But yet they are the ones that are giving code/guidance to MS and Khronos.
Where did MS or Khronos say that?
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But yet they are the ones that are giving code/guidance to MS and Khronos.
Where did MS or Khronos say that?
"While Huddy didn't say how closely OpenGL Next might mirror Mantle, he repeated the contention that Mantle shaped DirectX 12's development. We expressed some doubts about that contention when we addressed it earlier this year, but Huddy was adamant. Development on DirectX 12's new features may have begun before Mantle, he said, but the "real impetus" for DX12's high-throughput layer came from the AMD API."
Your AMD hate is really getting old. At least pretend to not be completely biased.
"While Huddy didn't say how closely OpenGL Next might mirror Mantle, he repeated the contention that Mantle shaped DirectX 12's development. We expressed some doubts about that contention when we addressed it earlier this year, but Huddy was adamant. Development on DirectX 12's new features may have begun before Mantle, he said, but the "real impetus" for DX12's high-throughput layer came from the AMD API."
Your AMD hate is really getting old. At least pretend to not be completely biased.
Along with NVIDIA, Intel, Qualcomm and others, yes.But yet they are the ones that are giving code/guidance to MS and Khronos.
Along with NVIDIA, Intel, Qualcomm and others, yes.
Has anybody yet mentioned all the wonderful open, royalty-free APIs available from the Khronos group?
https://www.youtube.com/watch?v=ckD0op6OgMQ
DX12 has likely been in the works for a wile
MS is not fast to put out new specs for DX why put out a new DX when so many games are STILL using DX9 and 10
better to wait for at DX11 to take off a bit
also likely they planed it out for what ever the next OS after 8 would be
so no point in talking about it till they where close to the ready with the OS it would be part of
Mantle is hardly ready for any thing and even AMD has admitted its only a beta
DX12 will be NOTHING close the Mantle in any way as MS has said that DX11 hardware should be able to run DX12
running Mantle on any thing but GCN is imposable or AMD would of done it with there own cards by now
gtx 480 was able to run SLI without bridge with drivers 258.96 any newer driver after that forced to use the bridge.. and was well explained by NVIDIA. actual cards like 290 and 290X can saturate PCI-Ex16 3.0 in Crossfire.. so for the upcoming cards that could be a problem.. the AMD eyefinity wasn't a joke AMD was focused in eyefinity since 2009, but Nvidia was focused with 3Dvision and 3D gaming since 2008, of course when you want to promote a technology you have to keep the focus in that for long time and if can i remember well, AMD enabled 3d gaming in 2011? 2012? i cant remember correctly and still its a very inconsistent and few brands are really certified AMD 3D and are very limited, so can we say AMD copied Nvidia? meh.. they have to go towards consumers want, nvidia had almost a monopoly with he 3dvision technology and AMD wanted to do the same, what can do amd? add support for that.. same with nvidia..
Mantle will be upgraded more often than all the other APIs. DX12 and OpenGL will lay for years untouched like they have been for years at a time while Mantle will get constant upgrades every so often with driver releases.
By the time DX12 comes out the performance of Mantle will still be higher.
OpenGL never gets used either. Mantle has gotten more support than OpenGL has ever gotten in the past 10 years.
Is "AAA-ness" consequential?pretty sure he means AAA titles, dont be pedantic.
The longest stretch of time between OpenGL updates was 34 months. But that was also fifteen years ago, so I don't think "lays for years untouched" is really a valid criticism of the API. OpenGL's been receiving yearly updates since 2009, and extensions are made available asynchronously and whenever vendors want to ship them.
Is "AAA-ness" consequential?
Standing? Doubtful.I stand by my assertion.
OGL Next is starting from scratch because it's a different API utilizing a different approach (explicit management of resources, etc.), not because the current approach is "shit". The current approach is based on high-level abstractions; the OGL Next approach is based on lower-level abstraction. The two approaches can and should co-exist.But if the base is shit, you're still going to get shit. So even if it does get updated every year, it still has a shit base. That is why OpenGL next will start from scratch, to cut the shit out.
There are over 1100 OpenGL games on Steam right now. How many are there for Mantle?
Standing? Doubtful.
OGL Next is starting from scratch because it's a different API utilizing a different approach (explicit management of resources, etc.), not because the current approach is "shit". The current approach is based on high-level abstractions; the OGL Next approach is based on lower-level abstraction. The two approaches can and should co-exist.
Suffice it to say that you can't build sets of low-level abstractions atop high-level abstractions. To attempt to do so is entirely nonsensical.
believe what you will.
I stand by my assertion.
Really.Really?
Sooooo, data from the leading PC sales platform means nothing to you?
We ARE talking PC here. Consoles have their own APIs (Xbone has DirectX™®© 11.0™®©, which I'm sure is EXACTLY IDENTICAL IN EVERY WAY CONCEIVABLE to the PC API we've been using for years...)
So if you want to throw out 'but consoles' then you are in the wrong thread. Nvidia is not in consoles. Mantle is not in consoles. OGL is not in consoles.
Origin, Uplay, GOG, etc...
Steam doesnt have a single EA game released within the last year, nor will it have a single one in the future.
So yeah, the leading STEAM platform means nothing to me.
Do you have metrics saying that Origin, Uplay, GoG, and any others have more market share COMBINED? I'd say it's a stretch. I repaired, designed and built gaming PCs for years, and Steam was the dominant platform by an almost humorous percentage. I would venture a guess that steam has a 99.X percent share. Things MAY have changed in the 6 months I've been gone from that industry, but hey, I doubt it.
Care to venture a guess as to how many PC games EA released in the last year?Origin, Uplay, GOG, etc...
Steam doesnt have a single EA game released within the last year, nor will it have a single one in the future.
Care to venture a guess as to how many PC games EA released in the last year?
Five.
Not, you know, five hundred (which is conveniently about how many were released on Steam between January and April alone). Five. And all those Ubisoft games not making it to Steam? That's zero.
Do you have metrics saying that Origin, Uplay, GoG, and any others have more market share COMBINED? I'd say it's a stretch. I repaired, designed and built gaming PCs for years, and Steam was the dominant platform by an almost humorous percentage. I would venture a guess that steam has a 99.X percent share. Things MAY have changed in the 6 months I've been gone from that industry, but hey, I doubt it.
Care to venture a guess as to how many PC games EA released in the last year?
Five.
Not, you know, five hundred (which is conveniently about how many were released on Steam between January and April alone). Five. And all those Ubisoft games not making it to Steam? That's zero.
100% of what?and all 5 of those games were AAA titles. Thats 100%
Yes, those Direct3D licensing costs are quite prohibitive. Not everyone can afford to pay Microsoft $0 to leverage DirectX in their products.Indies use it beecause its free, obviously.
The big boys tend to be full programmers, artists, and engineers looking for big money careers.
Define "resources".there are many free resources for ogl, not so much for directx
Steam doesnt have a single EA game released within the last year, nor will it have a single one in the future.