Unreal Tournament 4/2015

Ya no instagib and there is a whole community although I found a game tonight. I'm going to need Thorns v2 map low grav
 
ThornsV2, LG, InstaGIB? Who are you? Did you play this map in UT? Gamespeed 155? Air control 55?
 
So when exactly are the servers up and I hope the don't neglect instagib

The "Find Deathmatch" and "Find CTF" functions do not work. You can manually choose a server.


Do you guys think they should bring back the vehicles and large maps like 2004?
 
To tell you the truth? I hope not. UT was so popular because it was a damn fun arena shooter, arguably one of the first 'true' arena shooters. The vehicular gametypes just segmented the game too much, the weapons and pickups weren't really designed for large vehicular gametypes, and the vehicles just felt tacked-on. I would rather an Unreal Warfare game be wholly separate from Unreal Tournament. I would want Unreal Warfare to be designed from the ground-up for large-scale vehicular gametypes, and Unreal Tournament to be designed from the ground-up for on-foot team and FFA arena gametypes.
 
I really enjoyed the Onslaught mode in 2004. VCTF I never found anywhere near as fun (was it even directly supported by Epic, or only custom maps?). Plain old CTF was better.

Torlan map + Onslaught brings back memories.
 
I loved that map think I mainly played at reg speed. My name has always been Clone.
 
because it was a damn fun arena shooter, arguably one of the first 'true' arena shooters.

Quake would like to have a word with you.

Now if you were to say one of the best arena shooters of it's time and today then I'll argue that statement along side you. ;)
 
I loved that map think I mainly played at reg speed. My name has always been Clone.

Oh okay. I played a variety of those style maps with low gravity, instagib and gamespeed set to 155% with the air control set to 55%. Commonly referred to as LGI 155/55.

They had a variety of Thorn versions and other maps that were designed for "open area" shooting in that game style. I use to host a UT server with the maps on rotation, but I don't think it's running right now. Might go check on it here later. It's been a while.
 
100 life LMS, Instagib, Low Grav, whatever that map was with the 3 towers and low gravity in between them in UT2k4. Good times. Used to dominate that at LAN parties, I think I won 3 LANs in a row once.
 
DM-Morpheus3 I think.


edit
This map?

DM-Morpheus3-RE1.jpg
 
To tell you the truth? I hope not. UT was so popular because it was a damn fun arena shooter, arguably one of the first 'true' arena shooters. The vehicular gametypes just segmented the game too much, the weapons and pickups weren't really designed for large vehicular gametypes, and the vehicles just felt tacked-on. I would rather an Unreal Warfare game be wholly separate from Unreal Tournament. I would want Unreal Warfare to be designed from the ground-up for large-scale vehicular gametypes, and Unreal Tournament to be designed from the ground-up for on-foot team and FFA arena gametypes.

The Leviathan was one of the most OP vehicles ever introduced. I remember many times there were a few maps where one team was completely capped out except for one capture point. The other team's Leviathan could park quite a distance away and unleash the massive cannon that could kill anything that spawned near the capture point. It would take several seconds to recharge, but not long enough for anyone on the other team to respawn and get outside the blast radius either on foot or in a vehicle. If they were lucky, they might get one missile headed in the direction of the Leviathan to do a paltry 1% damage to it. Spawn kill after spawn kill rape fest. I remember that would absolutely decimate server population in short order.
 
Had some good instagib action last night. There was a map similar to thornsv2, I was stoked. Still need some low gravity though.
 
Quake would like to have a word with you.

Now if you were to say one of the best arena shooters of it's time and today then I'll argue that statement along side you. ;)

Ha, that's why I said 'arguably', because Quake's single-player story was really more similar to Doom, in that it was monster slaying/exploration/keyhunter and not solely focused on arena battles and deathmatch. Unreal Tournament was the first 'arena-focused' shooter that really just did away with traditional single-player monster-romping. Quake 3 arena would be the next hit game to do this well, and some would argue, better.
 
fuaq trans

Yeah, I'm not a fan of the translocator at all. I find everyone has a much better time playing without it, despite thinking that it would be better with it. The translocator makes CTF a royal pain, as no matter how good your strategy or plan, if you have the enemy flag, you are surrounded by enemies. if you manage to kill the entire team, they can spawn and translocate ANYWHERE in ANY MAP in less than four seconds, so 'clasic' CTF gameplay is just tedious.

I hosted a few games of the new UT at a LAN party recently: 2-round (halftime) CTF, no translocator. Everyone had an awesome time. Teams were talking with each other, people were taking designated defense/offense roles, and the games progressed well. People asked me "Hey, put in the translocator, that would be awesome!". So I tried to throw in the Translocator in one of the games and the fun just disappeared. Yes, you had the ability to spawn and get to the enemy base in 2 seconds, but so did everyone else. The midfield was basically just translocator trails with NO action, and the bases were CONSTANT chaos. In one 15 minute game there was only one flag cap, as anytime you clear out the base, grab the flag and get to midfield, you are surrounded by everyone you just killed, all with full health and fresh weapons.

It may just be me, but I'm a firm believer in the idea of "What is fun, and what you think is fun are two different things" Yeah, the idea of the translocator sounds awesome, but it just breaks the game.
 
