Battlefield: Hardline

This feels and plays like a free-to-play game.

Please share the name of a F2P that feels and plays as well as this. I'm genuinely curious. Because I'd like to play that game ASAP and am clearly missing out.
 
Please share the name of a F2P that feels and plays as well as this. I'm genuinely curious. Because I'd like to play that game ASAP and am clearly missing out.

Warframe, Planetside 2, Warface. All are free to play, all are superior to Hardline.

I am sure there are more, but those are the ones I have played recently.
 
Warframe, Planetside 2, Warface. All are free to play, all are superior to Hardline.

I am sure there are more, but those are the ones I have played recently.

I was going to say "please say Planetside 2" but wanted to give benefit of the doubt; was not disappointed. I think PS2 is a great game in terms of scale, but graphics suffer for the extreme mapsize. And no offense, I think you'd have to be high on a dangerous mixture of narcotics to believe the clunky gunplay in PS2 holds a candle to Hardline's.

I realize this is all subjective, and if nothing else at least there actually is a beta aka marketing-demo for people to turn their noses at rather than complain there was no way to test it out prior to buying. Though people seem to complain no matter what a developer does these days.
 
I was going to say "please say Planetside 2" but wanted to give benefit of the doubt; was not disappointed. I think PS2 is a great game in terms of scale, but graphics suffer for the extreme mapsize. And no offense, I think you'd have to be high on a dangerous mixture of narcotics to believe the clunky gunplay in PS2 holds a candle to Hardline's.

I realize this is all subjective, and if nothing else at least there actually is a beta aka marketing-demo for people to turn their noses at rather than complain there was no way to test it out prior to buying. Though people seem to complain no matter what a developer does these days.

Hardline's gun play feels like something out of the early 2000s. Graphically it looks fine, but I don't think they're referring to the graphics. Perhaps the highlight of this title is going to be the SP.
 
Hardline's gunplay should be at the level of bf4 at least. It isn't. They needed to release a BETTER performing game than bf4 and have failed so far.
 
Hardline's gunplay should be at the level of bf4 at least. It isn't. They needed to release a BETTER performing game than bf4 and have failed so far.

Well, it is a beta. But I don't think much will change just weeks before release. The Colt 9*** whatever in particular is shockingly bad. I was able to more effectively pick off enemies at distance with the MP5K. They should really reattempt the "balancing".
 
I'm glad they released beta/demo...now I know for sure I'm not buying...so now instead of pre-release demos, we're getting 'betas'...so developers can say that the beta is not representative of the final build

Is that really a bad thing? Particularly in the case of multiplayer focused games, a traditional demo is pointless. There is no lasting community, which means no one to play with once the game starts loosing traction. Giving a short, controlled time frame ensures anyone who wants to play will get to. Even several years ago when game demos were standard fair, I recall very few multiplayer demos.

Also, doing a beta does have legitimate benefits. They can only find so many issues through testing internally and through Q/A firms. Letting thousands of players hop on for a week will allow them to find issues they wouldn't have otherwise had the manpower to track down prior to release. Likewise it lets them test server load to try and minimize issues when the full game unlocks.

I honestly have no qualms with the recent trend of multiplayer titles having betas. It's a good opportunity to formulate an opinion before a game releases, and hopefully contribute in a meaningful way towards games I end up purchasing.

In the case of Hardline, I'm with you. I was on the fence about picking this up, and having played the beta I can safely say I am no longer interested. I'll probably play out a few more rounds just to see, but of what I've played so far, I prefer BF4.
 
Is that really a bad thing? Particularly in the case of multiplayer focused games, a traditional demo is pointless. There is no lasting community, which means no one to play with once the game starts loosing traction. Giving a short, controlled time frame ensures anyone who wants to play will get to. Even several years ago when game demos were standard fair, I recall very few multiplayer demos.

Also, doing a beta does have legitimate benefits. They can only find so many issues through testing internally and through Q/A firms. Letting thousands of players hop on for a week will allow them to find issues they wouldn't have otherwise had the manpower to track down prior to release. Likewise it lets them test server load to try and minimize issues when the full game unlocks.

I honestly have no qualms with the recent trend of multiplayer titles having betas. It's a good opportunity to formulate an opinion before a game releases, and hopefully contribute in a meaningful way towards games I end up purchasing.

