Archeage - anyone playing it from [H]?

I'm a little surprised more people from [H] aren't into this.

Best MMO I've played since probably DAoC. Reminds me a lot of UO.
 
I'm trying to be "into it", a couple of my friends bought founders packs and I was about ready to fork over for one as well, but the game client and now the website both say may password is wrong not 10 minutes after I created it. Guess I'll play something else as they obviously don't want my money.
 
I am still waiting for my auth code which I have requested about 5 times now over the past 24 hours.
 
I am still waiting for my auth code which I have requested about 5 times now over the past 24 hours.

Apparently that's what I'm waiting for too, but I never got any email from them. I requested a password reset 5 or 6 times and got no email either. The guys I know playing it right now are telling me they get kicked from the server every 5-10 minutes and can't log in for at least a half hour afterwards, so they're not too happy either.
 
Ill be playing ollo east casually. Gonna just do silly things and pillage while spamming annoying music
 
I'm sure more people will be into it when the game actually releases on Tuesday.

This assumes they can actually get in.

Forums over there are lit up pretty well with people still having login issues, missing founders packs, constant DC's, etc etc. Typical of most MMO's in a way, but Trion ought to know better having gone through the launch for Rift already. Read somewhere that the founders packs (assuming you paid for and can get one actually delivered in game) are only given out once per account, not per character, which seems a pretty dick thing really, but I guess with the cash shop and in game drops those items wont be very useful beyond a couple weeks anyway.

It's not really impressing me at this point, and seems far more unpolished than a lot of other MMO's I've played at launch. For now, FFXIV will still be my main MMO, but I may dip into AA off and on and see how well they're doing with fixes as time goes on. I certainly wouldnt pay monthly for it in its current state. It has promise, but needs a heck of a lot of work still I think.
 
Wow, is it true that almost all of the land/housing is already used?

Watched this video:
https://www.youtube.com/watch?v=Jy70Fa6_Es0

and he says that hours after launch it was all taken (for housing) and there's only a few small farm plots left.

I didn't get that far into beta (didn't want to spoil the game) but is housing not open like say, Ultima online? There was never a problem finding a spot for your house in UO.
 
I'm not sure how late you came to UO, but land was incredibly hard to find for anything over the smallest house for a few years there.. unless you wanted a house in Fel.

But yes, I'd say 85% of the land is nearly taken up. Some friends placed plots last night, but you'll probably only find onsies and twosies spread all over. Housing isn't open, there are designated spots in every zone for houses. //edit after reading the AA forums, there are a few housing areas nearly completely open in conflict zones.. sure not the absolute best area, but hey, room for large farms/hosues.

Give it 1-3 weeks and I think a lot of land will become available. Many people put up 3-6 houses in the hopes to sell it/the land, but sustaining all of those taxes with no return, will not be profitable at all.

Definitely not a great launch, I'd of thought Trion would have a flawless launch, Rift went pretty dang well in comparison to AA.
 
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Well, four days after I created an account, I got an email today saying that I did in fact create it, go me. I've lost pretty much any interest I had though.
 
If land is virtually impossible to have on the day of Launch ill pass, whats the point. Maybe it will be addressed later on.
 
If land is virtually impossible to have on the day of Launch ill pass, whats the point. Maybe it will be addressed later on.

Same thing happened in FFXIV with 2.38 today.... even the Japanese players are apparently demanding Yoshi's resignation and want his head on a pike.

Player housing is always in demand in MMO's, so I'll never understand why more thought and development isnt put into it.

Big, empty spots of land... how hard can that be? Then just add LEGO blocks and let people run wild. ;)
 
I mean couldn't think go by the limit of the server cap (IE say 3000 people can play on it at once) and then make sure there's enough land for that amount of people to find/build on?

How hard is it to just make empty land and add tot he game to let people build on? Seems like something simple as far as the game design goes to add,
 
Eh it's looking worse and worse for this one. Queues are all over an hour, and it's not even 16:30 on the west coast yet.

Was really looking forward to trying this one, but i think I may have to wait. We will see. Currently waiting on Inoch server, going to hopefully make an elf outrider.
 
So what's the verdict on this game? The land/crafting sounds good but if the combat/pvp sucks I probably won't get into it.
 
