HardOCP News
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As a follow-up to the video we posted yesterday, we have a new video from Euclideon showing off more of its Unlimited Detail engine.
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I sent them the right compression settings for close to true HD quality on YouTube looks like it worked! OMFG!
I hope they took your suggestions. Because now it looks much better. A whole lot better than it did before.
Still can tell it's computer animation, but it's much more detailed. I don't know what it would take to be "photo real", but there is something missing. Lighting, whatever...
Also - everything is static. It's a non-moving, stopped time world. Throw some dust in there, a couple bugs, a fly, a leaf in the background, something....
Looks like Google Street View...
I think they need to do a hybrid demo. Or at least demonstrate that their pointbased system can handle physics/animations. Like I said with part 1, this is great for digital tourism but will suck for gaming until they can show that this engine can handle dynamic lights, physics, animations, and effects.
I did notice that there was a pop-in at some points where it went from blurry to clear.
I agree ... that looked like still images doing parallax scrolling.... it looked weird as hell. A lot of it looked really really flat.
I hope they took your suggestions. Because now it looks much better. A whole lot better than it did before.
Still can tell it's computer animation, but it's much more detailed. I don't know what it would take to be "photo real", but there is something missing. Lighting, whatever...
Also - everything is static. It's a non-moving, stopped time world. Throw some dust in there, a couple bugs, a fly, a leaf in the background, something....
doesn't look right. looks like some sort of parallax scrolling. Nowhere near unlimited detail.
I was far more impressed by farcry 4 demos.
Point clouds can carry arbitrary data. Capturing normals and reflectivity on all surfaces might be a challenge, but it's been done before. That is still just one of many problems they haven't solved.people dont get this is point cloud solution not a polygons as result of that it will still have "points or pixels"
point cloud does not provide T&L so what you got is just a point with RGBA
Despite it looking like flat diffuse scans (that is, no dynamic lighting/specularity) I am glad folks are working on this and it does show some progress. I could see a google app, perhaps within maps, using tech like this to zoom around pyramids and other historic locals. For games, it seems a very very long ways away still.
The lighting is the problem apparently. Especially areas like hallways or recessed areas on the wall seem off, they're not shaded and 100% in focus. The graphics looks like it's 100% focused no matter which part of the view or depth you look and that alone makes it seem a bit unnatural.
Actually, they had depth of field going. In the first forest clip, it was GROSSLY overused. They've been looking at too many Skyrim mod shots.....................
Found this interview, where he talks a bit along with a demo about dynamic lighting and animation:
http://youtu.be/j5vbLmH8YS0?t=31m58s