In the case of Hardline, I'm with you. I was on the fence about picking this up, and having played the beta I can safely say I am no longer interested. I'll probably play out a few more rounds just to see, but of what I've played so far, I prefer BF4.

it's a very good thing they are releasing betas, demos etc...release something to get people to try before buying...I just meant that they are just calling them betas to cover themselves to give people hope that the final release will be much improved when in reality it'll be pretty much the same performance...another way to get more pre-orders

I've never experienced a game where I constantly am a fraction of a second late to react to fire and end up dying...definitely some lag or weird netcode as I've seen a lot of people complain about it...also seems really easy to level up...I reached Level 15 in no time
 
perhaps the quick leveling is to allow players to gain access to content that will also generate gameplay data they otherwise wouldn't have because everybody is all level 1 versus testing and gathering data where everyone is level 50................
 
I've never experienced a game where I constantly am a fraction of a second late to react to fire and end up dying...definitely some lag or weird netcode as I've seen a lot of people complain about it...also seems really easy to level up...I reached Level 15 in no time

Did you play BF3 or BF4 at all? Dying because someone got the drop on you is not netcode or lag at this stage, especially if you're a newcomer to BF games. People in general have all sorts of excuses for someone else killing them first in these games, hackusations, what have you - the chatbox is always littered with them. Point is you don't want to be one of those people.

The reality is Hardline contains all the fixes and improvements from BF4 and its CTE including the high-frequency tickrate, which is enabled by default in Hardline. Sure there are high pingers from europe and asia crawling around on U.S. servers but they're the exception rather than the rule.

If you have not spent at least a hundred hours in a previous Battlefield title then decreasing that reaction time and getting a better sense of the flow of the gameplay is just part of the learning curve.
 
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I didn't expect much but the game has been pretty fun so far. The graphics are fine and the gameplay kind of has an arcade feel to it.
 
Fix for Adaptive Sync previously not working. This also fixes recording programs like Afterburner, DXTORY, FRAPS that were previously not getting along with BFH.exe. You enter this command at the console (which is not permanent and would have to be done every time you load the game), or to set it permanently, create a textfile called user.cfg, copy/paste the following line into it and save it in the same folder as BFH.exe (C:\Program Files (x86)\Origin Games\BFH Beta 2). Enjoy.

RenderDevice.PresentAsync 0
 
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Also, doing a beta does have legitimate benefits. They can only find so many issues through testing internally and through Q/A firms. Letting thousands of players hop on for a week will allow them to find issues they wouldn't have otherwise had the manpower to track down prior to release. Likewise it lets them test server load to try and minimize issues when the full game unlocks.

We have had the benefit of enough public bemos of BF related games to know that a beta client is not going to differ markedly from a retail client slated for release in 4 to 8 weeks. BF4 even proved the opposite where the retail client was a horrible clusterfuck compared to the beta. The primary purpose of this bemo is marketing and server loading, not what I would consider a true beta test aimed at balancing, squashing major bugs or implementing worthwhile features.
 
If you have not spent at least a hundred hours in a previous Battlefield title then decreasing that reaction time and getting a better sense of the flow of the gameplay is just part of the learning curve.

could be...but I've played a lot of twitch multiplayer shooters (CoD, Alien vs Predator, Evolve etc) and have never experienced this delayed reaction issue...usually it just takes me a few matches to get the feel of the game and controls and then I'm pretty good...with Hardline I'm still decent but not my usual level of awesomeness :D
 
So is the beta running off the Mantle engine or DirectX?

I'm not sure if my settings just aren't applying or what... I game at 4k and with BF4 I've never been able to enable antialiasing with everything else set to ultra. But with the beta I'm playing with 4x msaa and hbao+ at 4k... and still getting 70-90fps.
 
It looks like a major visual downgrade from BF4 to me, even running on the Ultra preset. Hotwire is pretty fun. I wish they included more multiplayer modes to sample. Right now I'm like 50/50 on this game. If it was priced around $30-$40 I'd probably jump on it.
 
Played a little last night. It feels weird. Very arcade like, which isn't neccisarily a bad thing. It's different and I like it.
 
Not a huge fan of it. I guess maybe I didn't stay on a Heist server for long but it felt more like a Bombing run style map with Cops and Robbers.
 
Fix for Adaptive Sync previously not working. This also fixes recording programs like Afterburner, DXTORY, FRAPS that were previously not getting along with BFH.exe. You enter this command at the console (which is not permanent and would have to be done every time you load the game), or to set it permanently, create a textfile called user.cfg, copy/paste the following line into it and save it in the same folder as BFH.exe (C:\Program Files (x86)\Origin Games\BFH Beta 2). Enjoy.

