Divinity Original Sin 2 Kickstarter 11 days left

I remember hearing that projects tend to get the majority of the backers at the beginning and end of the project. So they might still pull it off. I tend to back that way myself, I almost always jump in at the front or right before it ends.
 
I usually jump in the front, then end up adding more at the end... Loved the first and can't wait for the second one.

Anyone on the fence should jump in!
 
I would think they'd be able to develop it using the profits from the first one. What ever happened to funding games yourself?
 
I would think they'd be able to develop it using the profits from the first one. What ever happened to funding games yourself?

Here we go again. They're not exactly EA raking in hundreds of millions.
 

If you're investing in the development, they should pay you out of the profits. Otherwise it's just a glorified preorder. That's my issue with kickstarter projects for established products. The buyer takes all the risks and the funder gets all the rewards.
 
If you're investing in the development, they should pay you out of the profits. Otherwise it's just a glorified preorder. That's my issue with kickstarter projects for established products. The buyer takes all the risks and the funder gets all the rewards.

You've heard of the concept of voting with your wallet? This is an extreme version of that. These kinds of games a niche games, they aren't AAA titles. Since i personally want MORE of these types of games, i support the developers by, yes, glorified pre-order.

While i might object to the term "pre-order" being applied to kickstarters, technically you are correct.
 
I would think they'd be able to develop it using the profits from the first one. What ever happened to funding games yourself?

From the project page, linked in the OP.

"Why return to kickstarter?


We are financing Divinity: Original Sin 2 ourselves, but the ideas that we have can be stretched a lot further than what our current budget allows for.

Our hope is that your pledges will enable us to increase the freedom and depth that will be present in the final game.

Increasing player freedom means increasing the number of options we give you, which means extra development and thus extra budget. The same goes for adding extra depth. Adding additional layers of content means additional development which, again, requires additional budget.

To ensure that we can get as much feedback as possible, we're going to give all backers Alpha and Beta access via Steam, and if the same thing happens that happened with Divinity: Original Sin, we'll be spending many months integrating all of the feedback we'll receive.

That too means extra development, but it's development we're looking forward to, because it'll mean the game will get better and better.

We will invest everything we receive on Kickstarter into refining the RPG experience we'll offer you, and by backing now, you’ll be adding to the fun you’ll have when the game is ready.

Of course we'll keep you posted via regular updates about what's going on on the development front, and we honestly can't wait to start discussing all the features that we are planning."
 
I skipped out supporting the original but was hoping for something at least decent, turned out being my favorite rpg of the year for mechanics alone. I kind of wish more rpgs would switch to the turn based format, pillars of eternity is more real time with pause and does not play as well in the mechanics department as divinity original sin.
 
I skipped out supporting the original but was hoping for something at least decent, turned out being my favorite rpg of the year for mechanics alone. I kind of wish more rpgs would switch to the turn based format, pillars of eternity is more real time with pause and does not play as well in the mechanics department as divinity original sin.

Agreed.

I'm shocked to see that they're already doing #2... while I love D:OS, it still feels unfinished to me, and needs more work on it. Annoying when all devs are so quick to move to the sequel. How about an expansion first? It's not like there's going to be much in the way of engine improvements...
 
Agreed.

I'm shocked to see that they're already doing #2... while I love D:OS, it still feels unfinished to me, and needs more work on it. Annoying when all devs are so quick to move to the sequel. How about an expansion first? It's not like there's going to be much in the way of engine improvements...

Did you hear about D:OS Enhanced Edition? It seems Larian is taking a page from the CD Projekt's Witcher titles and making an upgraded, Enhanced Edition of D:OS which will be available FREE to all existing owners (and of course will be the "new" version of the game itself for sale) http://www.divinityoriginalsin.com/blog.php?news=65 - Seems like there's a considerable amount of polish incoming as well as some new content as well.

D:OS 2 seems to be crunching stretch goals and if we can keep the interest up, perhaps it will overtake them all. I'm really considering backing, but I am a bit concerned that they aren't promising Linux (or any non-Windows platforms) support from the get-go this time. I understand the "we want to make sure everything is great before we port etc." element, but I worry that without the "promise" made during Kickstarter they won't "get around" to Linux or use some sort of proprietary tech that makes it difficult to port to non Windows platforms.
 
I really wanted my name in this game but I figure it would go unnoticed having your portrait on the wall would be cool but they are angled in the game so it might go unnoticed too.
 
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If you're investing in the development, they should pay you out of the profits. Otherwise it's just a glorified preorder. That's my issue with kickstarter projects for established products. The buyer takes all the risks and the funder gets all the rewards.

There is a kickstarter alternative coming out soon that does exactly this. You have to first qualify has a legitimate investor (I think something like $1000 a minimum) and you can then truely "invest" into a games platform and see returns on the back end.

edit. Found it! https://www.fig.co/. Founded by industry leads like Tim Schafer and others frome inXile and Obsidian.
 
Did you hear about D:OS Enhanced Edition? It seems Larian is taking a page from the CD Projekt's Witcher titles and making an upgraded, Enhanced Edition of D:OS which will be available FREE to all existing owners (and of course will be the "new" version of the game itself for sale) http://www.divinityoriginalsin.com/blog.php?news=65 - Seems like there's a considerable amount of polish incoming as well as some new content as well.
I hadn't... and that is great to hear. It appears the devs felt similarly...
There is a kickstarter alternative coming out soon that does exactly this. You have to first qualify has a legitimate investor (I think something like $1000 a minimum) and you can then truely "invest" into a games platform and see returns on the back end.

edit. Found it! https://www.fig.co/. Founded by industry leads like Tim Schafer and others frome inXile and Obsidian.

