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How easy it is to steal does not matter its theft. If someone parks their bike in front of a store for a minute or 2 while they run in and get something and it gets stolen, it is still a punishable offense. Like wise what is considered hard to one person may be easy for another. Maybe you think your password is strong but I know you and know what it is so its easy for me to get in. Or maybe I just have physical access to watch you typing it.
You are probably grossly misinterpreting the article. The mention is for crimes to be punished in a similar manor to real life. No one goes to prison for stealing a $500 watch in real life. But if they get caught multiple times or break other laws in the process then they might. Same should be true for hackers and virtual thieves.
Courts do this all the time. They estimate time lost, items of unusual value, etc...
To the above 3 and others.. I think people are confusing 2 issues. No one is saying that if you steal an in game item during regular game play you should be punished if it is part of how the game works. Seriously people think that is what someone wants? What we are talking about stealing it through some stealth or forced manor. IE hacking your account, forcing you to give something through black mail, or other things that you would never think are right in real life with physical objects.
None of that matters. It doesn't matter if the virtual item was worth $1 or $1,000,000 dollars. It is virtual and inside a very limited scope of a game. As such it can both be restored by a simple button click and deleted from the offending party. Sorry but this doesn't even warrant the discussion of real prison time. You cannot claim monetary loss on something that a GM can simply create again as needed. Just because people are dumb enough to pay RL currency for it doesn't mean it has any value.
I don't really see any reason for that in a virtual world.
I mean, everything that happens in these games is logged. All they have to do in order to make things right is go into the database and delete the item from the character that stole it, and add it back to the rightful owner. If the behavior needs to be punished, they can ban the offender from the game. That should be punishment enough.
Virtual items are completely replaceable, as long as the people running the virtual world are willing to investigate.
Illegally gaining access to an actual ACCOUNT and doing something with it the owner didn't agree with is a real-world matter, however. Because the account represents your identity and a record of the rights you've purchased. It's effectively a form of identity theft. An individual item is not an identity.
Another issue would be if someone hacked into WoW's servers and deleted everyone's WoW accounts. That should be prosecuted in a real court. Stealing an item in the game is not on the same level.
To be honest, I really don't like the door opened up by the idea of punishing people for online actions. We've had a lot of freedom on the Internet up to now, but stuff like this would probably result in a lot more regulation and expense. You'd have to deal with more red tape and harsher consequences for any mistakes you made online. And it's so easy to do stuff online that people's inhibitions are lowered. It just seems a little unfair to expect people to treat it with the same respect/gravity as real life at all times.
None of that matters. It doesn't matter if the virtual item was worth $1 or $1,000,000 dollars. It is virtual and inside a very limited scope of a game. As such it can both be restored by a simple button click and deleted from the offending party. Sorry but this doesn't even warrant the discussion of real prison time. You cannot claim monetary loss on something that a GM can simply create again as needed. Just because people are dumb enough to pay RL currency for it doesn't mean it has any value.
Anyone who plays wow since 2004 should goto prison and still pays 15.00 a month for it since then 1,000 better MMOs have come out. A real wow fan would like Prison because of the free food and inability to go anywhere and be social. Kinda like me =)
All of these same things would apply to stocks, money government can just print more so what? The point of punishment is to deter rampant abuse and that applies to virtual goods as well. It costs the system time and resources to deal with a problem on top of the dollar value of the item. Your argument doesn't make sense and does not look like any type of world I would want to live in. By your definition no one should be able to be prosecuted for pirating software either.
Big Peanut: Yo homie, what are you in for?
UbErsl4y3r1996: I stole a rare unicorn mount from this dumb kid in World of Warcraft.
Big Peanut: ...
UbErsl4y3r1996: I mean car jacking.
Anyone who plays wow since 2004 should goto prison and still pays 15.00 a month for it since then 1,000 better MMOs have come out. A real wow fan would like Prison because of the free food and inability to go anywhere and be social. Kinda like me =)