Dark Souls 2 PC - April 25, 2014

I put my WSS down last night, very cool area. I got wrecked by the trio boss though, that Havel dude came out of nowhere and whacked me upside the head while the arrow dude finished me off

what's WSS?...I finished the DLC late last night...it was enjoyable...I'd give it a B+ but that's because I love the Souls games so much...if it were any other game it might get a lower grade...took me around 10+ hours I think but that's because I love exploring everything...I think I found all the items and secrets except for 1...the developers mentioned making it harder but I didn't notice it (although my character was leveled up pretty good)...the location wasn't all that impressive but I loved the puzzle aspect...nice start to the DLC triple pack...looking forward to the remaining 2 being even better

as far as the bosses...the final dragon boss (Sinh) was fun and epic...seemed easier then Kalameet but I seemed to die more times to Sinh for some reason...defeating him solo was fun and more rewarding...the Graverobber trio of bosses was the toughest solo

is it true that the Cave of the Dead area was the one which the developers mentioned as being an alternate tougher route??...if so I'm disappointed in their definition of tough...throwing a bunch of poison enemies in a room is tough in an artificial way

tips: a ranged weapon is a must and some Poison Moss would be nice as well

there's a secret magical repair tree in Sanctum City...I missed it and only found out about it afterwards
 
when did this happen?...there's a new memory available- the Memory of the King...must have been added in the last patch...once Vendrick has been killed you can access it by activating the pile of clothes in the room
 
Are PC Players are too afraid to play as Human?

for some reason, everytime I check the farfire page - us PC gamers seemed to be the most chicken when it comes to Darksoul2

PC Gamers
Human: 62%, Undead 38%

PS3
Human: 67%, Undead 33%

X360
Human: 67%, Undead 33%


Are we more wreckless? Not as Good?

I personally have played DS2 100% as Human so far with the exception of 1 door I had to be undead to go into (at the end of the shrine)

Are there reasons you don't play as Human or Reasons you play as Undead?

I wish we had the stats on Dark Soul 1, that was much more difficult to go human all the way (considering you had to get a to a point to farm humanity and then be at a bonfire to go human)
 
I pretty much stay human but I almost always remember to unplug my nic. I wonder if it doesn't count offline only players?
 
I prefer to stay human but I've realized that I need to conserve my human effigies for that brutal Darklurker fight...I must have died around 25 times to that 1 boss (and you need to use a human effigy to enter the Dark Chasm)...crazy hard boss for me(after she splits in 2)...if not for that fight I would always stay human...the character model also looks better as human then undead

there are a few places which require you to be undead though: as H-Street mentioned, the Shrine and also to do the quest for Royal Sorcerer Navlaan
 
Try the ring of protection , makes it so you don't lose souls or go undead. I use that and don't use effigies. It only costs 3000souls per death to repair when it breaks

I have two of them so I only have to return to maajula to repair every two deaths
 
Try the ring of protection , makes it so you don't lose souls or go undead. I use that and don't use effigies. It only costs 3000souls per death to repair when it breaks

I have two of them so I only have to return to maajula to repair every two deaths

thanks...nice tip...I usually like using the Chloranthy, Blades, Dispelling and Steel Protection as my main 4 rings with the occasional swap out based on particular bosses or enemies but I think I'll use that more often
 
I'm nearly done with the DLC. Only have the final boss left. Died on him the first pass, but managed to get him to about 40% on the first try. Ancient Dragon or Manus he ain't.
Do you get anything (other than the items from the bosses) for clearing the cave area? I didn't find most of it to be that horrible. You can clear out a good chunk of the enemies before you go down into the "poison" room and only a few will follow you into one of the corner. The bosses are bitch, but like most other battles like that in DS, the trick seems to be to run around until one or more of the enemies doesn't follow. With a partner it's genuinely pretty easy. Alone it's a pain, but manageable.
 
I'm nearly done with the DLC. Only have the final boss left. Died on him the first pass, but managed to get him to about 40% on the first try. Ancient Dragon or Manus he ain't.
Do you get anything (other than the items from the bosses) for clearing the cave area? I didn't find most of it to be that horrible. You can clear out a good chunk of the enemies before you go down into the "poison" room and only a few will follow you into one of the corner. The bosses are bitch, but like most other battles like that in DS, the trick seems to be to run around until one or more of the enemies doesn't follow. With a partner it's genuinely pretty easy. Alone it's a pain, but manageable.

