Star Citizen Departures?

Because like you said, things can change.

Tho the end of the crowed funding campaign would mark the transition to retail release.

It also marks an end for backers being able to adjust their fleet any further which means any ships you have you are stuck with so you need to be sure they are the ones you want.

Currently you can melt ships for store credit to get a different ship ect, once crowed funding is over, your fleet is locked in and can no longer be tinkered with because you will then have access to them in the beta environment in a big and persistent way.

So knowing exactly when that cut off point will be is pretty important to backers and that information needs to be 100% accurate. So they can plan accordingly to insure their expensive fleets are set up exactly how they want them.

Releasing dates for things that have shifted internally has burned CiG a few times already, the biggest being Star Marines spring release.

December 2016 was likely a rough estimate on when things would transition to live beta, they obviously do not have that date narrowed down enough to want to say that is when it is going to happen.

But there will be an end to crowed funding and it will likely mark the beginning of beta, or a phase in beta when they no longer plan to wipe the servers.

We know they plan to do minimal wiping during beta and only when it really needs to happen but at some point they are going to be confident enough to no longer issue a wipe during beta, they could choose to end crowd funding at the beginning of beta, or wait until they decide 100% on no more wipes to lock in every ones ship purchases.

I am more inclined to assume crowed funding would end when initial PU beta begins, an not in the middle of it since they likely would not know if a wipe is needed until some exploit is found. and if none are found then they would not need to wipe so it would be better to lock everyone's ship choices at the beginning of beta.
 
Should of mentioned there will NOT be a wipe when they transition from beta to retail launch as they want players that participate in beta to be well established and spread out. So beta is essentially the actual launch of the game. People that wait for non beta launch will be starting out weeks or months behind those in beta.
 
I think that the second coming of christ will happen before the non-beta launch happens. :D
 
There is a planned end to the crowed funding campaign, in the leaked document their internal deadline for turning off crowed funding is December 2016.

That is the concern I have with projects like this ... I am a proponent of crowd funding but I think it should be based on a project budgetary target ... if Chris Roberts needs $150 million to complete his project then THAT should be his target ... all the other crowd funding projects that succeed on Kickstarter and then continue to collect funds do so under either the preorder model (advance purchase of the different game tiers) or the Early Access model (once they have functional Alpha or Beta software they sell the access as a preorder through Steam or another service) ... granted the SC model is more akin to the MMO model but this is the first MMO style game to go through crowd funding ... how people spend their money should always be their choice but for a big project, like this, that runs for years and collects hundreds of millions in donations it should be required to have some level of accountability beyond the smaller projects that launch in the 1-2 year time frame and are usually very upfront on how they are doing against both schedule and budget

I worry that we are seeing one of the dangers of AAA financing with the crowd model ... when a developer does a AAA game with publisher money they are audited and monitored regularly to make sure they don't waste or misuse funds ... we have none of that with the crowd model ... we are totally reliant on the integrity of the developer and his/her ability to manage their funds/project and let us (the crowd funders) stay in the loop as to the status and progress of the project ... I think that is the risk and that even if SC succeeds we should have an honest post mortem discussion on the true effectiveness of crowd funding with high budget projects ... right now there are clearly opportunities for improvement that only the most die hard fanatic can resist for future projects
 
Should of mentioned there will NOT be a wipe when they transition from beta to retail launch as they want players that participate in beta to be well established and spread out. So beta is essentially the actual launch of the game. People that wait for non beta launch will be starting out weeks or months behind those in beta.

That makes it sound even crappier.

You're right, they have missed dates in the past. But that's not the same as having a publicly known cut-off date for your funding period. Now you're telling me that not only do people who threw fistfulls of money at the game get an advantage in ships(which we already knew), they're going to be weeks and possibly months ahead of everyone else when the game actually launches?

**** that.

Getting early access to a game and participating in a beta is one thing, but all you've done is indicate that there are even more monetary advantages that cannot be made up for once the game launches and regular players get in on the completed game. That is a TERRIBLE model that I do not want to see the game industry embracing.
 
Getting early access to a game and participating in a beta is one thing, but all you've done is indicate that there are even more monetary advantages that cannot be made up for once the game launches and regular players get in on the completed game. That is a TERRIBLE model that I do not want to see the game industry embracing.

