Assetto Corsa Official Release Thread.

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Just some quick snaps I took with Steam.
 
Patch notes. Game is feature complete now, but they are still going to tweak and fix things.

1.0.0 Release Candidate now out
here's the changelog:

1.0.0 RC
- Assetto Corsa is now feature complete
- General bugfixing and performance optimizations
- Visual damages enabled
- Aero damage implemented for all cars
- Engine damage implemented for all cars
- Suspension damage implemented for all cars
- Tyre Damage System
- Pit stop implemented for online races
- Multiplayer improvements
- New audio engine implemented
- New post processing effects enabled, heat shimmering, god rays etc
- New car : Alfa Romeo Giulietta Quadrifoglio Verde model 2013
- New car : Ferrari 458 GT2
- New car : Ferrari LaFerrari
- New car : Lotus 2 Eleven GT4
- New car : Lotus Evora GTE Carbon
- New car : Lotus Exige S
- New car : Lotus Exige V6 CUP
- New car : Mercedes AMG SLS GT3
- New car : Shelby Cobra 427SC
- New track : Silverstone National
- New track : Spa Francorchamps
- New track : Trento Bondone hillclimb
- Audio sample improvements and volume balancing
- Added track reverb zones
- Fixed Traction Control always engaged in particular conditions
- TC and ABS factory settings now work properly
- Tuned distance filter and attenuation for exterior sounds
- Balanced performances for GT2/GT3 cars
- Lotus 49, Lotus 98T, Ferrari 312T have lower default rev limiters. Can go over 100% but damage may occur on higher revs
- Improvements on digital instruments cockpits for various cars
- Added track sound reverb
- Added different sounds for car to car, car to objects and car to track collisions
- Improvements on automatic gearbox on various cars
- All the tracks have been improved and updated with collidable objects
- Overall interior samples volume correction and balance
- Overall exterior samples volume correction
- Tuned wind and tyre rolling volumes and curves
- Tuned kerb pitch and volume according with speed
- Tuned ambience(crowd) volume
- Tuned interior and exterior gearshift sounds
- Steer animations for Ferrari 458 S3
- Small fix on the front Pagani Zonda R tyres
- LOD4 implemented to increase framerate performances
- Drivetrain damage for cars with H shifter gearboxes.
- Traction control sound now works for all cars
- Showroom bugfixing and improvements
- Added tyre blankets under realism tab. The setting is global for all cars and pre heats tyres at 80 C
- Career now available
- New 3D driver models
- BMW Z4 GT3 aero balancing, rear wings stalls more on low values
- New TCP/UDP server
- All tyres have graining and blistering enabled
- All tyres have rim radius
- Fixed all F1 cameras for all vehicles
- Fixed all F6 cameras for all vehicles
- GUI improvements
- Driver animations improvements
- Replay now records the current leaderboard
- Oculus DK2 support
- Single player Qualify improved
 
I played one of the earlier builds about 6-7 months ago and wasn't terribly impressed. I kept telling myself I'd wait until the final version to reserve judgement. Guess I will give this a try and see how I like it.
 
Glad to see it's now "feature complete," but they still need to add a ton of content. There's really not much to the game other than simplistic races among the sparse selection of cars available, or hotlapping / time trials.
 
Well it is a racing simulator just like Project Cars is. It's not a drive across the USA type game. It's about shaving hundredths of a second off your best lap time or racing your friends. As far as the lack of base cars goes, there are mods for that, even though Kunos has 4 or 5 more manufacturers listed as coming soon on the car selection screen. Same goes for new track mods.

As long as you realize that it's not Need For Speed when purchasing it, I think the average rabid race fan will like it. I suppose they could try for some NASCAR style licensing in the future. Or go karts. Maybe even expand upon the F1 and prototype models also.
 
project cars is not a sim, it's simcade. I've yet to be impressed with PC's physics.
 
project cars is not a sim, it's simcade. I've yet to be impressed with PC's physics.

Regardless of what you think of Project Cars, that's what it is shooting for. Since you already own it, you should know this. And that's the same target audience that Assetto Corsa is going for. Neither game is looking to be the next Need For Speed. They want to simulate real racing at real tracks. How well they do so is debatable.

I think a lot of people think that a racing sim is about swapping engines, transmissions, new upgradeable shocks, switching from Goodyear tires to Pirelli, etc. It's really about all competitors having the same constant car without the ability to upgrade the physical parts. You can only tune various systems by adjusting what is there. There aren't upgradeable parts. Since everyone is on the same footing, the game is about trying to get the most out of what you have, and translating it into a 0.001 faster lap than the people you can competing against.

