Oculus Rift Is Giving Me “Grid Eyes”

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Five hour play sessions with the Oculus Rift is giving you "grid eyes?" I'd be more worried about that much time with that thing strapped to my head leading to "foreverus virginus."

But even 1920x1080 isn’t that high a resolution when the screen is centimeters from your eyes, and the lenses necessary to focus the screen make it look like you’re sitting inches from a TV (as many of us oldsters used to do when watching Saturday morning cartoons). The individual pixel elements of the screen are clearly visible in a grid or "screen door" pattern. The image itself is quite fluid as it changes, but the bright dots making up the picture themselves don’t move.
 
"grid eyes"

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lmao
 
I get pixel eyes looking at my computer LCD screen, so no surprise it's worse on one strapped to your face. The virgin thing was said about PC computers back in the day too, facebook even. Seems to me there is a wider acceptance of VR than most other new tech. Even old people seem to "get" it. It could be the case that NOT having VR is a sure-way of securing your virginity, like in the movie Demolition Man. Dude never used VR and didn't like it, so he didn't get "laid". Some folks now look down on you for not having an active FB account. Tech is becoming sexier to the general public as time goes by.
 
I get pixel eyes looking at my computer LCD screen, so no surprise it's worse on one strapped to your face. The virgin thing was said about PC computers back in the day too, facebook even. Seems to me there is a wider acceptance of VR than most other new tech. Even old people seem to "get" it. It could be the case that NOT having VR is a sure-way of securing your virginity, like in the movie Demolition Man. Dude never used VR and didn't like it, so he didn't get "laid". Some folks now look down on you for not having an active FB account. Tech is becoming sexier to the general public as time goes by.

Actually, it'll be far worse than you might think. With a monitor, the grid doesn't move with your head, and your head moves little bits all the time. With the Oculus Rift, the grid moves with your head. If you lock your eyes in a direction, the grid will stay in place as well. Since there is a limited field of vision for your eyes to move, you'll get in more habit of moving your head to look around with your eyes locked in one direction. So, the grid will be one constant position in your vision for the entire time you use it. This is going to be as bad of a health problem as carpal tunnel to frequent users of these things, along with neck strain due to the extra weight.

However, that being said, this just sounds so cool. I really, really want one now, no matter what problems might occur with it. I hope it works with WoW and STO. That would just be so cool. Tanking a dozen mobs in VR would be so much easier and more engrossing, and directing a space ship around in VR would just be off the hook fun. I just can't imagine how much this would improve my gaming fun. I might actually get addicted to gaming with this.
 
The effect is probably something like watching a movie on an older LCD-tech digital projector with screen door, and when you track an object in motion, suddenly the grid pops out at you, the weirdest thing.
 
The problem isn't so much the resolution itself, but the distance between individual pixel elements.
 
I'm all for the tech, but this is a big WTH is going on situation.

We all know what happens when you watch something bright and the afterimage remains for a minute or so when you close your eyes.

I've never even heard of such a thing being visible for more than a few minutes and NEVER after a full night's sleep.

Is he just making this crap up, or is there something to it? What's the brightness level of the amoled pixels at a distance of mere centimeters? Maybe this tech is going to need serious brightness limiters? I don't know.

I find it hard to believe it's some kind of retinal burn in because each time you put on the helmet it "should" be in just enough different position that it can't shine those pixels in precisely the same part of the retina... but then again at that distance and low density maybe it can.

Fascinating. And in desperate need of some feedback from an opthomologist.
 
It's this that keeps me from jumping into the Oculus DK right now. I'm just gonna keep my wallet in my pants until their CR is out and hopefully fixes these issues. You hear that wallet?! Wallet!!!
 
It's this that keeps me from jumping into the Oculus DK right now. I'm just gonna keep my wallet in my pants until their CR is out and hopefully fixes these issues. You hear that wallet?! Wallet!!!

Fixing and developing on those issues is the whole point of the DK unit.
 
Sitting too close a tv/monitor doesn't damage your eyes.

AT most it can lead to eye strain, which can lead to dryness/itchy eyes or sometimes a headache, but that is a temporary thing.

You can easily stop this by remembering to blink more often and take small breaks to lessen the eye strain.

However in the end it doesn't do permanent damage to sit too close to a tv or monitor, so I doubt the rift would somehow magically "damage" your eyes from using it.
 
If you lock your eyes in a direction, the grid will stay in place as well.
I think it's less to do with eye movement and more to do with repeating patterns.

The problem is similar to hypnosis. Just check out a video example on youtube and your eyes will go buggy after a few minutes, or even seconds. Tetris and other games also induce similar conditions. Hell, after some long programming sessions I can't help but see floating code when I close my eyes.

