When it was revealed that the PC suggested specs for Ultra settings was 6gb Vram I thought there was a huge disparity between that number and the quality of the textures we've seen in game.
That's because the "6GB for Ultra" has been completely overblown, and the developer did a poor job communicating what started out as good intentions. The game was created with 6GB Titans in the developers' machines, and when development was finished they decided why not give people the option to use the source textures used during development - and that became Ultra. Up to that point, what is "High" in the game now -was- the Ultra preset. They really should've just made the 6GB Textures be "Ultra Extreme" or something since everyone's getting bent out of shape thinking they're missing out if they don't run Ultra. SoM's High >= Ultra in other games.
Compare it to Metro / Crysis / Witcher 2/ etc, and it's not an especially attractive PC game.
Only someone that hasn't played it could think that. I love Crysis/Witcher2/Metro 2033&LL, but there are some areas in SoM that blow other games away. Particularly the areas like rock faces, cliffs, the stones of building ruins, mud, they're pretty spectacular and you have to see them for yourself on a decent PC. The motion capture and fluidity of the movements in SoM is also some of the best I've seen. Run around in SoM for a while, then load up Witcher2 as I did and notice how much more archaic it looks and feels. Night and day.
And Crysis 3 takes gorgeous screenshots but its the gameplay in SoM that ultimately steals the show.