Star Citizen - media blowout, Chris Robert's new game

Until they separate the alpha and beta access from the package you can't melt it or you will lose alpha.

The hornet is going to be good for combat operations but I think that's about it. The cutlass is a good all around utility ship, kind of a jack of all trades. The freelancer will be a better explorer/cargo I thinks.

I think the Aurora is just going to be one of those ships you have in case your main ship is broken down.
 
I've been playing with my TrackIR since I got home :) It works great in my DCS sims, I got it "working" with Star Citizen, but it's not to my liking, I'm going to tinker with it over the weekend and see if I can get it working a bit better, at the moment though slaving the view aim to my mini stick seems to be a bit better.
 
I've been playing with my TrackIR since I got home :) It works great in my DCS sims, I got it "working" with Star Citizen, but it's not to my liking, I'm going to tinker with it over the weekend and see if I can get it working a bit better, at the moment though slaving the view aim to my mini stick seems to be a bit better.

TrackIR is one of those gaming accessories that once you use one, you wonder why more games don't support it. It is almost an necessity in any kind of sim.
 
So i got a hornet thru grey market with alpha and beta. If I were to break it down to credits will I lose my alpha and beta access? Seems like that is the case from what I am reading. I keep wavering about the hornet. I felt I will always need a dogfighter/escort but cutlass seems more well rounded. Also felt like I could take an aurora LN for exploration and other roles outside of combat until i can afford larger ships like connie. Not sure if hornet is a good choice or if I am better off with a more versatile ship.

just keep the hornet, you can always buy a new ship in game when it comes out for credits.

like if you feel you want an aurora you can buy one right away still with the credits earned from playing squadron 42, so no matter what you can still start with an aurora and not have to buy one with real money if you already have a hornet/game package

or you can save those credits to outfit the hornet better or put them in a cutlass a long with some saved up mission credits

also if you have no plans when the super hornet comes back up for sale to get that upgrade ($55) you could always get the ghost upgrade for your hornet and give your self a bit of a signature reduction too so you have a bit more of an edge at the start than a normal hornet when it comes to being seen.

but you need to make sure you are 100% happy with any upgrades like that because once you apply it to a package it cannot be taken off.
 
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Oooo, the Xi'an Scout looks nice. Glad I got an LTI one... I was actually just about to sell it, I think I'll hold on to it now.

Though it seems they got rid of the "no main thrusters, only lots of manoeuvring thrusters" thing.
 
Oooo, the Xi'an Scout looks nice. Glad I got an LTI one... I was actually just about to sell it, I think I'll hold on to it now.

Though it seems they got rid of the "no main thrusters, only lots of manoeuvring thrusters" thing.

well i think the 4 "main" T3 thrusters are ball shaped or rounded so they can rotate and act more like maneuvering thrusters than main thrusters.
 
just keep the hornet, you can always buy a new ship in game when it comes out for credits.

like if you feel you want an aurora you can buy one right away still with the credits earned from playing squadron 42, so no matter what you can still start with an aurora and not have to buy one with real money if you already have a hornet/game package

or you can save those credits to outfit the hornet better or put them in a cutlass a long with some saved up mission credits

also if you have no plans when the super hornet comes back up for sale to get that upgrade ($55) you could always get the ghost upgrade for your hornet and give your self a bit of a signature reduction too so you have a bit more of an edge at the start than a normal hornet when it comes to being seen.

but you need to make sure you are 100% happy with any upgrades like that because once you apply it to a package it cannot be taken off.

Thanks. I think I'll do that super hornet upgrade if it ever comes back so probably won't upgrade to ghost and purchase one of the starter ships like aurora, 300, or avenger with in game money for other tasks outside of combat depending on which is best for non combat tasks when we learn more about exploration and trading.
 
