Batman: Arkham Knight

What I always do in these games is upgrade Batman's health for melee and bullet damage. From there it might not be bad to grab at least the first Batmobile health upgrade. You will be using the Batmobile A LOT so upgrading some of the weapons is nice. When you get access to it I highly highly recommend beelineing for the two Fear Multi-Strike Takedown upgrades to increase it to five. Beyond that go with what feels right. For the main story the game is pretty forgiving about allowing you to upgrade whatever you want and still allowing you to succeed. I didn't touch any of the gadget or tech upgrades during the story and just focused on the melee and Batmobile stuff.
Funny. Health and armor are always the last things I upgrade in these games. I always go for the combat techniques first to increase utility and flexibility during fights, with essential tech upgrades like the cryptographic sequencer power and distance upgrades being prioritized as they become available. This allows me to get more xp faster.
 
Funny. Health and armor are always the last things I upgrade in these games. I always go for the combat techniques first to increase utility and flexibility during fights, with essential tech upgrades like the cryptographic sequencer power and distance upgrades being prioritized as they become available. This allows me to get more xp faster.

that's what I do as well...health upgrades aren't as important because for the most part the games aren't that difficult...the gadgets/combat moves are much more important...this is not Dark Souls where you need to upgrade your health/endurance immediately
 
Funny. Health and armor are always the last things I upgrade in these games. I always go for the combat techniques first to increase utility and flexibility during fights, with essential tech upgrades like the cryptographic sequencer power and distance upgrades being prioritized as they become available. This allows me to get more xp faster.

that's what I do as well...health upgrades aren't as important because for the most part the games aren't that difficult...the gadgets/combat moves are much more important...this is not Dark Souls where you need to upgrade your health/endurance immediately

Taking down enemies sometimes triggers an "area" where you are awarded XP at the end of the fight - not getting hit, stringing a combo along, and doing counters/special-moves. Upgrades to the fighting ability vs health/shield will yield more XP in the near-term. I think it's more or less equal, though.

I go for quality-of-life improvements like faster recharge on the Batmobile's big gun, as well as increasing the number of enemies that can be targeted via fear-takedowns. It reduces the grind per-fight/encounter.

I will say, minus the Riddler challenges, the pacing in the game is a lot tighter than say, The Witcher 3, or the last few Assassin's Creed games.
 
Well. I've 90% the entire game as a whole and I just have no desire to continue.. Don't feel like searching for the last mine/bomb.. Have no desire to scour the map for fire fighters, and no desire to solve all the riddler trophies, and no desire to find the last checkpoint.. Just too tedious scouring the map for this crap at this point since it no longer auto finds the locations for you..

Ending was pretty epic for what I completed.. This about completes this games journey to backlog heaven
 
Well. I've 90% the entire game as a whole and I just have no desire to continue.. Don't feel like searching for the last mine/bomb.. Have no desire to scour the map for fire fighters, and no desire to solve all the riddler trophies, and no desire to find the last checkpoint.. Just too tedious scouring the map for this crap at this point since it no longer auto finds the locations for you..

Ending was pretty epic for what I completed.. This about completes this games journey to backlog heaven

I haven't played the game yet...so there are no maps available to find in the game which show the general location of the trophies and collectables (like in the previous Arkham games)?
 
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I haven't played the game yet...so there are no maps available to find in the game which shows the general location of the trophies and collectables (like in the previous Arkham games)?

You can interrogate Riddler henchman to learn the locations of the Riddler stuff. The checkpoints, bombs, watchtowers, and firemen you have to find on your own by exploring.
 
You can interrogate Riddler henchman to learn the locations of the Riddler stuff. The checkpoints, bombs, watchtowers, and firemen you have to find on your own by exploring.

I liked the Riddler Maps from previous games which showed the location of all the collectables...this seems more tedious for the hard to discover ones (or a nice YouTube walkthrough)
 
I haven't played the game yet...so there are no maps available to find in the game which shows the general location of the trophies and collectables (like in the previous Arkham games)?

There is.. But.. It seems to end at a certain points for each side mission regardless how far you are in the game.. Like early on if you select a side mission. The location of the "mission" will appear on the map and you can drive/fly to the marker.