This. So much this.
 
Star Citizen Chris Roberts reminds me of FrozenCPU Mark Friga Jr. Both operate in the same manner and I will just say the word starts with a "S" and ends in a "R".
 
That makes it sound even crappier.

You're right, they have missed dates in the past. But that's not the same as having a publicly known cut-off date for your funding period. Now you're telling me that not only do people who threw fistfulls of money at the game get an advantage in ships(which we already knew), they're going to be weeks and possibly months ahead of everyone else when the game actually launches?

**** that.

Getting early access to a game and participating in a beta is one thing, but all you've done is indicate that there are even more monetary advantages that cannot be made up for once the game launches and regular players get in on the completed game. That is a TERRIBLE model that I do not want to see the game industry embracing.

pre order and you get beta access, whoopty doo lol.

It is no different than the game being out for a month and someone saying "hey this star citizen game looks fun lets buy it, and they get it" and they jump in a month after the game has been in retail.

They are in the exact same situation as someone that waits for retail.

No matter when you launch a game not everyone is going to have the game, which means there will always be someone starting later than you.

It doesnt matter if beta is the launch and no more wipes because beta is included in nearly every package, if you pre order you get access at the same time as everyone else.

It is only late adopters that choose to wait for full retail that would be behind.

But you are also looking at it the wrong way and assuming SC is like all other MMO's where the main goal is competition between players because player vs player and leaderboards ect are generally the only real content in mmo's.

SC is not really like that, since actual players only make up a fraction of the overall population, around 1/10, for every 1 player there will be around 10 npc's filling roles and living in the universe so you are not really competing with player you are competiong with the npc's as well and they will already be more established than any player, either from beta or from retail release the NPC's are the one you are really fighting against, yes there will be player vs player confrontations but they are not the driving force behind the game play and there is no End Game the game, there is just you alone or you and your friends existing in a universe and doing what you want to do how you want to do it, don't worry about what someone else may or may not have, only worry about your self and play how you want to play.

In a way think of it like yesterday was your last day of school, so today is the beginning of your life, are you all bent out of shape because there are other people with jobs, other people with cars, other people with mansions, other people with their own private jet? Are you really that upset that people are established in a living breathing world and have things you do not? Or do you just go about your day like any other day and live your life the way you want to live it.

That is the point of Star Citizen, Thats what makes it a sandbox, You are just a spec of sand on a beach in star citizen, just like you are right now in the real world you are nothing, but what you are to your self and those you spend that time with.
 
No, they are not in the exact same position as someone waiting for retail. What you've just dscribed is worse than the lame deus ex preorder mess pretending to be some sort of crowdfunding campaign(at least that's a singleplayer game). Ending up months ahead in a multiplayer game just because you handed over money before it was even a game, is not something I find to be acceptable. No silly analogy of leaving school and people having jobs and cars is going to change that. We're talking about a game, not a career. One is entertainment, the other pays for entertainment.

And now you're even back to making up fanciful theories about how end-game works, PvP, etc. Again, prove it. Although to be honest even if you could back up your claims, it's not like it would matter since you've already done the opposite of selling people on the game anyway. Sorry, you might think it's a great idea, I think it's one of the worst models for getting a game to consumers that I've seen to date and that it is absolutely terrible that one of the few big space games we get is subject to this garbage of paying for competitive advantages in a game.
 
Yes they are in the same position.

You can wait to pre order until beta is about to go live, and it would be exactly the same as buying a retail copy the day it is released.

If you care about being in day 1, then pre order early enough that you can download before it launches. if you do not, then wait for full retail release.

beta launch and retail launch are just semantics, basically beta launch is full launch, in terms of wether things get wiped or not.

What difference is there to pre ordering the day or 2 before the last wipe and buying the game on retail release and pre loading getting ready for live release?

absolutely NOTHING.
 
C'mon, nobody's laughing at the nameless faceless enthusiast that puts money into this thing, mostly because we don't know their names. But you take the loudest, weirdest backers and they make Star Citizen's cult sound like Scientologists. It's not pretty and it paints them all as demented. These are the guys calling everyone trolls if you question the delays.

