Recording Gameplay = Choppiness!

Joined
Nov 30, 2014
Messages
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Hi everyone! Im not quite sure im posting in the right area, but since it has to do with gaming ive decided to put it here. (If its on the wrong zone could a mod please move it to the appropriate zone?)

I've been having some trouble trying to record games on my computer, my specs are:

2500k @ 4.3
4gb 1600mhz gskill ripjaw cl9
Samsung Evo 840 120gb (Sec: WD Black 500gb)
GS600 Corsair PSU
R9 290x Tri-x

The thing is, i've tried recording with a variety of software, i've tried bandicam, Dxtory and Mirillys Action!, cant use raptr from AMD GE because its currently bugged (GVR cant be enabled)

I've tried quicksync, i've tried AMD APP, lagarith lossless on Dxtory, AVI and all the standart codecs included on each software and no matter what i cant seem to have decent framerates during recoding. Recently i've been playing the new wolfenstein game and i've only been able to record and play at low settings, and even at low it seems way too choppy, like its barely scratching between 25-30 fps!

My resource consumption while playing/recording wolfenstein:

8NHhcFk.jpg


Note that this happens in pretty much any new game, whether its on low or ultra (ex:FC4, Unity)

I've covered pretty much everything that could be bottle necking the output, ive tried running the game from my HDD and recording to the SSD, and vice versa with the same results!

Can anyone help me out with this? Been trying alternatives for days now with shit results, im about to start pulling my hair out because of this!

Any help will be greatly appreciated!
 
Hey bud. Dxtory is your friend. I record with it and a special encoder meant for AMD GPUs (we both have 290x's)

Here's a link to that encoder: https://github.com/jackun/openencodevfw

I get 0 performance hit with that. I'll post a screenshot of my settings for it as well.


EDIT: Here a screenshot of my settings. You can see the final products at my YouTube Channel (all my videos are direct record -> upload. No re-encoding after)

A half-hour video will run you about 2-3gb @ 1080p 60fps with these settings. You can cut that in half by recording at 30fps (but whyyyyyyyyyy!?)

dk3ACyg.png
lS4wWWJ.png


Happy recording!
 
Last edited:
Thanks for you help mate!

Unfortunately, still the same result, heres a video of me trying to run it on that codec with the config you supplied!

Test Vid

I was running the game from my hdd and the output was set on my SSD!
 
Can you show me your config screen like the one I posted on the left? Also show me the folder tab with the speed tests run

It's possible that you're choking yourself with only 4gb of RAM, but I can't say for certain.
 
try the "speed" preset in the OpenEncodeVFW settings and see if that helps any.

I can't see anything config-wise that would be causing issues. I'm wondering if it's your memory. Monitor your RAM usage while recording and NOT recording.
 
sounds like you have OS or software issues. Bandicam has an option for AMD App, which uses GPU 'compute' to do the recording. Since only a few games use GPU Compute just a little bit; you essentially get performance free 1080p recording. Because the compute section of our GPUs are idle in most games, Bandicam can use it freely. and it doesn't have the quality issues that AMD's VCE has always had. My 7870 has no issues with Bandicam.

I would use some driver cleaners and uninstall your video and chipset drivers. Then update direct X, all versions of .net, all versions of C++

then install the latest chipset and videocard drivers. and then install AMD's app SDK.

If that doesn't fix your issues, you may need to do a fresh OS install.
 
Once you exceed 80% memory usage Windows will start using the pagefile alot more, this is really slow.

Try 8 or 16gb ram
 
We solved the issue. The game itself (or more the idtech5 engine) is the culprit. Verified on my machine as well.
 
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