Yakk
Supreme [H]ardness
- Joined
- Nov 5, 2010
- Messages
- 5,810
I have to agree here on the "fluidity" thing. Didn't ever see Thief, but I saw it firsthand in BF4 on Mantle, and then again with Civ 5: Beyond Earth on Mantle w/ its split frame rendering. It's actually pretty compelling and what excites me about Vulkan and DX12 going forward.
That said, the fluidity had fuckall to do with Async shaders, and anyone hoping that new buzzword of the moment is going to be the christmas miracle that brings back AMD, you're kidding yourself.
All different techniques.
Don't know why you bring up Christmas, but don't care.
Who knows what kinds of optimizations Johan Andersson and his team are using in their Frostbyte engine, but they must be significant. We've just seen the first version of SFR in Civ. BE, it works great and should get even better going forward. As for Async and fluidity, I obviously haven't seen the Liquid VR SDK yet, but apparently AMD is using it to reduce movement lag and keep it under the maximum 16-20ms to reduce nausea.