RenderDevice.PresentAsync 0

Does this help g-synch as well? I played for a while last night and it felt super notchy; not smooth like any other "synched" game I have in my library.
 
i played for a couple hours last night and had a blast. i tried all 3 game modes but Heist is by far my favorite. a lot of great teamwork in that game mode.
 
I liked it, and my son and I played for several hours last night. I really need to update our video cards though. I also noticed the game seems to have the same/similar memory leak as BF4. Its like they just didn't care to fix it at all. Other than that, we had a great time, (after I got my BF legs back under me)....
 
meh if this is what the finished game is going to look like Ill pass.
 
The Battlelog messages under the Beta for Hardline announcement are pretty funny =)
 
Does this help g-synch as well? I played for a while last night and it felt super notchy; not smooth like any other "synched" game I have in my library.

Yeah it wasn't smooth for me and a friend either, both with different Gsync monitors. Panning the camera had a clear stutter that other games, like BF4, don't display.

But I wrote it off cuz BETA.
 
It looks like a major visual downgrade from BF4 to me, even running on the Ultra preset. Hotwire is pretty fun. I wish they included more multiplayer modes to sample. Right now I'm like 50/50 on this game. If it was priced around $30-$40 I'd probably jump on it.

Ultra isn't ultra yet, I don't believe, as all the textures aren't yet there, that's part of why it's only a 9GB download.

Anyhoo, I'd say 3 modes and 3 maps is pretty decent for a beta. I wish it had Bloodmoney mode, it was really fun in beta 1 in June and hands down my favorite mode. But the mode will be there in the final game obviously. When I play Conquest on Downtown, I just keep missing Bloodmoney and everyone running around with those red money bags or trolling each other's cash piles inside the trucks in the parking garage. CQ64 is almost boring by comparison since there's no crazy tug of war with more funneled and focused flow to the action.

HOTWIRE I finally got into last night, man you make cash fast. I was too tired to drive so I jumped in with other people and repair-torched for even more points, alternating between that and hanging off the side with a grenade launcher to deal with any car that chased us. Mindless fun.
 
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Ultra isn't ultra yet, I don't believe, as all the textures aren't yet there, that's part of why it's only a 9GB download.

Anyhoo, I'd say 3 modes and 3 maps is pretty decent for a beta. I wish it had Bloodmoney mode, it was really fun in beta 1 in June and hands down my favorite mode. But the mode will be there in the final game obviously. When I play Conquest on Downtown, I just keep missing Bloodmoney and everyone running around with those red money bags or trolling each other's cash piles inside the trucks in the parking garage. CQ64 is almost boring by comparison since there's no crazy tug of war with more funneled and focused flow to the action.

HOTWIRE I finally got into last night, man you make cash fast. I was too tired to drive so I jumped in with other people and repair-torched for even more points, alternating between that and hanging off the side with a grenade launcher to deal with any car that chased us. Mindless fun.
I had forgotten that about the BF4 beta. But I don't think it's just the textures... The game just looks flat and bland to me. I'll wait to see the final product, but it would seem weird to me that they would also not include all the compiled shaders in the beta if that were the case.
 
Thread.maxprocessor/minprocessor seem to work in this.

The smoothness seemed much better when bumped accordingly with hyper threading enabled.
 
Anyone know if Rescue and Crosshair modes will require pre-formed clan groups/etc. to join servers, or will there be servers running it that you can join like a normal pub? They look like fun modes, so it would be a shame to only ever see them while playing ranked/organized matches!

Thread.maxprocessor/minprocessor seem to work in this.

The smoothness seemed much better when bumped accordingly with hyper threading enabled.

What would you want to set them to for a 4c/8t cpu (i.e. 2600k) optimally?
 
2600K @ 4800 Mhz and SLI 980s and ROG Swift GSync and loving it maxxed out and Overscale at 135% SMOOOOOOOOOOOOOOOTTTTTTTTTTTTTHHHHHHHHHHHHHHHHHHHHHH!
 
Hotwire continues to grow on me. Playing repair/grenadier passenger guy while eating dinner. Then later, I drive!
 
@Marcdaddy you don't need 2 980s to play it like that.

Went and played BF4 after a session of hotwire and good grief the contrast in quality. The gameplay in Hardwire is frikken awful. Super janky movement; just garbage.

$20 buy at most.
 
I won't buy this at any price...will continue to play the beta until it expires on Sunday and then move on to another game
 
Thread.maxprocessor/minprocessor seem to work in this.

The smoothness seemed much better when bumped accordingly with hyper threading enabled.

Many people made the same claim in BF4, ended up being placebo. I suppose it could be different here, but I don't see why it would be. It's the same engine.
 
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