Star Citizen - media blowout, Chris Robert's new game

They are planning on getting rid of CCU's and making a better system out of it. So that you don't have to wait for ships to be flyable.
 
Soo I have Cutlass, Super Hornet, Vanguard all LTI....you guys are saying at some point there is a good chance that there will be a CCU to go up to higher ships...even previously sold ones.

Are there any details on how this will work? Can I put $700 on top of my Super hornet and make it an Idris? Does Cutlass only upgrade to Blue and Red ? I guess I am trying to find out where will the ships be capped out. Has this been discussed before?

I'll post this on RSI forums as well to see what they say.

I would expect nearly all ships will have a CCU path, except hull # limited ships.

890 Jump, Idris, Javelin, Scythe ect.

but as along as the ship is not hull # limited you can fully expect to be able to CCU into any ship so long as it has a Sale, after it is flyable in Arena commander.

So you can bet on most combat ships from single seaters to multi crew will at some point have a CCU path.

The cut off point for the crowed funding campaign is winter 2016 so from now until then you can CCU into other ships, some ships you will have to wait longer than others. Retaliator is one that should be relatively soon to have a CCU path since it is already hangar ready and will by flyable in the summer with AC 2.0.

CCU to a merchantman will obviously take longer but it will likely have one as well.

There really is no reason to spend $100 on lti any more (not that there was much reason before) just get a cheap ship that comes with lti during a concept sale and wait to ccu at a later date to the ship you really want.

It is also worth pointing out the Vanguard needs to be flyable as well to CCU out of it i think, but with it being a combat 2 seater, it is likely fast tracked.
 
I would expect nearly all ships will have a CCU path, except hull # limited ships.

890 Jump, Idris, Javelin, Scythe ect.

but as along as the ship is not hull # limited you can fully expect to be able to CCU into any ship so long as it has a Sale, after it is flyable in Arena commander.

So you can bet on most combat ships from single seaters to multi crew will at some point have a CCU path.

The cut off point for the crowed funding campaign is winter 2016 so from now until then you can CCU into other ships, some ships you will have to wait longer than others. Retaliator is one that should be relatively soon to have a CCU path since it is already hangar ready and will by flyable in the summer with AC 2.0.

CCU to a merchantman will obviously take longer but it will likely have one as well.

There really is no reason to spend $100 on lti any more (not that there was much reason before) just get a cheap ship that comes with lti during a concept sale and wait to ccu at a later date to the ship you really want.

It is also worth pointing out the Vanguard needs to be flyable as well to CCU out of it i think, but with it being a combat 2 seater, it is likely fast tracked.

The advantage of LTI for me is that as long as I buy it directly from RSI without using any of my store credit, I can always sell it and recoup my cost maybe even a bit more. The ship being LTI also drives more interest and makes the sale fast as well.
Which makes it easier for me to jump the gun and buy the ships. It's like shopping at Costco, if you don't like it, it is still as good as cash.
 
yeah, currently there is not too much risk when getting an LTI ship from CiG as there is usually someone willing to buy it at cost or above on reddit.

I need summer to come so i can start filling out my hangar again, have not been able to get anything since the Idris in december, and i want to unmelt some things.

As well as get a vanguard, i hate missing the concept sale tho lol.
 
yeah, currently there is not too much risk when getting an LTI ship from CiG as there is usually someone willing to buy it at cost or above on reddit.

I need summer to come so i can start filling out my hangar again, have not been able to get anything since the Idris in december, and i want to unmelt some things.

As well as get a vanguard, i hate missing the concept sale tho lol.

I wonder how hard it is going to get an Idris in the game. I def want one, I actually can (could of) afford one with cash, just could not justify it. The thing is now looking back, instead of having all these little ships, I could have bought an Idris... :) all the little guys are probably a couple week grind at the most (I am talking about Hornet and below)
 
You better be a teenager with about a year worth of empty afternoons.

