Starfighter Inc. Kickstarter

I would love to see the expected cash burn rate charts for these start ups who think $250K can product a finished complex game.
 
I would love to see the expected cash burn rate charts for these start ups who think $250K can product a finished complex game.
I imagine it would be most of them. That can pay one guy for like four years if he works out of his Mom's basement. That is not a Starfighter game I want play.
 
They're trying to enter an awfully crowded market...

They see the money getting kicked around at Star Citizen, they want the piece. Their "team" looks like 6 decision makers trying to cash out.
 
I would love to see the expected cash burn rate charts for these start ups who think $250K can product a finished complex game.

I thought I remember reading somewhere that angry birds cost almost $150 to develop. This game will be terrible if they can't get more funding.
 
I'm in for $16 early bird special. X-Wing vs. Tie Fighter is the model for this, and that was an awesome game that was unfortunately ahead of its time. I'd sacrifice $16 for the chance it gets remade.
 
They see the money getting kicked around at Star Citizen, they want the piece. Their "team" looks like 6 decision makers trying to cash out.

This doesn't really make sense, because $250,000 spread over six people isn't worth ruining a career of successful game development for.
 
Some of these campaigns aren't an A-Z sort of drive. I mainly pledge in the comics section and several Kickstarter which I've supported already have the goods well into production. They just need the final push money to get these titles out the door and into the hands of consumers.

I don't know if that's the way it works in the videogame section (I've never contributed to one), but it's worth considering when looking at what seems to be an absurdly low funding goal.
 
Oh, also, Kickstarter is sometimes only one of several different funding sources. The Veronica Mars movie, for example, needed some manner of completion funds, which came from non-Kickstarter support. I think Star Citizen was also relying on several post-campaign sales and perhaps even pre-campaign funding.
 
I would love to see the expected cash burn rate charts for these start ups who think $250K can product a finished complex game.

Sad part is they probably are using Kickstarter to get enough cash to put their game on early access and steam so they can get bigger money from there.
 
Oh, also, Kickstarter is sometimes only one of several different funding sources. The Veronica Mars movie, for example, needed some manner of completion funds, which came from non-Kickstarter support. I think Star Citizen was also relying on several post-campaign sales and perhaps even pre-campaign funding.

The people behiind Star Citizen are geniuses, consider that at a time when people are decrying microtransactions they show up with the largest macrotransactions ever seen and people stand in line to throw hundreds, and even thousands, of dollars at them for content for a game that is still only in early access.

Let's be honest, the cash grab they are doing must make EA and Ubisoft green with envy.
 
I would love to see the expected cash burn rate charts for these start ups who think $250K can product a finished complex game.

Yeah my first thought was 250K? HA! Good luck in getting something going on that. Maybe a single man team who's a ninja with coding skills and has already designed a game engine on his own time...
 
mechwarrior?

please, please tell me this doesn't have anything to do with the crooks at PGI?
 
mechwarrior?

please, please tell me this doesn't have anything to do with the crooks at PGI?

lol no, mechwarrior that was on the SNES and pc from the 90's. PGI people are completely different.
 
I would love to see the expected cash burn rate charts for these start ups who think $250K can product a finished complex game.

Depends where you plan on doing the work. Metro Last Light didn't have much of a budget but it's definitely AAA quality.
 
Oh, also, Kickstarter is sometimes only one of several different funding sources. The Veronica Mars movie, for example, needed some manner of completion funds, which came from non-Kickstarter support. I think Star Citizen was also relying on several post-campaign sales and perhaps even pre-campaign funding.

I'm an early backer for Star Citizen. Most of Star Citizen's money comes from direct in-house crowd funding. They only added Kickstarter support because a significant number of people asked to be able to donate through Kickstarter. It is factual to say that Star Citizen is crowd sourced. It should never be considered a "Kickstarter campaign".

It seems they have a different goal than Star Citizen. Where Star Citizen is going about building an open universe where you can do anything from being a bounty hunter, pirate, to exploration and mining, Starfighter Inc. looks almost entirely combat focused. Star Citizen is kind of like what Privateer Online was going to be, whereas Starfighter Inc. is going more of the Wing Commander Online approach. I'm not going to come off and say they're ripping off Star Citizen... that would be an irony considering that Wing Commander was basically Star Wars (even more ironic with Mark Hamill being in WC III and later), but it looks like they're seeing what Chris Roberts is doing and being inspired by it. They're realizing that what Chris said is true: Space Sims aren't dead, PC gaming isn't dead, and if Star Citizen is an example there's certainly a fanbase and thus a market for it. I hope they succeed and make a fantastic game. The genre's needed a good kick in the pants for a long time, so I'm looking forward to seeing how this game shapes up.
 
