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omg i mad a 6l with val orb just for fun i thew it on a crap chest and bam....to bad its 5g 1r but other then that its ok 50ish hp 30 chaos res 600 ac 20 l res but i cant use the dam thing as the links are way off:(

does any one have a lvl 8 Vorici on warbands? or wtb a 5g 1 r chest?

I sort of understood what you were saying, but did you say you used a vaal orb to make the chest? If so then there's nothing you can do to modify the sockets now.
 
I sort of understood what you were saying, but did you say you used a vaal orb to make the chest? If so then there's nothing you can do to modify the sockets now.

Technically you can use Vorici to change the colors of corrupted items but it get's expensive as, for every application of the Vorici color mod you are required to use as many vaal orbs as chromatics. Some of his mods cost 25 chromatics so it adds up quickly.
 
Technically you can use Vorici to change the colors of corrupted items but it get's expensive as, for every application of the Vorici color mod you are required to use as many vaal orbs as chromatics. Some of his mods cost 25 chromatics so it adds up quickly.

Wow that is a crazy amount of vaal orbs. This is my first time really paying attention to leveling up the masters so I'm really seeing the usefulness of Vorici in particular...it's pretty damned easy to waste all your chromes trying to get a couple of blue sockets on an evasion chest, etc.

Anywho, this happened recently:

fKukaT0.png


Nope, still no loot filter installed, but I didn't have any trouble spotting the good loot:

anUdtmv.png
 
I've gotten one of those barrels before; I love the flavor text and they're a fun fight. I got the exact same pair of gloves from it too.
 
I guess no one is playing warbands for the most part? I've got the guild stash filled with various very-decent items but no use on them.

My Mara is 86, still rocking that nice 5L glorious plate, upgraded my weapon with a new Coronal Maul I bought off poe trade, 402 phys top end + 170 lightning, 1.42 AS.

Currently running Static Strike + Melee Phys + Weapon Ele + Leech + Faster Attacks
19k dps in town, ~22k with frenzy charges (4) up, 32k w/ hatred aura (normally do armor)
Found that even with 0.34 attack speed life leech is still giving me more than life on hit.

6L I may do increased area of effect, as right now I'm able to hit 50% of the screen with the lightning blast from static strike, should do 75% of the screen with it.

I also recently pulled some points into Knockback (three nodes), which along with the aoe of static is really pushing melee damage away from me. Should allow me to do some more dangerous map rolls than previously.

That said, big insta-kill hits continue to suck in higher maps. Not a huge fan. Also not a fan of getting mountains of trash uniques, but I guess that's the nature of this game. I've got 6 stash tabs of uniques from warbands alone, plus another tab i've filled in the guild stash. Some stuff that was really rare before is now relatively common (i have two lionseye glares for example) while not rare stuff is rare (rat's nest hood, facebreakers, etc).
 
I'm in warbands, I have 3 lioneyes bows, alphas, then the rest of my networth might be 1 exalt. That's three bows almost worth nothing and found more than newb uniques and I definitely haven't aquired that much overall yet.
 
I guess no one is playing warbands for the most part? I've got the guild stash filled with various very-decent items but no use on them.

My Mara is 86, still rocking that nice 5L glorious plate, upgraded my weapon with a new Coronal Maul I bought off poe trade, 402 phys top end + 170 lightning, 1.42 AS.

Currently running Static Strike + Melee Phys + Weapon Ele + Leech + Faster Attacks
19k dps in town, ~22k with frenzy charges (4) up, 32k w/ hatred aura (normally do armor)
Found that even with 0.34 attack speed life leech is still giving me more than life on hit.

6L I may do increased area of effect, as right now I'm able to hit 50% of the screen with the lightning blast from static strike, should do 75% of the screen with it.

I also recently pulled some points into Knockback (three nodes), which along with the aoe of static is really pushing melee damage away from me. Should allow me to do some more dangerous map rolls than previously.

That said, big insta-kill hits continue to suck in higher maps. Not a huge fan. Also not a fan of getting mountains of trash uniques, but I guess that's the nature of this game. I've got 6 stash tabs of uniques from warbands alone, plus another tab i've filled in the guild stash. Some stuff that was really rare before is now relatively common (i have two lionseye glares for example) while not rare stuff is rare (rat's nest hood, facebreakers, etc).
I play in softcore leagues exclusively because of your last point. I'm pretty comfortable with the size of my epeen, so playing any hardcore league just isn't worth it. However, I am not in the [H] guild at the moment.
 
