Dead Rising 3 Comes to PC This Summer

i really hope that was console footage -- we are at the point where that level of graphics can be spit out by the latest ipad.
 
Played this game a bit on my friend's Xbox One and had a blast; it was one of the reasons I was tempted to get an Xbox One. But now I'll be able to play it on PC at 1080p/60 (opposed to 720p/30) with improved textures and visuals. Can't wait!
 
I remember Microsoft saying that there was quote "No fucking way!" it would ever release outside of the Xbox One. And here it is...
 
I remember Capcom and Microsoft saying "IT WILL NEVER BE ON ANY CONSOLE OTHER THAN THE XBONE!!!"

Yet here we are what, eight months later? Game pushes barely over a million copies.

And now "Guess what PC gamers! Here comes Dead Rising 3 for PC! Aren't we great?!"

Um, no, fuck you, unless this is released with a serious price cut, fuck off, I refuse to be treated as a second rate customer
 
yea, the music fucking sucks! I think I watched 3 game trailers of games coming to PC this week with similar music and it ruins the video. The only one I watched without rap music is The Witcher 3, and that looks like a good game.

I do want to play this since I enjoyed part 2 with a friend, but why does it require a ATI Radeon HD 7870????
Dark Souls 2 says it requires an ATI 5870 to run (minimum), and it runs just great on my 5850 on medium-high settings.

How can I tell if a game will run on my computer now?
 
@Gabriel

I hear you man. Another example: look at the new Wolfenstein games requirements. It doesn't make any sense, we have had better than "next gen" hardware way before those pos toys came out. I've played DR3 on my brothers xbone while I was visiting him. Strictly speaking graphics, it was not even good. Muddy textures, little to no AA or AF from what I could tell (I'm used to 8xaa and 16xaf though) and while I can't prove it the game did not look like it was running @1080p. Why they require a 7870 is beyond me, when a 7770 could probably do a better than xbone job with it!
 
Depends. If it's a bad port job. I hear that Dead Rising 2 was a mediocre port.

I played through DR2 (co-op start to finish) on PC. Even with it using GFWL it was a very good game with few glitches. Hopefully this time around it will be even better since it won't be using GFWL.
 
I played through DR2 (co-op start to finish) on PC. Even with it using GFWL it was a very good game with few glitches. Hopefully this time around it will be even better since it won't be using GFWL.

From what I know DR2 was a good point because there was 10x the zombies on screen
 
Remember when all the rage for cross platform was so that all the platforms could have the same releases, it'd make it all so much easier, it wouldn't matter what you chose to play it on.

Yeah, Pepperidge Farms remembers
 
One thing that was pretty cool on the Xbox One was the smart glass companion app. Not sure how that would port over or if they are just leaving that out all together.
 
I'm looking forward to trying DR3 on PC as well. I haven't had a chance to try it on XBone yet, but heard it had some interesting features like using the mic-always-on "feature", and if you make any noise in the room the zombies in-game will hear you and start swarming in your direction. I wonder how many of those type features will make it into the PC version.
 
Welp, there goes my last reason to get an XBox One. Looking forward to it, since DR2 on PC was actually not a crappy port at all. Ran well and the multiplayer was pretty good.
 
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