John Romero's New Shooter Plans

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John Romero is working on a new shooter? The avalanche of Daikatana jokes starts in 3...2...1. Head on over to Blue's for the rundown.

Here's how it went down: "I'm working on several games at once right now," John Romero said. "But [Brenda] had mentioned earlier that I'm working with a concept artist, and so I've got some cool imagery for the main character." Brenda Romero jumped in: "I'm concerned about how much you're going to say." "I haven't made a shooter since 2000. So I'm basically starting to work on another one," John Romero said. And the room. Went. Wild.
 
I'm not going to hold Daikatana against him, but I will say that character design is the least he should worry about when it comes to first person shooters. Duke Nukem is the ultimate character when it comes to shooters, and the developers screwed it up by created a short game with regenerative health and no new mechanics.

We don't want another one of those. Here's a hint, take HL2's gravity gun and go with that. That is considered the ultimate gun and yet nobody copied it. Cause the gun is useless unless the entire game is built around it, and no developer has time for that.

f35a_half_life2_gravity_gun_off.jpg
 
How about make a shooter with a story that makes you want to play it! Take some cues from Naughty Dog....
 
How about he makes it, it comes out, it gets reviewed and then we MIGHT buy it.

No one pre-order, I warn you now! But I'm willing to give him the benefit of the doubt, make the game Romero. It can't be any worse than yearly updated sequels that add NOTHING of any merit to the series. Not only that, but I see potential in Romero's vision. If he can actually realize that potential and take everything he's learned in the last 15 years there is a chance someone amazing could happen.

Or we'll get another Duke Nukem Forever but either way we're not going to lose anything unless we pre-order. Don't do that.
 
Daikatana 2.0. This idiot just made QUAKE maps back in the day and he thinks he's a full-blown game designer? Failure 2.0 predicted.
 
I'm not enamored with Romero. He was a LEVEL designer, not a game developer. We've already seen his design with Daikatana......and it was a massive FAIL.

Once bitten, twice shy, John.
 
I'm not enamored with Romero. He was a LEVEL designer, not a game developer. We've already seen his design with Daikatana......and it was a massive FAIL.

Once bitten, twice shy, John.
He programmed as well. And when you think about it. Level design back then is what made the game and experience.
 
Romero went into some kind of reality withdrawal when Daikatana bombed the way it did. In the 14 years since, if you heard something from him, it was talk about Doom. Usually to Doom nerds. He's been living in that fantasy world where it's basically still 1994 and he's still the shit. All he talks about is "horse shoe" level design and that kind of low level crap that hasn't mattered since 1997 or so.

He was a great designer for the first era of shooters, but he utterly failed to adapt and evolve. The only game I think he's capable of executing is a multi-player shooter. Quake 5 Arena. Something for the e-sports scene.
If he tries his hands at a game with a story, it will suck balls. Despite the snarky comments on the web, the actual amount of people who want to play a game with 90s mechanics is small.
 
I think he should keep it simple/basic. Gameplay first, **** story, haha. Get the community evolved, show what your working on, get feedback. Ignore the praise, take in all the criticism.

The Doom and Quake maps are great, and are still fun today. Make some new maps, put them out there, generate some buzz.
 
Didn't know nothing about the guy. What I've read made me believe he is a chronic case of someone who blows his own trumpet waaay to much.
 
Ohmygosh. Daicraptana. The hands down worst game of my younger gaming days that was sooooooo bad...

(how bad was it?)

...sooooo bad that I didn't even bother to pyrate it back in the day. Friend of mine did, I watched him play the first 30 min or so. Bad. Horrible. Crappy. Can't find enough words to describe the pain of seeing that game.
 
This guy has started countless projects since Daikaitana and the only thing he's completed is one or two cell phone games. I wouldn't trust anything this guy says or does.
 
The past is the past. Maybe these past years has given him some insight.

Either way, I hope he produces a great game. Surrounded by the right people with the right attitude, I think it could work.
 
I'm not going to hold Daikatana against him, but I will say that character design is the least he should worry about when it comes to first person shooters. Duke Nukem is the ultimate character when it comes to shooters, and the developers screwed it up by created a short game with regenerative health and no new mechanics.

We don't want another one of those. Here's a hint, take HL2's gravity gun and go with that. That is considered the ultimate gun and yet nobody copied it. Cause the gun is useless unless the entire game is built around it, and no developer has time for that.

f35a_half_life2_gravity_gun_off.jpg

There was The Grabber in the expansion DOOM 3: Resurrection of Evil. It was released five months after Half-Life 2, but apparently it was used in the development of DOOM 3. They may have seen it in the Half-Life 2 leak, though.

Also, half a dozen indie 1st person puzzle games have used some amalgamation of the gravity gun and the Portal gun.

Not that much mainstream uses, no.
 
This makes me want to buy daikatana.

Hey more games the better, hope it's well thought out.
 
I always thought that ad was funny. Why can't people just have a sense of humour and not take things so personally?
 
I always thought that ad was funny. Why can't people just have a sense of humour and not take things so personally?

Actually isn't it normally funny when someone brags hard then falls(fails) even harder:)
 
We're going to claim to make the next big thing, change game engines at least 4 times, take 3 times longer to develop than it should, but neglect to update the 3d modelling or graphics which will be done first....

No wait, that was the Daikatana strategy, lets hope that changed.
 
I remember laughing at my friend who actually bought the game; I then remember us laughing hysterically once he installed it and tried to play it. Oh man, what a POS.
 
We're going to claim to make the next big thing, change game engines at least 4 times, take 3 times longer to develop than it should, but neglect to update the 3d modelling or graphics which will be done first....

No wait, that was the Daikatana strategy, lets hope that changed.

I thought you were talking about DNF at first there.
 
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