from the client ini file instead of what the perf test says is the most your machine can run safely.
windowx,y is the start position you can actually use this to flip the screen upside down...
pretty sure that shadowmaps can go higher but they reserved the rest of the memory on titans for the textures and normal maps. The shadow maps are all lighting...
you can reset this at anytime by deleting the client ini file here...
%localappdata%\SWTOR\swtor\
[Renderer]
GraphicsDeviceId = 4101
PerfTestFlags = 4702080
Buckets = 11
D3DFullScreen = true
VerticalSyncState = false
RefreshRate = 59
NativeHeight = 1200
NativeWidth = 1920
Height = 1200
Width = 1920
WindowX = 0
WindowY = 0
ShaderSet = 9
GraphicsQuality = 6
AmbientNPCCount = 2760
AllowColorRemapping = false
AllowDepthOfField = true
AntiAliasingLevel = 8
TextureAnisotropy = 16
TextureQuality = 0
AtlasQuality = 0
MeshLODQuality = 1
doShadows = true
ShadowMapNumCascades = 256
ShadowMapResolution = 3968
HighShadowResolution = true
EnableHighShadowResolution = true
shadowQuality = 6
enableadvenvirolighting = true
DebugAdvEnviroLighting = true
EnableDynamicShadowFiltering = true
DynamicShadowFiltering = true
PlantDensity = 350
SpeedTreeDistanceScale = 1.04
EnableBloom = true
CodeVersionChanged = false
LastCodeVersionRun = 1
NewBucket = 11
FullScreen = true
[Game]
MoviesFolder = ..\..\Movies
SwtorRegKey = SOFTWARE\BioWare\Star Wars - The Old Republic
So here is the debug client info if you have a SWTOR account and faster machine, these settings are the highest I could get to run on my machine. Note that debug lighting is ray traced and blob is normal lighting that is precomputed. It looks a lot better than it used to but debug when not throwing weird artifacts on everything is better looking. So you may need a sub to get access to the debug stuff not sure, I've been a sub since november of 2011. But this is the settings I am running on 32gb of ram, 4.2 GHz 3970X, the original titan for the double precision, more memory on the later cards might balance this out can not jusifty the cost of anther two thousand dollar cards when this one works fine.
Notes buckets to 11 is the amount of sections the screen is divided into using eleven forces the rendered to stagger the buckets. Normally it is four I think. The peftest is created by the game and if you change it or the deviceid you can break your install, since some of the code path is hand coded for the devices. shaderset 9 is as high as you can get as a player no idea what they use on the workstations maybe dx 11 or 12 who knows.
graphics 6 means custom so that the client knows to let you try running info from the client ini file instead of what the perf test says is the most your machine can run safely.
windowx,y is the start position you can actually use this to flip the screen upside down...
pretty sure that shadowmaps can go higher but they reserved the rest of the memory on titans for the textures and normal maps. The shadow maps are all lighting...
you can reset this at anytime by deleting the client ini file here...
%localappdata%\SWTOR\swtor\
[Renderer]
GraphicsDeviceId = 4101
PerfTestFlags = 4702080
Buckets = 11
D3DFullScreen = true
VerticalSyncState = false
RefreshRate = 59
NativeHeight = 1200
NativeWidth = 1920
Height = 1200
Width = 1920
WindowX = 0
WindowY = 0
ShaderSet = 9
GraphicsQuality = 6
AmbientNPCCount = 2760
AllowColorRemapping = false
AllowDepthOfField = true
AntiAliasingLevel = 8
TextureAnisotropy = 16
TextureQuality = 0
AtlasQuality = 0
MeshLODQuality = 1
doShadows = true
ShadowMapNumCascades = 256
ShadowMapResolution = 3968
HighShadowResolution = true
EnableHighShadowResolution = true
shadowQuality = 6
enableadvenvirolighting = true
DebugAdvEnviroLighting = true
EnableDynamicShadowFiltering = true
DynamicShadowFiltering = true
PlantDensity = 350
SpeedTreeDistanceScale = 1.04
EnableBloom = true
CodeVersionChanged = false
LastCodeVersionRun = 1
NewBucket = 11
FullScreen = true
[Game]
MoviesFolder = ..\..\Movies
SwtorRegKey = SOFTWARE\BioWare\Star Wars - The Old Republic