I own both games and I think that both are really fun to play. If I had to choose between Project Cars and Assetto Corsa, I'd have to choose Assetto Corsa. Since I own an AMD video card, Assetto Corsa runs a million times better on my computer compared to Project Cars. Nvidia GameWorks titles like Project Cars sometimes have serious issues running on AMD hardware. At one point a R9 290x was being beat by GTX 560 in Project Cars. That's unacceptable, and gave me enough reason to purchase Assetto Corsa to sate my racing simulator fix late last year. AMD performance has improved in Project Cars, but still languishes in Nvidia's footsteps. A GTX 780 and a R9 290x should have the same performance in Project Cars, but it doesn't work that way currently.

The last thing that really sets Assetto Corsa apart from Project Cars is the fact you can mod Assetto Corsa and can't do the same in Project Cars. Since I grew up modding Hangman on my TI-99 4/A in the early 1980's, I've always appreciated the mod scene. That really pushed me towards Assetto Corsa as it offers the potential of infinite vehicles, tracks, events, and even championships.
 
Can you just play offline and in a bit of arcade mode, with only visual damage and less pro driving model? I just want to play some funny driving game with lots of cars and lots of tracks. Something like Forza but on PC
 
Can you just play offline and in a bit of arcade mode, with only visual damage and less pro driving model? I just want to play some funny driving game with lots of cars and lots of tracks. Something like Forza but on PC

Yes, I just did a 720 no prep, barrel roll in a Lotus Exige in Steam Offline Mode with my router and internet switched off. :) Yes, it was glorious!
 
http://steamcommunity.com/games/assettocorsa/announcements/detail/141066961014018953

I call this release the V1.0 bug fix. :) It is 1.0GB

Assetto Corsa V1.0 is now OUT!

December 19 - kunos


- AI now brakes better in the pitlane
- Fixed problems with remote car colliders not properly turned off when disconnected
- Fixed DRS triggered from wheels
- More robust session status sync between server and clients
- Improved feedback to the kicked or disconnected user
- Improved car height calculation for a more uniform setup validation
- New Alfa Romeo Giuletta Q.V. 2014 Launch Edition
- Eliminated FFB vibration at 30kmh
- Updated tyre model for all cars
- Corrected bug in F40 old and street tyres
- Modifications on Lotus 98T and F.Abarth Aero map
- Modifications in engine brake on some cars
- Improved post processing effects
S1-Dynamic
S1-Sport
S1-Movie
S2-Photographic
S2-Retro70s
S3-Vignette
- New post processing effects
S1-Evolution
S1-Expanded
S1-Filtered
S1-Soft
S2-B&W
S2-B&W - HI
S3-Sepia
- New and improved photomode feature. Photomode activates from the replay User Interface
- New carbonfibre shader for cockpits of: bmw z4 gt3, bmw m3 gt2, Ferrari f40, Ferrari 599xx, Ferrari 458 gt2, ktm xbow, lotus evora gtc, lotus evora gtx, mclaren mp4-12, mclaren mp4-12 gt3, p4/5, tatuus
- Dirt layer optimization
- New skins for some cars, more to follow
- Small bug and fixes on trento bondone, magione, Spa Francorchamps
- Fmod project updated: no critical changes, just check volumes and envelopment for each event and mixer groups
- New sounds for Lotus Type 49, Ferrari F40 and Ferrari 312T
- Audio latency level can now be set in the launcher: available options are Normal, Low and Very Low
- Fixed FMod bug in multiplayer mode causing FPS drops
- Fixed wind volume for both stereo and surround configurations (default value: 0.7)
- Fixed bodywork sound audible for some cars when standing still
- Improved exterior sounds spatialization for surround speakers configurations
- Improved and balanced gearshift, backfire and limiter sounds
- improved positional sound for surfaces
- Overall volume balance
- Other minor audio fixes and improvements
- Added cutscenes for some of the career series.
- Improved algorithm for AI level while racing should give closer racing
- Inverted steering wheels and negative camber corrected for multiplayer clients
- Multiplayer basic admin tools:
Added simple admin commands using the chat window. It is important to set the "ADMIN_PASSWORD" in the server_cfg.ini file, an empty ADMIN_PASSOWORD will disable admin commands.

