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anyone know if it would be possible to have a 780 running this monitor and a 6990 running 2 side monitors? Think the software/gsync could handle it without freaking out?
anyone know if it would be possible to have a 780 running this monitor and a 6990 running 2 side monitors? Think the software/gsync could handle it without freaking out?
an 800usd monitor only has 1 display input?
an 800usd monitor only has 1 display input?
Yeah I was kind of dissapointed in that, would have loved to be able to hook my console up to it.
Yeah I was kind of dissapointed in that, would have loved to be able to hook my console up to it.
why would you want to do that? doesn't make any sense lol.
why would you want to do that? doesn't make any sense lol.
Is that an M11x in the bk ground.
Easy access to both? My old setup (before I picked up a Korean) had my Xbox 360 and PC on the same monitor with a XIM3 hooked up. Whenever I wanted to game on my xbox I would just hit my KVM switch and start playing then just toggle back and forth.
why would you want to do that? doesn't make any sense lol.
that makes sense. what i meant is that it makesno sense to connect a concole to the SWIFT, because the console will not take advantage of ANY of its features.
http://www.overclock3d.net/reviews/gpu_displays/asus_rog_pg278q_swift_g-sync_monitor_review/1
Has this been posted yet? It looks somewhat older than most of the new reviews so I was assuming it was, but I'm not sure. Tried searching through the thread for overclock3d, but only found one reference. Maybe the search engine is weird.
Yeah I was kind of dissapointed in that, would have loved to be able to hook my console up to it.
Why on Earth would you? Its a 1440 monitor that is purpose built for PC gaming.. you could get a much cheaper 1440p monitor that has multi inputs as well with little input latency for much less than $800..
It would just look bloated and ugly being upscaled from 1080p. Even when space is an issue that's just blowing lots of extra cash really..
Not everyone exclusively PC games. I'm a PC gamer and a console gamer so I'm looking for a monitor that has very low input lag that I can use for both. So its not wasting money at all. I will still use the 144hz and 1440p with gsync all the time on PC. He's just saying it would be nice if it had an HDMI port or something
Exactly. Save money and space. My ASUS VH24H will still be my console monitor I guess.
Well what I'm gonna do is get a displayport to HDMI adapter and just swap cables when I wanna console game. Might keep my benq as a monitor when I console game on my rog swift cause sometimes I like watching watchespn haha
You can't do nvidia surround using GSYNC mixed with regular monitors, but if he means just running them as separate screens for extra desktop it is supported. I run 2X SLI 770s with GSYNC on my upgraded VG248QE while running 4 other monitors running on a 650 and 2 more with my onboard i7 gpu.
Not everyone exclusively PC games. I'm a PC gamer and a console gamer so I'm looking for a monitor that has very low input lag that I can use for both. So its not wasting money at all. I will still use the 144hz and 1440p with gsync all the time on PC. He's just saying it would be nice if it had an HDMI port or something
what happens if someone has 2 pc's to share on one screen.
To me having only one input is pretty silly. it saves what? 5-10 usd of the cost?
So 800usd for a 8bit TN that has only one input. Who here will actually buy one?
So is ASUS ROG truly 8bit or is it 6bit + dithering? Has a credible or reputable site confirmed that? I read TFT Central review and it didn't mention whether it was 6bit or 8bit.
I am quite impressed with ASUS ROG performance as a purely competitive gaming monitor (not meant to be used to enjoy game graphics) due to G-Sync, ULMB, response time, and input lag. Color accuracy is much better on this monitor than I expected ! It has excellent pre-calibration accuracy that makes sure you don't need to buy yourself a device to run a calibration and you know what you see is close to what it looked like when it was developed/mastered within technological limitations of course. Contrast ratio is way beyond VG248QE in LightBoost/ULMB and it generally excellent for a TN or IPS monitor.
Sure, it has some negatives to it, like being a TN screen, having a pitch-black bezel, low ULMB brightness, and a few others , but for a TN monitor - what did you expect? I think its an excellent TN screen that competes with some IPS monitors in terms of color accuracy, even though it has a gamma shift problem like all TN panels do . In the end though, it is probably THE best TN panel out there right now .
