And don't forget:
- GameWorks & Physics BS
- Sometimes slow driver updates for new games.
- Not faster or cheaper... Yet.
I don't get it, are you talking about Nvidia or AMD here?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
And don't forget:
- GameWorks & Physics BS
- Sometimes slow driver updates for new games.
- Not faster or cheaper... Yet.
https://translate.google.com/transl...u=http://www.ixbt.com/video3/fiji-part3.shtmlAMD Radeon R9 Fury X took the lead in the top class of single-processor accelerator (400-800 dollars), confidently beating the recently released single processor flagship NVIDIA - GeForce GTX 980 Ti. Moreover, in a number of tests R9 Fury X is at a much more expensive product from the premium segment - GTX Titan X. A 2-3 Fury X test performance even reached the level of Radeon R9 295X2 (of course, we are not talking about a low-resolution, where speed can be limited by the graphics card environment).
Because for the same price, NV has a competitor that is objectively and subjectively faster, according to all the reviews available. Some sites have it faster than NV's offerings at 4k, but they all agree that no single card runs 4k at any worthwhile settings/FPS so that becomes irrelevant.
Further, AMD made statements to the effect that not only was this going to be a beast of a card but that it was going to overclock like mad. Sure, it has horsepower, but it isnt the biggest or baddest out there, and it apparently SUCKS at overclocking. In short, not only was it not what AMD hyped it up to be, but it cant even top NV's competition for the same price.
For those who need DVI-D, mine came with an adapter in the box, Sapphire brand.
Also, runs like a champ and freesync is nice.
Amd is not dead. If they drop gury x to 600 and fury to 500 then they are pretty safe for now. They have a competitive card nothing worse and nothing more. I have nvidia right now and I hate people making dumb comments like amd is dead bla bla. They have a competitive card. I am sure they will squeeze little more performance out of it overtime but no one should make their purchase based on that. I think 600 and 500 will be better prices for the two and majority of the buyers actually don't spend that much money on cards. AMD is better off dropping the 390x and 390 to 375 and 300 respectively. Those will sell a lot more than fury cards and that's where the profit is. And I bet amd has a huge profit margin on those cards vs the fury x
I give up on all of this mess.
I'm riding my 280X to 16nm. Unless there's a delay and we get another arch in-between.
We were supposed to be on 20nm right now. I did say, a year ago, my next GPU would be 20nm or lower ONLY.
Kyle was bottlenecking the mighty fury x with the 3770k system.
Kyle was bottlenecking the mighty fury x with the 3770k system.
blue1512: It seems that the HBMs on FuryX are only locked by driver. It DID be overclocked to 600 MHz.
so their firestrike score increased by 20% with a mem + gpu oc?
not too shabby. I wonder what it will translate to in game.
So you can overclock the memory now? Was it locked from the beginning?
I've rarely seen much gains from overclocking mem in actual games so it's hard to see why there would be much benefit - especially since HBM has so much more bandwidth to begin with. Synthetic benchmarks are a different story.
Some more benches for ya.
Alien Isolation
5960x @4.9Ghz
4xFury X @1125/500Mhz
15.15
2160P
1x Fury X
2x Fury X
3x Fury X
4x Fury X
Dirt Rally
5960x @4.9Ghz
1x Fury X @1125/500Mhz
15.15
2160P
5960x @4.9Ghz
2x Fury X @1125/500Mhz
15.15
2160P
5960x @4.9Ghz
3x Fury X @1125/500Mhz
15.15
2160P
5960x @4.9Ghz
4x Fury X @1125/500Mhz
15.15
2160P
What happened to the minimum frame rate in Alien Isolation?
It's just a benchmark anomaly so nothing to worry about at all. If you look at other results in the bench thread you'll see it's fairly common. You'll never see minimum fps that low whilst playing the actual game.
