Cyber Akuma
Gawd
- Joined
- Jan 3, 2009
- Messages
- 645
I mean, when you are recording video, you would typically want to avoid getting a lens flare on your recording right? It's not like the naked eye gets them, so then why do so many video games not only add them, but consider it a graphical feature that you can turn on to make the graphics "better"? If it's something you don't experience naturally and would want to avoid in filming, I don't understand why one would deliberately want to invoke it in a videogame, especially with videogames trying to shoot more and more for realism nowadays.
As for Depth of Field. Ok, I realize that your eyes can only focus on one thing and everything else that is basically in your peripheral vision is blurrier. But that's more a limitation of the eye, why would you want to deliberately invoke that limitation? Especially since with your eyes it's not an issue since when you look at something else your focus changes to that and it's no longer blurry, a videogame isn't exactly tracking your eyeballs so it knows to un-blur wherever you are now looking at. I mean, at least it makes a little more sense than lens flares since it's trying to replicate a natural eye limitation, and people say it invokes a sense of depth but really to me it feels like it adds unnecessary blur. (Well... and I have a 3D setup if I want depth...).
Most confusing of all though would be BOTH. I mean, Depth of Field is trying to replicate a limitation of the human eye, Lens Flares is trying to replicate a (generally unwanted) limitation of a camera lens. How does it make sense to have both?
Normally I try to max out even setting, but I normally turn both off even if my system can easily handle it because I don't like it. I am not trying to argue against them or anything, just confused why people would actually want these effects in the first place, adding essentially a camera limitation and blur.
As for Depth of Field. Ok, I realize that your eyes can only focus on one thing and everything else that is basically in your peripheral vision is blurrier. But that's more a limitation of the eye, why would you want to deliberately invoke that limitation? Especially since with your eyes it's not an issue since when you look at something else your focus changes to that and it's no longer blurry, a videogame isn't exactly tracking your eyeballs so it knows to un-blur wherever you are now looking at. I mean, at least it makes a little more sense than lens flares since it's trying to replicate a natural eye limitation, and people say it invokes a sense of depth but really to me it feels like it adds unnecessary blur. (Well... and I have a 3D setup if I want depth...).
Most confusing of all though would be BOTH. I mean, Depth of Field is trying to replicate a limitation of the human eye, Lens Flares is trying to replicate a (generally unwanted) limitation of a camera lens. How does it make sense to have both?
Normally I try to max out even setting, but I normally turn both off even if my system can easily handle it because I don't like it. I am not trying to argue against them or anything, just confused why people would actually want these effects in the first place, adding essentially a camera limitation and blur.