To tell you the truth? I hope not. UT was so popular because it was a damn fun arena shooter, arguably one of the first 'true' arena shooters. The vehicular gametypes just segmented the game too much, the weapons and pickups weren't really designed for large vehicular gametypes, and the vehicles just felt tacked-on. I would rather an Unreal Warfare game be wholly separate from Unreal Tournament. I would want Unreal Warfare to be designed from the ground-up for large-scale vehicular gametypes, and Unreal Tournament to be designed from the ground-up for on-foot team and FFA arena gametypes.

Awww I loved pancaking people with the mantis! I actually think that reintroducing onslaught would widen appeal and the player base, who would then be tempted to try other game modes like DM, team DM and CTF. I do however think that UT2004 had way too many game modes, things like invasion, double domination and bombing run weren't very popular and just resulted in a fragmented server base.

The Leviathan was one of the most OP vehicles ever introduced. I remember many times there were a few maps where one team was completely capped out except for one capture point. The other team's Leviathan could park quite a distance away and unleash the massive cannon that could kill anything that spawned near the capture point. It would take several seconds to recharge, but not long enough for anyone on the other team to respawn and get outside the blast radius either on foot or in a vehicle. If they were lucky, they might get one missile headed in the direction of the Leviathan to do a paltry 1% damage to it. Spawn kill after spawn kill rape fest. I remember that would absolutely decimate server population in short order.

Best team/spawn raping vehicle ever conceived! Was good fun to use, and challenging to take down.
 
Trans makes for a faster paced game..I could give or take it in ctf but in bombing run it it was a necessity imo. Could do some crazy tricks bouncing the ball off the wall trans up and catch it and other crazy moves. I played some ig ctf tonight and this is definitely a game I could put a lot of hours in.
 
Awww I loved pancaking people with the mantis! I actually think that reintroducing onslaught would widen appeal and the player base, who would then be tempted to try other game modes like DM, team DM and CTF. I do however think that UT2004 had way too many game modes, things like invasion, double domination and bombing run weren't very popular and just resulted in a fragmented server base.

I LOVED Onslaught. But I LOVED BF2 more. BF2 was built from the ground-up for soldier-versus-vehicle combat, and it shows. People on-foot have a distinct set of advantages and disadvantages, and each vehicle had an opposing set of attributes as well. UT2004 was not built from the ground-up for soldier-versus-vehicle combat, and it shows. The foot-soldiers in vehicle gametypes were positively useless unless they were hunkered down in a base with an LG or SR. Some weapons were positively useless in vehicular gametypes, others had to be created specifically for anti-vehicle duty because the already existing set of weapons for UT2003 were designed for arena combat and pretty much worked like bullet roulette. Not to mention, players already ran at 35 MPH, so in order for Epic to make the vehicles feel 'fast' is to make them godamn supersonic, with the fastest ones impossible to hit with nearly the entire arsenal of weapons.

Like I said, if Epic were to make 'Unreal Warfare' a separate game and design it from the ground-up for vehicular and large-scale combat, The result would be EVERYTHING we loved about Onslaught, only more balanced and focused.

Double Dom and BR were fun, just no fun enough to join a server that does ONLY that. One of the reasons I encourage Hub leaders to throw out the odd game once and a while. I love invasion, and that's pretty much the only gametype that still has populated servers. So I disagree there, but I would be happy with a game that seriously only has two gametypes: DM and CTF. Of course it would have variants on those, like teams, no teams, 1v1, mutators galore... but in all honesty, look at CSGO, Team Fortress, Rocket League, all of these REALLY Popular games right now: they only really have a handful of gametypes, most only have 1. Having TONS of gametypes just confuses the hell out of new players and makes the game look like it has no real 'focus'. in fact, some could say thats probably what 'killed' UT as a franchise: Nobody really knew what it was after a while.
 
I really need to download this and give it a try. I used to have such a blast playing low gravity giant maps instagib. Hell I should reinstall the original and see what it plays like on modern hardware. Go [KTB] clan :D
 
Why "aim away from face", I thought rocket head shots were recommended!?

Of course, I realize they mean the gun operator's face :D
 
Damn it. Only a three shooter. Bring back the five shots damn it!
 
I haven't been following this as closely as I'd like. Is there going to be some form of the razor-jack / ripper? Sorry if this is obvious. At work, and can't view most of the pages that would probably tell me right now.
 
I haven't been following this as closely as I'd like. Is there going to be some form of the razor-jack / ripper? Sorry if this is obvious. At work, and can't view most of the pages that would probably tell me right now.

The ripper has been made by a community member with official help from Epic artists, and will be featured in some maps.
 
The ripper has been made by a community member with official help from Epic artists, and will be featured in some maps.

Nice! This was one of my favorite weapons. Kinda makes me want to play through the original Unreal again too. :D
 
This thread needs more action! I enjoy the hell out of this game!
 
Sure hope they have not tried to balance out the weapons so much as with UT3. Overkill was one of the things I liked about the original.
 
Will this Unreal Tournament just be some sort of free-to-play game or will there be a full Retail release for $60 or whatever?
 
Will this Unreal Tournament just be some sort of free-to-play game or will there be a full Retail release for $60 or whatever?

The full game is completely free, not "free-to-play". But 3rd party skins/maps/mods/etc have the option of being free or paid.
 
I have been playing this when the new updates come out and been following it closely. I think the game is great so far. The graphics and the feel/speed of the game are perfect.
 
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