/help: prints the list of the available commands
/admin: become administrator for the server. ex, if the password is "kunos" the command is "/admin kunos"
/next_session: moves to next session
/restart_session: restart the session
/kick: kick a user using the rules (blacklist etc) of the server. To kick a player named "The Player": /kick The Player

- GT2 and GT3 cars, F.Abarth, Exos and Exos S1, M3 E30 GrA and DTM have now the modified tyre model
- LaFerrari has modified active aero and tyre model
- BMW M3 E30 street car has modified tyres (all compounds) as an example of street tyres new model.
- GT2 and GT3 cars have now the "old" FFB gain settings in their physics. Obviously the min FFB slider still works on them too. Please try and report back
- Zonda R, Huayra, 599XX have now tyres that are more load sensitive and more speed sensitive. Laptimes should be slower. Please give feedback on driving feel. Keep in mind you're going to be slower, give it some time.
- Minimum FF force implemented. Can provoke STRONG vibrations in the center zone, use as low as possible!
- All cars have new FF gain values to eliminate FF clipping. You might need to raise your FF gain values on your configuration or add a bit of minimum. Advice 0.12 for logitech wheels, much lower for other wheels. Experiment and report on beta forums
- Difficulty level slider on career
- Much more laps possible on single player quick and weekend races when fuel consuption is off
- Added diffuser stall on low speed for tatuus formula Abarth.
 
Are the menus more wheel/pedal and/or controller friendly than they were?

I understand its simulation and wants people to play with wheel/pedal setups, but even with those, the menus are clunky and still require a mouse.
 
Are the menus more wheel/pedal and/or controller friendly than they were?

I understand its simulation and wants people to play with wheel/pedal setups, but even with those, the menus are clunky and still require a mouse.

I haven't tried to make the menus controller friendly. I just use the mouse, but I certainly understand where you're coming from!
 
Thinking of picking this up. Is this game playable/enjoyable with a 360 controller? I'm not getting a racing wheel anytime soon, if ever. So I wonder if it works correctly with the controller.

Thanks

EDit: Yeah apparently this game pretty much demands a wheel.
 
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Thinking of picking this up. Is this game playable/enjoyable with a 360 controller? I'm not getting a racing wheel anytime soon, if ever. So I wonder if it works correctly with the controller.

Thanks

EDit: Yeah apparently this game pretty much demands a wheel.

I don't have a wheel and have a good time with the game. I don't exactly compete for wins but I can hold my own mid pack and I'm okay with that. adjusting the settings to get them right is time consuming and a little annoying though.
 
I play with my controller 99% of the time as I'm too lazy to drag the wheel out. I don't have issues other than I'm an old fart and the young whipper snappers kick my ass. :)
 
Can anything be modified/tweaked on the cars? I have a Fanatec wheel and pedals collecting dust in my closet and want a PC racing game as this isn't going into the living room of our new house. I want this or the other car game but can't decide.
 
Lamborghini licence revealed. 50 more cars to be released in 2015!

https://www.youtube.com/watch?v=OsowgkDYPE4


https://www.facebook.com/Assetto.Corsa

Dear AC followers,

This has been a really great year, and we want to finish at the best possible way. We are proud to announce the official license of Lamborghini Automobili in Assetto Corsa, with a selection of the most beautiful, powerful and iconic models of the prestigious Italian Car Manufacturer. With the addition of Lamborghini, Audi, Toyota, Nissan, Alfa Romeo, Ford and many other contents, Assetto Corsa will bring you the best selection of GT, sportcars and prototypes ever seen in a racing simulation.

Reproducing the cars of an iconic brand like Lamborghini Automobili is a huge honour for us, as well as a very important message to our fans: the decision to make such a huge investment after Assetto Corsa has been released, is the result of our strong believe in this project and in this community. It also means that in the mid future you can expect developments for Assetto Corsa that go well beyond the generic "additional contents".

As said before, the version 1.0 of Assetto Corsa signifies not just the long-term achievement but also a new start.

Our team is already working on contents and features that are scheduled for release during 2015. Some of those have yet to be unveiled, but we are excited about them and confident that we will amaze you once again. Finally, with the inclusion of the Lamborghini license, about fifty additional cars officially licensed will be included in Assetto Corsa during 2015!

You probably already know all about the first additional package as it is the most anticipated by the community, and we bet you want to know more about it: the Dream pack, featuring the Nordschleife official circuit, for the first time fully based on Laserscan technology, will be a total blast! Your racing experience will be elevated to a brand new level. The production and testing of this package has required a huge work, resources and manpower, but we are sure you will appreciate it, turn by turn, curb by curb. Starting next week, we'll share with all our fans the work in progress and the news about the state of completion of the track and the ten awesome cars included in the package, namely the Alfa Romeo's 4c, 155 DTM and GTA, the McLaren's P1 and F1 GTR, the Nissan GT-R Nismo 2014 GT3, the GM Corvette C7R GTE, the Mercedes 190 DTM and Sauber-C9 and the BMW M235iRacing VLN. We will also inform you about pre-order, price and release date.

Someone says that good things need time. Thank you for your patience and your support, as always all our efforts are focused to improve your Assetto Corsa experience even more.

Welcome, Lamborghini. Welcome, 2015!
 
Between this, Project CARS and F1 2015, it's going to be a fun year for some simulated PC racing :D.
 