Look at the diseased culture on reddit and forums. These guys drool like junkies babbling about "having to have that pretty connie" and saying their wallets ache but they HAVE TO HAVE THAT SHIP. It's sick and weird and no amount of posting about "well you can just spend 40 dollars for a hopelessly useless Aurora package plus 5 dollars for Arena Commander access plus 5 dollars for Planetside alpha access plus 5 dollars for FPS alpha access plus 5 dollars to help keep Chris Roberts' accent weird" will change that.

Reading through this thread, you pretty much nailed it.
 
nah, i cant say i agree with that model. I think it's a big deal that beta users get to keep progress into retail. I feel like its a step in the wrong direction for consumers.. You're forced into a catch-22, either you pay for a unproven game based on promises, or you wait for retail release and start out far behind. What happened to the days when a game was released and you werent punished for not preordering? Makes EA with the battlepack shit look like saints.
 
beta launch and retail launch are just semantics, basically beta launch is full launch, in terms of wether things get wiped

And that is the problem. Releasing games as a beta is not something that should be common. When they have a massive budget it is unacceptable.
 
Yes they are in the same position.

You can wait to pre order until beta is about to go live, and it would be exactly the same as buying a retail copy the day it is released.

If you care about being in day 1, then pre order early enough that you can download before it launches. if you do not, then wait for full retail release.

beta launch and retail launch are just semantics, basically beta launch is full launch, in terms of wether things get wiped or not.

What difference is there to pre ordering the day or 2 before the last wipe and buying the game on retail release and pre loading getting ready for live release?

absolutely NOTHING.

So you're supporting developers releasing unfinished beta products as if they were the retail launch? Please re-read what you said, because that's how I'm interpreting your post. Previously you mentioned players having an advantage of weeks and possibly months, now you're discussing a day or two? You can't even keep your own story straight.

This is not the same as pre-ordering a game a day before release to get it pre-downloaded. What you have described is allowing people to hand over money in advance for an unfinished product, to have an advantage over players that waited until the launch day of the game to buy it.

If any other publisher or dev pulled that crap in a multiplayer game, people would be going ballistic(and rightfully so). This is clearly a step in the wrong direction for consumers in an industry that has been plagued by companies releasing unfinished products, and in effect punishing day 1 purchasers for not being as fanatic as the pre-release purchasers who have already gotten an advantage with their ships anyway.
 
And that is the problem. Releasing games as a beta is not something that should be common. When they have a massive budget it is unacceptable.

Wait so you would rather not play, even if the only major thing missing from full launch is a few star systems?

Beta usually implies core features are complete tho some content may be missing.

So because SC may be capable of being released and fully playable and stable enough in beta with no major credit dupe exploits in a beta state you would rather they just not release it and wait for a full retail release?

People around here are already seem impatient enough as it is and you want them to wait longer to be able to play in a meaningful way where their actions have lasting impact.

SC is fortunate that it is a very modular game, you can release it in beta with a few core star systems, have a fully playable and fleshed out experience and then bring more and more systems online as they get completed, and people discover jump points to those new locations (tho most of the known sectors will likely already have discovered jump points when they come online)

An Example Chris roberts just mentioned in the latest 10FTC i believe involves Arena Commander 2.0, keep in mind it is still alpha so it is missing some core game play mechanics in the initial release, like trading and mining. But with Arena commander 2.0 being baby PU, once they have mining done all they have to do is add an asteroid field to Arena commander 2.0 and the mining ships and places to sell the materials too ect, it is modular in a way that they can add those features in an alpha state, we can get in and play Arena commander 2.0 and they can just build out new alpha features until all the core elements of game play are in that system, then they can add a jump point and a new system to jump too, and there is enough of every mechanic and star systems they can transition over to beta since it will be core game play complete.

There is really no reason to not treat beta as the a psuedo full PU launch if it includes all the core mechanics in a rather stable manner with no major credit dupes / exploits remaining, Why bother wiping it if its stable and all you are doing is adding more content? Like i said before there will always be new players buying the game so should we just wipe the PU every could weeks so everyone gets to start at the same time all the time?