Thanks. I think I'll do that super hornet upgrade if it ever comes back so probably won't upgrade to ghost

Your current hornet is basically a ghost, no need to spend RL cash on it, the ghost is just a hornet with different modules and you can easily buy those mods in game.
 
yeah if you have the money and are willing to spend it on improving the hornet the super hornet upgrade is the best bet.

but it is also one of those things where you have choices, the super hornet upgrade is $55 and to me that is a solid choice, but for someone that is undecided on what they might want to do that $55 is the same price as a 300i add on or $60 gets you an avenger.

so you can either improve the hornet to a better chassis with a second seat, larger max power plant (something your current hornet can not get with in game upgrades) or get another more universal ship to go with it. since nothing is really stopping you from getting either a super hornet in game or an avenger or 300i in game it is really down to what you feel is a more solid choice for your play style and money spent.
 
They're also releasing ship upgrades as they add ships to AC. So you should also have the option to convert that Hornet to a Cutlass (or other ship that hasn't been released) at some point while retaining the alpha/beta slot.
 
wish there was more talk on the 350r and changes being made to it.

really curious to see how it stacks up now since I don't want to get rid of it.
 
what changes were being made to it?

i mean it was already pretty nice the way it was.
 
Xi'an Scout available now. Don't know how long it will be up. Does not appear to have LTI though.
 
Its up until June 27th, looks good but I think I can skip it.

EDIT: Dammit, bought a Scout.
 
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Just rebought mine. Sold my LTI khartu for $240, gota $90 bonus for giving up LTI lol
 
I am considering buying one, but I should probably leave something to actually work for in-game.
 
Yea, I really can't see buying a non-LTI ship... If I want to support them further I'll just get the subscription.

But it does look cool, and will be in my hangar someday!
 
Yea, I really can't see buying a non-LTI ship... If I want to support them further I'll just get the subscription.

But it does look cool, and will be in my hangar someday!

see i don't put any value in LTI it literally is going to be worthless in the game when you can insure ships for months or years at a time and you still have to insure any new equipment and cargo so its not like you dont have to pay insurance any way.

also there is an extended clip of the xi'an

https://www.youtube.com/watch?v=EWPrWWGxCvs

Just rebought mine. Sold my LTI khartu for $240, gota $90 bonus for giving up LTI lol

nice, i made out with about $405 in store credit giving up my lti ships after buying back the originals, free connie or tali, free Xi'An scout and enough left to dip into my suprhornet upgrade reserve credits to stick an avenger in my hangar for the time being until supers come back.
 
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see i don't put any value in LTI it literally is going to be worthless in the game when you can insure ships for months or years at a time and you still have to insure any new equipment and cargo so its not like you dont have to pay insurance any way.

also there is an extended clip of the xi'an

https://www.youtube.com/watch?v=EWPrWWGxCvs



nice, i made out with about $405 in store credit giving up my lti ships after buying back the originals, free connie or tali, free Xi'An scout and enough left to dip into my suprhornet upgrade reserve credits to stick an avenger in my hangar for the time being until supers come back.

I was considering doing the same thing, but except for the Constellation, all my ships are the limited edition variants. Not sure if I will be able to buy them back in the future.
 
everything except the idris and scythe should be back at some point, but it is annoying not having the ship you want in the hangar even tho you know it should be coming back.

i am waiting on the super hornet to make a return so i can get that one back, sold my weekend warrior for 330 and bought a hornet alpha/beta package at cost to replace it with. just need the super hornet upgrade to come back.

which ships do you have? a lot of the single seater limited ships will likely make their way back when they get AC implementation like the m50, super hornet, 350r, ect once you can fly those in the AC they will likely come back with limited time cross chassis upgrade options and or their normal add on/ upgrade pledges.

not to mention other sale periods too.

some of the larger multi crew ships like the tali might not come back until later when those get put into the AC but that could be awhile if they dont do a normal sale before then.
 
yeah it looks really alien compared to even vanduul designs i picked it up, but if i plan to keep it i need to rethink the retaliator or connie really need to see variants for those because i am not sure i can get both and still keep the Khartu.


