Sword Coast is coming in 2015. D&D fans can rejoice!

cageymaru

Fully [H]
Joined
Apr 10, 2003
Messages
22,080
https://swordcoast.com/

PC Gamer preview.

"It's called Sword Coast Legends, and it's being headed up by the director of Dragon Age: Origins. It's a collaboration between the studios N-Space and Digital Extremes that's being made in partnership with Wizards of the Coast. The team also boasts members who have previously worked on Baldur's Gate and Neverwinter Nights—also known as: exactly the sort of people you'd want working on a new D&D game."

https://www.youtube.com/watch?v=jZmyUfDP1no

Sign me up baby!
 
Looks cool. I prefer the table top experience though.
 
As an enormous of the Infinity engine-based D&D games, I hope this turns out awesome!
 
Looks great! Will have to add it to my growing backlog of old skool RPGs, really need to get on with finishing Divinity Original Sin.
 
Not a big Dungeons and Dragons Fan because I collected Comic books instead.
Would be nice if they brought back similar music and characters.
 
Sounds great. Hopefully it's modern in scope. I loved the Infinity games, but going back to them is a bit clunky.
 
They are also selling packs of 5 on their website for group buys, comes out to about $30 each instead of $40 each.
 
Looks like it has pauseable gameplay and a DM toolset, just like NWN.

It only has 5 races and 6 classes. This one is based on 5e D&D, which has like 12 classes in the player's handbook, so I would bet the rest would be eventual DLC. I can't tell yet if this is a D&D "themed" game like Neverwinter Online that doesn't actually try to implement the rules exactly, or if it's like BG or NWN which do.
 
It only has 5 races and 6 classes. This one is based on 5e D&D, which has like 12 classes in the player's handbook, so I would bet the rest would be eventual DLC. I can't tell yet if this is a D&D "themed" game like Neverwinter Online that doesn't actually try to implement the rules exactly, or if it's like BG or NWN which do.
Those things are what makes me think it's action RPG based.
 
I asked on twitter and ppl seem to think it's rule-based like NWN. They did one hell of an infodump on this game yesterday (hey, people actually stuck to an NDA!) but I didn't catch all the details.

The funny thing is last week a game dev for Obsidian wrote a polygon article about how hard it was to get in on the D&D license. I guess this was why.
 
Pretty excited about this. I'll have to read up on the 5e ruleset. I haven't paid much attention since 2nd edition. Dual class human fighter/mage was so ridiculous under those rules.
 
Thanks for the heads up on this, added to wishlist. Hope it all pans out as it looks in the vid, will buy/play this for sure.
 
By rules-based I meant, some games try to faithfully implement the (sometimes crazy) D&D rules. BG and NWN both did that. There are some allowances for the video game format but for the most part they try to stick to the rules. Then there are games like the 2 D&D MMOs that keep the 'theme' of the game but design their own rules systems.

There is a free pdf of the 5e rules on the D&D site. It's not too far off from 3.x, so if you played NWN1 or 2 you already get the idea. There are a few big changes - feats have been reduced pretty heavily, and spells are no longer forgotten when cast (instead, it uses a spell slot system). So you wouldn't have to memorize a ton of missile storms or whatever, just memorize it once. Multiclassing works like 3.x, no dual-classing like 2e.
 
Interesting, will see after Pillars of Eternity.
 
Looks like it has pauseable gameplay and a DM toolset, just like NWN.

It only has 5 races and 6 classes. This one is based on 5e D&D, which has like 12 classes in the player's handbook, so I would bet the rest would be eventual DLC. I can't tell yet if this is a D&D "themed" game like Neverwinter Online that doesn't actually try to implement the rules exactly, or if it's like BG or NWN which do.

There will probably be quite a few sub-races and sub-classes
 
There will probably be quite a few sub-races and sub-classes
Hopeful thinking but doubtful. The handbook clearly points out 12 classes. I cannot imagine that the developer would say there are only 6 classes but really mean more than that.

I'm agreeing that extra classes and races will come as an expansion or DLC. They probably stuck with absolute basics just to keep the budget low and get the game out to test the water.
 
There is a free pdf of the 5e rules on the D&D site. It's not too far off from 3.x, so if you played NWN1 or 2 you already get the idea. There are a few big changes - feats have been reduced pretty heavily, and spells are no longer forgotten when cast (instead, it uses a spell slot system). So you wouldn't have to memorize a ton of missile storms or whatever, just memorize it once. Multiclassing works like 3.x, no dual-classing like 2e.

At a glance, 5e seems to be much more "video game friendly" than previous rulesets.

I think the big thing that's going to make or break this game for many is the DM interface. It's going to have to be intuitive and quick. A 4-hour pen and paper D&D session equates to, at most, about a half hour of video game playtime. So the DM is going to have to be able to put together a quality game session without having to put in hours and hours of work ahead of time. Hopefully it comes with a bunch of quality modules you can implement and tweak to your needs.
 
MEh... coop. Give me good SP campaign in Forgotten Realms, and I'll love it. I hate the coop/mp games (apart a bit of MMOs). Not interested.
 
MEh... coop. Give me good SP campaign in Forgotten Realms, and I'll love it. I hate the coop/mp games (apart a bit of MMOs). Not interested.

Me thinks you never played a Baldur's Gate, Icewindale, or Neverwinter nights games. They have coop but they are all pretty amazing played as a single player. Definitely do not need any one to play with you and some would argue they are better if played solo. Sword Coast Legends looks like a true successor to those games, something many have been asking and hoping to made for years.
 
At a glance, 5e seems to be much more "video game friendly" than previous rulesets.

I think the big thing that's going to make or break this game for many is the DM interface. It's going to have to be intuitive and quick. A 4-hour pen and paper D&D session equates to, at most, about a half hour of video game playtime. So the DM is going to have to be able to put together a quality game session without having to put in hours and hours of work ahead of time. Hopefully it comes with a bunch of quality modules you can implement and tweak to your needs.

I would assume it would come with a base campaign that can be played solo, coop with a DM, or coop without a DM. I would also assume that they will sell some modules as DLC. Hopefully they will also release mod tools so that people can create their own campaigns. I would think mod tools could be assumed also but these days many companies do not release them so people are forced in to DLC as the only option.
 
Hopefully they will also release mod tools so that people can create their own campaigns. I would think mod tools could be assumed also but these days many companies do not release them so people are forced in to DLC as the only option.

The way they're pitching how a DM can run a game, I highly doubt those tools won't be available in the base game.
 
Garriot should scrap that pile of shit Shroud of the Avatar and make a Ultima Online game with this engine that would have so many people won over just clear up some of the textures in the game to make it more suitable for online play.
 
It's up for sale on Steam it was up for the past few months listed at 34.99
one of the few of a dozen games on my wish list... 4 characters no problem with that as long as it delivers I have yet to finish Pillars of Eternity only have like 8 hours in that.

http://store.steampowered.com/app/325600/
 
Back
Top