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Your first bullet point is entirely incorrect. Valve takes 30% the same as anything else sold on Steam.Just a massive clusterfuck of legal/moral issues.
- Valve taking a greedy-as-fuck 75%
- Mod creators using other mods as a base / compilations - who gets paid?
- Locking previously free mods behind a paywall (should be new content ONLY)
Where is the "I couldn't care less" option?
Just casually browsing the PC gaming forums then? Because if you are a PC gamer, not sure why you would care less about something which will result in huge consequences for PC gaming in the long-term.
Just a massive clusterfuck of legal/moral issues.
- Valve taking a greedy-as-fuck 75%
- Mod creators using other mods as a base / compilations - who gets paid?
- Locking previously free mods behind a paywall (should be new content ONLY)
People are overreacting. Valve and Bethesda only decides what to do with their own games, they do not decide what happens to other games. If Bethesda wants to implement the concept of selling user created contents, so be it. That's their product, they are free to do whatever they want with the product. And consumers are free not to purchase their product if they do not agree to it.
PC gaming is open and diverse with everyone doing their own stuff, there's no one single entity at the top that tells everyone what to do, and it will continue being what it is.
Valve and Bethesda are however industry leaders in their respective related areas (Valve is arguably a monopoly in its). It would be naive to think what they do in this situation has no indirect impact on the industry as a whole.
Valve should just add a "Donate" button on every creator's/mod's page.
Valve can only do what the publishers want to do. Therefore it's not reasonable to expect them to say no to Bethesda if this is what they wanted, otherwise Bethesda will just take their business elsewhere. It is also important to note that paid mods requires legal agreement from the publisher, otherwise they are all illegal.
As for Bethesda, I don't see how they could make other publishers do the same thing. Perhaps what they can do is to prove if this business model can be a successful one, or not.
If it is a success, then you should probably be taking this up with modding community, and consumer, as they are the one doing the selling and buying at the end of the day.
But as I said, every company are free to adopt their own business model of choice. For example, despite Steam being dominant and a DRM, we still see plenty of dev. offering DRM free version of their games too. As for those publishers who adopt DRM, they would have done the same with or without Steam.
Likewise, when it comes to paid mods, Bethesda would have done the same with or without Steam. Heck, Epic is doing the same with the new Unreal Tournament before Bethesda did this.
I support giving the developer a good chunk since they developed the mod tools
Your first bullet point is entirely incorrect. Valve takes 30% the same as anything else sold on Steam.
Valve can only do what the publishers want to do. Therefore it's not reasonable to expect them to say no to Bethesda if this is what they wanted, otherwise Bethesda will just take their business elsewhere. It is also important to note that paid mods requires legal agreement from the publisher, otherwise they are all illegal.
As for Bethesda, I don't see how they could make other publishers do the same thing. Perhaps what they can do is to prove if this business model can be a successful one, or not.
If it is a success, then you should probably be taking this up with modding community, and consumer, as they are the one doing the selling and buying at the end of the day.
But as I said, every company are free to adopt their own business model of choice. For example, despite Steam being dominant and a DRM, we still see plenty of dev. offering DRM free version of their games too. As for those publishers who adopt DRM, they would have done the same with or without Steam.
Likewise, when it comes to paid mods, Bethesda would have done the same with or without Steam. Heck, Epic is doing the same with the new Unreal Tournament before Bethesda did this.
Firstly, if modders want to get paid for their work then they can just as easily get a job as a professional dev or setup their own indie studio.
Where are you from that getting a job as a professional developer or starting a business is as simple as filling out an online form with an upload box and waiting to get paid? I am interested in relocating.
Nitpick much? If they want to be paid as a professional developer then they should get a job as a professional developer, no one put a gun to their heads to force them to develop free content.
How is that a nitpick? What you said is not true and is in fact the reason why modders would find the marketplace idea attractive to begin with. If if actually were as easy to get a job producing content you enjoy or start a business making fun stuff and getting paid there would be no need for a paid mod marketplace in the first place.
I'd quit my job in a heartbeat (even though I like my current job) if there were people ready to pay me a living wage to make whatever I enjoyed making, but that's not actually how the world works.
Firstly, if modders want to get paid for their work then should get a job as a professional dev or setup their own indie studio.
Firstly, if modders want to get paid for their work then they can just as easily get a job as a professional dev or setup their own indie studio.
SkyUI, which is essential for the PC version of Skyrim
That's how the world works in respect of modding and how it has always worked, they knew that from the outset so if they wanted to get paid they should have directed their passions elsewhere.