WorldExclusive
[H]F Junkie
- Joined
- Apr 26, 2009
- Messages
- 11,548
Going to replay Warhead because of this.
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That isn't saying much for games that cost nothing to get into.
There is no reason for either of them to pick up Crytek really. EA already has Frostbite that they use for all internal projects, they have no need for another engine. Ubi already has Far Fry, what use is there for other arguably less popular FPS franchises?
Not sure what your point is. The production value of World of Tanks is great, from the environment, to the textures, to the sound, to the constant updates (and nerfs, gotta take the good with the bad). My point is that Wargaming provides an exceptionally good value to PC gamers. Those who want to play for free can do so but are obviously limited, and those who want to pay can do so and get an incredibly good bang for the buck.
So once again, how exactly is Wargaming worse than Ubi/EA?
Depending on the price Ubi/EA buys it to shelf it so that no one else can use it, one less competing engine to worry about.
Depending on the price Ubi/EA buys it to shelf it so that no one else can use it, one less competing engine to worry about.
How so?Also the way they handle the engine is a joke compared to Epic.
Evolve is very nearly in the can. Even if this story is true, it shouldn't affect Turtle Rock at all.I hope this doesn't effect TurtleRocks Evolve...
It might put a fair number of really competent people out of work, however. While people losing their jobs isn't the biggest deal in the world, I think you probably ought to put the human element ahead of your own entitlement issues.Good riddance, Crybabytek.
Evolve is very nearly in the can. Even if this story is true, it shouldn't affect Turtle Rock at all.
It might put a fair number of really competent people out of work, however. While people losing their jobs isn't the biggest deal in the world, I think you probably ought to put the human element ahead of your own entitlement issues.
So once again, how exactly is Wargaming worse than Ubi/EA?
It's pretty fitting that the company that lambasted the PC community for "hurr piracy" is getting sunk by its overinvestment and subsequent flop in the console market.
Good riddance, Crybabytek.
One of the titles that lost them money was Warface, which is also a PC game. A free to play one at that; a genre that has historically been stronger on PC.
Wasn't that exclusive to basically Russia for ages though?
That probably has nothing to do with its failure. You don't even know what a bad game actually is if you haven't played Warface. Warface looked at the worst of the worst in the gaming industry and said "We can do worse than that. If we put our minds to it, we can be worse than any other game has ever been before." And by god, they did it.
That probably has nothing to do with its failure. You don't even know what a bad game actually is if you haven't played Warface. Warface looked at the worst of the worst in the gaming industry and said "We can do worse than that. If we put our minds to it, we can be worse than any other game has ever been before." And by god, they did it.
lol that bad eh?
Wasn't that exclusive to basically Russia for ages though?
Going to replay Warhead because of this.
ugh that was such a buggy mess. In some ways better than the original though.
Entitlement issues? No. Crytek took a risk and changed its primary target audience, and it hasn't paid off.
FarCry1 and Crysis1 REALLY felt awesome. I can't imagine games that conveyed a better sense of 'guerrilla' combat, crouching through the bushes with your trusty rifle, sneak up on an enemy, maybe swim in under their docks and take 'em out 1by1.
It might have conveyed that better if it weren't for the fact enemies can see through the bushes but you can't.
I'm not sure if that's what killed Crytek vs simply over investment. Even with Crysis 1 they probably over invested and while we might think it was good sales, it probably wasn't good enough for what they invested.
Kind of like Bulletstorm, the game was considered a flop, but actually sold a lot of copies... they were just banking on it selling a hell of a lot more copies.
Crysis developer Crytek has denied claims it is on the verge of bankruptcy.
A recent report from German magazine GameStar claimed Crytek, which has its headquarters in Frankfurt, was in financial trouble and that the development of Xbox One exclusive Ryse: Son of Rome had been a "disaster".
Our colleagues at Eurogamer Germany looked into the report, and gave me the following translation:
"'The vultures are circling already,' so says a leading employee of one of the large publishers. Companies like this have already started making offers to the most talented people at Crytek, to hire them away. Such a brain drain can become dangerous for any studio, even a financially stable one.