first world problems lol

although depending on how the khartu performs in the AC when it gets put in i may want to use it over my super hornet as my main fighter since it does have a class 4 max shielding similar to the hornet and it has 4 guns relatively close together, dropping 4 60mm K&W's on it would be a serious punch on it.

so i might not need the super hornet right away and i could just do a cross chassis upgrade from the basic hornet chassis i have now into a connie. wouldn't need to buy super hornet upgrade then. and the khartu still has the second seat support like the super hornet. a bit less modular tho like i cant put an SWACS on it and the after market upgrades are unkown but i like the stats on the Khartu so far.
 
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With the way the Xi'an Scout and the way is moves, I wonder if this is on the reasons the current flight model seems a bit locked down, ie the strafe only in decoupled etc.. Yeah I I know with the way the thrusters move and are controlled, enabling strafe into the IFCS is a bit more complex than your standard space sim. It just makes me wonder if they are being slightly more restrictive because they want some ships to work a certain way.
 
rofl

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I don't know if anyone else saw it, but the "Freight Units" listed on the Starfarer (900) only include the internal cargo, not the fuel tanks, It's makes me wonder how much it can hold when it's outfitted for normal cargo also. :)
 
$150.....really?
So according to Chris, this ship will be worth $450 worth of in game effort to get? This is just the beginning, there will be in excess of hundred ships in this game, if every ship ends up being this expensive, (yeah yeah I know the friggin Aurora is $40) and they stick to making the ships harder to get than their plege worth....well man even 10 years of playing the game is not going to be enough to get a complete set of ships....
 
The amount of time needed to get each ship will depend on your ability to hijack, make money, salvage or trade :)

I know some will try to collect each ship, but there really isn't any in game reason to since you can only hire a few NPC's. I think if the game is successful after launch we will be seeing more ships every year, so unless your damn good at acquiring ships you may never be able to "catch 'em all" inside the PU.
 
which ships do you have? a lot of the single seater limited ships will likely make their way back when they get AC implementation like the m50, super hornet, 350r, ect once you can fly those in the AC they will likely come back with limited time cross chassis upgrade options and or their normal add on/ upgrade pledges.

Currently have Aurora LX, M50, 350R, Weekend Warrior package, Freelancer MIS & Constellation.

I should probably stick to what I have, since my game time is now limited to about 3-4 hours over weekends and it will probably stay this way.
 
$150.....really?
So according to Chris, this ship will be worth $450 worth of in game effort to get? This is just the beginning, there will be in excess of hundred ships in this game, if every ship ends up being this expensive, (yeah yeah I know the friggin Aurora is $40) and they stick to making the ships harder to get than their plege worth....well man even 10 years of playing the game is not going to be enough to get a complete set of ships....

i do not see the fuss, the ships are not sold based on their time needed to earn them in game what so ever, maybe losely based on their role with other ships to sorta keep pledges balanced so someone that pledges 165 for a super hornet, and someone that pledges 150 for the Khartu-AL get roughly the same role of this even tho they may be kitted different.

remember that you are pledging for the game, not the ship that is just thank you for your pledge.

getting the ships will not be balanced to their pledge cost, they will be balanced at the pace of making the game fun but also not a grind. once the game comes out you can not directly pledge for ships you will HAVE to earn them in game if they made it a chore to earn then the game would be flawed and not fun. they wont make it feel like a chore unless you absolutely have no free time to play so it could take you a month or more to earn what ever ship you are going after. but if you can play a decent amount i don't see it taking more than a few days to a week getting a new light fighter if you have a decent way to bring in credits.

Based on what we know about ships the $150 Khartu-AL is roughly at the same level as a Super Hornet which puts its $150 pledge price right in line with the super hornets $165 pledge point.

