elvn
Supreme [H]ardness
- Joined
- May 5, 2006
- Messages
- 5,296
In that apples to apples comparison graphic I made with all of the monitors at the same 108.8 ppi (the ppi of a 2560x1440 27" monitor), the hypothetical 4k monitor was around 40.5" diagonal. The 1920x1080 monitor was 20.25". I'm referencing that in reply to your readability comments because I find unscaled text at 2560x1440 easy to read. My laptop is about 135 ppi and is easy to read too though it does sit a little closer to me. I can understand your point about text scaling in windows on smaller 4k screens however.I would avoid 4K for now simply because support from 3rd party software is poor in Windows (better in OSX thanks to retina displays), there are still some issues with the tech (regarded as two 1080p screens etc) and the displays available are not so big that there would be a great real estate improvement as you need to use scaling to get easily readable text.
web-cyb.org: 4k_21x9_2560x-27in-and-30in_1080p_same-ppi.jpg
The problem with suggesting that a larger 4k would be more appropriate for text readability is that very large monitors are not suitable for 1st/3rd person gaming at a desk imo. They just make the same scene and scene elements JUMBO on a wall in front of your face. Much over 27" (-30") and you are eye bending and micro-neck bending to the periphery. Huds, pointers, notifications, text/chat, mini maps, action bars, etc also get pushed into the periphery. Unless it became standard for games to allow you to set a virtual primary monitor space in the middle with all extents added FoV, or allowed FoV slider/settings to similar effect with allowances for moveable HUD and other screen elements - larger high resolution monitors won't be adding any additional 1st/3rd person game FoV unless they are a different aspect ratio. Where 4k adds real-estate is desktop/app use.
Imo besides different sizes being more appropriate for different usage scenarios a 4k monitor for desktop/apps would also be best as an IPS, and a 4k gaming monitor would only make sense to me at 120hz-144hz input, 1ms response time (TN), and with g-sync and ulmb options since there will be that available at 2560x1440 with this asus and perhaps a few others down the line. It also wouldn't make sense in a gpu budget vs frame rate sense for quite awhile for me personally. Even with dual 800 series gpus that I will hopefully upgrade to I will be lucky to average 120fps on the more demanding current popular games at 2560x, let alone higher graphics ceiling ones in the next year and on.