As far as I know, Idris is a large ship but there will be ships larger than that. If an Idris took a year worth of teenager grind which is worth 10 grown man grind years, then you would never reach the massive ships.
 
As far as I know, Idris is a large ship but there will be ships larger than that. If an Idris took a year worth of teenager grind which is worth 10 grown man grind years, then you would never reach the massive ships.

DPI is a troll when it comes to star citizen, he knows nothing about it and just bad mouths it when ever he gets a chance, you can safely ignore his posts in this thread.
 
OMG I did it, Vanguard is purchased. That freelancer I won basically made it a foregone conclusion lol....

I seriously need to thin my fleet out lol. Only thing left I want is that Hull C (or D if they sell it) to burn my Imperator coupon on and then I'm going to have to figure out which of my little ships to off load and rebuy some credit to un-melt some of my big boys like the Reclaimer.
 
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DPI is a troll when it comes to star citizen, he knows nothing about it and just bad mouths it when ever he gets a chance, you can safely ignore his posts in this thread.

I do wonder how long it would take in game. My other question is how much insurance/replacement ship costs will be. Not talking about the percent/costs out right, but in relation to how much you can realistically earn in game. Random example, lets say you earn 1 million credits, how much will be lost due to fees in that amount of time? I know it varies ship to ship; thinking of the lower end ones though.

I know a lot of you don't want many ships, but I am thinking of getting one of each type. Fighter, transport, bomber, ect. Just a ship to cover each role.

BTW, what is the biggest ship confirmed in the game right now? I suppose the biggest won't be flyable.
 
I do wonder how long it would take in game. My other question is how much insurance/replacement ship costs will be. Not talking about the percent/costs out right, but in relation to how much you can realistically earn in game. Random example, lets say you earn 1 million credits, how much will be lost due to fees in that amount of time? I know it varies ship to ship; thinking of the lower end ones though.

I know a lot of you don't want many ships, but I am thinking of getting one of each type. Fighter, transport, bomber, ect. Just a ship to cover each role.

BTW, what is the biggest ship confirmed in the game right now? I suppose the biggest won't be flyable.

I think we all want to know the answers to those questions however I don't think they are ironed out yet. Even if they are, it would be a bad financial decision to show that you could insure your Retaliator for a mission or two worth of credits....then LTI would mean nothing, which they have already hinted a year or so ago...that insuring ships is not a big deal.
 
I do wonder how long it would take in game. My other question is how much insurance/replacement ship costs will be. Not talking about the percent/costs out right, but in relation to how much you can realistically earn in game. Random example, lets say you earn 1 million credits, how much will be lost due to fees in that amount of time? I know it varies ship to ship; thinking of the lower end ones though.

I know a lot of you don't want many ships, but I am thinking of getting one of each type. Fighter, transport, bomber, ect. Just a ship to cover each role.

BTW, what is the biggest ship confirmed in the game right now? I suppose the biggest won't be flyable.

How long it takes to get in game is unknown, but it is also a very large multi crew ship. My personal guess is If you have a Reclaimer or Orion you can likely solo earn with npc crew an Idris within a couple weeks to a month of regular play time which to me seems reasonable.

Tho if you only start with something like an aurora it would take a few weeks to earn your self an Orion or Reclaimer. which then you would get to work and start to save for your Idris. But chances are anyone that was serious about earning one in game would just work with friends or an org to get it. Since you likely would not be trying to solo fly it, it is best to split the cost and save time. Which means how ever many people pitch in, it will divide the acquisition time between them. So if it would take a month to earn it with a single Orion mining solo, you could earn an idris in a week with 4 people in 4 Orions mining.

as for ship running costs/insurance, you only have to pay insurance when you renew the policy. i believe time acceleration is 6x the speed of real world i could be mistaken on that.