Both have a class 4 max shielding, both have class 4 max powerplant, both have 2 seats, both have a form a ball turret, the Khartu has 2x2 smaller ball turrets mounted vertically while the hornet has a single large 2x1 one mounted horizontally.

The major differences that make them unique to each other tho is the Khartu is designed around maneuverability and speed, with 4xT3 main thrusters than can rotate in direction the hornets single T4 can not, and is lighter than the hornet.

This higher agility comes at a price tho, it loses out on default weapon locations compared to a super hornet as far as we know the Super gets up to 8 weapon locations, 4 by default, (2 wings, 2 in nose) but has upgrades for 2 more with the ball turret, and 2 more with the canard turret but those are both after market and optional upgrades. Super hornet also has class 3 hard points for missiles. The Khartu has 4 weapon slots by default and no missile slots but it is unknown if it has weapon slot upgrade ability like the hornet who knows, maybe there is an upgrade to add class 3 mounts some where like the hornet can get the canard turret ect.

Opening the khartu up for sale just gives pledging more choice, people can go for an Agile and fast Khartu or get a heavy hitting, slower but more sturdy platform with the super hornet. both offer a similar class of vessel but with different takes on how to approach it since one is alien tech and the other is human brute force thinking.
 
I know some will try to collect each ship, but there really isn't any in game reason to since you can only hire a few NPC's.

Just to try things out and make things fresh. Using one ship for many hours will get old quick. :)

I just hope getting/owning multiple ship types is something feasible without pouring ~60+ hours of gameplay to get each ship. At the end of the day, the most interesting thing to acquire and drive you in game will be the ability to fly ships. ;)
 
i do not see the fuss, the ships are not sold based on their time needed to earn them in game what so ever, maybe losely based on their role with other ships to sorta keep pledges balanced so someone that pledges 165 for a super hornet, and someone that pledges 150 for the Khartu-AL get roughly the same role of this even tho they may be kitted different.

remember that you are pledging for the game, not the ship that is just thank you for your pledge.

getting the ships will not be balanced to their pledge cost, they will be balanced at the pace of making the game fun but also not a grind. once the game comes out you can not directly pledge for ships you will HAVE to earn them in game if they made it a chore to earn then the game would be flawed and not fun. they wont make it feel like a chore unless you absolutely have no free time to play so it could take you a month or more to earn what ever ship you are going after. but if you can play a decent amount i don't see it taking more than a few days to a week getting a new light fighter if you have a decent way to bring in credits.

Based on what we know about ships the $150 Khartu-AL is roughly at the same level as a Super Hornet which puts its $150 pledge price right in line with the super hornets $165 pledge point.

Both have a class 4 max shielding, both have class 4 max powerplant, both have 2 seats, both have a form a ball turret, the Khartu has 2x2 smaller ball turrets mounted vertically while the hornet has a single large 2x1 one mounted horizontally.

The major differences that make them unique to each other tho is the Khartu is designed around maneuverability and speed, with 4xT3 main thrusters than can rotate in direction the hornets single T4 can not, and is lighter than the hornet.

This higher agility comes at a price tho, it loses out on default weapon locations compared to a super hornet as far as we know the Super gets up to 8 weapon locations, 4 by default, (2 wings, 2 in nose) but has upgrades for 2 more with the ball turret, and 2 more with the canard turret but those are both after market and optional upgrades. Super hornet also has class 3 hard points for missiles. The Khartu has 4 weapon slots by default and no missile slots but it is unknown if it has weapon slot upgrade ability like the hornet who knows, maybe there is an upgrade to add class 3 mounts some where like the hornet can get the canard turret ect.

Opening the khartu up for sale just gives pledging more choice, people can go for an Agile and fast Khartu or get a heavy hitting, slower but more sturdy platform with the super hornet. both offer a similar class of vessel but with different takes on how to approach it since one is alien tech and the other is human brute force thinking.