Over exposure, yea... I am very interested to read what top optometrists say about the subject of VR. I guess they'll just say "no", like dentists say no to sugar.
 
I had access to a DK2 Rift a few weeks ago. I probably only used it for about 2 hours over a weekend. I could not use it for long - made me motion sick. 5 hours straight? WTF!
 
Would love to see his response using the first attempt at commercial VR hardware 320x200 WooHoo!
 
The fix may be simple.
Allow the use of different lenses to change the focal distance.
It will change the size of the image too, but if thats what is needed, theres not a lot of choice.
Or raise the resolution and include decent interpolation to prevent the need for serious hi res gfx power.
 
Simplest fix? Add a diffuser in front of the LCD. Just enough diffusion to get light to bleed over the space between pixels.
 
I'm all for the tech, but this is a big WTH is going on situation.

We all know what happens when you watch something bright and the afterimage remains for a minute or so when you close your eyes.

I've never even heard of such a thing being visible for more than a few minutes and NEVER after a full night's sleep.
It may have nothing to do with your eyes, and everything to do with your brain.

Remember, the brain takes MASSIVE shortcuts in order to process all the data it receives from the eyes into something coherent.

That's why you can do all those weird eye/brain tricks on youtube where if you stare at a dot it screws up the whole image after a while.

So its quite possible that staring at a grid for hours your brain tries to disregard that, but then when its gone your brain takes a while to readjust and it creates a weird effect.

For example, everything you see is actually received by your brain upside down. However, your brain knows its upside down and flips it so you interpret it right side up. I believe they did a test through where they made people wear optics that flipped the image so it was right side up in your eyes but the brain of course sees it as upside down now... for a while, but eventually the brain flipped the inverted image around. Its kind of like how you can retrain your brain to play with an inverted mouse... I used to play Quake that way until my roommates got pissed off enough, and I learned to play un-inverted over the course of a week, and then it felt totally natural.
 
There is a thread on the Oculus forums about strange things that people see after using the headset for extended amounts of time. Some people start to see things pop out or pixelation in real life.
 
Been there done that with multi-hour Descent games 20 years ago ...
 
Sitting too close a tv/monitor doesn't damage your eyes.

AT most it can lead to eye strain, which can lead to dryness/itchy eyes or sometimes a headache, but that is a temporary thing.

This statement cannot be proven. I would rather be safe than sorry.
 
Oh, that Oculus man. I can't wait.

::looks down at watch::
 
There is a thread on the Oculus forums about strange things that people see after using the headset for extended amounts of time. Some people start to see things pop out or pixelation in real life.

You mean they can finally see through the Matrix we call "the real world". Why do you think it's called the Oculus Rift?

The above was meant in jest
 
That's why you can do all those weird eye/brain tricks on youtube where if you stare at a dot it screws up the whole image after a while.

So its quite possible that staring at a grid for hours your brain tries to disregard that, but then when its gone your brain takes a while to readjust and it creates a weird effect.
This is actually pretty well-known. The brain will attempt to compensate for visual defects automatically (especially defects that result in high-contrast artifacts).

Continuous patterns will also cause your brain to do weird things. Take the scrolling fretboard in Guitar Hero, for example. Pause the game after you've been glued to it for a while and you might SWEAR the fretboard behind the pause screen is still moving.
 
I can tell you from first hand experience, sitting in front of a monitor too long can make you near-sighted. And if you do it for long enough it can take quite a long time to recover from.
Supposedly that's easily preventable, though. Remember the 20-20-20 rule?

Every 20 minutes, look at something that's at least 20 feet away, for a minimum of 20 seconds.

I have a desk job, and I've been doing this for the last 2 years. So far, the prescription on my glasses has remained exactly the same. *shrug*
 
I can tell you from first hand experience, sitting in front of a monitor too long can make you near-sighted. And if you do it for long enough it can take quite a long time to recover from.

I can tell you from first hand experience that it doesn't. My eyes started going bad when i was in elementary, when i got into highschool i went to the optometrist, got a pair of glasses, and didn't go back until a few years after i left college. When the glasses finally got too scratched up, i went back for a new set and get my eyes checked again (Same clinic, different doctor, but he inherited his predecessors records). 10 years, which includes being the school 'hacker' in highschool, computer science in college which included a ton of hours in front of the CRT (both in programming and counterstrike), and going into full time as a system admin. After all that, I still had the same prescription as when i was in highschool, the new scratch resistant lenses are thinner than my old ones btw, cool.
 
Been there done that with multi-hour Descent games 20 years ago ...

OK, gotta ask which headset. After doing 3 different VR versions of Descent you are the first user outside of myself, Parallax and my QA team that I have ever heard from.

Cheers

Croaker
 
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