So 4 Hours in real life is 1 day in the game, and insurance is based on in game time not real life time. 6months of insurance could be up to 720 hours of play time that only ticks down when you are actually playing. 2 year insurance would be 2,880 hours of play time. which means you are rarely ever going to need to pay insurance on a pledged for ship unless you play A LOT. I could be totally off on the time compression so do not take those play time hours as fact.

So yeah you will have to pay insurance at some point how much it costs likely wont matter too much based on just how long it actually takes between payment.

You only have to pay when the plan expires, you pay nothing when you are getting a ship back from an insurance claim as there is no co-pay out of pocket recovery, it is all handled by the insurance you are already covered with.

The biggest confirmed ship is the Vanduul Kingship which is 1500 meters long

Bengal Carrier is over 1000 meters long

And there are Dreadnaught class battle ships that are said to dwarf the carriers.

They are flyable but they are persistent in the universe that means at any point someone can try to take it from you even if you log off. so you can not actually buy them in game most likely and would be prizes to fight over or to try to annihilate.

We do not really know what the cut off point is for a ship being persistent or not, we know no current pledge ship is persistent tho.

I1oxvqA.jpg


When it comes to how many ships i want to have, i am still very undecided.

Currently i have the Idris-P, 890 Jump and 3 omega packages upgraded to Gladius, Delta and one Omega.

I want to unmelt my reclaimer so i have a solid Utility/money maker ship, as well as i want to unmelt my Super Hornet. for my main squadron style solo combat ship.

Every time i see the reclaimer in a scale picture i am always reminded by how good of a buy it is compared to other ships simply because of its size. so i keep getting pulled into wanting to unmelt it.

I am likely going to CCU my Omega package gladius into an m50 and my Omega package delta into a second m50, so that i have 2 m50's ready to go for inside the 890 jump, i will decide at a later date if i want to unmelt my lti gladius or not. but i am not sure if i would fly the gladius when i would have a super hornet.

Also have the F7A trim kit for what ever good it "might" do with adding maybe more armor to my Super hornet.

So my ship plans below:

Idris-P (Org Operations)

890 Jump (Light Interceptor Corvette, fast anti fighter patrol ship with 2x m50's in its hangar)

*Undecided* Reclaimer (Utilitarian Role/money maker)

Super Hornet (Solo/CO-OP squadron style missions)

x2 M50's In omega packages (For the 890 Jump hangar).

Mustang Omega (keeping 1 Omega just because of its limited nature)
 
Not sure on the fees, that is the only reason I care about LTI for my pledge ships.

I'm consolidating my ships into the main areas I want to play.

Cargo - Hull C
Trader/Slaver/Blackade Runner - Banu Merchantman
Multirole Combat - Vanguard (the torpedoes and heavy armor and range sold me over the Super Hornet)
Fuel Harvesting/Fleet Support - Starfarer
Salvage and playing around with a big claw - Reclaimer, it's every young buys Tonka truck and you get to feed it by shoving things up the rear lol... This honestly may be my favorite concept ship.
Exploration - Carrack or Freelancer DUR
Racer/Scout/Fighter - Xi'an Khartu-al
Fighter/Pirate/Bounty Hunting - Cutlass Blue
HQ Pimp Ship - 890 Jump

All ships should be flyable except maybe the various "starter type ships" some NPC's will be flying around to make the verse more alive , unless that plan has changed.

There is also talk of finding salvageable Capital ships (including the Bengal) which will be damaged but possibly fixable.
 
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Every time I see that list of ships for the Vanduul and UEE cap ships I get giddy. We still haven't seen much of the Xi'an or Banu fleets. Although I don't think that we are suppose to seem much of them until after launch. I may be wrong on that though.
 
I highly doubt that you'll ever be able to CCU to any of the Idris-M, Idris-P, Scythe, Glaive or Javelin.

Did the glaive go up for sale?? I know I missed a couple of months of SC news but I figured I would have heard about that sooner.
 
You better be a teenager with about a year worth of empty afternoons.
yeah.. no.