I play in softcore leagues exclusively because of your last point. I'm pretty comfortable with the size of my epeen, so playing any hardcore league just isn't worth it. However, I am not in the [H] guild at the moment.

Playing HC doesn't have to be about "epeen" unless you choose to see it as such. Personally I've strictly played HC in ARPGs ever since I switched over during my D2 days after I eventually got bored of SC. The fun to me is the challenge of building a character that can tackle all the content (and obviously playing well enough to not die), and the more obscure the build, the better (building around a theme or a certain unique, etc.). So if I die, I just try something else, or I try again and tweak what I did before if I particularly liked the build.

One of the reasons why I lost interest in D3 was because of their new difficulty system: rather than build a character and test it against a standard difficulty, you essentially build your character and then tailor the difficulty level to whatever you can handle...it's backward.

Right now I'm working on a thorns build since I found one of those new Crown of the Pale King helms. Basically running Lightning Tendrils for an up-close-and-personal skill + Tempest Shield, and Shield Charge for movement. For gear it's Crown of the Pale King + The Anvil + Thousand Teeth Temu, although I still need 10 more levels for the shield.

If anyone wants to add me my account name is Aixius, although I'm in a different guild.
 
I guess no one is playing warbands for the most part? I've got the guild stash filled with various very-decent items but no use on them.

I'm in Warbands too but the economy is so saturated already easily buy "really pretty good" items (a step or two above very-decent) for next to nothing. I've used an item or two from the guild stash but I'm mostly contributing to it as well.

I've got two characters going now. The first was a cheap cyclone duelist. Armour + fortify + endurance charges + 5500 life feels really good in terms of survivability. Fully buffed I do about 16k DPS with cyclone which I'm pretty happy with as an RT build. This was a great "beginning of the league" build as it's not very gear dependent. Tree here.


Once I built up some currency with the first character I started on a Crit Spectral Throw Scion. This is at 76 right now and is starting to come together. Surviveability is a little sketchy but as a ranged character I'm making it work. I saved up all my pennies and bought an Exquisite Blade that's just shy of 500 dps and when it crits it does pretty good damage. I'm not sure if this will be viable in high levels but it's pretty fun so far. Tree Here.
 
Playing HC doesn't have to be about "epeen" unless you choose to see it as such. Personally I've strictly played HC in ARPGs ever since I switched over during my D2 days after I eventually got bored of SC. The fun to me is the challenge of building a character that can tackle all the content (and obviously playing well enough to not die), and the more obscure the build, the better (building around a theme or a certain unique, etc.). So if I die, I just try something else, or I try again and tweak what I did before if I particularly liked the build.

One of the reasons why I lost interest in D3 was because of their new difficulty system: rather than build a character and test it against a standard difficulty, you essentially build your character and then tailor the difficulty level to whatever you can handle...it's backward.

Right now I'm working on a thorns build since I found one of those new Crown of the Pale King helms. Basically running Lightning Tendrils for an up-close-and-personal skill + Tempest Shield, and Shield Charge for movement. For gear it's Crown of the Pale King + The Anvil + Thousand Teeth Temu, although I still need 10 more levels for the shield.

If anyone wants to add me my account name is Aixius, although I'm in a different guild.
I understand the challenge of tailoring a build to a situation in which you fear death, but with a game like PoE, even with lockstep lag spikes are a big factor that is out of your control. Nothing frustrates me more than dying or being penalized in some way when something happens in a game that is outside of your control.

In D3 there is no "building" your character, anyway. Unless you have been stashing end-game equipment for a particular class. Everyone has the same skillset, base stats, and passives available to them. I'm still more of a fan of the classic ARPG progression curve, though, which is why I haven't played D3 in more than a year.
 
I haven't been able to play in weeks cause of a kitchen remodel going on. Eventually ill get back into the game and am looking forward to all this delicious guild stash gear.
 
I understand the challenge of tailoring a build to a situation in which you fear death, but with a game like PoE, even with lockstep lag spikes are a big factor that is out of your control. Nothing frustrates me more than dying or being penalized in some way when something happens in a game that is outside of your control.

