Magic Leap Says Microsoft's HoloLens Headset May Be Unsafe

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Did you know that Microsoft's HoloLens headset may be unsafe? Thankfully, I have my very own product coming out that is much better! :rolleyes:

Microsoft's HoloLens uses an input system that does not fully replicate the physical connections between our eyes and our brains, possibly resulting in permanent effects on your brain, Magic Leap CEO Rony Abovitz wrote Tuesday in a Reddit AskMeAnything thread when asked about the device.
 
When the US Army refuses to use gadgets like the Oculus Rift VR headset for those reasons in its combat simulation training, opting instead for high-end systems to prevent sickness.

Hmm... ever wonder what the Marines use for headsets? I heard Eddie Ray Routh was a gamer. Gamers gotta watch their backs! :eek:

What the heck... go for it! :D
 
nVidia was showing off a light field display like what magic leap is peddling at SIGGRAPH 2013. The benefit vs. traditional VR is that you get get dynamic depth of field in your 3D display. I could see how that would be a more natural and comfortable way to look at something in 3D with less eye strain. But, the drawback of the technology is that it greatly diminishes the effective resolution of the display. nVidia's device, for example, had an effective resolution of 146 x 78 pixels. Staring at something that pixelated will no doubt cause eye strain too.

I seriously doubt these Magic Leap people have really magically lept over nVidia's resolution constraints. They might have doubled or quadrupled the resolution (nVidia probably has too since 2013), but that's still terrible.
 
because -

carlreiner.jpg
 
All this millions of $$ (Billions in the case of Occulus) and not one final product.
I guess the nintendo 3DS is where is at.
 
nVidia was showing off a light field display like what magic leap is peddling at SIGGRAPH 2013. The benefit vs. traditional VR is that you get get dynamic depth of field in your 3D display. I could see how that would be a more natural and comfortable way to look at something in 3D with less eye strain. But, the drawback of the technology is that it greatly diminishes the effective resolution of the display. nVidia's device, for example, had an effective resolution of 146 x 78 pixels. Staring at something that pixelated will no doubt cause eye strain too.

I seriously doubt these Magic Leap people have really magically lept over nVidia's resolution constraints. They might have doubled or quadrupled the resolution (nVidia probably has too since 2013), but that's still terrible.

What I was thinking is that you take the 60 degree or whatever of FOV at full resolution, and the 146x78 (or greater now) for the outlying areas. Normal vision has the high resolution area within your focus point. Everything else is blurry until you look directly at it. That would increase the visible FOV and not require a ton more processing power.

I'm sure the HoloLens has some issues. As does OR. I'm just glad they are working on them and improving them. If it's unsafe, they can fix it. If it makes people sick, they can work on that. Lots of potential. Don't give up because you hit an issue.
 
I guess the nintendo 3DS is where is at.

Oh, God, I hope not. My first impressions when playing at the store were shit. I bought it for Christmas a couple years ago (3DS XL) and love it. The 3D is excellent. But, it's awesome to where my work productivity would drop big time!
 
Oh, God, I hope not. My first impressions when playing at the store were shit. I bought it for Christmas a couple years ago (3DS XL) and love it. The 3D is excellent. But, it's awesome to where my work productivity would drop big time!

New 3DS XL (fuck Nintendo and that damn name) is supposed to be much better. Haven't actually seen one yet to comment for sure on that though.

From what I have seen of reviews everyone that tried the Hololens unit loved it and said it worked great. Only complaint I heard was that the test unit looked horrible but that was not the unit they were showing off but was a more basic version with a battery pack it plugged into and a different style headset. But it was just the dev model and not the actual production look so if that is the worst thing is that the dev version wasn't as pretty as the final version. I call that a good product.
 
I'm sure the HoloLens has some issues. As does OR. I'm just glad they are working on them and improving them. If it's unsafe, they can fix it. If it makes people sick, they can work on that. Lots of potential. Don't give up because you hit an issue.

The issue with light field VR is not an issue with light field VR. It's an issue with things like miniaturization... something that no doubt will advance (steadily or with leaps), but probably will be advanced by someone pursuing miniaturization technology directly and not someone pursuing light field VR.
 
All this millions of $$ (Billions in the case of Occulus) and not one final product.
I guess the nintendo 3DS is where is at.

People said the same thing about the 3DS and young children. It's a big reason why the 2DS exists.

Back on subject, the guy's AMA on reddit yesterday was basically worthless. About the only thing I can make out, is that their technology may handle depth perception better than current VR products, but that's from other people in the thread, not from anything the CEO said. I think he's just overreacting because Microsoft hit on his angle, while everyone else is still stuck on trying to hide reality.
 
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