Later in the game etc.. This stops happening. I still have over half the fire fighters to save.. Yet when I select that mission from the menu. Just some generic dialog and no map location of where I need to go

Same with the last few mine/bomb locations
Same with the last few checkpoint locations
Same with the Opera music guy (I cheated w/ an online guide just to find the last few locations)
Same with the Azrael side missions

I'm 90% finished and no map locations are shown for any of these last few missions. The city is gigantic and it's annoying as hell knowing you literally have to manually scour the map for this crap. A lot of what I did complete was found by pure accident playing the story line, not because the game actually showed me where to go.
 
The city is gigantic and it's annoying as hell knowing you literally have to manually scour the map for this crap. A lot of what I did complete was found by pure accident playing the story line.

you don't have to scour the entire map...that's what YouTube is for :D
 
you don't have to scour the entire map...that's what YouTube is for :D

Yeah but when you're down to the final few things.. Like bomb/mine location. Checkpoint location.. Fireman locations. There is no way in hell I'm following all those videos just hoping I stumble upon the ONE I didn't find yet.

ie: If there are 14 checkpoints / mine locations ( forget how many there are).. And I have 1 left... I could possibly have to sit, and travel to 13 different locations via Youtube videos to see if it's the one I haven't discovered yet.

The only one I cheated with was the Opera guy because I could remember the various body part evidence I've done previously..
 
There is.. But.. It seems to end at a certain points for each side mission regardless how far you are in the game.. Like early on if you select a side mission. The location of the "mission" will appear on the map and you can drive/fly to the marker.

Later in the game etc.. This stops happening. I still have over half the fire fighters to save.. Yet when I select that mission from the menu. Just some generic dialog and no map location of where I need to go

Same with the last few mine/bomb locations
Same with the last few checkpoint locations
Same with the Opera music guy (I cheated w/ an online guide just to find the last few locations)
Same with the Azrael side missions

I'm 90% finished and no map locations are shown for any of these last few missions. The city is gigantic and it's annoying as hell knowing you literally have to manually scour the map for this crap. A lot of what I did complete was found by pure accident playing the story line, not because the game actually showed me where to go.

Actually most of the time I've found that the only time the game tells you where to find those missions outside of the initial starting point is when you run across them during your travels. A lot of times when you do main missions you go past something and the game remembers that you found it once.

The Watchtowers at least are super easy to find.
 
Actually most of the time I've found that the only time the game tells you where to find those missions outside of the initial starting point is when you run across them during your travels. A lot of times when you do main missions you go past something and the game remembers that you found it once.

The Watchtowers at least are super easy to find.

That makes sense considering how some of the locations "suddenly" appeared when selecting the missions when they previously didn't.. It's just a bad game design. Some of the locations would be near impossible to find unless you were guided to the general location of them.

I enjoyed the hell out of the watcher towers though.. Reminded me of Far Cry 3... Except you can't "reset the watch towers" and go at them again. This was the most enjoyable part of the game.

Minor Spoiler below

Although I was confused where the final couple watch towers were. Then found out they don't actually exist until you completed a certain part of the main story line
 
That makes sense considering how some of the locations "suddenly" appeared when selecting the missions when they previously didn't.. It's just a bad game design. Some of the locations would be near impossible to find unless you were guided to the general location of them.

I enjoyed the hell out of the watcher towers though.. Reminded me of Far Cry 3... Except you can't "reset the watch towers" and go at them again. This was the most enjoyable part of the game.

Minor Spoiler below

Although I was confused where the final couple watch towers were. Then found out they don't actually exist until you completed a certain part of the main story line

I disagree that it's "bad game design." They did this because they didn't want to spoon feed you the locations for everything. Part of playing as Batman is being the world's greatest detective and finding this stuff is part of the fun. If you pay attention each mission has ways to find them. Azrael's missions have the burning bat symbol on rooftops to watch out for, the murder mystery one has the classical music (which can be heard from quite far away if you listen,) the watch towers have the red spotlights glaring into the air, the banks have the super loud alarms going off, and so on and so forth.\\

When I hit a couple that I couldn't find right away I had to scan the map and think of areas I hadn't been through very much (such as the shipping yard off Founder's Island, hint hint) and sure enough I found what I was looking for. You can also turn detective vision on and scan around for some missions; for the murder one you can see the crucified figures and you'll see right where it is. Same with the firefighter missions - you scan around and if you see a group of thugs (especially when mixed with the orange, armed ones) this is a hint that it's one of the missions and the game will actually mark it on your map. Again, not that difficult.