Thanks...?

How about a better structured sentence?

Are the F1 games racing sims, or are they simple arcade games?
 
I'm so very happy that I picked this one up on the Steam Sale. That is all great news!
 
Hahaha!!! OEM, I was joking of course... but the answer is Yes.

I have F1 2010 & I think the game is fairly scalable for people from both ARCADE & SIM worlds.

Start with traction control ON, brake assist ON, etc & hardcore SIM'ers will scream ARCADE!

Start with all assists OFF & it is pretty squirrely, and it's closer to what I feel is a SIM.

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Some guys will say all Codemasters are ARCADE, some say they are all too SIM-ish because it is only race tracks.
It is not arcade "style" by any means & not like NFS / SHIFT street racing & there's no add-on parts, paint jobs, stickers, etc.

Anyway, I tried F1 2010 & it was OK, but didn't buy newer versions because - it is what it is.

Get 2010 on sale for $5 & you will have fun & get your moneys worth.
F1 2011 is $7.50 right now & 2013 is only $15
http://store.steampowered.com/search/?snr=1_7_7_151_12&term=f1

:cool:
 
I smiled when you said "Yes" because I knew what you were talking about. Those Codemasters games do scale very well in the manner that you just described. Great explanation btw!
 
From the Assetto Corsa Facebook page.

Dear followers,

Our development team is working hard on the next release of Assetto Corsa, that will upgrade the main version of the game and will include important additions. We would also like to thank you for all the constructive criticism and helpful tips you submit to our official forums everyday helping our team to improve Assetto Corsa at the best.

Graphics
We are redefining some features related to post processing effects, HDR and particle rendering optimizations that improve graphics environment, lighting and framerate performance. The engine has been optimized in order to guarantee a more stable framerate in all conditions, including single-player and multiplayer races. Smoke effects have been also improved, fixing an issue that affected the performances when huge amount of smoke was generated, especially at race starts.

Artificial intelligence
CPU occupancy has been optimized to guarantee better and more stable performance. Furthermore, we worked to improve interaction of AI with each other and against the player car, as well as their "racing attitude”. The result is less collision accidents, better and more predictable lines and greatly improved race starts, delivering a better racing experience.

Flag and rules
The next build will introduce race flag and rules, including yellow, blue and black flags, both in single and in multiplayer. More details regarding this feature will be available at the release.

Overcast conditions
Next build will introduce the option to define the sky/weather conditions: player can choose between light/heavy fog, clean/light/heavy cloud, that affect lighting, visibility, track temperature, and so on, adding more immersion, different racing scenarios and environmental effects. As usual all the conditions are moddable and new ones can be created by the community.

Damages, views and sounds
Several parameters and functionalities related to damages, head movements, mirrors FOV values, reverberation and environmental sounds have been added or optimized, improving the overall driving and replay experience.

Replays
Assetto Corsa replays are universally appreciated for their fidelity, resulting in very realistic movements, car behaviour and camera management, but resulting also in high requirements in terms of hard disk and memory space. Unfortunately such big files are not easily handled by players who join or organize leagues and online championships. Next build will add quality settings options that allow up to 4x smaller sizes and longer replays.

Pre-order and release date
Assetto Corsa is not in Early Access anymore but that doesn’t mean that development is finished. As promised, the Dream Pack will also include several improvements, optimizations and new features. All the new code features will also be included for free on the main simulation, to allow gamers to enjoy Assetto Corsa and the new Dream Pack even more. However the process needs time to be completed. The release of the Dream Pack and of Assetto Corsa 1.1 is confirmed for Q1 2015.

Thank you very much for understanding, for your kind support and passion.
 
Good to hear some major changes are coming. In my opinion, the game left early access a bit pre-mature. The actual racing is solid, but some other parts of the game feel half baked. I hope they do something to clean up all the menus and make it easier to get around, particularly the ability to navigate menus with a controller. I can't seem to get that working on my G27 (if it's even supported at all)
 
Assetto Corsa - Dream Pack 1 is going to be priced at $9.99 for a limited time.
http://store.steampowered.com/app/347990

- Features the legendary Nurburgring-Nordschleife circuit in three all-new layouts: Nurburgring-Nordschleife, Tourist, Endurance.
- Features the Bridge To Gantry mode, that allows to simulate the real track day rules of Nurburgring.

Alfa Romeo 4C
Alfa Romeo 155 Ti V6 ‘93
Alfa Romeo GTA
BMW M235i Race Car
GM Corvette C7r GTE
McLaren P1
McLaren F1 GTR
Mercedes-Benz C9
Mercedes Benz 190E 2.5-16 EVO II
NISSAN GT-R NISMO 2014 GT3
 
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