All I know after trying to play the past 3 days is the name of the game should be Queueage.

The game has the longest queues of any mmo I've ever played.

Literally waited FIVE hours the first day to get in, then 4 yesterday.

Today I figured, "I'll hop on at 10am EST, on aThursday with work/school it shouldn't be TOO bad"

Nope, 2500 person queue, 2 hours later and I'm at 1800.


I do not get, after Guild Wars 2, why other mmorpgs don't use an "overflow" system? Let players play the game WHILE in queue to join their "main" server, they could just not allow housing or anything like that on an overflow server and still let players quest/pvp and do everything else like ona regular server.

To me this is the best system, way better then regular "queues" where you just wait and do nothing.

On top of that they seem to not care about afkers.

I literally see tons of people in area's just afk, or worse the people who run in circles (so they won't be kicked after 45 minutes) and leave their characters in game the entire night.

Just go to mirage island, look at the stable area, you've got like 50 people all just afk running in circles.

It's like the people that run mmorpgs have never played one and all of this "common sense" stuff that any player who's played mmo's for a while knows they seem to ignore.

What I played was enjoyable. I like the mounts/pet system (Though I REALLY wish there was a hunter or tamer type of class) and can't wait to hit enough money to get a good boat to start sailing and doing trade runs.

I just wish they were doing something about queues or planned better.
 
I just started downloading the game last night so I havent played yet but from my understanding the problem all stems from the labor points. You only get labor points when logged in and playing. You need labor points to do pretty much everything. So people are sitting idle in game all day so they can keep getting more labor points to be able to do things. Im not sure if there is anything they can do to make things better but im worried if they dont the game will end up dying rather quickly.
 
Very glad I didn't buy into this one now. I checked the last few days and the 4h+ queues are totally unreasonable. It doesn't seem as if I'm missing anything groundbreaking at this point either.
 
Game sucked in alpha and in beta so not sure why anyone is expecting anything different.
 
I'm still not sure why people complain about an MMO when it first launches. Literally every single MMO I've played has been garbage at launch. I guess it's "sad" that's the new norm, but oh well. Give it a few weeks.

When in game, I think it's pretty awesome. A lot different than other MMO's.
 
I'm still not sure why people complain about an MMO when it first launches. Literally every single MMO I've played has been garbage at launch. I guess it's "sad" that's the new norm, but oh well. Give it a few weeks.

When in game, I think it's pretty awesome. A lot different than other MMO's.

Guild Wars 2 (at least for me) was pretty damn smooth.

Overflow servers let everyone play right away, you got into main server within a few minutes at that usually.

No real problem with lag or anything. They seemed to have enough servers to anticipate the launch and also plans in backup for more then expected.

It's just like, after 15+ years of playing mmo's you would think they'd rather have MORE servers/space then needed (So everything goes smoothly) and then they can easily scale back to what they really need instead of having not nearly enough and having to scramble to bring more up.

First impressions are the most important part of a game, anyone in marketing for games will tell you that first impressions can make or break a game.
 
I'm still not sure why people complain about an MMO when it first launches. Literally every single MMO I've played has been garbage at launch. I guess it's "sad" that's the new norm, but oh well. Give it a few weeks.

When in game, I think it's pretty awesome. A lot different than other MMO's.

The last 2 years of mmos have had pretty good release day launches. GW2, Rift, and ESO are all excellent examples of smooth launches. Archeage by comparison has been a shit fuck of a release.
 
One thing I keep reminding people, they can't overdue it on having too many servers. What happens when they have to consolidate down in the future and they have to figure out how to handle the purchased land and buildings?

Protip: Get into the queue early in the day and once you hit the char select screen as long as you dont get DC'ed from the server you stay on the screen until you login/logout/quit. Lets you bypass the queue when youre ready to play.

Teamviewer on my phone has helped too
 
The last 2 years of mmos have had pretty good release day launches. GW2, Rift, and ESO are all excellent examples of smooth launches. Archeage by comparison has been a shit fuck of a release.

ESO was pretty bad. Another shit release was FF Reborn.

I don't know, I guess I'm just more patient than the most of you, lol.
 
Ok I came back to my computer expecting to be able to play, it's 7PM now (started at around 9:30am), and I am STILL waiting in queue, seriously....