Should they do what Diablo 3 does and have seasons? lol.

IF someone cares about being there for day one then pre order the damn game, if you do not care then don't and buy it and wait for when you are comfortable buying it and not feeling like you are wasting money. It is really that simple.

It is no different than any other game release. There will be a day 1, and that will be after the last beta wipe they do just plan to start playing then if you care about that sort of thing.
 
There is a difference between having a beta, which is fine. And treating the beta as an early release allowing players to have a progress advantage of weeks/months. Yes, that is very different than any other game release, and is a terrible precedent to set forcing players to buy in early on unfinished games so they can be competitive.
 
So you're supporting developers releasing unfinished beta products as if they were the retail launch? Please re-read what you said, because that's how I'm interpreting your post. Previously you mentioned players having an advantage of weeks and possibly months, now you're discussing a day or two? You can't even keep your own story straight.

This is not the same as pre-ordering a game a day before release to get it pre-downloaded. What you have described is allowing people to hand over money in advance for an unfinished product, to have an advantage over players that waited until the launch day of the game to buy it.

If any other publisher or dev pulled that crap in a multiplayer game, people would be going ballistic(and rightfully so). This is clearly a step in the wrong direction for consumers in an industry that has been plagued by companies releasing unfinished products, and in effect punishing day 1 purchasers for not being as fanatic as the pre-release purchasers who have already gotten an advantage with their ships anyway.

i think you misunderstood the day or 2 comment, that was in relation to when you buy the game, before the last wipe or before the retail release.

in either case generally you buy the game 1 or 2 days before the game actually launches so you have time to properly preload the game.

In SC case you would pre order 1 or 2 days before the final beta wipe to ensure you are in the game for day 1.

Which is the same as pre ordering a retail release game 1 or 2 days ahead of time to get into the game day 1.

SC's final beta wipe could be 1 week before retail, it could be 6 months before retail. there is no way to know, all you or i know is that at some point there will be a final wipe during beta, and for the most part by then all the core gameplay will be there with the exception of any number of the promised 100 planned star systems.

And yes i fully support them releasing the game with some of the star systems missing and in a full launch fashion during beta. All the core game play elements will be there, mining, trading, pirating, murder, pvp, group and org play, exploration ect. What essential game play element do you think is going to be missing during beta? Because chances are it will be implemented during alpha not beta.

Beta is a long ways off still, you are looking at late 2016 at the absolute earliest for initial beta release, but i expect mid 2017 is more accurate especially if they want December 2016 as the end of the crowed funding campaign, if i was them i would make sure it ends some time after the 2016 anniversary sale which is in november, and is usually when they have a solid $6mill+ month and most of the limited ships go back on sale, so december 2016 is a prime time to end it, just after the last major anniversary sale.

That is assuming they can get it to that state by then.

Also just in case some people here are out of the loop October 10th is Citizencon, and i am pretty certain the reveal they are going to do there this year will be something Squadron 42 related which is generally pretty hush hush (as in they have not shown us anything) due to story element spoilers and its content/locations so not sure what they are going to show. But SQ42 is also their primary focus so it could be interesting.
 
i think you misunderstood the day or 2 comment, that was in relation to when you buy the game, before the last wipe or before the retail release.

in either case generally you buy the game 1 or 2 days before the game actually launches so you have time to properly preload the game.

In SC case you would pre order 1 or 2 days before the final beta wipe to ensure you are in the game for day 1.

Which is the same as pre ordering a retail release game 1 or 2 days ahead of time to get into the game day 1.

SC's final beta wipe could be 1 week before retail, it could be 6 months before retail. there is no way to know, all you or i know is that at some point there will be a final wipe during beta, and for the most part by then all the core gameplay will be there with the exception of any number of the promised 100 planned star systems.

And yes i fully support them releasing the game with some of the star systems missing and in a full launch fashion during beta. All the core game play elements will be there, mining, trading, pirating, murder, pvp, group and org play, exploration ect. What essential game play element do you think is going to be missing during beta? Because chances are it will be implemented during alpha not beta.

