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Mantle is the future. Nvidia will accept Mantle once they are outclassed in future AAA titles. Performance will only increase from here on out with Mantle. Its going to surpass anything DX can do. No matter how much driver tweaking under DirectX, its not going to beat a souped up finalized optimized Mantle setup. Everyone will know there and then its time to accept defeat. Integrate or become obsolete.
1. I'm not a NV shill. I like both companies and don't have a favorite or video card company evangelical agenda. I just call them how I see them.
2. I've seen you call people shills so I guess NV must be doing something right and it makes you an AMD troll.
AMD spent millions getting Mantle into BF4 and it was all a waste.
Mantle is the future. Nvidia will accept Mantle once they are outclassed in future AAA titles. Performance will only increase from here on out with Mantle. Its going to surpass anything DX can do. No matter how much driver tweaking under DirectX, its not going to beat a souped up finalized optimized Mantle setup. Everyone will know there and then its time to accept defeat. Integrate or become obsolete.
Actually it does matter how much better DX becomes. Even if DX12 isn't as good in pure performance, it will likely be good enough. DX already has the market share going for it, it has the developer support, it has a large user install base, it has the support from AMD, nVidia and Qualcomm (for mobile) add to that the fact that CPU limited games really aren't an issue and I don't see how anyone who's looking at this from an objective perspective, and knows what they're talking about can claim that Mantle is the future. It has a whole heck of a lot to overcome before that is even a possibility.
Heh, depends how MS decides to release DX12. If it's only available to Windows 9+ users, it might not have that large of an install base for quite some time.
Heh, depends how MS decides to release DX12. If it's only available to Windows 9+ users, it might not have that large of an install base for quite some time.
Who said Nvidia wouldn't benefit from low-level drivers?Nvidia talks the talk but are they walking the walk? If low level drivers not benefit them why would they support DX12?
That driver was released months ago.So where is this magical DX11 driver that will beat the pants out of Mantle for Nvidia hardware ?
That could simply mean that AMD's DX11 implementation is sub-par, inflating the size of the performance increase.According to this graph, Mantle still has a higher performance increase than just drivers alone.
So they won't give it to Intel and NVIDIA does not want it. Mantle's popularity it dropping faster than AMD's stock. Mantle was just a marketing gimmick anyways, so nothing of value is lost.
Define "better"Also lol at Mantle being a gimmick.
Lets see, its better then OpenGL, its better then DirectX and its not OS bound. And its easier to develop for then either OpenGL or DirectX.
Define "better"
OpenGL works on all graphics cards and also isn't OS-bound, that makes it "better" for a lot of scenarios.
Lol.
They said they won't give it to Intel EARLY.
When it comes out of beta, then Intel can have it.
Also lol at Mantle being a gimmick.
Lets see, its better then OpenGL, its better then DirectX and its not OS bound. And its easier to develop for then either OpenGL or DirectX.
Beside the point when it's literally the only option on some platformsAsk any developer about OpenGL, its a complete nightmare to develop for.
The problem is they won't have the choice: Mantle works only on a limited subset of AMD hardware. Do you genuinely believe Linux and OS X developers are simply going to eschew ~85-90% of the install base on those platforms by not providing an OpenGL path?if mantle is ported to other platforms, given the choice, do you really think developers will choose OGL?
Ask any developer about OpenGL, its a complete nightmare to develop for.
Already said. If OpenGL is the only option on your chosen platform, it doesn't matter how much it sucks, you'll use it.how is that beside the point?
You just restated the exact problem I pointed out previously. OpenGL is already available (and might be the only option depending on the hardware and OS), Mantle isn't.if mantle is ported to other platforms, given the choice, do you really think developers will choose OGL?
i think not.
That was the 337.5's
Rmrmber the single GPU performance claims?
This is what Anandtech really found out
According to this graph, Mantle still has a higher performance increase than just drivers alone. Oh sure, a GTX-780ti can beat a Radeon R9 290X, but with its price premium, it damn well better.
Nice try.
since when did price matter on Hard?
no really i should dig up all the hard gold winners where every one on the forms bitched about the price
Killer Nic any one?
We all know that current API were not designed for computer games. OpenGL for example is all about CAD software and what OpenGL 4 should have been could not be due to some companies using their control in Khronos Group to steer OpenGL into their camp, that is, "do not change anything so our old software doesn't break, otherwise we should spend money on helping our clients porting their software to the new version".
An OpenGL "Game Profile" should not be a bad idea.