Ah yeah, if you have unreliable internet then HC isn't really a great option. My experience with lockstep has been flawless so far though and I have a few characters on the go with the highest being a 72 Ranger in A4 Merc/maps. All the old situations that used to bring on the desync - lockboxes, tight hallways, movement skills, various enemies - now behave exactly as they should and it's so refreshing.
 
I haven't played PoE for a year or so(?...seems that long ago) but I thought I would try it out now that Act IV is out.

Logged into my Scion (My only characrter, actually) and was going to reallocate my skill points but there are significant changes to the tree in terms of node locations and the addition of Sockets. I decided to re-familiarize myself by rolling a new Scion and running through once to see the changes.

I'm up to 56 now on Cruel and I'm still trying to figure out a decent build.
 
Ah yeah, if you have unreliable internet then HC isn't really a great option. My experience with lockstep has been flawless so far though and I have a few characters on the go with the highest being a 72 Ranger in A4 Merc/maps. All the old situations that used to bring on the desync - lockboxes, tight hallways, movement skills, various enemies - now behave exactly as they should and it's so refreshing.
It's not so much to do with your internet connection as the relay between the access point and servers. I'm usually rock solid to the DC access point with latency between 30-40ms, but every now and then I will get a spike that brings the game to a halt for a second. It's not a problem on Normal or Cruel, but on Merciless that slight hiccup could very well mean your death. On softcore I can live with the XP loss in that case.

Lockstep is the only reason I'm playing the game again. Earlier in the thread when the 2.0 patch was launched I had expressed how it now feels like a completely new game. Seeing everything react immediately to your input is so refreshing.
 
I really haven't had the chance or drive to play for the last week or so.. I do have a char in warbands, just need to finish him, and make sure i don't hit the gear wall.. his tree's in a good place, though.. i'll hop on tonight and see what i can figure out
 
I decided to redo my CI witch, but it appears that life leech (through a gem link to FP) is no longer able to sustain my ES. I had to constantly run out of battles to recharge my ES. Did they nerf the amount of life being leeched?

I noticed this with my life build character too, that the amount leeched seems rather smaller than what I remembered it to be (which was a long time ago I'll admit). But with a life build, I could rely on flask to recharge my life, can't do that with CI build.
 
I decided to redo my CI witch, but it appears that life leech (through a gem link to FP) is no longer able to sustain my ES. I had to constantly run out of battles to recharge my ES. Did they nerf the amount of life being leeched?

I noticed this with my life build character too, that the amount leeched seems rather smaller than what I remembered it to be (which was a long time ago I'll admit). But with a life build, I could rely on flask to recharge my life, can't do that with CI build.
Yes, Life Leech took a sizable nerf in the 2.0.0 patch.
Path of Exile 2.0.0: The Awakening Patch Notes said:
Changes to Leech:
We love life leech mechanics. The idea of turning an offensive attack into a defensive form of survivability, by absorbing some measure of that damage as life, is both thematically interesting and adds depth to character and gear choices.

But leech has always posed some balance problems, especially against bosses, where often minimal investment resulted in equally strong recovery as it did against large packs of monsters.

We made these changes with the goal of keeping leech an impactful mechanic when you need it most -- when you're getting swarmed -- and to reward players who want to invest deeply to make it work against smaller numbers of targets too.
  • Multiple leech effects now stack. A single hit against multiple targets grants multiple effects, as do multiple hits against a single target.
  • The speed at which you leech has been substantially reduced for both life and mana, with less of a reduction to mana leech rate, bringing it in-line with life leech rate. These now default to 2% of maximum life per second. It can be increased.
  • A maximum leech rate caps the rate at which you can leech. It's set to 20% of maximum life or mana per second.
  • Methods of improving leech, leech rate and increasing your maximum leech rate have been added to new clusters in the passive skill tree, primarily in the regions between the Marauder, Duelist and Ranger.
  • Some of the already existing clusters in this region that specialized in specific weapon types have also had leech elements added to them.
  • All existing values of leech have been substantially reduced, including values on existing items.
  • Vaal Pact now no longer reduces the amount of life leeched. It has also been moved to between the Shadow and Ranger on the passive skill tree.
  • Some things such as Support Gems and Warlord's Mark have had their values brought in line with the other leech changes.
  • Previously, we had modifiers for "increased (or reduced) Life/Mana Leech rate". These did two things: They increased the amount of Life/Mana you're gaining per second for each leech effect and they reduced the duration of each leech effect, such that the total life/mana gained over the duration remained the same. All such modifiers have now been changed to "increased (or reduced) Life/Mana Leeched per second". This still increases the value of Life/Mana you're gaining per second for each leech effect, exactly as it did before. It no longer affects duration of the leech effects, meaning you'll gain more total life/mana from each one as a result.
  • Atziri's Acuity no longer applies a penalty to leech.
https://www.pathofexile.com/forum/view-thread/1304441
 