Beta is a long ways off still, you are looking at late 2016 at the absolute earliest for initial beta release, but i expect mid 2017 is more accurate especially if they want December 2016 as the end of the crowed funding campaign, if i was them i would make sure it ends some time after the 2016 anniversary sale which is in november, and is usually when they have a solid $6mill+ month and most of the limited ships go back on sale, so december 2016 is a prime time to end it, just after the last major anniversary sale.

That is assuming they can get it to that state by then.

Also just in case some people here are out of the loop October 10th is Citizencon, and i am pretty certain the reveal they are going to do there this year will be something Squadron 42 related which is generally pretty hush hush (as in they have not shown us anything) due to story element spoilers and its content/locations so not sure what they are going to show. But SQ42 is also their primary focus so it could be interesting.

So... you were just pulling more things out of your rear when you posted this:
Should of mentioned there will NOT be a wipe when they transition from beta to retail launch as they want players that participate in beta to be well established and spread out. So beta is essentially the actual launch of the game. People that wait for non beta launch will be starting out weeks or months behind those in beta.

So now you're dead set on a couple of days? Or weeks? Still can't make up your mind?

See, this is what happens when you're emotionally and financially invested in something that in reality, you know little about. I asked you for facts, trusted that you would post facts, and now you've posted two completely different stories about how the beta wipe and transition to retail is going to be handled. Why don't you just stick to facts posted by the devs(or at least leaks, even though they aren't necessarily reliable either) instead of just posting guesses?

And allowing preorder buyers to play a multiplayer game early and have an in-game advantage by not wiping everything is STILL one of the crappiest things I've heard of for a videogame launch.
 
i will re-quote my self maybe if you read it a couple of times you will under stand it?

in either case generally you buy the game 1 or 2 days before the game actually launches so you have time to properly preload the game.

In SC case you would pre order 1 or 2 days before the final beta wipe to ensure you are in the game for day 1.

Which is the same as pre ordering a retail release game 1 or 2 days ahead of time to get into the game day 1.

SC's final beta wipe could be 1 week before retail, it could be 6 months before retail.

Full Beta release when there are no wipes could be 1 week or it could be months before a full retail release.

I have said that every time and it is consistent.

If you want to be around for that day one even you will need to pre order 1-2 days before the final wipe so you can properly download the game before the final wipe.

Which is no different than pre ordering a full retail release game 1 or 2 days before its release date to be able to pre load and get into the game on day one.

How many times do i have to explain that to you for you to understand it?
 
Again you totally misunderstood what i was saying did not read it?
I definitely read it, should have been obvious since I'm asking about why you're being so inconsistent.
i will re-quote my self maybe if you read it a couple of times you will under stand it?



Full Beta release when there are no wipes could be 1 week or it could be months before a full retail release.

I have said that every time and it is consistent.

If you want to be around for that day one even you will need to pre order 1-2 days before the final wipe so you can properly download the game before the final wipe.

Which is no different than pre ordering a full retail release game 1 or 2 days before its release date to be able to pre load and get into the game on day one.

How many times do i have to explain that to you for you to understand it?

Apparently you don't get it, because you keep changing your story. If you don't know, then don't make things up.
 
First it was weeks/months, now you're claiming possibly days. That's a hell of a difference. If you don't know, then don't make things up.

You are still confused.

And i didn't make anything up.

The Devs have said they plan to do a final wipe some time during the beta and it would be before a "retail release" meaning they would not wipe again when the game does have a retail release, this comes from them. What is unknown is the time frame between that final wipe and retail release, like i said it could be a week or it could be months.

The only thing the 1-2 day thing was about was that IF YOU WANTED TO BE THERE for the day the game goes live and you would need to pre order 1-2 days before the final beta wipe so you could properly download the game and play it on the day when there would be no more wipes.

And the mention of retail release was that in essence you could consider that beta launch of no more wipes as a retail release and it would be no different than if you pre ordered a retail game to preload it 1-2 days before the beta was about to end with a normal game not SC.

That is all i was trying to convey and you some how got confused into thinking i was saying beta would only be a day or 2 head start and flip flopping between a week or month when that is not the case.
 
It's not me who is ignoring what you said, its you ignoring what i said.

To me $1000 is not a lot of money, it doesn't matter to me what i spend it on. If i choose to spend it on a piece of toilet paper to wipe my butt, i will its my choice.