You can't be serious. When does price matter ever? If you're spending more money on a video card, its performance should justify its price premium, correct? All I was doing was giving a rebuttal of PRIME1's graph. Yes, the GTX-780ti is faster than the R9. It costs a lot more too, so it SHOULD perform better.
If you can't see this, I hear that Nvidia has a GTX-Titan-Z that they'd be willing to sell you.
That's actually not true at all. The Compatibility profile was introduced specifically for this purpose, allowing the Core profile to evolve on an entirely different trajectory. What you're suggesting is true and what is actually true are different things.We all know that current API were not designed for computer games. OpenGL for example is all about CAD software and what OpenGL 4 should have been could not be due to some companies using their control in Khronos Group to steer OpenGL into their camp, that is, "do not change anything so our old software doesn't break, otherwise we should spend money on helping our clients porting their software to the new version".
Covered already. OpenGL ES covers a good 90-95% of the bases, eschewing features so far only utilized by a very limited number of developers for their AAA titles, and is the most minimal strict subset useful for any kind of real-time application.An OpenGL "Game Profile" should not be a bad idea.
The robustness of Apple's implementation is among the best in the mobile industry, so I'm not sure where you're coming from with this comment.Apple can dream with their new Metal API, it only hides their shitty OGL implementation
Which circles back to Prime1's point, we didn't need Mantle to get better performance... we just needed AMD and Nvidia to better-implement DX11's optional performance-boosting features.Yes, the GTX-780ti is faster than the R9. It costs a lot more too, so it SHOULD perform better.
"Greater" efficiency? No, its been proven time and time again that greater efficiency can be garnered without low-level APIs. Nvidia has been iterating fairly quickly on squeezing greater efficiency out of DirectX11 on current hardware.We do need lower-level access to exploit greater efficiency from current hardware.
DX12 will solve the problem for most PC gamers. It's compatible with all DX11-class hardware, doesn't care about vendor, and will provide low-level access through an updated version of the DirectX SDK (which developers are already very familiar with).Whether that needs to come in the form of a vendor-specific API is the question.
I'd really like to see AMD optimize their DX11 implementation so they can close the performance gap like Nvidia has, but AMD has given themselves an incentive NOT to optimize for DX11 by releasing their own competing API.
By your own logic, has NVIDIA not already solved the problem with driver optimizations?DX12 will solve the problem for most PC gamers.
How would that be the case, by my logic?By your own logic, has NVIDIA not already solved the problem with driver optimizations?
Not sure I understand your question. Are you claiming that Nvidia has tinkered with how Boost works in order to increase performance?you mean boost thermals and update sli profiles?
The problem is they won't have the choice: Mantle works only on a limited subset of AMD hardware. Do you genuinely believe Linux and OS X developers are simply going to eschew ~85-90% of the install base on those platforms by not providing an OpenGL path?
What other viable options do you believe they have on non-Windows platforms?
Which circles back to Prime1's point, we didn't need Mantle to get better performance... we just needed AMD and Nvidia to better-implement DX11's optional performance-boosting features.
All else remaining equal, if you swap to a faster graphics card and performance minimums improve, you weren't CPU limited (and these low-level API's wont do much for you).
I'd really like to see AMD optimize their DX11 implementation so they can close the performance gap like Nvidia has, but AMD has given themselves an incentive NOT to optimize for DX11 by releasing their own competing API.
How is that the case, by my logic?
I said they had managed to attain greater efficiency with the current API
I said that maximal efficiency would require a low-level API.
By my own logic, Nvidia has NOT solved the problem (they have, however, gotten current-gen tech closer to an optimally performing configuration WITHOUT a low-level API).
Closer = good.
Closer != perfect.
Not sure I understand your question. Are you claiming that Nvidia has tinkered with how Boost works in order to increase performance?
Nvidia was pretty clear in what they did to attain the posted figured. They fully implemented DX11 threading and implemented shader caching.
So you acknowledge that the inability to exploit maximum efficiency of available hardware is a problem?By my own logic, Nvidia has NOT solved the problem (they have, however, gotten current-gen tech closer to an optimally performing configuration WITHOUT a low-level API).
No. It's easily possible to leverage all graphics APIs through their respective codepaths, but what value is derived from implementing a D3D12 renderer for Linux and OS X applications? It cannot be used on those platforms.It has been said before that Mantle is easy to port from DX12 and vice versa , having said that it means that you are saying you can not do both.