Star Citizen - media blowout, Chris Robert's new game

Saw on reddit that Ben said the Freelancer MAX has 120 SCU of cargo space. Unfortunately no word on other transports yet.
 
No fun for who? People will want the bigger ships when they see Pay2Win people piloting them around like a boss. If those ships aren't obtainable, the common folk may get very frustrated before spending the time to grind for them.

Which is part of the problem with doing it, of course.

Personally I think it may have been better to limit the ships sold to the more "average" size ships, ~<$300 or so, or $500, or whatever, and leave the really big stuff to be earned in game. It avoids the worst of what you're talking about, plus gives individuals and groups more to work towards and accomplish. At least in the case of the Idris, this wouldn't even have cost them much in terms of their funding.

I don't think ~1,000 Idrii being in the hands of players at launch is inherently a big issue. It might even create a lot hilarity and chaos and drama (personally I think it'd be pretty awesome to see a youtube video of someone taking their shiny new Idris out for a test drive and watching it get turned into fiery wreckage by some guild's 100 Aurora kamikaze horde).

And it seems likely that a moderate sized guild could scrape together the cash for an Idris in a relatively short amount of time.

The problems potentially come in when you're talking about a game that has finite aspects to it. The initial advantage of starting with these ships could allow people to commandeer and hold the things of this nature (space stations, production nodes, etc). The income from which could make their hold on them even tighter. And if the rate at which Idrii are allowed to enter the universe is sufficiently restricted, it's possible they could even deny others the ability to purchase one, if they had so much cash that they're on the waiting list for the next 100 Idrii or whatever.
 
The data on the Starfarer is incomplete. Basically it is designed to be a fueler so it's suppose to be outfitted as for liquids which aren't accounted for as cargo in the current specs. If I recall correctly the current number on the specs page in only taking into account the internal cargo bay. We are suppose to be able to remove the liquid fuel tanks and equip it for cargo pods, but we have no idea what that number is yet. If they stick with the lore, it's not suppose to be as efficient as the freelancer, but it does give the option.

Welp they have updated the information on the cargo capacities. The Starfarer was previously listed at 900, compared to the Constellation Andromeda at 1100.

Now the Starfarer is listed at a little over 4000 SCU. Connie is at 134 SCU. So it went from being just behind a Connie, to being roughly 30 times a Connie. Massive increase, and is now making me question selling it for a Hull series.

Also my reason for wanting a Hull (transporting ore from my Orion) is in flux too. The Orion was listed around 4000, the new listing has it at a little less than 14000 SCU for the ore. So that means I would need a Hull D to haul all of that cargo.


Also the Hull A, B, and E has been derated down to 64% of their original value. 48, 384, and 98304 respectively.
 
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Yeah I'm just reading up on it from the new post. Also the Banu MM is higher than the HULL C now, so that is a plus for me.

https://robertsspaceindustries.com/comm-link/transmission/14684-Hull-B-Q-A

If you are regretting melting the Starfarer, just be nice and write into CS and explain you melted it for a HULL C because of the cargo issue. They may unmelt it because of all the bad info floating out. The longer you wait the less the chance. I still think the HULL C will be more economical from a cargo running stand point since that is it's main purpose, however so much can change it's hard to say.

- I misread that you sold it, not melted it, you're probably SOL then, however I have no doubt it will be on sale again minus the LTI, (you could buy a HULL B or A and then CCU later on to the Starfarer though)
 
Yeah, I'm mixed a bit to see that come down haha.

I'm still a happy camper with the updated info, I wish they would have gotten these out before the sale went live though.
 
So someone was looking at the data and noticed that 1 Marine = 2 SCU, So that means we can stuff about 2500 slaves or bodies into a Banu Merchantman to trade. Shifty I hope you have an efficient processing station lol.
 
You can stretch that cargo room a little further if you make a human centipede. Just saying...

EF314S7.jpg
 
So someone was looking at the data and noticed that 1 Marine = 2 SCU, So that means we can stuff about 2500 slaves or bodies into a Banu Merchantman to trade. Shifty I hope you have an efficient processing station lol.

Well the way shifty's shifting enterprises handles large cargos is. The occupants just need to be living they don't need to have arms or legs. That can be sorted out once we reach the destination.

At Shifty's shifting enterprises we ship fast and figure it out later because the customer always comes first.
 
Yeah I'm just reading up on it from the new post. Also the Banu MM is higher than the HULL C now, so that is a plus for me.

https://robertsspaceindustries.com/comm-link/transmission/14684-Hull-B-Q-A

If you are regretting melting the Starfarer, just be nice and write into CS and explain you melted it for a HULL C because of the cargo issue. They may unmelt it because of all the bad info floating out. The longer you wait the less the chance. I still think the HULL C will be more economical from a cargo running stand point since that is it's main purpose, however so much can change it's hard to say.