5960x @4.9Ghz
4x FuryX @1125/500Mhz
15.15
1080P
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2015-06-28 at 10:13:50
Version 1.15a Build Version: 2014.12.09.001
================================================================
Average FPS: 302.8
Minimum FPS: 30.4
Maximum FPS: 1240.3
Number Of Frames: 22899
Average Frame: 3.302ms
Minimum Frame: 0.806ms
Maximum Frame: 32.886ms
Machine Name: HOME
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16253MB
CPU: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Number of Cores: 8
GPU Name: AMD Radeon (TM) R9 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB
Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
5960x @4.9Ghz
3x FuryX @1125/500Mhz
15.15
1080P
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2015-06-28 at 10:29:39
Version 1.15a Build Version: 2014.12.09.001
================================================================
Average FPS: 233.9
Minimum FPS: 33.9
Maximum FPS: 1132.9
Number Of Frames: 17705
Average Frame: 4.275ms
Minimum Frame: 0.883ms
Maximum Frame: 29.528ms
Machine Name: HOME
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16253MB
CPU: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Number of Cores: 8
GPU Name: AMD Radeon (TM) R9 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB
Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
5960x @4.9Ghz
2x FuryX @1125/500Mhz
15.15
1080P
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2015-06-28 at 10:42:46
Version 1.15a Build Version: 2014.12.09.001
================================================================
Average FPS: 156.2
Minimum FPS: 23.2
Maximum FPS: 1199.7
Number Of Frames: 11834
Average Frame: 6.401ms
Minimum Frame: 0.834ms
Maximum Frame: 43.075ms
Machine Name: HOME
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16253MB
CPU: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Number of Cores: 8
GPU Name: AMD Radeon (TM) R9 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB
Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
Thanks Kaap now corrected.
5960x @4.9Ghz
1x FuryX @1125/500Mhz
15.15
DX
1080P
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2015-06-28 at 10:52:56
Version 1.15a Build Version: 2014.12.09.001
================================================================
Average FPS: 78.4
Minimum FPS: 28.6
Maximum FPS: 263.3
Number Of Frames: 5940
Average Frame: 12.754ms
Minimum Frame: 3.798ms
Maximum Frame: 34.978ms
Machine Name: HOME
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16253MB
CPU: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Number of Cores: 8
GPU Name: AMD Radeon (TM) R9 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB
Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
5960x @4.9Ghz
1x FuryX @1125/500Mhz
15.15
Mantle
1080P
Sniper Elite 3 Benchmark Report (Mantle)
================================================================
Created: 2015-06-28 at 11:11:35
Version 1.15a Build Version: 2014.12.09.001
================================================================
Average FPS: 84.4
Minimum FPS: 23.0
Maximum FPS: 920.1
Number Of Frames: 6392
Average Frame: 11.855ms
Minimum Frame: 1.087ms
Maximum Frame: 43.416ms
Machine Name: HOME
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16253MB
CPU: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Number of Cores: 8
GPU Name:
Feature Level: Mantle
Dedicated VRAM: 4096MB
Resolution Width: 1920
Resolution Height: 1080
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
5960x @4.9Ghz
1x FuryX @1125/500Mhz
15.15
Mantle
1440P
Sniper Elite 3 Benchmark Report (Mantle)
================================================================
Created: 2015-06-28 at 11:32:51
Version 1.15a Build Version: 2014.12.09.001
================================================================
Average FPS: 51.9
Minimum FPS: 16.6
Maximum FPS: 880.8
Number Of Frames: 3933
Average Frame: 19.269ms
Minimum Frame: 1.135ms
Maximum Frame: 60.289ms
Machine Name: HOME
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16253MB
CPU: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Number of Cores: 8
GPU Name:
Feature Level: Mantle
Dedicated VRAM: 4096MB
Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
5960x @4.9Ghz
1x FuryX @1125/500Mhz
15.15
DX11
1440P
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2015-06-28 at 11:35:01
Version 1.15a Build Version: 2014.12.09.001
================================================================
Average FPS: 48.3
Minimum FPS: 14.2
Maximum FPS: 59.3
Number Of Frames: 3666
Average Frame: 20.684ms
Minimum Frame: 16.859ms
Maximum Frame: 70.647ms
Machine Name: HOME
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16253MB