It's really not that hard and I'm GLAD they don't spoon feed this stuff to us like the CoD generation kiddies would prefer.
 
As with everything about the performance of this game it works for some people and not for others.

I agree with that. Early on some people with GTX 970 or 980 cards even had stuttering issues. Others said it was fine.
If you really want the game to work well for you then I think the key is to not have any weak areas. A system that runs just about everything else great might not run this very well.
To be safe:
Just go ahead and upgrade to 16GB of RAM if you have 8GB, and make sure it's faster than dd3 1600.
Have the OS and game on different hard drives, and of course SSD instead of mechanical drives if you can.
Get a GTX 970 or faster card.
Have an i5 or better cpu.

Of course even after all that there may be issues. There are no guarantees.
 
Have to say, this game on 970 SLI was a stuttering mess. FPS dropped in tank sequences or while driving, couldn't turn all those nvidia gameworks goodies because it tanked the performance.

Now, on a single 980 Ti it's perfect. All gameworks things turned on, game playes fluently, those few patches really changed some textures. Right now, on my setup it playes properly and I've not seen any issues. I won't say that others don't ahve problems, but right now, for me, it has no bugs.
 
how many patches were released?...I thought it was only that 1 small one early on which added Ambient Occlusion and rain effects back into the game
 
how many patches were released?...I thought it was only that 1 small one early on which added Ambient Occlusion and rain effects back into the game

Yeah, just one so far. Rocksteady said they will give more info this week.
 
1989 Batman movie skins coming to Arkham Knight

In August Arkham Knight season pass owners get the 1989 Movie Batmobile Pack, which includes the Batman skin and Batmobile from the 1989 Batman film, as well as two tracks inspired by the film's sequel...

http://www.eurogamer.net/articles/2015-07-14-1989-batman-movie-skins-coming-to-arkham-knight



now that is a sleek and cool looking Batmobile!!...much better then the Tumbler version

Wow, that suit actually translates very well into the game. Some of the suits they've put into the games haven't.
 
That's just click bait rumor mongering bullshit based on a supposed email from some random company lackey, I really wouldn't give it much credibility.

I am betting we will have a major patch end of this month or early August at the latest.
 
I am betting we will have a major patch end of this month or early August at the latest.

I've been saying 1st week of August from the beginning...it's not going to be November when all the big Winter games like Fallout 4, Battlefront etc are getting released...if that's the case then Rocksteady is re-doing the entire game from scratch
 
lots of sites picking up on this news...starting to think it might be legit...hopefully WB releases some new info later today
Just because multiple sites steal another headline doesn't make it any more credible. The media these days is notorious for spreading a story without ever fact-checking it.
 
So who has problems with the game itself, and i'm not talking about the bugs/crashes but I find this game a lackluster. It looks great (not as good as PS4 textures) but the game itself, the lack of boss fights and lack of innovation in the series brings it down for me.

I got to the first knightfall protocol the other night. I'm not willing to 100% the game to get the second protocol so I YouTube the video on it.

Gonna list some negatives now:
- The Riddler did not need to be in all the games, I was over him after the 400+ shit riddles in AC
- Fighting in this game is off, in AC or AO I could get 100x+ combo's, in AK its hard to even get 50x
- Boss fights sucked if there even is a boss fight, I see they killed QTE's but this is worse.
- Waste of equipment like line launcher which I never needed and when I try to use it found it couldn't be used, I enjoyed the AO's shock gloves over the charge gun
-
AK was supposed to be a new character which really is a twist, not a new character, lame! Even the ending was reused from the Dark Knight Returns animated movie.


I'd jump on the fact that scarecrow was ineffective at actually scaring in the game or that the batmobile was pushed to hard as a negative but I'm sure others will see this for themselves.


So I'd say that this game goes out on a bit of a slow sizzle instead of a bang.
 
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Just because multiple sites steal another headline doesn't make it any more credible. The media these days is notorious for spreading a story without ever fact-checking it.

nothing leaks by accident...Rocksteady or WB might have purposely leaked this info to prepare people for the worst
 
So who has problems with the game itself, and i'm not talking about the bugs/crashes but I find this game a lackluster. It looks great (not as good as PS4 textures) but the game itself, the lack of boss fights and lack of innovation in the series brings it down for me.

