Counter Strike: Global Offensive - Worth it?

Joined
Jul 30, 2014
Messages
39
Hello everyone,

So I'm back again, this time asking if Counter Strike:Global Offensive (CS:GO) is worth my time and even my money. I understand the game is very cheap and on some websites I have seen the game for as low as £6:50. However, even though this is a paid game I have seen in-game purchasing which is typical of Valve.

My main question is this: Is the game worth buying? And if so, do these in-game items affect gameplay or otherwise enjoyability of the game itself.

Thanks
 
It's still Counter Strike. For whatever that's worth.

Everything is purely cosmetic, nothing does anything special besides look pretty.
 
None of the items affect gameplay other than some of the Operation packs that come out have special maps to play. If you played any of the other Counter Strikes and liked them than I would say pick it up.
 
Maybe in 2009 it was cool being it's a steam developed game is where it shines.
I don't see the attraction to it.

Duke Nukem Forever Multiplayer is more fun and so is Warface.

I think it a game for people with dated PCs it plays cheap and once you know the dynamics layouts of a map it's nothing special.
 
The game sux balls

Example
https://www.youtube.com/watch?v=SlTpI-1Wu6c

Hitreg is terrible also
https://www.youtube.com/watch?v=9i267QWLn-Y

CS Source is so much better.

They've adjusted the hitboxes since that video (top one) released so I think its a bit more fair now. Also pardon me but one "LOLYOU" video doesn't make for solid evidence. Lag could have played a factor as well as other possibilities.

I think perhaps if you booted up CS:GO you might see they've improved it.
 
Eh..the formula just feels so dated I can't even boot it up anymore. It was fun but it's had it's run IMO. There's more substantial games to play.
 
I played it in Beta and after release and didnt care for it all that much. Had potential but wasnt great.
That said about a year ago when they started fixing things it got a lot better. I have not played the operations but it did boost the community.

The hit registration is still wacky at times but I enjoy it. I think 1.3 and Source were overall more fun in that regard. I dislike how parts of the map that you should (or used to) be able to get to are now blocked off by hidden walls.

For the right price it is worth it. Having played since the original I enjoy it. I do hope that the next iteration takes the positives and improves upon it instead of just increasing the graphical quality.
 
They release "operations" every 4-6 months that cost ~$5 and are map packs with sometimes new maps (usually half old), that are kinda bullshit. BUT you get random crate drops (think TF2), which if you just sell them on the marketplace will net you your money back + more.
 
My main concern is the whole in-game purchasing, I understand skins are purely for cosmetics, but can these things be unlocked through the game or are they only acquired though purchasing?
 
It was fun when I first played it but then again its Counter Strike. I think source was the pinnacle of that franchise. This version seems more setup for tournaments and matches as the 5v5 setup gets stale. Bring me back the 10 v10 or 16 v 16 crazy madness!
 
The game itself is pretty fun but warning: If you play competitive with randoms, be prepared to get raged at by angry nerds if you don't play well enough to their standards. I've been vote kicked several times for not "saving" on certain rounds.
 
It was fun when I first played it but then again its Counter Strike. I think source was the pinnacle of that franchise. This version seems more setup for tournaments and matches as the 5v5 setup gets stale. Bring me back the 10 v10 or 16 v 16 crazy madness!

So are all matches 5v5 or can they go higher?

Source was a great game, I still play it now and then. But, I fancy something a bit updated but with the same feel of gamplay. This is of course where CS:GO seems like the logical choice.
 
Competitive mode is limited to 5v5 and if you quit a game early you get temp-banned from competitive matches. Skill matching actually works pretty well in these games IMO.

You can definitely still play custom matches with user created maps, mods, etc with 10, 16, 24, whatever amount of players.
 
Competitive mode is limited to 5v5 and if you quit a game early you get temp-banned from competitive matches. Skill matching actually works pretty well in these games IMO.

You can definitely still play custom matches with user created maps, mods, etc with 10, 16, 24, whatever amount of players.

So the game is mainly based around competitve matches?

The quitting reminds me of Dota 2, although with that, the only way to quit is task manager or Alt + F4 :D
 
So the game is mainly based around competitve matches?

The quitting reminds me of Dota 2, although with that, the only way to quit is task manager or Alt + F4 :D

no theres casual which is just drop in public servers, with infinite money for weapons etc. Competitive is 5v5 generally best of 30 rounds, no team switching, once you're locked into the match about 30 seconds after joining you have to play it out. If you drop you get put in a penalty box from 5-45 minutes in which you cant play in any competitive matches.

I couldn't tell you which game types are more popular, I know I havent had trouble finding either. Theres also gun game which is the greatest thing ever invented. Too long to explain. too lazy
 
This is a great game if you want something to sink a few hours in every once in a while. I purely play casual matches and the competition is still usually pretty decent but I have a tendency to screw around alot (trying to taze and knife people.)

Besides the regular game there are several community servers running custom game types which can be quite interesting too.

I might be a bigger fan of the game due to playing all of the previous cs games a bit. I was a big fan f the original cs and tfc over a decade ago and playing this kinda lets me relive that a bit. I recently built a pc for my brother and we play a lot now.

The drops have no effect on gameplay but are there to just look cool. I am sure they are a big revenue generator for the game as its pretty fun to open cases but can get expensive ($2.50 just for a key) there is a possibility of getting items worth a lot of money but its extremely tough to do so (reason why some items are on the market for $100+).
 