CPU: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Number of Cores: 8
GPU Name: AMD Radeon (TM) R9 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB
Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
5960x @4.9Ghz
1x FuryX @1125/500Mhz
15.15
DX11
1440P
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2015-06-28 at 11:41:53
Version 1.15a Build Version: 2014.12.09.001
================================================================
Average FPS: 96.4
Minimum FPS: 16.6
Maximum FPS: 1154.3
Number Of Frames: 7304
Average Frame: 10.375ms
Minimum Frame: 0.866ms
Maximum Frame: 60.357ms
Machine Name: HOME
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16253MB
CPU: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Number of Cores: 8
GPU Name: AMD Radeon (TM) R9 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB
Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
5960x @4.9Ghz
3x FuryX @1125/500Mhz
15.15
DX11
1440P
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2015-06-28 at 11:56:41
Version 1.15a Build Version: 2014.12.09.001
================================================================
Average FPS: 144.2
Minimum FPS: 16.5
Maximum FPS: 1125.1
Number Of Frames: 10923
Average Frame: 6.933ms
Minimum Frame: 0.889ms
Maximum Frame: 60.602ms
Machine Name: HOME
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16253MB
CPU: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Number of Cores: 8
GPU Name: AMD Radeon (TM) R9 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB
Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
5960x @4.9Ghz
4x FuryX @1125/500Mhz
15.15
DX11
1440P
Sniper Elite 3 Benchmark Report (DirectX)
================================================================
Created: 2015-06-28 at 12:02:14
Version 1.15a Build Version: 2014.12.09.001
================================================================
Average FPS: 190.6
Minimum FPS: 19.8
Maximum FPS: 1154.3
Number Of Frames: 14418
Average Frame: 5.246ms
Minimum Frame: 0.866ms
Maximum Frame: 50.429ms
Machine Name: HOME
Monitors: 1
Operating System: Windows 8 Professional (build 9200), 64-bit
System RAM: 16253MB
CPU: Intel(R) Core(TM) i7-5960X CPU @ 3.00GHz
Number of Cores: 8
GPU Name: AMD Radeon (TM) R9 Series
Feature Level: DX11.0
Dedicated VRAM: 3072MB
Resolution Width: 2560
Resolution Height: 1440
Texture Detail: ULTRA
Shadows Detail: ULTRA
Draw Distance: ULTRA
Anti-aliasing: HIGH
Supersampling: 4.0x
Anisotropic Level: 16
Obscurance Fields: ON
Tessellation: ON
Ambient Occlusion: ON
Motion Blur: ON
Vertical Sync: OFF
Reduce Mouse Lag: OFF
Stereo 3D: OFF
http://forums.overclockers.co.uk/showthread.php?t=18651443&page=55960x @ 4.9Ghz
4x Fury X @1050/500Mhz
15.15
2160P
<?xml version="1.0" encoding="UTF-8" ?>
<!-- Benchmark Mode Results -->
<benchmark directx_version="11" author="Matt" date="15:08:50 on 28/06/2015" machine="Home">
<average min_fps="225.334152" av_fps="281.912750" min_fps_ms="4.437854" av_fps_ms="3.547197" />
<track>
<settings name="aspen" route="route_0">
<car name="frx" />
<car name="20x" />
<car name="stx" />
<car name="mex" />
<car name="6r4" />
<car name="rs2" />
<car name="frx" />
<car name="20x" />
</settings>
<results samples="29874" min_fps="225.334152" av_fps="281.912750" min_fps_ms="4.437854" av_fps_ms="3.547197" />
</track>
<hardware_settings_config version="56" deviceId="0x7300">
<cpu>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</cpu>
<audio_card>
<audio mixing="rapture3D" />
</audio_card>
<graphics_card>
<directx forcedx9="false" />
<stereo enabled="false" separation="0.015" convergence="1.5" />
<resolution width="3840" height="2160" aspect="auto" fullscreen="true" vsync="0" multisampling="8xmsaa">
<refreshRate rate="60" />
</resolution>
<gamma level="1.0" />
</graphics_card>
<graphics_detail level="medium" />
<shadows enabled="true" size="2048" maskQuality="2" />
<particles enabled="true" wind="true" dynamicRes="false" />
<crowd enabled="true" detail="2" />
<cloth enabled="true" tessellation="true" />
<postprocess quality="2" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.5" maxlod="0" />
<trees lod="1.5" maxlod="0" />
<vehicles characterQuality="2" lodQuality="2" />
<envmap faces="6" size="1024" forceBilinear="false" />
<water update="true" detail="2" tessellation="true" />
<mirrors enabled="true" forceBilinear="false" width="1536" height="512" car_maxlod="0" car_culldist="500.0" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="2" />
<night_lighting volumes="true" lights="0" shadows="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>
</benchmark>
1440P
<?xml version="1.0" encoding="UTF-8" ?>
<!-- Benchmark Mode Results -->