"A takeover of Crytek would be interesting for a company, that could use the development-experience of the Crytek and doesn't want to build up such experience itself. That is why the Belarus F2P-giant Wargaming is rumored to be a potential buyer.
"When you are reading this, there is hope that Crytek has managed to avoid disaster. A new source of money, said Avni Yerli [one of the managing directors], is in sight. When we called him in early June, the contract had not yet been signed, but will be in a short while. 'Not all is good. Our transition to become a F2P-studio had been painful. But all that is now behind us.'"
Responding to our enquiries, Crytek dismissed the GameStar report.
A Crytek spokesperson issued Eurogamer the following statement:
"Regardless of what some media are reporting, mostly based on a recent article published by GameStar, the information in those reports and in the GameStar article itself are rumors which Crytek deny.
"We continue to focus on the development and publishing of our upcoming titles Homefront: The Revolution, Hunt: Horrors of the Gilded Age, Arena of Fate, and Warface, as well as providing ongoing support for our CryEngine and its licensees.
"We have received a lot of positive feedback during and after E3 from both gaming press and gamers, and would like to thank our loyal employees, fans and business partners for their continuous support."
Crytek has a number of studios worldwide, and has recently announced a number of games in development, including Homefront: The Revolution at Crytek UK in Nottingham and Hunt: Horrors of the Gilded Age at Crytek USA in Austin, Texas. It also has a game engine licensing business for CryEngine.
"We have received a lot of positive feedback during and after E3 from both gaming press and gamers, and would like to thank our loyal employees, fans and business partners for their continuous support."
Before E3 one source told Eurogamer staff at Crytek's Sofia office in Bulgaria hadn't received salaries for the past two months.
Eurogamer has also received worrying reports coming out of Crytek UK, which is rumoured to have failed to pay employees on time. Management have been accused by some staff of a lack of transparency over these issues, and many are disgruntled, Eurogamer has heard.
But Crytek may have secured investment and thus its future - in the short term at least. The GameStar report mentions a potential buyout by World of Tanks maker Wargaming, but Eurogamer has heard investment from a Chinese firm may have been tabled.
of course they gonna deny shit... lol...
Maximum bankruptcy
So annoying.. Why can't people just talk about stuff anymore?
Because the free to play model is garbage and does in fact ruin gameplay. If it did not then no one would drop a cent and the developers would promptly go out of business.
At least with Ubi/EA there is a chance of getting a good game and you can always wait for massive discounts ($5-10). $5-10 gets you "account upgrades" and "XP boasts" in free to play games. Essentially nothing.
So your argument is that, across the globe, millions of people drop billions of dollars into F2P games because all those games suck and the gameplay is horrible, and it's just shit all around, but all those customers are masochists and keep paying anyway. Yup, that does in fact make perfect sense to me.
I can't speak for others, here is what $15/month for World of Tanks "subscription" gets me; countless hours of really good fun playing a game where the mechanics are great, individual skill of the player matters, the graphics are awesome, and the gameplay is such that I can walk away after no more than 15 minutes and deal with RL to come back to the game at a later time without having lost out on anything.
Those $15/month over the past few years have brought me, dollar for dollar, a lot more value and enjoyment than any "AAA" title ever did. For all I can EA and Ubi with their shitty console ports, Day1 DLCs, money grabbing DLCs, CoD rehashes, and fucked up endings to games (i.e. ME3) can DIAF and my life won't be worst off for it.
I can't be sure, but I assume that the hundreds of thousands of other players who play and pay for WoT have similar experiences. So yeah, the argument that Wargaming as a company is much worse for PC gamers than EA/Ubi is impossible to follow.
Are you saying that latest CoD rehash was an excellent game to? Because that is one of the best selling games in history. Must be great then.
Great, so you pay more for a game and have to get hindered by XP boasts, accounts and other crap flying in your face when you play. Did I mention you've paid $180 a year? Excellent. Just what we need. $360 yearly on a basic game with pop ups, accounts and other crap to manage. May as well get a job which pays you.
On money spent alone the value of a "free to play" game is a bad value compared to the traditional model. And lets not forget free to play essentially kills off SP games. You may not like them, but many do. Always nice to have a variety.