Hexer's set with a fire resist ring and usage of the fire resist pyromancy made that fight a piece of cake for me on NG++++
 
Hexer's set with a fire resist ring and usage of the fire resist pyromancy made that fight a piece of cake for me on NG++++

it's not really the fire but more the poison and weapon degradation that makes Sinh annoying...but he's no Kalameet
 
Are PC Players are too afraid to play as Human?

for some reason, everytime I check the farfire page - us PC gamers seemed to be the most chicken when it comes to Darksoul2

PC Gamers
Human: 62%, Undead 38%

PS3
Human: 67%, Undead 33%

X360
Human: 67%, Undead 33%


Are we more wreckless? Not as Good?

I personally have played DS2 100% as Human so far with the exception of 1 door I had to be undead to go into (at the end of the shrine)

Are there reasons you don't play as Human or Reasons you play as Undead?

I wish we had the stats on Dark Soul 1, that was much more difficult to go human all the way (considering you had to get a to a point to farm humanity and then be at a bonfire to go human)

? Human or otherwise, you can be invaded
 
I wonder it PC players don't realize that. Might be a hold over from ds1.

There has to be some reason PC gamers won't play as human. Maybe we are horders and we don't want to spend those effigies lol
 
I think a lot of people play as undead because they died or know they will die in the future so they don't see the point in going human...plus the benefits of being human in DS2 are FAR less then in DS1...it's basically the same both ways

with DS2 it really is easier then ever though to stay human because all you have to do is be summoned by another player and help defeat a boss...the developers made a big deal out of making the game more 'accessible' and this is just another example of that
 
I finished the DLC Friday, enjoyed it a lot. I actually found the level design to be better than the main game in almost every area. Cave of the Dead being the weakest part, but still pretty nice. Hunting for secrets was a bit more entertaining.

Elana and Sinh are both well designed. Not terribly hard, but refreshing coming from DS2 vanilla.
 
I wonder it PC players don't realize that. Might be a hold over from ds1.

There has to be some reason PC gamers won't play as human. Maybe we are horders and we don't want to spend those effigies lol

I play in human form probably 90% of the time. I have over 50 effigies on my main character and likely will never run out.
 
I wonder it PC players don't realize that. Might be a hold over from ds1.

There has to be some reason PC gamers won't play as human. Maybe we are horders and we don't want to spend those effigies lol

Why does there have to be a reason? is a 5% difference really enough to say there is some type of major difference?

The most logical explanation would be that PC players do less mulitplayer (which requires being alive).
 
Why does there have to be a reason? is a 5% difference really enough to say there is some type of major difference?

5% on that many players is a Lot pc gamers vs the console gamers..

the fact that both the PS3 and the Xbox360 numbers are so close says there is a difference between the PS3/Xbox360 and the PC players..

I mean they are traditionaly segregated communities so to see such a big percentage change with the PC gamers says they tend to have a different play style.

stevedave said:
The most logical explanation would be that PC players do less mulitplayer (which requires being alive).[/

I initially thought that too but (as you'll see in the stats below) PC players and Xbox 360 players are tied with the most PvP action (PS3 owners appear to be afraid to play multiplayer the most).

I tend to think its the hoarding based on teh average souls / death from below we more than Double the amount of souls we have lost per death compared to the next highest group. Or maybe we just tend to retrieve souls less (do we rage quite more than console players?) or the last guess would be we tend to be hack ridden and we just lose hacked in souls and don't care about them. (not sure how secure the farfire stats are to filtering out hacker accounts)

Here are some fun statistics from teh farfire page

Average Souls per death (Total Platform Souls Lost / Total Platform Deaths)
PC: 270k
PS3: 50k
X360: 106k

Percentage of Deaths from PvP (Platform PVP Death / Total Platform Deaths)
PC: 14%
PS3: 10%
X360:14.5%

Percentage of the Community of DS2 players (Platform Completed / Total Completed) - may not be the best way, but i venture is pretty close as to the real numbers.
PC: 20%
PS3: 46%
X360: 34%

Percentage of All Deaths for the Community (Platform Deaths / All Deaths Summed)
PC: 26%
PS3: 51%
X360: 22%

Efficiency per player (Percentage of Community / Percentage of Community Deaths)
(This may indicate PC gamers just die more and the Xbox360 players die the least per player)
PC: 75%
PS3: 90%
X360: 150%
 
so the worn letters on the back of the statue in Majula where Crestfallen Saulden is sitting now has an inscription which points to the Crown of the Sunken King DLC...
 