CI and Life leech in particular are in a very bad spot as of 2.0.. alot of people were mad.. ggg said that they improved the regen time for es, but it's still in a very shitty spot and you have no way to pot it.

in addition, this is why alot more people use the blood magic gem for their builds, non ci, of course.. it's easier to grab life regen on the tree than it is to have an effective form of leech.
 
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I guess no one is playing warbands for the most part? I've got the guild stash filled with various very-decent items but no use on them.

I was playing warbands before I started my kitchen remodel. Haven't been able to play in weeks, but when I finally can again, ill put some of that to good use for sure!
 
I finished Cruel this evening and thought to myself, "I wanna run some maps."

I've been wanting to run maps for a while so I hopped over to my map tab and grabbed one of my favorite maps, Mudflats, because it's a straightforward tank-n-spank map you don't really need to bring your A game to.

Zone in, die to first mob group (those damn bird things that swoop down on you.)

Okay...seems the maps have changed since I last played so I need to pay attention.

Next group of mobs appear and I'm taking a beating. WTF?! Kite them around a bit while I try to figure out what's going on...

Oh...now I get it! Map = 68. Me = 61. D'Oh!

I finished it with only that 1 death, but I got c rappy loots, probably because I was too far under the
zone. :(

Note to self: Buy yourself a fruit basket as a reward for not picking a 70+ map.
 
CI and Life leech in particular are in a very bad spot as of 2.0.. alot of people were mad.. ggg said that they improved the regen time for es, but it's still in a very shitty spot and you have no way to pot it.

in addition, this is why alot more people use the blood magic gem for their builds, non ci, of course.. it's easier to grab life regen on the tree than it is to have an effective form of leech.
I agree: Life Regen and Blood Magic are the way to go right now. I don't think that a CI build is very viable with the current patch. We'll see if GGG does anything about that in the future.
 
I agree: Life Regen and Blood Magic are the way to go right now. I don't think that a CI build is very viable with the current patch. We'll see if GGG does anything about that in the future.

I went that route when I created my new character and I am having a much better time with this character than I did with my last Scion.
 
in addition, this is why alot more people use the blood magic gem for their builds, non ci, of course.. it's easier to grab life regen on the tree than it is to have an effective form of leech.

I would disagree somewhat here. Provided you're playing physical attack build mana leech is pretty effective. The two characters I've leveled in Warbands (trees a few posts up) rely completely on mana leech and, unless I completely miss enemies with two or three attacks I never run out, even on single targets. But that's builds using cyclone and spectral throw which don't convert any of their damage to elemental and hit pretty quickly so the "2 mana gained on hit" nodes are super effective. Casters and elemental conversion attack builds are still in a tough spot.
 
I agree: Life Regen and Blood Magic are the way to go right now. I don't think that a CI build is very viable with the current patch. We'll see if GGG does anything about that in the future.

I seriously doubt they will.. When my marauder can still work without infernal blow, and switching to ice crash on bm, still wrecking, without many tree changes and a good bump in hp after 2.0.. this is good.. my RF scion still does the work i need her to on mana.. but when you have people rolling casters, both templars and witches and making the run to blood magic down below, with multiple places to access a plethora of life and life regen, it's kind of like they wanted to slow down low life builds and CI builds.. This was all planned, trust me. Just to prove an example, look at the gated nodes behind blood magic.. HUGE.. Reminds me of the nodes behind CI.. CI builds can still work, it's just alot more work, and flasking is just easier on the hp side of things.. if you want CI/ES flasking? it's called vaal haste, iirc, and it's fairly tempermental. GGG promised alot of things, but with this patch and balancing, they said they wanted to make sure you took this and that and understood you'd be sacrificing other things in return.
 
