New NVIDIA GeForce 344.75 WHQL Drivers

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NVIDIA sends word that the new GeForce 344.75 WHQL drivers are now available.

The latest GeForce Game Ready driver, release 344.75 WHQL, provides support for Maxwell’s new Multi-Frame Sampled Anti-Aliasing (MFAA) mode. In addition, this Game Ready WHQL driver ensures you'll have the best possible gaming experience for Far Cry 4, Dragon Age: Inquisition, The Crew, and World of Warcraft: Warlords of Draenor.
 
Best game experience in Dragon Age huh? That explains why shadows are flickering like crazy with SLI enabled.

MFAA doesnt work in SLI either.
 
Warlords of Draenor eh?

Did the graphics change much or at all? Anyone here still playing WoW?
 
I just got some questions in to NVIDIA on the MFAA specifics about support, so we will see what we get back from NV, hopefully today.
 
Damn nVidia has been spitting in anyone who owns SLi on the 900 series Face since the Maxwell cards came out. (wipes spit on face)

Saying it again so the info is out there and clear for anyone considering SLi

SLi bugs

No MFAA for SLi
No DSR with SLi for most (not all)
No DSR with Surround with SLi
Voltage Discrepancy Bug in SLi and it seems they don't even want to try and fix it.

Not Specific to SLi

Displayport bug (I'm not affected) ever since after 344.16

:mad:
 
MFAA doesnt work in SLI either.

Are you looking for it in a supported title?

According to AnandTech, these are the only ones supported so far.

MFAA-Supported-titles_575px.png
 
Yep can confirm the display port bug still exists, pathetic showing from Nvidia. Does nobody have a display port monitor over there?
 
Are you looking for it in a supported title?

According to AnandTech, these are the only ones supported so far.

MFAA-Supported-titles_575px.png

If I enable SLI the option to turn on MFAA disapears in the control panel. Disable SLI = Option reappears. Between Dragon Age having issues with SLI, and Far Cry 4 also having issues (really? its a gameworks game...), I'm about ready to go back to single GPU gaming.
 
Yep can confirm the display port bug still exists, pathetic showing from Nvidia. Does nobody have a display port monitor over there?
Do you have a link or a short synopsis of the problem? I have 660Ti SLI cards and run 2x DVI and 1x DP monitors off of the first card, without problems as far as I can see..
 
Yep can confirm the display port bug still exists, pathetic showing from Nvidia. Does nobody have a display port monitor over there?

Pretty sure it's just the 970/980 cards.

If I enable SLI the option to turn on MFAA disapears in the control panel. Disable SLI = Option reappears. Between Dragon Age having issues with SLI, and Far Cry 4 also having issues (really? its a gameworks game...), I'm about ready to go back to single GPU gaming.

Wow, that's lame.
 
Do you have a link or a short synopsis of the problem? I have 660Ti SLI cards and run 2x DVI and 1x DP monitors off of the first card, without problems as far as I can see..


Everything runs fine until you leave your PC for a few minutes and the screen powers down (depending on your power saving settings)
When you move the mouse or keyboard to wake the screen up, it's flashing and shaking with lines all over it.
All driver versions after 344.16 seem to be affected by it.

Edit:- According to post above it's 970/80 series only, thats why you aren't seeing it.
 
pertaining to far cry 4.
anyone getting an fps boost or picture quality boost with the new drivers using a single gtx 980?
how does ultra vs nvidia settings compare on far cry 4?
 
Damn nVidia has been spitting in anyone who owns SLi on the 900 series Face since the Maxwell cards came out. (wipes spit on face)

Saying it again so the info is out there and clear for anyone considering SLi

SLi bugs

No MFAA for SLi
No DSR with SLi for most (not all)
No DSR with Surround with SLi
Voltage Discrepancy Bug in SLi and it seems they don't even want to try and fix it.

Not Specific to SLi

Displayport bug (I'm not affected) ever since after 344.16

:mad:

They at least did put a note in the advanced driver information about the voltage discrepancy. And you are correct, it doesn't look like they plan to fix it.
I would think 2 GPUs of the same company and model line would be identical. So I'm not sure what they mean by identical GPUs.

Differing GPU Voltages in SLI Mode
When non-identical GPUs are used in SLI mode, they may run at different voltages. This
occurs because the GPU clocks are kept as close as possible, and the clock of the higher
performance GPU is limited by that of the other. One benefit is that the higher
performance GPU saves power by running at slightly reduced voltages.
An end-user gains nothing by attempting to raise the voltage of the higher performance
GPU because its clocks must not exceed those of the other GPU.
 
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They at least did put a note in the advanced driver information about the voltage discrepancy. Looks like they don't plan to fix it though, seems to be how it's supposed to work....
I would think 2 GPUs of the same model/line would be identical.