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so the worn letters on the back of the statue in Majula where Crestfallen Sauldennow is sitting now has an inscription which points to the Crown of the Sunken King DLC...

Yes. They were there when the pre-DLC patch went live.
 
Finally near the end of my first play through, keep getting my ass kicked by the ancient dragon though. I've gotten close a couple times, then he decides to switch up his pattern at the last second and fries me to a crisp.

Once I get him and the king, I'll move on and finish it up.
 
you can wear gowers ring, it will help you live through a hit, otherwise you may want to red tearstone and fight between the toes alternating feet. if he flies up, run to his tail, but not under it
 
Try the ring of protection , makes it so you don't lose souls or go undead. I use that and don't use effigies. It only costs 3000souls per death to repair when it breaks

I have two of them so I only have to return to maajula to repair every two deaths

I started a new game and decided to try the Ring of Protection...really is a great way to keep your souls and remain human without wasting effigies...almost feels like a cheat though with the repair...they should have made it break permanently once you take it off or die
 
I started a new game and decided to try the Ring of Protection...really is a great way to keep your souls and remain human without wasting effigies...almost feels like a cheat though with the repair...they should have made it break permanently once you take it off or die

I'd rather personally not waste the ring slot, as for the dlc I haven't started any of it yet due to me wanting to rather wait until all 3 packs are out for me to jump into it.
 
finally beat the Sunken King DLC - last boss fight was tough but a lot of fun when you summon people in (took me a week of trying off and on to finally get a good group together to beat them)..

All in all i DLC is worth it.. have to go back and try and get some of the things i missed (i can see a body with some loot standing on the endge after beating the last boss, but can't figure out how to raise the tower)
 
While the DLC left me wanting more, I think it served its purpose. I had a good time with it and I liked the way it was designed. It's closer to the feel of the first game with lots of backtracking and more puzzling. I'm not sure if I found everything or not, but I found all of the visible stuff. There were lots of "strategically" placed torches. I lit all of the ones I saw. Hopefully those aren't just a total red herring as I wasted a fair amount of time doing it. :p
I just about guarantee the additional memory related to the King will come into play once you complete all 3 DLC's...or at least that's what the game seems to imply.
 
played through the game again with the Crown of the Sunken King DLC...the DLC did an excellent job in terms of the bosses...brought back the difficulty curve which was missing in the base game...Graverobber, Varg, and Cerah was a great boss fight because all of them used different movesets which required the player to adjust to each particular enemy...with the base game most of the multiple boss fights were dumbed down because each of the bosses used the exact same moves which made it easy to time and counter-attack...for example all 3 Sentinels did the same moves (just at different times)...same with Gargoyles etc

I discovered an easy way to beat the Graverobber DLC boss is to just run from the bottom platform to the top...they will get funneled into that ramp area where it's easy to get some good shots in

the first DLC was a B+ because of the bland environment but the puzzles were excellent (at least the first time solving them)...looking forward to the next 2 DLC's being even better
 
im on my first playthrough of a souls game, i'd like some help/advice.

i rolled a knight, I have a 120 damage one hander and a shield, but the items are degrading REALLY fast. the game looks really smooth at 120fps/hz, no blur in the game.

I cleared a lot of the first "real" level, can't quite get the pursuer down.

I went through a side door with the Solider Key and cleared a bunch of turtles and unlocked a bonfire, but it seems its a dead end?

i'm also not sure how to see a weapons requirements without going to the blacksmith and im just generally lost (where to go, what points to improve, how to unlock that door in the beginning near the town)
 
im on my first playthrough of a souls game, i'd like some help/advice.

i rolled a knight, I have a 120 damage one hander and a shield, but the items are degrading REALLY fast. the game looks really smooth at 120fps/hz, no blur in the game.