I understand that. My thinking goes around what C.R. said about economy and how long it takes to earn a ship or earn enough money to buy a ship. He said roughly 3 times the pledge value. Now he may have said that to drive pledges up a couple more million or so but if we take him seriously, a $150 pledge ship would be about $450 worth of in game credits which is 450000 UEA in todays standards. I do not know how much UAE each "mission" will pay but one thing for sure, if 10 missions a day gave you 50000 UEA, there is no way they could sell you the same 50000 UEA for $50. I am assuming $100 cash (100000) would amount to one month of regular grinding (3-4 hours a day) or couple weeks of World of Warcraft grinding (8-10 hours a day). I am being conservative here, but my 25 years of overall gaming and 15 years of MMO/Sim gaming experience is telling me that Alien ship is about 3-4 months of in game work to get.

You know what I can do in 4 months times 4 hours a day=500hours? Get really good at C on top of my digital hardware design experience, get a promotion to Embedded systems engineer III at work and buy the ships cash whenever I want.... just a thought.

Side note : 500hours*minimum_wage(US) = $4500
 
Yeah, I agree. My concern is that I'm not going to have enough time to make noticeable progress. The target audience (people who loved Wing Commander) are all going to be in their late twenties/early thirties, who presumably work full time.
 
Collecting ships will probably be the least significant measure of progress in the game.
 
I understand that. My thinking goes around what C.R. said about economy and how long it takes to earn a ship or earn enough money to buy a ship. He said roughly 3 times the pledge value. Now he may have said that to drive pledges up a couple more million or so but if we take him seriously, a $150 pledge ship would be about $450 worth of in game credits which is 450000 UEA in todays standards. I do not know how much UAE each "mission" will pay but one thing for sure, if 10 missions a day gave you 50000 UEA, there is no way they could sell you the same 50000 UEA for $50. I am assuming $100 cash (100000) would amount to one month of regular grinding (3-4 hours a day) or couple weeks of World of Warcraft grinding (8-10 hours a day). I am being conservative here, but my 25 years of overall gaming and 15 years of MMO/Sim gaming experience is telling me that Alien ship is about 3-4 months of in game work to get.

You know what I can do in 4 months times 4 hours a day=500hours? Get really good at C on top of my digital hardware design experience, get a promotion to Embedded systems engineer III at work and buy the ships cash whenever I want.... just a thought.

Side note : 500hours*minimum_wage(US) = $4500

i can tell you right now it will not take 500 hours to earn a Xi'an scout in game, you likely just have to go to a planet that has a Hundai dealership for the Xi'an instead of the Chevy dealership on a normal planet that has the hornet, it will not take 500hours of game time to earn the credits either you can likely get it in a few days at most.

the value of the pledge dollar now really has nothing to do with how hard it will be to obtain. it does not matter if the value of a ship is 3x UEC wise than what you can buy in the store because you can never buy enough UEC in the store to buy the ship outright. or even save enough UEC bought in the store to pay for the ship outright once the game is release the price it is right now does not matter because you are pledging for the game not the ship the ships are just tiered bonuses and they are trying to make sure similar ships are in similar pledge tiers

you are NOT getting your monies worth right now i can guarantee it by pledging for ships instead of just earning them in game if you have a decent amount of time to spend 4 hours a night or every other night is more than enough time to get a ship in short order.

it is not going to be worth spending money on UEC once the game is out either if you can play 4 hours a night or every other night because the UEC purchases are for people that can not play that much and just need some emergency ammunition or fuel funds and want it now rather than later type of scenario.

they are not going to make the game not fun because people pledged for ships and think they should be perceived at a certain value based on how long it takes to get in game they are going to balance the game so it is fun regardless of what people pledged for or how much they spent.

i dont want it to be too easy to get a ship in game tho but it also is not going to take a month to get a light fighter. week at the most for the people that can't play much likely, the ships that are going to take months to earn credits for are the REAL ships the Destroyers and light carriers those are the ones that will feel like a grind.
 
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