The Death of Mods

It won't take long for quality modders to go the monetary route. It's only human nature. First you do for fun, but when you have the opportunity to monetize your fun, what are you going to do?
And that's how you go from good straight forward Youtube game reviewers, to guys you can't even find anymore because "professional retards" like PewDiePie dominate.

Gotta love that high quality professional stuff:

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It's a win-win for the consumer;

It pushes people toward console gaming, which benefits the consumer because console games can often be resold allowing the consumer to play the latest games for less (excluding multiplayer).

It pushes people to simply give up on gaming altogether, leaving more disposable income, and more disposable time available to the consumer.

Win-win.

Everything you said is true and I hate it.
 
It's a win-win for the consumer;

It pushes people toward console gaming, which benefits the consumer because console games can often be resold allowing the consumer to play the latest games for less (excluding multiplayer).

It pushes people to simply give up on gaming altogether, leaving more disposable income, and more disposable time available to the consumer.

Win-win.

Most games don't support modding in any official way (and I don't see this changing that) ... many games have multiplayer elements which already removes them from modding consideration (as any mods would violate the EULA for the users) ... I don't see how a paid version of a feature few companies are supporting will affect gaming in any appreciable way (other than Bethesda who was one of the few companies who actively embraced modders previously)

I think people have already started to modify their purchase patterns a little ... if you are a single player gamer your offerings have become fewer and fewer ... if you are a multiplayer gamer you will continue to play the games that your friends are playing

Given the haphazard implementation of this I don't see many companies pursuing this paid mod strategy or changing their policies to support modding for their games in any appreciable way ... most companies seem happy to leave modding as an underground activity for single player games ... multiplayer modding or MMO modding will be policed like it always has and will be banned in all official implementations
 
Even with mods being available for free, the same issue happens anyway. If too many people make the same mod, it becomes saturated and modders will have to seek out other demands that have yet to be fulfilled.

Actually there is a bit of a difference. Yes modders do frequently listen to feedback (in particular for online mods), but when money is not on the line they certainly don't have to. It doesn't effect them one bit. For example, take my retexture right here:

http://i.imgur.com/284jBtB.jpg

It is a remake of Yellow 13 from the game Ace Combat 4. I put it up for download but I don't care if anyone actually downloads it or not. If 20 people download it fine. If 15,000 do, then fine. But tell me I can spent the same time & effort and make something that will sell more copies? I'll probably lean towards what will sell the most copies. Similar to what happens in the professional game industry.

Not everyone will think along these lines, but to say it won't shift the dynamic of "mod" content created would also be naive.

Um... this is not going to change anything in the grand scheme of things, people are just over reacting. We're talking about Skyrim, PC gaming isn't about Skyrim only.

You can add more games to the list. The new UT & Homeworld Remastered. Good or bad this is a new trend that likely won't go away.
 
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