I cleared a lot of the first "real" level, can't quite get the pursuer down.

I went through a side door with the Solider Key and cleared a bunch of turtles and unlocked a bonfire, but it seems its a dead end?

i'm also not sure how to see a weapons requirements without going to the blacksmith and im just generally lost (where to go, what points to improve, how to unlock that door in the beginning near the town)

weapon degradation happens so it's good to have a backup weapon in the early parts of the game...later on you can get a ring which slows the degrade...your weapons automatically repair themselves at a bonfire (as long as they are not completely broken)

the 'dead end' at Forest of the Fallen Giants is a shortcut if you need to get some giant seeds late in the game

you can check weapon requirements in the main inventory menu...it tells you the skills required to wield it and the damage output + modifiers...just highlight it and it shows you a detailed menu

after defeating the Pursuer just keep walking straight, pay attention to your surroundings and you should see where to go next

unlocking the door in Majula with the statue blocking it requires that you obtain a certain item first
 
im on my first playthrough of a souls game, i'd like some help/advice.

i rolled a knight, I have a 120 damage one hander and a shield, but the items are degrading REALLY fast. the game looks really smooth at 120fps/hz, no blur in the game.

I cleared a lot of the first "real" level, can't quite get the pursuer down.

I went through a side door with the Solider Key and cleared a bunch of turtles and unlocked a bonfire, but it seems its a dead end?

i'm also not sure how to see a weapons requirements without going to the blacksmith and im just generally lost (where to go, what points to improve, how to unlock that door in the beginning near the town)

Ready for the bullshit? The weapon degradation calculation includes frame rate information. The garbage in the code, expecting console locked FPS, is having the effect of higher framerate=more weapon decay. Early in the game this effect is essentially broken. You can mitigate it by using the bracing knuckle ring (and +1, +2), but it's going to claim that ring slot for all of your playthrough(s) unless you go all magic or use Santier's spear.

I've been meaning to look into frame limiting but that's just a hard pill to swallow.
 
Ready for the bullshit? The weapon degradation calculation includes frame rate information. The garbage in the code, expecting console locked FPS, is having the effect of higher framerate=more weapon decay. Early in the game this effect is essentially broken. You can mitigate it by using the bracing knuckle ring (and +1, +2), but it's going to claim that ring slot for all of your playthrough(s) unless you go all magic or use Santier's spear.

I've been meaning to look into frame limiting but that's just a hard pill to swallow.

I haven't found that ring, I also wouldn't want to limit myself to 30fps.

if there was a way to go and boost the degradation to match the 30fps one that would be cool, because i can barely go from bonfire--> boss without it breaking.

any mods? ini files? tools to do it?

i'm also not sure what to level up in
 
You'll always pretty much need two weapons. Early on I sometimes used three..

Look at the weapons stats too. Some of them don't have very much durability
 
Darklurker is the toughest boss in the Dark Souls series (pure melee character with a Pyromancy +10 flame)...still takes me at least 6-8 tries before killing her even when I know exactly what I need to do...I always save her for the very end...Praise the Sun when she is defeated
 
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You'll always pretty much need two weapons. Early on I sometimes used three..

Look at the weapons stats too. Some of them don't have very much durability

...still if I have 4x less durabillity (30x4=120fps/hz) that is just insane.

my weapon almost broke just from fighting a starting boss.

I really just can't play the game, which is sad.
 
Hitting a dead enemy with your weapon causes massively increased durability damage as well. Have to take extra care when multiple enemies are around, and to make sure you aren't overkilling.
 
Yeah, I had played half the game before I found out about the FPS/durability issue. and it hasn't been patched, which is inane. This is a pretty big issue, yet they are plugging DLC.
 
So with the FPS being connected to durability - does running the game at 30fps make items more durable than 60fps, or is that only if you go over 60fps?
I mainly used broadsword and claymore variants and they only had breaking issues pretty early in the game. I can't recall having major problems after the halfway point, although most large areas did require at least one weapon swap. However a few weapons (like the Smelter Sword) break almost immediately even when maxed out. I think some of those were only intended for PvP or certain boss fights.
 
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