How long it takes to get in game is unknown, but it is also a very large multi crew ship. My personal guess is If you have a Reclaimer or Orion you can likely solo earn with npc crew an Idris within a couple weeks to a month of regular play time which to me seems reasonable.

So in other words, his guess is as good as yours at this point. Of course it depends on your definition of "regular play time", but I think 2 weeks is wishful thinking. If I was designing it, and had all these people with thousands of real dollars "invested" in the game to placate I'd be thinking more like 6 months. Plus it would leave the door open for post-release real money sales (and if they've said they won't do that, well, I still wouldn't bet against it).

Then again, given how there will undoubtedly be all sorts of exploits and market gaming in the early days I'm sure a lot of people will fill out their hangars without any trouble at all.
 
Did the glaive go up for sale?? I know I missed a couple of months of SC news but I figured I would have heard about that sooner.

Glaive hasn't gone up for sale, nor do I think it will (any time soon), I was using it as an example.
 
So in other words, his guess is as good as yours at this point. Of course it depends on your definition of "regular play time", but I think 2 weeks is wishful thinking. If I was designing it, and had all these people with thousands of real dollars "invested" in the game to placate I'd be thinking more like 6 months. Plus it would leave the door open for post-release real money sales (and if they've said they won't do that, well, I still wouldn't bet against it).

Then again, given how there will undoubtedly be all sorts of exploits and market gaming in the early days I'm sure a lot of people will fill out their hangars without any trouble at all.

But that is the thing, the money is pledged to help fund the game, not straight up buy a ship, yes people do spend the money to buy the ship, but that should not dictate how hard or how easy those ships are to obtain.

CiG really has no obligation to say it needs to take a certain amount of time to acquire a ship because it cost XXX dollars.

CiG only obligation is to making the game fun, and it needs to be fun for everyone, not just backers that spent hundreds, but for backers that only spent $45 as well as new buyers that might be coming to the game for the first time after release, it needs to be an enjoyable non grind fest. and the devs know this.

I believe the majority of big spenders are aware that the game comes first, when it comes to balance and creating a fun game.

I never said it would take 2 weeks to earn an idris starting from scratch.

i said it could take as little as 2 week if you had an Orion or Reclaimer which is a $325-350 ship about half the size of an idris, if you do a few runs and fill out their cargo hold with raw and refined materials you are looking at HUGE pay day (you can strip an entire constellation and put it in the back of your Reclaimer) and you do that for 2-4 weeks and you likely have more than enough credits to pick up an Idris if they are in stock some where.

Or you can get one Day 1 by disabling and stealing it with a lot of effort and some friends.

If you only have an aurora to start out with it is obviously going to take longer, but how long it takes to go from an aurora or other starter ship to something like an Orion is hard to gauge, that could take a month or a few weeks depending on your play time it could take more, but i think once you have one of those big utility ships you are going to be in prime position to working your way to an Idris in short order.

And if you have friends willing to pitch in you can move that acquisition schedule up since you do not need to front the cost all by your self.

Yes it is all speculation but it is a more realistic speculation than claiming 1 year of super hard core nerd rage is required to get one.

Ships are not end game content so they will likely never really be treated as end game content that requires a grind.

The $2500 Destroyer could be the first ship that feels more like a real grind for a solo person but that is because it is designed for an Org to cooperate and outfit it and run it. i mean even for that $2500 they did not even give you a running ship, it needs to be equipped/outfitted and brought back up to working order. It will take some work to get it up and running as well as actually running it in space.

But even the destroyer with an organized group of players can likely buy and outfit one in game within a few weeks if you have enough people pitching in to get it and get it operational.

I personally have no interest in owning a Javelin destroyer at release, just because it is going to be a paper weight until you can get it outfitted, and by the time you are in a position to actually outfit and operate with a proper crew to use it effectively you are likely going to be in a position where you could of also just paid for the hull in game, or had some friends help pay for the hull. so for me it does not make much sense to own the javelin at launch.
 