I got to the first knightfall protocol the other night. I'm not willing to 100% the game to get the second protocol so I YouTube the video on it.

Gonna list some negatives now:
- The Riddler did not need to be in all the games, I was over him after the 400+ shit riddles in AC
- Fighting in this game is off, in AC or AO I could get 100x+ combo's, in AK its hard to even get 50x
- Boss fights sucked if there even is a boss fight, I see they killed QTE's but this is worse.
- Waste of equipment like line launcher which I never needed and when I try to use it found it couldn't be used, I enjoyed the AO's shock gloves over the charge gun
-
AK was supposed to be a new character which really is a twist, not a new character, lame! Even the ending was reused from the Dark Knight Returns animated movie.


I'd jump on the fact that scarecrow was ineffective at actually scaring in the game or that the batmobile was pushed to hard as a negative but I'm sure others will see this for themselves.


So I'd say that this game goes out on a bit of a slow sizzle instead of a bang.
On the combat, I think it's better than ever. Everything flows so much better than the previous game. At the same time, they tweaked the enemy AI to make it more interesting and fair at the same time.

In previous games when an enemy initiated an attack animation they would be glued to your position and you couldn't avoid it unless you flipped over them or initiated your own attack within the window of reaction. In Knight the enemies are now committed to the vector of their own attacks when it was initiated, making it more sensible and eliminating those frustrating moments that a combo was broken not directly inside your own control. At the same time, enemies now have a lot more counter attacks to Batman's own, making it more important than ever to pay attention to what is going on.

One major thing that may make the combat seem off is the number of enemies allowed to participate in active combat at once. It was limited to two in Asylum if I remember correctly, and was expanded to three or four in City. I have noticed up to six actively attacking me at once while playing Knight. This ties into the last point above about having to pay more active attention to what is going on around you during combat.

All of this combined certainly does make it harder to string together long combos, but it also makes it more interesting and satisfying in my opinion.
 
I always found combat to be more about going for achievements and bigger combos than actual difficulty. Other than a couple boss fights (or times I was screwing around), I don't know if I ever died in the previous Batman games. There are only 4-5 enemy types and most work the same way once you get a combo rolling. It's just a matter of whether you have to cape them or hurdle them first.

Mash 3 hits on the first guy and then alternate with timed single hits on the furthest enemies you can. That way you don't get surrounded and you can take out the fringe enemies who tend to carry ranged weapons. I tend to make a circle to keep it easy, but you don't really have to.

I still haven't played this one, so maybe that's different now.
 
that suit does look very nice...I liked the Batman Beyond skin from Arkham City as well

Batman Beyond was highly underrated as a series. I also think its a more fitting end to Bruce Wayne's story than the one in the Dark Knight Returns which was adapted to Christopher Nolan's trilogy.
 
I like the Riddler's Catwoman challenges... Takes some time to figure some of them, but it's fun, real Bat-detective way, same as solving those crimes with bodies. Makes me remember, why I love Batman most of all superheroes. His only superpower is his brain.

Banter with Arkham Knight and his tank controllers are also fun, especially when they report to boss, that they lost all the tanks, and he is the usual :"neext time batman, next time".

I really like this game, much more than I liked Arkham City. With Batmobile they solwed the biggest issue City or Origins had for me - the damn time to get from one quest to another only by flying. Right here, driving solves this issue.
 
With Batmobile they solwed the biggest issue City or Origins had for me - the damn time to get from one quest to another only by flying. Right here, driving solves this issue.

I find it quicker to use the grapnel and then tap the A button repeatedly so by the time I hit the top I rocket off the building at Mach5 and can fly across the entire map in a minute or two and avoid any of the crap in the way.
 
As an update, Warner Bros. Interactive Entertainment, Rocksteady and our partners are targeting an interim patch update for existing players to be released in August. This update will address many of the issues we listed in our June 27 update. We will provide additional details as we finalize that interim patch over the coming weeks.

We would like to thank you for your continued patience and invaluable feedback. We are continuing to monitor and listen for any additional issues and are driving towards a full update for everyone as quickly as we possibly can.

Warner Bros. Interactive Entertainment

Well I guess we were both right, there will be a patch next month but it's only an "interim" one while the full release/patch comes later.
 
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