Eh..the formula just feels so dated I can't even boot it up anymore. It was fun but it's had it's run IMO. There's more substantial games to play.

This is the reason I like it. I can't stand when games add stupid shit just for the sake of adding stupid shit to keep stupid people entertained(not calling you stupid).

Stick to a formula that works. CS works. I'm glad the skins are purely cosmetic. The day CS goes to upgrading weapons like BF or COD does I'm done with it.
 
My main concern is the whole in-game purchasing, I understand skins are purely for cosmetics, but can these things be unlocked through the game or are they only acquired though purchasing?

The more you play the more you can unlock. I sell it all as I could care less.

I like the setup for competitive but usually run into people who feel more at home on a silver plinth so meh. I stick to casual rounds or just go out to the community servers.
 
The more you play the more you can unlock. I sell it all as I could care less.

I like the setup for competitive but usually run into people who feel more at home on a silver plinth so meh. I stick to casual rounds or just go out to the community servers.

I'm not sure wether I'm bothered about it, it's exactly like TF2 with the whole hats system, only some of the items help you slightly depending on what "level" it is.

I am just hoping CS: GO has not went down this route/does not go down this route (no pun intended).
 
For sure worth the price.

Now it is worth your time, I think BF4 could be more on this question but I think csgo still good even if bf4 is for sure a greater achievement.
 
For sure worth the price.

Now it is worth your time, I think BF4 could be more on this question but I think csgo still good even if bf4 is for sure a greater achievement.

I was looking at BF4, but for the price and amount of my friends who play CS: GO then CS seemed the better choice.

Again, the price is also alot better than BF4.
 
I play it on competition but the servers you have to use for that are terrible compared to casual good 128 tick servers, the difference is literally night and day. Also the hit reg is better on cs source, so is the recoil. This game really over does it with the random recoil.

It's a harder game than source. The hit boxes are much smaller and weapons are harder to learn, but the recoil is not random
 
This is about the only game I play right now. Leveling up to get the good weapons isn't fun for me.

64 tic servers are a problem. They really need to make all the valve servers 128tic.

Comp matching is mostly good, just watch out for smurfs. Every time the game goes on sale the smurfs come out.

Hackers seem to come and go. In the last few weeks I don't think I've seen anyone hacking. In the few weeks before that it was bad.
 
Depends on how you play. Do you prefer to play competitively? If yes, then CSGO is for you. If you just like to casually play pubs, then CSS is probably more inline for you.
 
I was looking at BF4, but for the price and amount of my friends who play CS: GO then CS seemed the better choice.

Again, the price is also alot better than BF4.

Yes you are right, and the price is important imo.

But if the cash is not a problem, I say that bf4 is more worth the time than csgo. But still, csgo is a very good game.
 
Yes you are right, and the price is important imo.

But if the cash is not a problem, I say that bf4 is more worth the time than csgo. But still, csgo is a very good game.

Well, "game time" has started on Origin and BF4 is the first game on this offer, I have heard this game is broken but for a week's worth of playing it for free, it will give me a good idea as to which is better.

*Edit*: I made a thread explaining this for those who don't know.
 
I don't think you can find a more polished and well supported FPS on the market than CSGO right now, and at $15 it's a hell of a bargain. Grab it on a sale and it's a steal.

CSGO and Dota 2 are the only games holding my attention right now.
 
I think perhaps if you booted up CS:GO you might see they've improved it.

Hit registration is still utter shit in this version of the game if not worse than 1.6 and CS Source. I've tried to play it and have been playing new iterations of this game since the first beta in 1999 / 2000. I don't play any more if that means anything.
 
The player must have moved enough for the server to have decided it was a miss. The server works with an imperfect set of data and has to resolve contention one way or another: you can't be perfect when you're trying to be real-time and when players exhibit differing amounts of latency.

you know what's strange about that, the games that did the best were all based off the quake engine. Quake was fine, even quake 2 was fine, kingpin was fine, original soldier of fortune fine, hl1 was fine, tfc was fine, original cs was fine .7 version and before.

Then something changed, and I have no idea wtf it was, but every games netcode went to shit. I've never seen a more clear situation where technology went backwards.
 
you know what's strange about that, the games that did the best were all based off the quake engine. Quake was fine, even quake 2 was fine, kingpin was fine, original soldier of fortune fine, hl1 was fine, tfc was fine, original cs was fine .7 version and before.

Then something changed, and I have no idea wtf it was, but every games netcode went to shit. I've never seen a more clear situation where technology went backwards.

Games got more complex, also it's not like the old netcode was flawless either.
 
you know what's strange about that, the games that did the best were all based off the quake engine. Quake was fine, even quake 2 was fine, kingpin was fine, original soldier of fortune fine, hl1 was fine, tfc was fine, original cs was fine .7 version and before.
Apart from having to manually compensate for your and the other player's latency in Quake, yes, it was fine, I guess. The original had no client prediction, and Q2, Kingpin and any of the original Quake/Quake II-derivative games didn't even have latency compensation.

Then something changed, and I have no idea wtf it was, but every games netcode went to shit. I've never seen a more clear situation where technology went backwards.
Technologically, I'm not aware of any way in which we could have gone backwards. All the basic techniques have had a lot of time to bake. Source, at least, is about as good as it can be.
 
Back
Top