So you have a 15'x15' area clear of furniture in your home in which to set up laser sensors and run around in, completely blind, with goggles strapped to your face? And a PC capable of driving a VR quality display at a locked 90 HZ? Be careful not to trip on the dog and go crashing into your expensive rig.
Every time I make the above argument, people respond with "But VR is sooooo cool and Valve is awesome!". The coolness of VR and the perceived awesomeness of the Valve corporation has no impact on viability of VR in the home. I'm not saying VR isn't fun, I'm saying it's too costly and cumbersome to ever break through to the mainstream.
If people weren't open to wearing a pair of cheap glasses to achieve 3D TV immersion, then there's no way consumers are going to wear expensive headsets attached to even more expensive PC gaming rigs (and I'm not the only one making the comparison between the failure of 3D TV and the future of VR).
Combine the unwillingness to wear things on one's face with the high GPU requirements for VR and the need for a room filled with frickin' laser sensors, and it's obvious that the Vive (or any VR tech) will never gain traction. VR is and will remain, a Silicon Valley flavor of the month technology, whose only audience is elite, childless nerds with money to burn.
Show us on the doll where VR touched you.