I would disagree somewhat here. Provided you're playing physical attack build mana leech is pretty effective. The two characters I've leveled in Warbands (trees a few posts up) rely completely on mana leech and, unless I completely miss enemies with two or three attacks I never run out, even on single targets. But that's builds using cyclone and spectral throw which don't convert any of their damage to elemental and hit pretty quickly so the "2 mana gained on hit" nodes are super effective. Casters and elemental conversion attack builds are still in a tough spot.

This is totally understood Al, and you've helped me through a build or two.. I don't run out, EVER, on BM/Regen.. My ranger does quite a bit, and well, it's going to depend all on what skills you're running.. Cyclone is so cheap in a 4l it's funny.. i use it with my RF scion to proc COH and Elemental weakness.. shit melts.. i never run out of mana, and don't leech much with the char.. but this is kind of what I said in a previous post.. it's just easier for casters to go do the old HC thing, and stack life and regen, and just run BM or the gem itself.. sure, you lose either the link, or some passives.. but it's just in a better spot atm, that, or you're just doing things better.
 
I have an 89 Scion that received the full respec and I haven't allocated any points

If anyone has some suggested builds (other than Totems or Traps) that are fun to play but relatively cheap, let me know. I would like to try something other than the "Generic" tank-n-spank melee build I use now.


I have a pretty low amount of uniques, but I have the following:

6S5L Infernal Mantle BBBBB G
6S4L Lightning Coil
5L Blood Reaper
6S4L Oro's
Rebuke of the Vaal
Daresso's
Saffle's
Thousand Teeth

And some other stuff like

Romira's
Pyre
Anvil
Ignomon
Atziri's
 
I have an 89 Scion that received the full respec and I haven't allocated any points

If anyone has some suggested builds (other than Totems or Traps) that are fun to play but relatively cheap, let me know. I would like to try something other than the "Generic" tank-n-spank melee build I use now.


I have a pretty low amount of uniques, but I have the following:

6S5L Infernal Mantle BBBBB G
6S4L Lightning Coil
5L Blood Reaper
6S4L Oro's
Rebuke of the Vaal
Daresso's
Saffle's
Thousand Teeth

And some other stuff like

Romira's
Pyre
Anvil
Ignomon
Atziri's

Firestorm has been pretty fun for me
 
I have an 89 Scion that received the full respec and I haven't allocated any points

If anyone has some suggested builds (other than Totems or Traps) that are fun to play but relatively cheap, let me know. I would like to try something other than the "Generic" tank-n-spank melee build I use now.


I have a pretty low amount of uniques, but I have the following:

6S5L Infernal Mantle BBBBB G
6S4L Lightning Coil
5L Blood Reaper
6S4L Oro's
Rebuke of the Vaal
Daresso's
Saffle's
Thousand Teeth

And some other stuff like

Romira's
Pyre
Anvil
Ignomon
Atziri's

You could look up an incinerate build.. i rolled that in 1.3 with my scion, and used the infernal mantle to some degree of success.. i think it was with cybil's paw and saffel's frame/random assorted jewelry, a decent helm, and some rare boots and gloves.. wasn't too bad..
 
Firestorm has been pretty fun for me

You could look up an incinerate build.. i rolled that in 1.3 with my scion, and used the infernal mantle to some degree of success.. i think it was with cybil's paw and saffel's frame/random assorted jewelry, a decent helm, and some rare boots and gloves.. wasn't too bad..

Hmm...Firestorm and Incinerate. Those sound interesting. Thanks for the suggestions! I think I'll spend some time tonight looking up builds utilizing them.

Thanks again!
 
What'd you get out of that box?

Also, sucks to die at 100 ><

The three uniques were:

Meginord's Girdle heavy belt - which was awesome because I was literally just about to hit up poe.trade to get one and they're usually 8-10C!

Bloodboil coral ring

Fortified Legion cobalt jewel

I ripped yesterday at 73 to a rare rakango with powerful crits, bringer of fragility, frenzied as damaged, and a bunch of map mods that boosted his damage/speed by 25%...plus I was wearing a 41% Abyssus :
6Nz1juR.png


Already rebuilding though, and I needed a replacement Meginord's Girdle.
 
I need to choose 4 points to reallocate on my passive tree in order to choose EE. I've agonized over which 4 to swap and I honestly can't choose. Can I get one of you experts to identify which 4 would least impact the build?