But that is the thing, the money is pledged to help fund the game, not straight up buy a ship, yes people do spend the money to buy the ship, but that should not dictate how hard or how easy those ships are to obtain.

Do you really think that a majority of the people that have poured hundreds or thousands of dollars into virtual ships, did so because they were thinking "This $400/$600/$1200/$2500/whatever will fund the game THAT much quicker so take my money", or were they really thinking "this will give me a luxury stake in the game and damn well an advantage over others, especially early on"? Hint: It's the latter. Many of the ships have been marketed as luxury or limited edition items with tangible value, like a rolls or a ferrari, and that's how many buyers see them.

I regularly Teamspeak with a large clan that have something like $110k worth of ships between the members, including a bunch of Javelins, and all the banter and laughter at the time of the initial buys wasn't about how they're "so happy to be funding the game quicker" but about "OMG we're going to dominate the whole universe with our leet ships". Anecdotal, but I doubt the mentality is uncommon.

Put another way: If it ends up being 'easy' to obtain a ship that someone paid hundreds or thousands for, how do you think those "backers" will be reacting? Let's get real. The rage will melt the internet.

CiG really has no obligation to say it needs to take a certain amount of time to acquire a ship because it cost XXX dollars.

If they're not going to spell it out, naturally people are going to speculate. But since they're between a rock and a hard place, it's in their best interest not to specify. Too easy to grind ships = "backers" rage. Too hard to grind = screams of "pay2win" and S.C. hitpieces on the gaming sites. Personally I think both will happen no matter how they balance it.
 
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You assume that everyone want to play on PU server....

Hint:
Mods, private servers, single player.
 
"OMG we're going to dominate the whole universe with our leet ships".

I really hope CIG is smart enough to make that impossible on a large enough scale that it interferes with other players.
 
One thing that ruined EvE for me was impossible mountain to climb against players with 10-20 hours a day game time and $200-$400 per month pouring in to the game to build empires. Once Large corps got settled in big systems there was nothing an average joe can do except running missions, hunting NPC pirates, take part in cheap faction warfare or do small scale wolfpack pvp runs in low sec. Other aspects of the game such as trading, manufacturing, mining (expensive rare materials), ship assembly lines, owning space, moon mining etc.. were all outside your league....unless you went an became a part of one of the mega corps and did their bidding...


I truly hope there will be limitations on how big a corp or an alliance can grow because after a couple years the game gets ruined.
 
Do you really think that a majority of the people that have poured hundreds or thousands of dollars into virtual ships, did so because they were thinking "This $400/$600/$1200/$2500/whatever will fund the game THAT much quicker so take my money", or were they really thinking "this will give me a luxury stake in the game and damn well an advantage over others, especially early on"? Hint: It's the latter. Many of the ships have been marketed as luxury or limited edition items with tangible value, like a rolls or a ferrari, and that's how many buyers see them.

I regularly Teamspeak with a large clan that have something like $110k worth of ships between the members, including a bunch of Javelins, and all the banter and laughter at the time of the initial buys wasn't about how they're "so happy to be funding the game quicker" but about "OMG we're going to dominate the whole universe with our leet ships". Anecdotal, but I doubt the mentality is uncommon.

Put another way: If it ends up being 'easy' to obtain a ship that someone paid hundreds or thousands for, how do you think those "backers" will be reacting? Let's get real. The rage will melt the internet.



If they're not going to spell it out, naturally people are going to speculate. But since they're between a rock and a hard place, it's in their best interest not to specify. Too easy to grind ships = "backers" rage. Too hard to grind = screams of "pay2win" and S.C. hitpieces on the gaming sites. Personally I think both will happen no matter how they balance it.

It does not matter what they thought they were spending their money on, when since the very beginning Chris Roberts has said to only get the Starting game package and not spend more on other ships unless you really want too.