- I misread that you sold it, not melted it, you're probably SOL then, however I have no doubt it will be on sale again minus the LTI, (you could buy a HULL B or A and then CCU later on to the Starfarer though)

I haven't sold it yet, it is listed for sale. So I can still change my mind. They haven't made it an easy decision now lol. I would love some confirmation that the listed 4000SCU can be used for any cargo and not just liquids. That would probably make the Starfarer a more versatile option than the Hull-C.
 
I was wondering about that also, not sure if they were estimating the liquid or cargo pod addon.
 
HULL C Q&A

https://robertsspaceindustries.com/comm-link/transmission/14686-Hull-C

Nothing ground breaking in it, however is seems like the plan is to allow people to move through the telescopic spine on the C (crawling) and D & E (you can walk through) to get the to engines/drive unit or what ever is back there :)

Also it seems that the smuggler version "The HULL C Discrete" will be in the final game. I would assume that means no upgrade option for the pledges. :(
 
Outside of the possible modularity of the HULL C and a lesser cost, I think the Banu or possibly the Starfarer are both good choices also. The HULL C just kind of lost a lot of it's luster once the new SCU numbers came out, but then again the Banu number is an estimate for a ship that isn't even greyboxed yet :) I imagine that it will still be a more efficient cargo ship, but with other ships in it's cargo size class it's a bit of a crap shoot at this point.
 
I love the Banu, but I can't exactly get a Banu with LTI anymore.

ya if lti is a bid deal for you then go for it but if not you may be able to get a banu when the gamecon even is going on. since they said they people that attend the even and subscribers will be able to buy limited edition ships during the event.
 
I thought it was pretty well universally understood that LTI really shouldn't be that big a deal for anyone. Maybe I'm wrong or they've changed it.
 
I love the Banu, but I can't exactly get a Banu with LTI anymore.

Yeah go for the HULL C, chances are they will have the new CCU system in place at some point and you'll be able to upgrade it to a Banu if you want anyway (plus you get the poster and model lol)
 
I thought it was pretty well universally understood that LTI really shouldn't be that big a deal for anyone. Maybe I'm wrong or they've changed it.

its not that big of a deal, but some people just like to have it.

i don't care one way or the other too much but if there is a way for me to get it without paying extra ill try to get it.
 
What two or three ships would you get if you wanted to (in essentially this order of importance) do:

1. Exploration.
2. Mining.
3. Cargo hauling.

and didn't want to spend more than 400 or 450ish?
 
If you want to carry some cargo and not break the bank, I'd personally go pick up a Hull-B or Hull-C with LTI before the sale ends today(time unknown).

At $90 he Hull-B will give you more cargo room than anything cheaper than the Hull-C except the Starfarer which is configured for liquid goods and isn't on sale atm. That would leave you over $300+ for another ship or two. Thats enough for a Freelancer DUR plus another ship or if you stretch you could squeeze in a Constellation Aquila. Or it would leave you with funds toward future concept ships. It also has the added bonus of only needing 1 crew member and it can land planet side.

Going with a Hull-C would net you over a 10x increase in cargo capacity for $200. It also has a larger crew requirement at 3 and can't land loaded. It wouldn't leave you with as large a reserve but you should still be able to snag another smaller ship or two and it would probably earn more in-game money long term.

The only mining ship we have seen so far was the Orion. CIG said more mining ships would be coming down the road(probably cheaper/small) but they are on the back burner as the ships aren't needed for squadron 42.
 
Honestly i feel like the Hull Series with its modular options might be one of the better ships to pull that off.

Put mining equipment on its modular slots or exploration sensors or cargo pods.

Or get an Orion since it is the number 2 job on the list mining and will excel at it with the built in processing plant, and then retrofit it for exploration or cargo hauling.

While in normal flight the Orion would be sort of slow most likely,but when traveling across a system all ships will go at 0.2c speed so it shouldn't take longer than any other ship to do long travels, until you get pulled or fall out of 0.2c travel.

The Carrack might be Ok, it will excel at exploration, but will fall short on both mining and cargo hauling compared to the other 2.
 
The only mining ship we have seen so far was the Orion. CIG said more mining ships would be coming down the road(probably cheaper/small) but they are on the back burner as the ships aren't needed for squadron 42.