Yeah, I'm aware of their PR bullshit. They are full of shit and that is not how they should work. Instead of trying to fix this issue they are saying "That is how they should work"
 
They appear to be putting drivers out much more frequently these days. It makes me nervous. Also, hasn't SLI always been an inferior experience due to one issue or another?
 
They appear to be putting drivers out much more frequently these days. It makes me nervous. Also, hasn't SLI always been an inferior experience due to one issue or another?

It's more of nvidia putting out "Game Ready" drivers and us with SLI are going..."so flashing shadows/textures and pitch black area's in games is game ready?"
 
Hopefully they get some of this worked out. I love my 970 and was really looking forward to adding a second to drive my 144hz display
 
Warlords of Draenor eh?

Did the graphics change much or at all? Anyone here still playing WoW?

I've been playing it a little bit lately. the graphics haven't changed that much. They really only updated the character models from "2005" to "2010" standards. Only the vanilla models at that. Everything from WotlK forward still seems to have the same models (Blood Elves/Pandas/Space Goats).

Sadly though, the game is still enjoyable to me.
 
Someone post some good uncompressed MFAA comparison shots.
You won't see it in screenshots, that's not how it works. It works in motion alternating the AA methods. An MFAA screenshot will look like a MSAA screenshot. It's essentially a more sophisticated version of temporal AA that ATI added back in 2006.
 
I've been playing it a little bit lately. the graphics haven't changed that much. They really only updated the character models from "2005" to "2010" standards. Only the vanilla models at that. Everything from WotlK forward still seems to have the same models (Blood Elves/Pandas/Space Goats).

Sadly though, the game is still enjoyable to me.

Space Goats have new models.
 
DSR still vanishes from the Nvidia control panel as soon as Surround is enabled (not using SLI, just single card + surround).

Still waiting on this to get fixed... not even going to consider upgrading to a 980 until this works.
 
You won't see it in screenshots, that's not how it works. It works in motion alternating the AA methods. An MFAA screenshot will look like a MSAA screenshot. It's essentially a more sophisticated version of temporal AA that ATI added back in 2006.

I think your confusing MFAA and TXAA. MFAA does not need motion to fix the aliasing like TXAA. MFAA can be seen in screenshots. It looks almost like MSAA, does not blur at all, runs at e.g. 8x MSAA quality levels with only 4x MSAA performance penalty and all the way down. Same tier quality with a lower tier performance penalty.

See Guru 3d's eval here http://www.guru3d.com/articles-pages/mfaa-multi-frame-sample-aa-guide-review,1.html

There are screenshots and performance testing in CPU and GPU bottleneck scenarios. Not the most thorough eval ever but it's helpful to people wondering about the MFAA tech.

So if you enable MFAA globally, does it automatically replace MSAA in any application where MSAA is used?

Yes you should turn it on, however to clarify it only replaces MSAA in applications that support MFAA (currently only about 12-15 games) I'd leave it on if I had a single GPU and could utilize it because it either will kick in giving the same quality but a performance boost or it will not kick in leaving you with the MSAA quality you initially intended.
 
Damn nVidia has been spitting in anyone who owns SLi on the 900 series Face since the Maxwell cards came out. (wipes spit on face)

Saying it again so the info is out there and clear for anyone considering SLi

SLi bugs

No MFAA for SLi
No DSR with SLi for most (not all)
No DSR with Surround with SLi
Voltage Discrepancy Bug in SLi and it seems they don't even want to try and fix it.

Not Specific to SLi

Displayport bug (I'm not affected) ever since after 344.16

:mad:

This is exactly why I havent went sli 970s yet. By the time Nvidia fixes this shit the 1170/1180s will probably be out :eek:


Anyway here is ACU Maxed out everything @1080p with the different MFAA settings:

2xMSAA (4xMFAA)

GYhb.png


4xMSAA (8xMFAA)

HYhb.png
 
Wow, the shadow resolution in that game is incredibly poor. Any way to fix that?

You might also want to force transparency AA, because all of the foliage looks terrible... and it looks like the use of shaders are making MSAA less-effective in-general (there's aliasing along the edges of geometry all over those screenshots).

Looks like this game just needs SSAA (or DSR) to really look good. MSAA / MFAA looks woefully inadequate.
 
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Well Nvidia makes good products. I'm sure that they will have many of these issues fixed in the coming months.
 
Wow, the shadow resolution in that game is incredibly poor. Any way to fix that?

You might also want to force transparency AA, because all of the foliage looks terrible...

Don't think that they have added in all of the GameWorks features like tessellation. UBISOFT doesn't feel like they have to add in all of the features at launch because their ravenous fan base will buy it regardless. Same thing is happening in Far Cry 4 if you dip by that thread in the PC Gaming section.

Most epic Ass Creed post ever. Those are real bugs in that game.
 
UBISOFT doesn't feel like they have to add in all of the features at launch because their ravenous fan base will buy it regardless.
I honestly haven't bought an Assassin's Creed game since they stopped releasing them on Steam.

UBISoft lost a good portion of their fanbase when they pulled that crap.
 
