New G-SYNC driver is out with new features!

I wonder why vsync is enabled to on by default with this driver? I'm assuming this should be turned off while using gsync, right?
 
its to make sure the experience is flawless, but you know how some people like to complain about everything.
 
so "G-SYNC" works without having "V-SYNC" enabled now?

That's what I got out of skimming the article. :) I personally think having a choice of VSYNC on / off makes it awesome for the consumer.
 
Never thought I'd see another new VA panel. (referring to the list of new GSYNC monitors)
 
Well 4k 60hz IPS makes a ton more sense than acer's first TN 4k 60hz G-sync...

I wonder if they have found a fix for DSR/MFAA yet, though I realised this is outside of the scope of this post.

However, Borderless Windowed G-Sync is the most eye catching feature, basically you can now enjoy your monitor calibration AND G-sync at the same time.
 
353.06 is out with the said features

Edit: Do not use G-Sync with V-Sync off at 60hz on a 144hz monitor. You, bizarrely, get tearing...

No Borderless Windowed mode, DSR or MFAA to be found though
 
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353.06 is out with the said features

Edit: Do not use G-Sync with V-Sync off at 60hz on a 144hz monitor. You, bizarrely, get tearing...

No Borderless Windowed mode, DSR or MFAA to be found though

I don't really understand your post.
 
Which part? I kinda misunderstood the borderless windowed mode on my part, it was meant to be enabling G-Sync being able to be used for Windowed gaming.

DSR and MFAA is still not fixed with respect to SLI though.
 
So what, does g-sync work with borderless fullscreen or not? If you're running SLI try with single GPU too.

And what do you mean by "Edit: Do not use G-Sync with V-Sync off at 60hz on a 144hz monitor. You, bizarrely, get tearing..."
That you get tearing because you have more than 60fps with g-sync + v-sync off? That is exactly how it's supposed to work. I personally don't want this option at all but some people think the v-sync input lag at 144hz is somehow relevant so I guess it can't hurt nvidia to give them the option.
 
353.06 is out with the said features

Edit: Do not use G-Sync with V-Sync off at 60hz on a 144hz monitor. You, bizarrely, get tearing...

No Borderless Windowed mode, DSR or MFAA to be found though
If your display is set to 60 Hz and the framerate goes over 60, of course you're going to get tearing regardless of what the maximum refresh rate of your display is.
 
I have Monitor Technology as G-SYNC, and Vertical Sync on.

Does that mean that G-Sync is active until the monitor's refresh limit (144hz) is hit, then V-Sync is enacted?
 
So what does g sync do with v sync off then? Nothing?

g-sync can only sync up to your monitors refresh rate, how would it sync 200 frames per second to a monitor that can only refresh at 144HZ?

So set your monitor to 144hz and cap your framerate in game to 144hz, or leave your framerate uncapped and enable vsync.
 
Previously, Nvidia required Vsync be off, in game, when Gsync is enabled in the driver. Apparently when fps hits the max refresh rate, Gsync works like adaptive Vsync and uses Vsync to continue to avoid tearing, regardless of Vsync being off in the driver. People were forced to cap their fps to avoid Vsync turning on and adding latency.

Now you can have your tearing.
 
I never use Vsync on my Gsync monitor and never get tearing,etc. So does GSYNC use it's own form of VSYNC that now can be turned off so as to un-GSYNC the GSYNC?

I am not really getting what this new driver does.
 
I never use Vsync on my Gsync monitor and never get tearing,etc. So does GSYNC use it's own form of VSYNC that now can be turned off so as to un-GSYNC the GSYNC?

I am not really getting what this new driver does.

So much confusion in this thread. At or above the refresh rate of your monitor, the previous behavior was to default to Vsync. Now, you can tell Nvidia CP to uncap your frames instead for less input lag. You can also enable ULMB in the game profile, as well, now.

Also it didn't really matter previously (or now for that matter) if you have Vsync enabled in-game, enabling G-SYNC overrides the default game behavior automatically.
 
Upon installing 353.06, my V-Sync and G-Sync global settings is changed.

cjHUGM3.jpg


With the above config, does that mean that G-Sync is active until the monitor's refresh limit (144hz) is hit, then V-Sync is enacted?

From my testings, it appears to behave that way. I just need an official confirmation to ensure that my experience isn't a placebo effect.

What I want: G-Sync when refresh rate is below 144hz, V-Sync enabled when refresh rate hits 144hz.
 
Yes that's how it works (and it how it has always worked since g-sync's first release). They simply added the option to turn v-sync AND g-sync off* when you hit or go over the max refresh rate (totally pointless on a 144hz monitor, IMO)
They added this mostly because AMD was bragging about offering the option with FreeSync.

*because at 144++ fps they both become the same thing.

On another note I'm not entirely sure g-sync is really working in windowed mode... Will have to do more testing, don't have many games I play in windowed mode anyway.
 
I'm getting strange results for Evil Within with this new driver. This game is still a choppy mess and I'm not sure gsync works with this title still. I seem to have gotten lower performance as well. Anyone else?
 
I'm getting strange results for Evil Within with this new driver. This game is still a choppy mess and I'm not sure gsync works with this title still. I seem to have gotten lower performance as well. Anyone else?
I'm going to reinstall it soon now that all the DLC is out. But as far as I know this game is always running at 30 FPS internally, so if your framerate is not a multiple of 30 you're going to get stutter and feelings of lag. This would also explain why G-Sync would not be working as expected.
 
Yes that's how it works (and it how it has always worked since g-sync's first release). They simply added the option to turn v-sync AND g-sync off* when you hit or go over the max refresh rate (totally pointless on a 144hz monitor, IMO)
They added this mostly because AMD was bragging about offering the option with FreeSync.

*because at 144++ fps they both become the same thing.

On another note I'm not entirely sure g-sync is really working in windowed mode... Will have to do more testing, don't have many games I play in windowed mode anyway.

He's right. The optional v sync was one of freesyncs selling points vs gsync
 
G-sync does work in windowed mode now btw. But there is a bug when you have the latest geforce experience installed where you can't save changes to most settings (including g-sync related ones) in the NVCP (can be fixed by downloading the files a guy uploaded in this thread https://forums.geforce.com/default/...apply-selected-settings-to-your-system-again/ )

Once you've sorted that you can play around with g-sync/ULMB per profile as well as g-sync for any windowed application that uses the GPU. You might encounter a laggy mouse in some instances though (not in games but browsers or video players for example)
 
Nice to see borderless window get G-Sync support. Now all we need is G-Sync + SLI + DSR to work together and I'll be happy.
 
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