If my gaming life involved a ton of BF4 or some other fact-paced game where I'd completely ignore graphics and sacrifice it for smooth gameplay, then I'd set my eyes on ASUS ROG . However, I enjoy eye-candy too much, so anything with a contrast blow 4000:1 is out of the picture. Back to my Half-Life 2 Cinematic Mod (finally in BETA stage!) replay on my trusty and irreplaceable Eizo Foris FG2421
speaking of being overpriced, I think Eizo FG2421 still holds that crown.
This monitor is designed so you can your K/D ratio improves over people without this monitor in First person shooters. Does that make you a better player =)
Whether this is marketed as giving an edge in gaming or not, there are huge aesthetic advantages to this monitor in regard to motion and it is the only one to combine such a high level of aesthetic motion advantages and options with 2560x resolution so far. Some game's coding/physics aren't tight enough to gain much if any player performance advantage that the monitor might otherwise give too.
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The first and most obvious is 60hz panels have massive screen blur during your continual movement keying + mouse look flow pathing in 1st and 3rd person games. 120hz TN reduces this blur by 50% so that it is more like a strong soften blur, making your entire viewport of high detail geometry and textures (incl depth via bump mapping as well as other shader effects) "fuzz out".
120hz-144hz (even at 100fps or so) also allows many more game world state action slices show per second which has several aesthetic (and depending on the game, potential performance vs game and/or other players) advantages:
Increased motion defintion, increased motion tracking (seeing more "dots per dotted line path length"), and increased animation definition. These factors create a more refined/articulated and smooth motion of both individual screen elements their individual pathing/paths, their individual animation cycles, and of the entire world moving during continual viewport/player-camera FoV movement.
Of course this monitor also adds g-sync dyanamic hz option to eliminate screen abberations w/o using v-sync, and downsides of v-sync like frames per second limitations/penalities and added input lag. It also should have a ulmb option (mutually exclusive from the dynamic hz option) that can produce near zero blur similar to the pristine motion clarity of a high end crt on games that get very high fps. All this again on the only 2560x1440 monitor that has all the aformentioned techs by design (and hopefully on panel that has vibrant/saturated color compared to some of the more recent 144hz reportedly pale tns).
web-cyb.org 120hz-fps compared
From everything I've read the korean oc ips monitor's response times are slow so they are more toward the 60hz smearing outside of the lines end of the motion clarity "scale". That smearing doesn't just affect individual objects moving on your screen, it smears the entire viewport/game-world during your continual movement keying + mouse looking periods in 1st/3rd person games.
Further down the page in the following link, I borrowed some pictures from blurbusters.com and some eizo advertisement/review that try to show blur amount difference between 60hz, 120hz, and backlight strobing"zero blur" modes.
web-cyb.org 120hz-fps-compared
So an oc'd ips is more toward the 60hz TN baseline smear blur end of things from what I've read from motion clarity purists in this thread and others, and reviews. On a 120hz TN at high fps you get about 50% blur reduction, at 144hz TN you get about 60% reduction. This results in what is more of a strong soften blur effect, where the screen goes "fuzzy", but more within the "shadow mask"/footprint of onscreen elements. The texture detail and depth via bump mapping, etc is all lost just like you can't read blurry in game text.
Obviously an ips will have more uniform color(no tn shift/ "gradient shadow") and more degrees of color. The asus rog swift seems to be capable of some good color saturation from what's being reported, which was a big concern of mine since several of the newer 120hz-144hz tn monitors have been notably pale lately. I hope the swift can be tweaked for some lush (relatively high vibrancy) color even if not totally uniform nor having the most extreme color pallete size. I'm happy with the color of my samsung A750D 120hz 1080p tn for gaming, but i keep a ips next to it for desktop/apps.
speaking of being overpriced, I think Eizo FG2421 still holds that crown.
If someone stole my FG2421s and the retail price had suddenly doubled, I'd still rebuy them.
The FG2421 is still in a league of its own in the LCD segment (imo), no new 4k monitors/gsync can come close for gaming/general use, sad to say.
Personal opinion I guess, but I don't see how anything can beat or even match it until gsync/freesync can be combined with strobing or OLED or some other native low persistence tech.
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The swift is not a competitor in the strobed monitor segment, it is only an alternative if you want to go cheaper and use gsync with a weaker graphics card, or if you only have one slot for a graphics card for example and can't buy a second even if you wanted to.
dat FG2421 panel lottery and/or inherent issues, yeah - huge negative.If I had a guarantee I could actually get a good one I'd buy it today without hesitation.