<benchmark directx_version="11" author="Matt" date="15:13:14 on 28/06/2015" machine="Home">
<average min_fps="232.031860" av_fps="333.219757" min_fps_ms="4.309753" av_fps_ms="3.001023" />
<track>
<settings name="aspen" route="route_0">
<car name="frx" />
<car name="20x" />
<car name="stx" />
<car name="mex" />
<car name="6r4" />
<car name="rs2" />
<car name="frx" />
<car name="20x" />
</settings>
<results samples="33367" min_fps="232.031860" av_fps="333.219757" min_fps_ms="4.309753" av_fps_ms="3.001023" />
</track>
<hardware_settings_config version="56" deviceId="0x7300">
<cpu>
<threadStrategy parallelUpdateRender="true" workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</cpu>
<audio_card>
<audio mixing="rapture3D" />
</audio_card>
<graphics_card>
<directx forcedx9="false" />
<stereo enabled="false" separation="0.015" convergence="1.5" />
<resolution width="2560" height="1440" aspect="auto" fullscreen="true" vsync="0" multisampling="8xmsaa">
<refreshRate rate="60" />
</resolution>
<gamma level="1.0" />
</graphics_card>
<graphics_detail level="medium" />
<shadows enabled="true" size="2048" maskQuality="2" />
<particles enabled="true" wind="true" dynamicRes="false" />
<crowd enabled="true" detail="2" />
<cloth enabled="true" tessellation="true" />
<postprocess quality="2" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.5" maxlod="0" />
<trees lod="1.5" maxlod="0" />
<vehicles characterQuality="2" lodQuality="2" />
<envmap faces="6" size="1024" forceBilinear="false" />
<water update="true" detail="2" tessellation="true" />
<mirrors enabled="true" forceBilinear="false" width="1536" height="512" car_maxlod="0" car_culldist="500.0" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="2" />
<night_lighting volumes="true" lights="0" shadows="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>
</benchmark>
5960X @4.9Ghz
4x FuryX @1050/500Mhz
15.15
2160P
1x Fury X @1115/500Mhz
<?xml version="1.0" encoding="UTF-8" ?>
<!-- Benchmark Mode Results -->
<benchmark directx11_feature_level="11.0" instruction_set="AVX" author="Matt" date="14:46:42 on 28/06/2015" machine="Home">
<average min_fps="49.599426" av_fps="66.102959" min_fps_ms="20.161524" av_fps_ms="15.127916" />
<track>
<settings name="nevada" route="route_2">
<car name="dd3_00" />
<car name="dd4_05" />
<car name="dva_05" />
<car name="dva_04" />
<car name="dd3_06" />
<car name="dhe_00" />
<car name="dd4_02" />
<car name="dhe_01" />
</settings>
<results samples="3713" min_fps="49.599426" av_fps="66.102959" min_fps_ms="20.161524" av_fps_ms="15.127916" />
</track>
<hardware_settings_config version="62" deviceId="0x7300">
<cpu>
<threadStrategy workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</cpu>
<audio_card>
<audio mixing="rapture3D" />
</audio_card>
<graphics_card>
<directx forcedx10="false" />
<eyefinity force="" osd="" />
<stereo enabled="false" separation="0.015" convergence="1.5" />
<advanced forward="true" global_illumination="true" />
<resolution width="3840" height="2160" aspect="auto" fullscreen="true" vsync="0" multisampling="8xmsaa">
<refreshRate rate="60" />
</resolution>
<gamma level="1.0" />
</graphics_card>
<shadows enabled="true" size="2048" maskQuality="2" />
<particles enabled="true" wind="true" dynamicRes="false" />
<crowd enabled="true" detail="3" />
<cloth enabled="true" tessellation="true" />
<postprocess quality="2" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.5" maxlod="0" />
<trees lod="1.5" maxlod="0" />
<vehicles characterQuality="2" lodQuality="2" />
<envmap faces="6" size="1024" drawallobjects="true" />
<water update="true" detail="2" tessellation="true" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="2" />
<night_lighting volumes="true" lights="0" shadows="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>
</benchmark>[/spoiler=]
2x Fury X @1050/500Mhz
[spoile=]
<?xml version="1.0" encoding="UTF-8" ?>
<!-- Benchmark Mode Results -->
<benchmark directx11_feature_level="11.0" instruction_set="AVX" author="Matt" date="14:05:29 on 28/06/2015" machine="Home">
<average min_fps="91.231880" av_fps="113.926834" min_fps_ms="10.961081" av_fps_ms="8.777563" />
<track>
<settings name="nevada" route="route_2">
<car name="dd3_00" />
<car name="dd4_05" />
<car name="dva_05" />
<car name="dva_04" />
<car name="dd3_06" />
<car name="dhe_00" />
<car name="dd4_02" />
<car name="dhe_01" />
</settings>
<results samples="6330" min_fps="91.231880" av_fps="113.926834" min_fps_ms="10.961081" av_fps_ms="8.777563" />
</track>
<hardware_settings_config version="62" deviceId="0x7300">
<cpu>
<threadStrategy workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</cpu>
<audio_card>
<audio mixing="software" />