The proper way to experience the game is with a Starting ship like the aurora or mustang, and it must be fun for people starting with those.

Which means earning ships is not going to be some super grind some people think it will be. The Value of $1 is different to every person.

a $1250 could be wiping your ass money and take someone a few hours to earn at work, or it could take someone a month to earn that.

The person that can make 1250 in a day or 2 at work would likely consider saving 10 hours to just buy the ship a better deal than spending that same 10 hours to earn the ship, if someone is struggling to spend 1250 on a ship then they should not spend that kind of money on the ship expecting it to save the hundreds of hours of game time, they would be better off spending 10 hours to get it in game than 100 work hours earning enough.

I am not saying it will take 10 hours to earn the ship in game just that it could only take that little bit of time and no one should really complain, I have one, and i DO NOT CARE if it take 10 hours to get in game, or if it takes 30, or if it take 100, i only care if it is fun for everyone playing to earn it, from the lowly aurora pilot it wont be an over night acquisition for them, that is nearly certain but i would be fine if it was.

CiG should not care who decides to buy their ship for what ever reason as everyone values money differently. All CiG should care about is making an enjoyable game, and if people want to keep throwing money at them for ships that can be earned and completely earned in game that is the buyers problem not CiG's

CiG just wants to make the Best Damn Space Sim Ever.

The only Rock CiG is between is making sure they achieve that huge ambitious goal. they could still totally screw it up, and they might. or they can deliver a great and enjoyable game.

I really hope CIG is smart enough to make that impossible on a large enough scale that it interferes with other players.

There will be a lot of checks and instancing.

Its not like there is just one big sector and it just lets everyone intermingle in it.

As you fly around with your friends it will do dice checks based on who else is in the area, and pull you all seamlessly into the same instance if it feels it would make for an interesting encounter.

IF you have a freelancer and a couple fighter escort it is going to likely not pull you into an area with a huge pirate fleet that is possibly hostile, unless there are other non hostile players with a similar size force nearby that it can also pull into the instance.

instead you might fly right on past that pirate fleet totally unaware, or if there is a smaller pirate fleet in the area it might pull you into the instance with them instead of the larger one, and that larger group might still be pulled into an instance with a close to equal size fleet of NPC or player security force mix of traders and random npcs, the full extent of how they are going to base those dice rolls are really unknown but it will likely make many encounters come down to skill more than sheer numbers.

It does not need to be 100% consistent either, every once in awhile that massive fleet should come in contact with something they far out number just for that oh shit factor, but it is not something they will likely let happen all the time.

https://www.youtube.com/watch?feature=player_detailpage&v=AGr2WyQGeUw#t=1792

29minute 50 seconds in.

there was a good interview that talks about instancing and how they want it to be more dynamic than just here is your instance and cram everyone into it.
 
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Another CCU question. Has there been any RSI discussion on CCU'ing to a Banu ship being avalible ( You know it is alien and exotic etc....) I can see a Tali upgrade but Banu I am not sure.

The highest CCU upgrade so far is to Hornet? Is that because Hornet/Super Hornet are highest priced flyable ships?

Oh and CCU upgrades wait for ship being flyable, not just hangar ready right?
 
Right, the ship has to be flyable in AC for there to be any CCU options.
 
Has anyone (preferably, someone who has unlocked Concierge status) recently "unmelted" a package? I'm considering melting for store credit my Drake Herald LTI (concept, bought partially with credit so I can't gift) and perhaps my Pirate Pack LTI + Cutlass Blue Upgrade, to cover a Vanguard. However, especially with the Cutlass restructuring on the way, plus the age of the package itself (being an original backer pirate pack, plus a limited edition upgrade to Cutlass Blue), I'm a little wary about it being gone forever.