I think it's been confirmed (unless they changed their minds) that numerous "non mining" ships will be capable of mining. The Aurora and Starfarer were specifically mentioned. I think if you've got some sort of cargo capacity and a hardpoint of <whatever> class, then you should be able to do some mining, even if you wont be as efficient as a ship like the Orion. I'd really hate to see them spend a lot of time making other tiers of mining ships when people that want a cheap miner can just slap some gear on a Hull A.

Only thing I'm worried about at this point as that at the time they really wanted it to be a group activity:

Effective mining will require the cooperation of several players, but even the plucky Aurora can engage in solo mining! Tractor beams will likely play a role in scooping up loose material while you'll be removing valuables with mining lasers. By separating out the functionality we help support the various roles we envision in the mining system. One player might wish to do nothing but cut rock, while a friend could be scooping the rock with his tractor beam and hauling it back to be processed.

Which I'm not sure I care for. For me in other MMOs resource gathering was always something I did when I didn't feel like grouping, so we'll see how it plays out.

You mentioned the two ships that I was thinking might be the best for (almost within) the budget, Aquila and Hull C. Hull C will likely be a pretty badass mining ship plus the "sweet spot" cargo ship. Aquila for exploration (and everything else).
 
I have no idea why I thought the Aquila was $375 instead of $275. I knew that sounded really expensive in my head but I neglected to check it.

I think the Hull-C/Aquila combo would be great.
 
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LTI isn't really that big of a deal, its more along the lines of OCD namely all my other ships have it...
 
We should be able to outfit any ship with decent cargo space and a couple free hardpoints to mine as all you should need are a mining laser and tractor beam. The Orion has an ore refinery on board which will make it more efficient than ships without one. You may be able to get a refining module to install on other ships at some point but they might still only fit on the larger ships. Note the Orion can haul a decent amount of cargo so it could act as your cargo ship, although it may be a bit fuel hungry.

I'd grab a Hull-C and Hull-A now and CCU and/or melt when the best set of ships for what you want to do becomes more clear.
 
I picked up an extra Hull A LTI just cross-chassis at a later point. Maybe it will be a Banu Merchantman (perhaps my first choice now that Cargo has been nerfed on the Constellation; I have a Phoenix so I'll have even less room), or perhaps a Hull D or E, or even an Orion (which seems like a good alternative actually, as it has a lot of the Hull style's modular cargo, plus the drilling/refining option).

I also have a Pirate Pack LTI + Cutlass Blue upgrade that I'm debating what to do with until after I see the new, larger versions of the Constellation and Cutlass. Maybe I'll end up selling/exchanging it for another ship. Oh I have to wonder, its only a minor thing really, but if you buy a Concept Sale LTI ship (like a Hull A etc..) and later CCU it, will your model/poster change? That is to say, if I pay the difference and upgrade it to a Banu Merchantman package, will I then have a Banu model and poster as well? Just curious.
 
Looks like Starfarer sale Friday :)

I hope they have some 3d models are at least some final rework photos and more data on it. It's been almost 2 years since we got any real update on it other than a few interior concepts.
 
Why are people still getting excited over ship sales?! We were told we would have an fps module over a month ago! Then rather than address another setback they just stopped talking about it period.

Stop sending me god damn emails and raking in the free cash from imaginary ships until you give me some more god damn playable content please.
 
Why are people still getting excited over ship sales?! We were told we would have an fps module over a month ago! Then rather than address another setback they just stopped talking about it period.

Stop sending me god damn emails and raking in the free cash from imaginary ships until you give me some more god damn playable content please.

I had this whole long post replying to yours, then I realized I had posted the same post multiple times, and seen it posted by other people multiple times, so I gave up and erased it....
 
Why are people still getting excited over ship sales?! We were told we would have an fps module over a month ago! Then rather than address another setback they just stopped talking about it period.

Stop sending me god damn emails and raking in the free cash from imaginary ships until you give me some more god damn playable content please.

It pretty much comes down to different offices working on different things. The ship team doesn't stop because the FPS team is delayed.
 
There's a constant stream of new content. They literally just added the tutorial which gives some ideas on how SQ42 is going to go. Before that, we got the Gladiator, then the Gladius, etc.
 
Also they have addressed why the FPS module is late, and it comes down to wanting to release it later with more complete features.
 
I had this whole long post replying to yours, then I realized I had posted the same post multiple times, and seen it posted by other people multiple times, so I gave up and erased it....

I feel your pain, been there a couple times myself and I have to say to myself, why bother lol


There was suppose to be a post yesterday about the FPS module delay, but it's been changed to Wednesday. Not that this will help those who can't help themselves ;)
 
Yup, already voted, pretty much all of them are sweet (except the heads up on sales and extra time on sales).
 
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