A fool and his money are soon parted.

That is no different than any other crowed funding campaign you are always asked to pledge money with no gameplay.

No it is different. Very different. Star Citizen already has $90+ million dollars which is so far beyond the next highest crowdfunded game that it wouldn't even fit on the same chart. $90+ million makes Star Citizen one of the 15 most expensive video game projects ever. There is no reason why they should be seeking more funding at this time unless they are pulling a Romero and using it all to build mansions and have parties.

But then again Star Citizen does have some gameplay, in the form of Arena Commander, Social module, and the coming soon™ Star Marine, Baby PU Arena Commander 2.0.

There are also plenty of ways to keep up with development progress.

From content that is released daily on the website, the weekly Around the verse, 10 for the chairmen, and Reverse the Verse, monthly jump points

Just a little bit of research and you can see what they are working on, from getting 64bit precision which is in now. to getting the baby PU up and running which includes a Gas giant that has over 180,000km radius, there are also game play video's from the multi crew demo, as well as progress video's on the Star Marine side. CiG constantly puts out more information than any other in development game.

Even the Nyx Landing site preview was looking pretty nice
https://www.youtube.com/watch?v=Z2YMlnn4Ngk

Then there was the multi crew demo which imho was a little rough since its missing all the animation work from the Star Marine build ect but it gives a good idea of where things are heading.
https://www.youtube.com/watch?v=1qLcXt9Hxxo
Live version
https://www.youtube.com/watch?v=a9rqPp_Cyk4

Just because you are not happy the game is not done and 100% playable doesn't mean progress is not being made, if you stayed up to date with all the information they put out it is quite entertaining to see the game being made.

Horseshit. There is simply no way to implement all of these features in any way that works reliably. I have 20 years of programming experience so I need more than pretty pictures to convince me that they know what they are doing; I was skeptical about their ability to do what they are claiming from day one and the additional feature creep hasn't done anything to help the situation.

I'm sorry but you simply can't have a game or any application that is everything. At some point, you have to pick and choose the things you are going to implement and scrap the rest; if you keep adding new features ad infinitum during the development cycle, you'll end up like Duke Nukem Forever.
 
Which feature do you think is a problem?

Because the multi crew demo shows a lot of features working.

The most important one being 64bit precision and the large distances involved, since it is a single map/instance with the station being over 3,000,000km away from the derelict Retaliator, and the cutlass and other multi crew ships have their own local physics grids working so their orientation doesn't matter.

BTW that local physics grid is a feature that DICE failed horribly at, when they made BF2142, and when the titans moved it lagged the whole server and they eventually gave up and forced the titans stationary,

The multi crew demo shows a lot of back end systems coming together quite well.

It is missing a lot of the polish that is needs, but it is coming together.
 
sorry i believe it was 3,000,000m not km, or 3000km.

which is a short distance in space terms but it is also a big step up from the 8-15km limit of 32bit. and is far away from the limit the can achieve with 64bit precision
 
You are still confused.

And i didn't make anything up.

The Devs have said they plan to do a final wipe some time during the beta and it would be before a "retail release" meaning they would not wipe again when the game does have a retail release, this comes from them. What is unknown is the time frame between that final wipe and retail release, like i said it could be a week or it could be months.

The only thing the 1-2 day thing was about was that IF YOU WANTED TO BE THERE for the day the game goes live and you would need to pre order 1-2 days before the final beta wipe so you could properly download the game and play it on the day when there would be no more wipes.

And the mention of retail release was that in essence you could consider that beta launch of no more wipes as a retail release and it would be no different than if you pre ordered a retail game to preload it 1-2 days before the beta was about to end with a normal game not SC.

That is all i was trying to convey and you some how got confused into thinking i was saying beta would only be a day or 2 head start and flip flopping between a week or month when that is not the case.

So why did you say anything, IF YOU DON'T KNOW? You're saying to pre-order 1-2 days in advance to get in before a wipe, when you don't know if that will accomplish anything. You already stated it could be weeks or months between the final wipe and the retail launch, when apparently you have no idea.