</audio_card>
<graphics_card>
<directx forcedx10="false" />
<eyefinity force="" osd="" />
<stereo enabled="false" separation="0.015" convergence="1.5" />
<advanced forward="true" global_illumination="true" />
<resolution width="3840" height="2160" aspect="auto" fullscreen="true" vsync="0" multisampling="8xmsaa">
<refreshRate rate="60" />
</resolution>
<gamma level="1.0" />
</graphics_card>
<shadows enabled="true" size="2048" maskQuality="2" />
<particles enabled="true" wind="true" dynamicRes="false" />
<crowd enabled="true" detail="3" />
<cloth enabled="true" tessellation="true" />
<postprocess quality="2" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.5" maxlod="0" />
<trees lod="1.5" maxlod="0" />
<vehicles characterQuality="2" lodQuality="2" />
<envmap faces="6" size="1024" drawallobjects="true" />
<water update="true" detail="2" tessellation="true" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="2" />
<night_lighting volumes="true" lights="0" shadows="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>
</benchmark>
4x Fury X @1050/500Mhz
<?xml version="1.0" encoding="UTF-8" ?>
<!-- Benchmark Mode Results -->
<benchmark directx11_feature_level="11.0" instruction_set="AVX" author="Matt" date="14:09:47 on 28/06/2015" machine="Home">
<average min_fps="167.789459" av_fps="215.246582" min_fps_ms="5.959850" av_fps_ms="4.645834" />
<track>
<settings name="nevada" route="route_2">
<car name="dd3_00" />
<car name="dd4_05" />
<car name="dva_05" />
<car name="dva_04" />
<car name="dd3_06" />
<car name="dhe_00" />
<car name="dd4_02" />
<car name="dhe_01" />
</settings>
<results samples="11835" min_fps="167.789459" av_fps="215.246582" min_fps_ms="5.959850" av_fps_ms="4.645834" />
</track>
<hardware_settings_config version="62" deviceId="0x7300">
<cpu>
<threadStrategy workerMapFile="system/workerMap8Core.xml" forceFeedbackProcessor="6" dvdStorageProcessor="7" dataSetMonitorProcessor="4" renderProcessor="0" updateProcessor="2" fileStreamProcessor="5" />
</cpu>
<audio_card>
<audio mixing="software" />
</audio_card>
<graphics_card>
<directx forcedx10="false" />
<eyefinity force="" osd="" />
<stereo enabled="false" separation="0.015" convergence="1.5" />
<advanced forward="true" global_illumination="true" />
<resolution width="3840" height="2160" aspect="auto" fullscreen="true" vsync="0" multisampling="8xmsaa">
<refreshRate rate="60" />
</resolution>
<gamma level="1.0" />
</graphics_card>
<shadows enabled="true" size="2048" maskQuality="2" />
<particles enabled="true" wind="true" dynamicRes="false" />
<crowd enabled="true" detail="3" />
<cloth enabled="true" tessellation="true" />
<postprocess quality="2" />
<groundcover mode="blended" clutter="true" />
<objects lod="1.5" maxlod="0" />
<trees lod="1.5" maxlod="0" />
<vehicles characterQuality="2" lodQuality="2" />
<envmap faces="6" size="1024" drawallobjects="true" />
<water update="true" detail="2" tessellation="true" />
<skidmarks enabled="true" />
<dynamic_ambient_occ enabled="true" quality="2" />
<night_lighting volumes="true" lights="0" shadows="true" />
<physics environmentalDamage="true" vehicleDamage="true" />
<input device_type="auto" />
<motion enabled="true" ip="dbox" port="20777" delay="1" extradata="0" />
</hardware_settings_config>
</benchmark>
good god, use spoiler tags...
For those who need DVI-D, mine came with an adapter in the box, Sapphire brand.
Also, runs like a champ and freesync is nice.
What voltage for 5960x at 4.9? Looks like awesome scaling up to 3 cards. 4 adds a bit too.
memory usage 3072mb in DX11... 4096MB in mantle that's weird....
What do you think [/spoiler] are ?
they weren't there initially.
I obviously wrote that while you were still editing.
like i said, there were not hidden when i read through them initially.
Almost everything has been said about this card and guess what, I still bought it
Reason for doing that is PLP-Eyefinity monitor support, which you can't get from the other side even if you sucked JHH's balls dry.
Gonna slap EK block on it and hope that they actually unlock the core voltage at some point.
http://www.overclock.net/t/1547314/...nano-x-x2-fiji-owners-club/1720#post_24106947Neon Lights: I also had the memory bug.
In the "Furry and Tessy" Test (1920x1080, 4xMSAA) in MSI Kombustor 2.5.0 600MHz memory clock (and standard core clock) gives me 57FPS instead of 49FPS.
PLP? Dinosaurs are roaming your desktop.
I think it's time for you to upgrade to higher resolution monitors.
I've probably missed it somewhere, but when is Fiji Pro coming? The supposedly slightly cut down air cooled version? I'm really interested in that to replace my GTX 970 and move to a 1440p Freesync screen.