Reason I want to get EE is: My 6S5L Quill Rain attack should be: Explosive Arrow+Fire Penetration+LMP/GMP+Faster Attacks+Concentrated Effect

However, my Quill Rain is corrupted so I'm sportin' GBGBG+G, instead, and can't change it to get that 2nd red socket

My frenzy has 1-7 Lightning on it from gear, so that means I can somewhat mitigate the lack of a second red socket by using EE to lower the mob's resistance to fire instead of using a gem to do so.

My tree:

https://www.pathofexile.com/passive...kIuoY7DjsVe988B_xbPJB8kXyl_MR9zL46_4K_lT-jw==

Surprisingly, this is a pretty badass build (I take no credit. It was someone else's) even though I'm not really geared or gemmed properly for it.

Current Gear
Corrupted Quill Rain 6S5L
Lightning Coil 4L2L
4Ls on Rare boots, gloves, and helm
Astramentis

Playstyle: Frenzy+GMP to get Frenzy charges, step back and put 5-7 stacks of Explosive Arrow, step back again a couple feet and watch mobs explode. Lather, Rinse, Repeat.

It's a pretty tanky build too. as I'm sporting about 5400HP and I don't think I've been under 50% HP yet after a day of mapping
 
The tree is actually well thought out.. i don't play EA, but man.. the thing must be beast.. i didn't see a way to roll in ee without screwing up fire damage, or cutting life.. you need to level a bit, i'd say.. still your life looks good, and i know the power of frenzy charges and secondary skills.. i'm gonna go with level a bit, bro.
 
The tree is actually well thought out.. i don't play EA, but man.. the thing must be beast.. i didn't see a way to roll in ee without screwing up fire damage, or cutting life.. you need to level a bit, i'd say.. still your life looks good, and i know the power of frenzy charges and secondary skills.. i'm gonna go with level a bit, bro.

Yeah I was surprised at how well it's worked so far. All my applicable gems are only in the mid teens (15-17) with no quality on them and I been running 75's all night long and only once did I have to hit my "Oh Shit!" flask when about 8 porcupines exploded at once and all their spikes hit me at the same time .

With the proper gearset, namely not using a Lightning Coil, I can have all resists capped and 55%(ish) Chaos resist to boot.

Reflect maps wouldnt even be a problem with Sybil's Lament since that would reduce the reflect by 30%. I just need to get my gear lined out a little better since I'm geared more for resists than doing damage.

Grabbing those 4 points will mean I have to hit 93. Oh well, time to grind.
 
Cameria's Maul. Is this one of the new items added with the 2.0/Awakening's release?

I got one this morning and was wondering if it's any good.
 
Released 2.0.0, not sure what version of the game we're on now. Looks to be a good farming item with the right spec.
 
Released 2.0.0, not sure what version of the game we're on now. Looks to be a good farming item with the right spec.

I logged in last night right before bed and was gonna do the Dom run on Merciless but didn't realize it was 4 minutes before the realm restart.

Waited like 10minutes and it was back up so I thought I would go ahead and knock it out real quick. Did Dom and popped over to grab the waypoint for Act IV and decided I would just do that run to HighGate. If I hadn't done that run to High Gate I would have missed the drop. Glad to lose a little sleep for that drop.
 
Cameria's Maul. Is this one of the new items added with the 2.0/Awakening's release?

I got one this morning and was wondering if it's any good.

Its the new troll mantle, since it shares the same base as mjolnir and is extremely common.
I've found the best common new unique has got to be Kingsguard (chest). Gain 100hp when endurance charges are consumed/expire plus it has good all around stats.
There are a ton of new lowbie uniques, I've sitting at 7 tabs full of them along with the usual crap.
---

I changed my links up again and now using
Static Strike + Weapon Ele + Leech + Multistrike + Melee Phys

Previously my hits just weren't hard enough with my old maul to use the multi but now its pretty nice. The occasional animation lock from multi is annoying but whole packs of mobs and most bosses just melt, along with enough stuns in between to keep hits off me.

---

Crafting really has made getting to mid 70's maps much easier but it really feels like the wall is even higher beyond that, and again I'm hitting that feeling that I don't want to grind for the small gains I need. Plus some bosses are just too rapey, unless you're one of a few cookie cutter specs.
 
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