204 people left, at the rate it's taken that's about an hour and half or so left.

So over a TEN HOUR queue....
 
ESO had its gameplay issues but I was never once unable to play it due to server issues.
 
I can confirm that once you're through the queue, if all you do is sit at the character select screen you won't get booted for inactivity. I queued up before bed, waited 4 hours and didn't get in...left it running overnight and I'm still logged in, sitting at character select this morning. So basically...don't ever fully close the game, just go to the character select screen? lol
 
I can confirm that once you're through the queue, if all you do is sit at the character select screen you won't get booted for inactivity. I queued up before bed, waited 4 hours and didn't get in...left it running overnight and I'm still logged in, sitting at character select this morning. So basically...don't ever fully close the game, just go to the character select screen? lol


It might not be released yet, but it's already been announced that they will be adding an AFK check for character select as well.

https://twitter.com/ArcheAge/status/512702412151209985
We are making room for active #ArcheAge adventurers by improving our AFK kick to detect idle players in the character selection screen.

:'(
 
It might not be released yet, but it's already been announced that they will be adding an AFK check for character select as well.

https://twitter.com/ArcheAge/status/512702412151209985


:'(

Dang, that's how I was getting around the queue for the last 3 days. Oh well, fair's fair.

Also, after putting some time in, I'm now a level 12 Darkrider Hyunari? on Inoch. I kind of like and don't like how easy the game is at easy levels. I'm still waiting for the difficulty to pick up and the actual game to start.


So far, to me, it feels like a TERA light. i enjoyed TERA quite a bit, minus the grinding. If they had cut the grnding back just a tad, I would probably still be playing that one today.

I'm hoping this one is different, but I would like it to get more challenging, and to level up more slowly. BTW, anyone try crafting yet? it looks daunting, so i haven't even tried.
 
I've heard crafting is broken atm (getting the materials is extremely low rate) and if you aren't a paying player don't even bother.

I see a LOT of crafters in chat saying "Will craft for free, just need mats."

To me that means crafting is broken as fuck, if you have to give away your skills for free because materials are that hard to come by they really need to fix that.
 
I've heard crafting is broken atm (getting the materials is extremely low rate) and if you aren't a paying player don't even bother.

I see a LOT of crafters in chat saying "Will craft for free, just need mats."

To me that means crafting is broken as fuck, if you have to give away your skills for free because materials are that hard to come by they really need to fix that.

this is semi surprising to me, because I somehow got some alchemy? mats, a bunch of different colored crystals. Hopefully they fix it.

So far I feel like this company did an absolute shit job on this launch. Apparently they have other MMO's so I don't understand it.
 
The Headstart was semi-abysmal. The land rush was crazy the first day, server queues were piled up like the LA Freeways. Bunches of people didn't have their Patron status flagged correctly so LP generation was borked for days on their accounts and they got bumped to the non-Patron queue.

All week since game went live to everyone, server queues during primetime have been ludicrous. I just tried a few min ago to get on the Thayang (sp) server (Founder/Patron) and I was ~2,500 in line. Lots of people already asking for refunds of their packages.

Certainly not a flawless launch. Downright crappy IMO.

** Now having said all that, when I have been able to get in, I have been enjoying the game. I'm playing around with crafting, seems kind of slow but I'm enjoying it. Still confused as all sin over the different classes and which ones go well with others for my playstyle (melee-oriented). I think the graphics, sounds, music are all pretty good. Game performance is pretty good for the most part. In the cities there might be a little lag but not too bad. I've been playing around with my glider flying around places and getting exploration-based achievements. Game has much promise, once they get these queue lines done away with.
 
The new servers are already up, they are also already having 1k+ queues on them.
 
Well they fixed the afk kick at character creation, so that no longer works now (I had been doing it the past two days, was nice being able to get on early). However maybe it's for the better, the queue was 1300 for me (usually it was 2500'ish or more).

They also put restrictions of the really crowded servers (I'm on Kyrios) so people just can't keep overloading it. Lot of people are mad though since some friends/family can't come to the server they are on but still it had to be done.

Queue is going to be about 2-3 hours right now, lot better than the 11 hours it was two days ago.

edit - scratch that, it's moving verrrrrrry slow, not even half-way yet and it's been almost 3 hours now, so 6+ hour queue still.
 
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