I honestly haven't bought an Assassin's Creed game since they stopped releasing them on Steam.

UBISoft lost a good portion of their fanbase when they pulled that crap.
So... You have purchased every Assassin's Creed game is what you're saying. If you live in the US, at least.
 
Threads like this reinforce my decision to go with a single card. I still haven't gotten the balls to do the hard voltage mod though.... Looking in the comments on the kingpin thread one guy burned out two cards, said it didn't work, and no one corrected him.

I might just live with my 980 with a "normal" overclock and keep my fans on low/off.

I know they said MFAA is difficult to implement, they basically have to do it on a game by game basis and make sure it doesn't change the actual game.
 
I think your confusing MFAA and TXAA. MFAA does not need motion to fix the aliasing like TXAA. MFAA can be seen in screenshots. It looks almost like MSAA, does not blur at all, runs at e.g. 8x MSAA quality levels with only 4x MSAA performance penalty and all the way down. Same tier quality with a lower tier performance penalty.

See Guru 3d's eval here http://www.guru3d.com/articles-pages/mfaa-multi-frame-sample-aa-guide-review,1.html
Well maybe a little different, but not radically so. From the article:

"It is based on a Temporal Synthesis Filter with coverage samples per frame and per pixel"

" If the framerate is low it could start flickering,"

"the driver or application may also load the RAM with custom positions that are free to vary from frame to frame, or even within a frame."

Sounds like it has a lot in common with temporal AA to me.

I know they said MFAA is difficult to implement, they basically have to do it on a game by game basis and make sure it doesn't change the actual game.
I'm really kind of sick of stuff like this, I'd rather see more universal AA that works on EVERY game rather than only being able to program it for big-budget ones they have contracts with.
 
Warlords of Draenor eh?

Did the graphics change much or at all? Anyone here still playing WoW?

Anyone still play WoW? Yeah, only about 7.4 million people as of October 2014 :rolleyes:

With the 6.0 patch that proceeded the actual launch of the WoD expansion, they introduced a number of rather dramatic changes to the game. For one, they changed the engine to use deferred rendering, which is why you can no longer use MSAA. They introduced FXAA and CMAA instead, which both suck. DSR is the hot new feature for WoW now as a result - but still has bugs that need to be resolved via driver updates.

The game has evolved rather dramatically over the last 10 years, especially in regards to technical improvements in the background. The game went from being a single-threaded game using DirectX7 and being playable on a Geforce2, to being a multi-threaded game using DirectX11 that doesn't have much trouble maxing out both of my GTX680's in SLI at times. Asking if someone "still" plays WoW is about as obnoxious as talking about Diablo 3, and having someone come along and comment, "You STILL play Diablo2?!?"
 
No DSR with SLi for most (not all)

Is the bug specific to maxwell? I haven't had any SLI issues with DSR and SLI on my GTX680 SLI setup. Only DSR issue i've had is at certain DSR resolutions, text in 2D windows that I have open on secondary monitors scales incorrectly and will be too big.
 
Sounds like it has a lot in common with temporal AA to me.

Agreed, however it doesn't blur the image so for me that is a plus

I'm really kind of sick of stuff like this, I'd rather see more universal AA that works on EVERY game rather than only being able to program it for big-budget ones they have contracts with.

Piggy backing on what I just said I have to agree with you 100%. Now if Nvidia was rolling things out correctly and on top of their game I would say I'm sure it'll be fine for nVidia owners but I have quickly lost faith in them. Right now SLi users can't even use this or DSR (most)

Forget it if you have surround. We have maybe 12-15 games that support MFAA and I really hope this is not a feature that will need to be added game by game but it sure seems like it does. I wont be holding my breath for this support.
 
So... You have purchased every Assassin's Creed game is what you're saying. If you live in the US, at least.
They haven't released any of the recent ones on Steam. You can BUY them THROUGH steam, but them you own them (and can only run them) through UPlay.
 
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Is the bug specific to maxwell? I haven't had any SLI issues with DSR and SLI on my GTX680 SLI setup. Only DSR issue i've had is at certain DSR resolutions, text in 2D windows that I have open on secondary monitors scales incorrectly and will be too big.

Possibly. If you enable SLi on a Maxwell card. Many people say the DSR factors options is missing from the Global Tab in 3d Settings. I have the option there, unless I enable Surround. So I would need to disable surround, and take my 2 outer Portrait monitors and move them away from the center Portrait monitor on my triple monitor arm. Then rotate my center portrait monitor back to landscape, and then enable DSR to play. I'm lucky because I actually get the option with SLi but a lot of my buddies don't even get that.
 
They haven't released any of the recent ones on Steam. You can BUY them THROUGH steam, but them you own them (and can only run them) through UPlay.

If you can buy it on Steam, then it's been released through Steam. You can even use the Steam overlay.

Just because launching in Steam launches another launcher doesn't mean it isn't a Steam title.
 
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