FearTheCow
Supreme [H]ardness
- Joined
- May 2, 2006
- Messages
- 6,679
So how many knee pads do you grow through a day?
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The game has not been in full production for 4 years.
It took about 6-12 months to ramp up and get offices and everything in order after the kickstarter campaign, with continual ramp up even to this day. Which i believe was november 2012, if you consider the ramp up period, hiring of people moving to new offices ect, full scale production never really started until mid 2013. So you are really only looking at around 2 years of full development.
Star Citizen is not like Elite where Elite used kickstarter to foot the bill to finish an already funded project that was likely over budget and bring it to release state. Star Citizen was really nothing more than an idea of a small group of dedicated people when they started the crowed funding campaign, Kickstarter was a proof of demand concept not a help me finish the game i already have started.
If you want to get nit picky you can say production started in 2011 when they made the video demo for kickstarter but that was not part of the game nothing from that demo is used in the game, it was just a trailer to get people interested in the idea that they still needed to build a team to actually make the game.
I wouldn't be surprised if the 62 square mile map of Daggerfall wasn't broken up into cells like the rest of the series.
meaning you only have to worry about the location of an item or character within a given cell, not its location on the entire map.
but also keep in mind daggerfall is only 62 square miles so at most its about 4-7x the limits of what 32bit can handle accurately and given the fidelity of the game accuracy might not be that important if it was one solid world map and not broken up into cells.
That is still a very far cry from the millions of square kilometers of of a star citizen world map.
the 62 square mile world map of daggerfall is a spec of sand in comparison.
The Elder Scrolls IV: Oblivion -- 16 square miles
The Elder Scrolls III: Morrowind -- 6 square miles
The Elder Scrolls II: Daggerfall -- 62 square miles
Both Morrowind and Oblivion i know for certain are broken up into cells, i never did any modding for Daggerfall to confirm that or not.
I hope you don't do any serious programming tho if you did not know there were limits to 32bit engines when it comes to precision beyond 12+ km
I wouldn't be surprised if the 62 square mile map of Daggerfall wasn't broken up into cells like the rest of the series.
meaning you only have to worry about the location of an item or character within a given cell, not its location on the entire map.
but also keep in mind daggerfall is only 62 square miles so at most its about 4-7x the limits of what 32bit can handle accurately and given the fidelity of the game accuracy might not be that important if it was one solid world map and not broken up into cells.
That is still a very far cry from the millions of square kilometers of of a star citizen world map.
the 62 square mile world map of daggerfall is a spec of sand in comparison.
The Elder Scrolls IV: Oblivion -- 16 square miles
The Elder Scrolls III: Morrowind -- 6 square miles
The Elder Scrolls II: Daggerfall -- 62 square miles
Both Morrowind and Oblivion i know for certain are broken up into cells, i never did any modding for Daggerfall to confirm that or not.
I hope you don't do any serious programming tho if you did not know there were limits to 32bit engines when it comes to precision beyond 12+ km
I still think you are grasping at straws trying to compare daggerfall which is pretty low quality and procedural generated content between poi to anything modern where positional data is actually important especially in a multi player game.
Um Double precision is already DONE and in Current public version of Arena Commander right now.
It is hard to say they couldn't accomplish something when they are done with it.
So how many knee pads do you grow through a day?
Apparently, the release date continues to be pushed further and further back. In 2013, they estimated roughly Q4 2015. We are now pushed back to 2017. And yet Wildace continues to show his support without a care in the world. Ill just leave these here:
http://hardforum.com/showpost.php?p=1040274993&postcount=3555
http://hardforum.com/showpost.php?p=1040270474&postcount=3501
Although he is the definition of a fanboy, you don't need to call him out like that. He might be disabled for all we know.
Call him out? Its on a public forum. Thats #1
#2, if you are disabled and funds limited, you should not be buying into a fairy tale.
This is gonna end up so ugly. We all know with over 90m budget on making a game, that there would be something for the people to play by now. It doesn't even make sense anymore. Your making a game for almost 4 years and 90+ million dollars and there still is nothing to play. Yet they still churn out ships for people to buy.
I don't disagree at all. Attack the ideas, not the person. There are dozens of reasons why people shouldn't buy the shit Star Citizen is shoveling that don't require character call outs.
Damn straight.
He should have locked in the scope of the game when outside investor capital was no longer needed (I think that was at $21 million).
With the scope locked in, make and finish the damn game that was originally pitched to backers.
By all means he could have continued to sell ships and use the additional funds to create expanded content (aka Stretch Goals) for release in the ensuing months/years.
I think people are making too much out of this so far. I think it is certainly fair to question what they have been doing with the money and all the delays, but to be truthful, I am not at all surprised at the length. First you are trying to compare this to a game being developed by an established publisher, with established methods and timelines and established crews. SC had none of that. You have an enthusiast trying to make a game on his own vision, which was always going to be somewhat risky and certainly was going to take a lot longer than a Triple A title from an established publisher. I think people just don't factor that in enough.
I am not saying that excuses CR for not delivering on his promises, I never expected he would be able to deliver on some of them based on the scope and the situation, but it should at least be given a little bit more cushion than people have been. I do blame CR for that though, if he hadn't made a bunch of ridiculous promises to begin with, then none of this would start blowing up the way it is now.
As for Derek Smart, he is just a tool taking advantage of the situation. He has been on a mission for decades now to try and discredit others to make himself look not as bad. It doesn't mean he doesn't have some legitimate points, but I definitely question some of his 'sources' of information.
Yeah I was thinking along those lines too, but it still doesn't solve the factory problem. I have agreed to deliver the goods. If the goods don't arrive, the product doesn't get made. If that happens the factory can't fulfill its order, so something else doesn't get made, and on up the chain.
Why do you see retardation like this constantly on their forum? Because no one has a goddamn clue how anything is going to work, because CIG only has a vague notion of how anything is going to work, because the PU hasn't even started production yet.
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4. Hanger Status: Ready. Arena Commander Status: Ready. First Person Shooter Status: Production. PU Status: Design. What? Design? WTF? They can't even honestly say they've started producing the PU? And you see it in their posts on the forum. People ask them questions and time and again the response is "Uh, I think it might work like this in the PU." Meanwhile you get 3,000 post threads about the economy that are 100% endless hours of mutual masturbation because they've provided so little actual information, despite being years into it. All you get is shit like "There's mining! And space stations! And some kinda thing that's kinda like crafting! And resource noding! And medical ships! And pirates! And Exploration! And salvaging? And you're only 10% of the economy! And the economy is dynamic! And maybe you can name a wormhole after yourself! How does any of it work?!? Fucked if we know! You tell us! Would you like to buy a track jacket? How about a $125 plastic model of a ship you can't fly in AC yet? You can stick it up your ass and it'll make reading the economy thread a little more enjoyable!"
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I don't know you Frankie but I think we might get along IRL.
And yes, they should have made their $20,000,000 game(or whatever the original goal was), complete it, and then expand upon the existing game with features, content, etc.