Is CIG still willing to "unmelt" such packages? I'm guessing this means you contact customer service and they badge your account to allow the purchase of said package again? If they do this, I'm guessing it is exclusively for "melted into store credit" packages, not gifted ones, yes? While it would be surprising if one could gift away a package and then buy a "replacement" , I assume this isn't permitted for obvious reasons. Just want to ensure I'm not going to miss anything. Thanks

Edit: Given past concept sale timing, when exactly are they removing the Vanguard from sale? Will it be at 12:00 AM PST on April 6th (ie 4 hours from now), or is it typically sometime during the workday tomorrow?
 
I've had them unmelt a couple. I normally keep around $350 in credits to buy each concept ship and then melt them afterwards unless I use a coupon or something like on the 890 jump. As long as it's not a physical item I think you should be ok. They are willing to go out of there way to help the heavy backers especially since you can't gift them afterwards.

You just need to have the required amount of credit available in your account and then contact them. They then go in and restore the package and subtract the store credit. The unmelted ship/package is not giftable.
 
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Another CCU question. Has there been any RSI discussion on CCU'ing to a Banu ship being avalible ( You know it is alien and exotic etc....) I can see a Tali upgrade but Banu I am not sure.

The highest CCU upgrade so far is to Hornet? Is that because Hornet/Super Hornet are highest priced flyable ships?

Oh and CCU upgrades wait for ship being flyable, not just hangar ready right?

I think they will still sell the CCU for the Banu and probably the Xi'an scout also. Even though they are exotic they have already sold them multiple times and they were never limited by number just time.
 
I think they will still sell the CCU for the Banu and probably the Xi'an scout also. Even though they are exotic they have already sold them multiple times and they were never limited by number just time.

Great, looks like I am gonna end up with

Super Hornet
Vanguard
Vanguard-->Tali CCU
Cutlass-->Banu CCU

I am still on the fence with the Tali upgrade though...I mean for a ship about the size of a Constellation, I expected it to have cockpit that can hold Crew and not just the captain. When I saw the Constellation exploration commercial, I felt that it would be really cool for 3 people to be all in the cockpit of the ship, can look at each other as well as the front and side windows while discussing the next move over comms...

Tali does not offer that....but them glass covered bomb/torpedo bays, they are just so sexy.....
 
Question for you guys, is the mustang unflyable to anyone else? I can select the ship and start a match but when I get in the cockpit is all screwy. The center console meant to be by your knees is directly in front of my view. Happens in both my delta and omega, but my hornet is perfectly fine.
 
Question for you guys, is the mustang unflyable to anyone else? I can select the ship and start a match but when I get in the cockpit is all screwy. The center console meant to be by your knees is directly in front of my view. Happens in both my delta and omega, but my hornet is perfectly fine.

I have an issue with the Mustang Gamma myself, the game crashes every time I try to load a public match. It works fine in private mode.
 
Question for you guys, is the mustang unflyable to anyone else? I can select the ship and start a match but when I get in the cockpit is all screwy. The center console meant to be by your knees is directly in front of my view. Happens in both my delta and omega, but my hornet is perfectly fine.

This is an answer to my question on Reddit, it may help you

Did you examine your DATA folder to see if there were any old spaceship files in there that may have been causing a conflict?
The "mustang double-decker bug" was solved this way, the only other solution I know of was a full reinstall.
There's more info in my comment in the FAQ thread in the sidebar, under "muh mustang no wokr" or something equally silly.
 
Not sure, I also noticed that in the hangar the delta was buggy as hell. textures popped out in places it shouldn't be and the whole ship looked mangled. I just did a 25GB patch over the weekend as I hadn't played in a long time. Is there a list of file I need to delete to try and fix? Problem is im one of the lucky ones who get god awful slow downloads on the patcher. I had to patch 25gb at 200kb/s :(
 
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I'm having issues with gimbals on my aurora, for some reason I can't equip all four weapons along with the gimbals. In the ship customization holo it allows me to place all of them but when I leave and come back at least one of the weapons will be missing sometimes two. Is this a bug or does using gimbals reduce the ship's weapon count for whatever reason?
 
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