I'm just not going to back any of these new space games.

Looking back at my gaming history, there's only a handful of space combat simulators that I've adored (Privateer, some Wing Commander, Tie Fighter, Freelancer), and the rest I got bored with easily.

I'm too picky about what I like in a game, so until the game is reviewed they get nothing from me.
 
If Valve were making it, would the sequel be called "The Last Starfighter" ;)
 
They're only trying to develop a "core multiplayer" shooter at this point, which seems reasonable and pretty much all that SC has at this point. A campaign mode is the $1.5m stretch goal, and bear in mind that SC's original KS target was "only" $2m.
 
The people behind the X-Wing games, MechWarrior series, Crysis and Desert Combat...
Who somehow managed to create all those previous games without having consumers pay them before they even produced the games... imagine that.

They'll hit there goal though and then some, just watch. Gamers will literally shit out money these days like they have the squirts after a four and a half hour binge at Lucky Chinese Buffet #2.
 
I suspect (meaning I'm guessing) they are going to use this money to produce enough of a demo to "hopefully" get a publisher to bankroll the full game. If they aren't they are seriously deluded as to the cost to produce a game of this complexity or they are making it sound way better and far more complex than it could possibly be.

Short, KS supporter Beware....
 
Part of the reason Star Citizen raked in some much money early on is because nothing like Star Citizen existed when the campaign started. Now you've got a new "space sim" being kicked started every other month trying to cash in on the gravy train but Star Citizen has soaked most of it up by this point.
 
I loved X-Wing, and Tie Fighter when I was younger. I've been playing a lot of Elite : Dangerous since it has come out, and I was tempted by Star Citizen, but I may hold off for the same reason I held off from SC. This seems very early stuff, and I'm worried it may never see the light of day.
 
I'm not going to donate but it really sounds like all I really wanted out of Star Citizen. Just let me fly a ship and blow stuff up. I don't need all that persistent universe FPS MMO crap. Of course, I'm sure they'll ruin it by going the SC route and trying to sell $500 ships left and right.
 
Who somehow managed to create all those previous games without having consumers pay them before they even produced the games... imagine that.

They'll hit there goal though and then some, just watch. Gamers will literally shit out money these days like they have the squirts after a four and a half hour binge at Lucky Chinese Buffet #2.
Probably comes from publishers not making the kinds of games they want for so long.
 
This doesn't really make sense, because $250,000 spread over six people isn't worth ruining a career of successful game development for.

All the talking heads in the video are all washed out of the industry for the most part, for a variety of reasons. This isn't a career ruiner, it's a Hail Mary to try to get back in the saddle.
 
whats funny is all these space sim games are coming out after years and years... but why doesn't someone make a fight sim like JANES ATF I mean I don't understand why they all want to come out at the same time and piss on each other...

Elite Dangerous
Star Citizen
Valkyrie
now this?

Why not make something unique we don't need 4 amazing space sims in like 2 years 5 years ago would have been nice maybe 5-6 years from now.. but not a 4th.
 
I wish some developers would make a star trek game with all the bells and whistles that Star Citizen and these new games will have. Star Trek Online is pretty much garbage.
 
yeah a good Star Wars or Star Trek game would be good. I also am a fan of Janes ATF too, no really good jet combat sims anymore :(
 
I wish them luck, but I am anti-kickstarter in general.

But I'm all for more space games. Star Citizen is never going to live up to expectations, if the thing ever ships. The spaceship commercials are a laugh riot though.
 
Who somehow managed to create all those previous games without having consumers pay them before they even produced the games... imagine that.

They'll hit there goal though and then some, just watch. Gamers will literally shit out money these days like they have the squirts after a four and a half hour binge at Lucky Chinese Buffet #2.

It's OUR money to shit out however we want. We don't really care what you think of what we choose to spend OUR money on. Go spend YOUR money on what you want. A "life" comes to mind, or is it too much to ask you to go live yours instead of trying so hard to tell everyone else how to live theirs? Seriously, that's all you ever seem to do on these forums.
 
Doesn't look like this game is going to get the funding, only a few days left and still $75,000 to make the 250,000 goal.

People too invested into Star Citizen?
 
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