This feels and plays like a free-to-play game.
Exactly my thoughts.
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This feels and plays like a free-to-play game.
This feels and plays like a free-to-play game.
Please share the name of a F2P that feels and plays as well as this. I'm genuinely curious. Because I'd like to play that game ASAP and am clearly missing out.
Warframe, Planetside 2, Warface. All are free to play, all are superior to Hardline.
I am sure there are more, but those are the ones I have played recently.
I was going to say "please say Planetside 2" but wanted to give benefit of the doubt; was not disappointed. I think PS2 is a great game in terms of scale, but graphics suffer for the extreme mapsize. And no offense, I think you'd have to be high on a dangerous mixture of narcotics to believe the clunky gunplay in PS2 holds a candle to Hardline's.
I realize this is all subjective, and if nothing else at least there actually is a beta aka marketing-demo for people to turn their noses at rather than complain there was no way to test it out prior to buying. Though people seem to complain no matter what a developer does these days.
Hardline's gunplay should be at the level of bf4 at least. It isn't. They needed to release a BETTER performing game than bf4 and have failed so far.
This feels and plays like a free-to-play game.
I'm glad they released beta/demo...now I know for sure I'm not buying...so now instead of pre-release demos, we're getting 'betas'...so developers can say that the beta is not representative of the final build
Is that really a bad thing? Particularly in the case of multiplayer focused games, a traditional demo is pointless. There is no lasting community, which means no one to play with once the game starts loosing traction. Giving a short, controlled time frame ensures anyone who wants to play will get to. Even several years ago when game demos were standard fair, I recall very few multiplayer demos.
Also, doing a beta does have legitimate benefits. They can only find so many issues through testing internally and through Q/A firms. Letting thousands of players hop on for a week will allow them to find issues they wouldn't have otherwise had the manpower to track down prior to release. Likewise it lets them test server load to try and minimize issues when the full game unlocks.
I honestly have no qualms with the recent trend of multiplayer titles having betas. It's a good opportunity to formulate an opinion before a game releases, and hopefully contribute in a meaningful way towards games I end up purchasing.
In the case of Hardline, I'm with you. I was on the fence about picking this up, and having played the beta I can safely say I am no longer interested. I'll probably play out a few more rounds just to see, but of what I've played so far, I prefer BF4.
I've never experienced a game where I constantly am a fraction of a second late to react to fire and end up dying...definitely some lag or weird netcode as I've seen a lot of people complain about it...also seems really easy to level up...I reached Level 15 in no time
Also, doing a beta does have legitimate benefits. They can only find so many issues through testing internally and through Q/A firms. Letting thousands of players hop on for a week will allow them to find issues they wouldn't have otherwise had the manpower to track down prior to release. Likewise it lets them test server load to try and minimize issues when the full game unlocks.
If you have not spent at least a hundred hours in a previous Battlefield title then decreasing that reaction time and getting a better sense of the flow of the gameplay is just part of the learning curve.
Fix for Adaptive Sync previously not working. This also fixes recording programs like Afterburner, DXTORY, FRAPS that were previously not getting along with BFH.exe. You enter this command at the console (which is not permanent and would have to be done every time you load the game), or to set it permanently, create a textfile called user.cfg, copy/paste the following line into it and save it in the same folder as BFH.exe (C:\Program Files (x86)\Origin Games\BFH Beta 2). Enjoy.
RenderDevice.PresentAsync 0
Does this help g-synch as well? I played for a while last night and it felt super notchy; not smooth like any other "synched" game I have in my library.
Synced fine for me on my 980s and ROG Swift
Does this help g-synch as well? I played for a while last night and it felt super notchy; not smooth like any other "synched" game I have in my library.
It looks like a major visual downgrade from BF4 to me, even running on the Ultra preset. Hotwire is pretty fun. I wish they included more multiplayer modes to sample. Right now I'm like 50/50 on this game. If it was priced around $30-$40 I'd probably jump on it.
Ultra isn't ultra yet. All the texture aren't yet there, that's part of why it's only a 9GB download.
G-sync worked great for me using a single 970 and Rog Swift.
I had forgotten that about the BF4 beta. But I don't think it's just the textures... The game just looks flat and bland to me. I'll wait to see the final product, but it would seem weird to me that they would also not include all the compiled shaders in the beta if that were the case.Ultra isn't ultra yet, I don't believe, as all the textures aren't yet there, that's part of why it's only a 9GB download.
Anyhoo, I'd say 3 modes and 3 maps is pretty decent for a beta. I wish it had Bloodmoney mode, it was really fun in beta 1 in June and hands down my favorite mode. But the mode will be there in the final game obviously. When I play Conquest on Downtown, I just keep missing Bloodmoney and everyone running around with those red money bags or trolling each other's cash piles inside the trucks in the parking garage. CQ64 is almost boring by comparison since there's no crazy tug of war with more funneled and focused flow to the action.
HOTWIRE I finally got into last night, man you make cash fast. I was too tired to drive so I jumped in with other people and repair-torched for even more points, alternating between that and hanging off the side with a grenade launcher to deal with any car that chased us. Mindless fun.
Thread.maxprocessor/minprocessor seem to work in this.
The smoothness seemed much better when bumped accordingly with hyper threading enabled.
Thread.maxprocessor/minprocessor seem to work in this.
The smoothness seemed much better when bumped accordingly with hyper threading enabled.