That is awesome! About damn time too. Very cool idea.
 
There is a kickstarter alternative coming out soon that does exactly this. You have to first qualify has a legitimate investor (I think something like $1000 a minimum) and you can then truely "invest" into a games platform and see returns on the back end.

edit. Found it! https://www.fig.co/. Founded by industry leads like Tim Schafer and others frome inXile and Obsidian.

This is a great idea, but quite honestly it is nowhere near as accessible as something like Kickstarter. Here's what their FAQ says is necessary to become an Accredited Investor (and I believe by this term you need to have this status registered with the gov't?).

"
How do I qualify as an accredited investor?

Generally speaking, for an individual to qualify as an accredited investor, you must have a net worth of at least $1 million (excluding your primary residence) or have an income of at least $200,000 each year for the last two years or a combined income with your spouse of at least $300,000 each year for the last two years and have a reasonable expectation of earning the same amount this year. For the full definition, you can visit the Securities and Exchange Commission’s site.
"

This is NOT an acceptable option for kickstarter-like crowdfunding. Even of the "VIP/Whale" spenders on crowdfunded projects, a relative few will have the assets required for this status, so once again it only comes down to the wealthiest (ie those who could "normally" invest via other methods).

Don't get me wrong I like the idea ( I would have loved if investing in Star Citizen would have given me an actual stake in the company etc.), but the huge fiscal barrier to entry rules out most interested parties. Even if they had higher limits than standard game pricing but still within accessible ranges (ie $100, $500, or even $1000 minimums etc.) it would be a fantastic idea if you really believe in a project. As it seems to stand currently, this is not a "community" investment platform, but another way to attract "the investor class" without specifically poking at VCs or Angels.
 
my problem with is the stretch goals if you need 500k to make your game game the way you want that's what you ask for not this bs 100k more and you get this x! and i do not get why people fund games if im going to fund a game that wont be out for a year i should get it for about 75%off the release price.


when i see kick starter stuff i see hey i want to spend your money but you have no say in what i do with it instead of spending my money or a publishers
 
Stretch goals? In a word, it's marketing. Generates that extra bit of excitement and interest beyond the initial goal.

Anyways, good for them. I'm playing Divinity Original Sin with a friend right now in coop and it's a lot of fun.
 
This is a great idea, but quite honestly it is nowhere near as accessible as something like Kickstarter. Here's what their FAQ says is necessary to become an Accredited Investor (and I believe by this term you need to have this status registered with the gov't?).

"
How do I qualify as an accredited investor?

Generally speaking, for an individual to qualify as an accredited investor, you must have a net worth of at least $1 million (excluding your primary residence) or have an income of at least $200,000 each year for the last two years or a combined income with your spouse of at least $300,000 each year for the last two years and have a reasonable expectation of earning the same amount this year. For the full definition, you can visit the Securities and Exchange Commission’s site.
"

This is NOT an acceptable option for kickstarter-like crowdfunding. Even of the "VIP/Whale" spenders on crowdfunded projects, a relative few will have the assets required for this status, so once again it only comes down to the wealthiest (ie those who could "normally" invest via other methods).

Don't get me wrong I like the idea ( I would have loved if investing in Star Citizen would have given me an actual stake in the company etc.), but the huge fiscal barrier to entry rules out most interested parties. Even if they had higher limits than standard game pricing but still within accessible ranges (ie $100, $500, or even $1000 minimums etc.) it would be a fantastic idea if you really believe in a project. As it seems to stand currently, this is not a "community" investment platform, but another way to attract "the investor class" without specifically poking at VCs or Angels.

Why oh why would they make such ridiculous barriers to invest?
 
Why oh why would they make such ridiculous barriers to invest?

Same reason hedge funds are only allowed to high-net worth / sophisticated investors. The government is trying to protect "unsophisticated" investors from losing money...
 
I had to check out his past work =)

Notable game credits

Star Trek: Starfleet Academy (1997)
Fallout 2 (1998)
Descent to Undermountain (1998)
Planescape: Torment (1999)
Icewind Dale (2000)
Icewind Dale: Heart of Winter (2001)
Baldur's Gate: Dark Alliance (2001)
Icewind Dale II (2002)
Van Buren (Fallout 3) (2003 - canceled)
Lionheart: Legacy of the Crusader (2003)
Champions of Norrath (2004)
Star Wars: Knights of the Old Republic II: The Sith Lords (2004)[8]
Neverwinter Nights 2 (2006)
Neverwinter Nights 2: Mask of the Betrayer (2007)
Alpha Protocol (2010)
Fallout: New Vegas (2010)
Wasteland 2 (2014)[9]
FTL: Advanced Edition (2014)[10]
Pillars of Eternity (2015)[11]
Torment: Tides of Numenera (2015)[12]
 
There is a kickstarter alternative coming out soon that does exactly this. You have to first qualify has a legitimate investor (I think something like $1000 a minimum) and you can then truely "invest" into a games platform and see returns on the back end.

edit. Found it! https://www.fig.co/. Founded by industry leads like Tim Schafer and others frome inXile and Obsidian.
I wouldn't trust Tim Schaffer with my used underwear let alone an investment platform.
 
24 hours left with a Twitch Feed to boot might watch it crack open a carbonated soda Stream without the soda.
 
Well, fully funded and all stretch goals met and still time to spare. Looking forward to this one.
 
Wow, they raised around $200K yesterday alone... that's pretty impressive.

I still need to get around to playing the first.
 
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