We're attempting to discuss facts about the game and it's developers. You're just posting garbage you've pulled out of thin air. We don't care how great you think the game will be, we don't care what you think the devs will do as far as beta wipes. You keep pulling things out of nowhere and posting it as if there is some confirmation available, when apparently that isn't the case.
 
You call it garbage, but i have done more research on SC than likely everyone in this thread.

I have actually watched nearly every video they have released and read nearly every document, i know more about what they are doing than most people.

You can call it garbage but it is all educated based on what we know.

And you can claim you want to discuss facts, but this whole discussion was started based on rumors, if you actually wanted to discuss facts maybe you should go to the actual SC thread?
 
You call it garbage, but i have done more research on SC than likely everyone in this thread.

I have actually watched nearly every video they have released and read nearly every document, i know more about what they are doing than most people.

You can call it garbage but it is all educated based on what we know.

And you can claim you want to discuss facts, but this whole discussion was started based on rumors, if you actually wanted to discuss facts maybe you should go to the actual SC thread?

So post information, and it'd be nice if you could indicate where you got it. By repeatedly just making things up and changing details, no one has any clue if you're posting correct information or more BS.

No, I don't want to go to the main SC thread full of people like yourself who will just make things up instead of posting actual information. Since you're not an admin or mod here, don't tell people where they can and can't post(and don't make up some nonsense about how telling people not to post lies is the same as telling people to go to another thread).
 
You should start wiping your ass with $100 bills because that is all you have done thus far (and will continue to do if you keep dropping money on this fiasco).
 
Eh if throwing $100 at SC keeps the fiasco going even 20 seconds longer it would be worth it to see all the rage posts like yours.
 

Amazing, you've finally posted something that wasn't pulled out of thin air.

I don't think there will be a roll back. The universe just moves on. Think of it more like the beta players get to be the first few lucky people in the universe. As we'll be constantly adding new content during Beta and after I wouldn't worry that all the stuff will be discovered during beta leaving no new stuff for people to discover.

In other words, **** the people who didn't give us money before the game was done, we're giving people a competitive advantage just for paying us.

Thanks for confirming that Chris Roberts came up with one of the most ridiculous pay2win scenarios in gaming, 2 years ago.
 
Wait so you would rather not play, even if the only major thing missing from full launch is a few star systems?

Star systems, ships, textures, missions, voices, whatever is irrelevant. $90 million means they should release a finished product and not a hobbled beta for months or even years. It is one thing when you're tight on cash, but $90 million is a lot of money for a single title. With this much cash if they cut corners they're doing something wrong. Its unacceptable. Being a video game isn't an excuse.
 
SC may be capable of being released and fully playable and stable enough in beta with no major credit dupe exploits

Good luck with that. No other online game developer has ever managed it before.
 
Huh, I have a key for this Star Citizen thing I got with AMD Gold with new video card, haven't used it yet and sad to hear that it sounds like it is worthless.
 
You know that's funny because I just downloaded the new update and I was taking some time walking around a planet-side environment, seeing other gamers (with ID tags so they weren't just NPC's) also walking around in said environment. The FPS module is almost out, the planetside module is now available under subscriber/backer testing, so that leaves the persistent universe and Squadron 42 as the only parts not available for playtesting.

Since when is the FPS module (originally slated for April this year I seem to recall) "almost out"? Last I heard it was officially delayed indefinitely because, in classic Roberts style, they were having trouble rebuilding the animation engine... on which all the other modules will also rely. Roberts claimed it would be ready in "3, 4, maybe 5 weeks"... 2 months ago.
Do you really think that because they have AC and a small multiplayer planetside environment (which is basically the multiplayer equivalent of the hangar module's "hello world" application) that they can just simply plug them together and, TADA! SC is finished?

Everything being done is being controlled by the investors - which are the game backers - and the development studio

Neither you nor any other backer is an "investor", and it's hilarious that you think you are "controlling" the development in any way.

It's what usually happens when you have a lot of ignorant "experts" making uneducated arm-chair assessments.

As opposed to ignorant backers who think that reading a bunch of marketing material means they have any better idea what is really going on. I backed the game (one time), I would love to see it succeed and I hope it does, but I wouldn't pretend it's in great shape right now.
 
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